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Merge pull request #10151 from GPUCode/no-softlocks-please
Fix softlocks when disabling async present
This commit is contained in:
commit
ffeb5cdd8d
3 changed files with 9 additions and 6 deletions
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@ -134,7 +134,7 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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Frame* frame = present_manager.GetRenderFrame();
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Frame* frame = present_manager.GetRenderFrame();
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blit_screen.DrawToSwapchain(frame, *framebuffer, use_accelerated, is_srgb);
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blit_screen.DrawToSwapchain(frame, *framebuffer, use_accelerated, is_srgb);
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scheduler.Flush(*frame->render_ready);
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scheduler.Flush(*frame->render_ready);
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scheduler.Record([this, frame](vk::CommandBuffer) { present_manager.PushFrame(frame); });
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present_manager.Present(frame);
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gpu.RendererFrameEndNotify();
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gpu.RendererFrameEndNotify();
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rasterizer.TickFrame();
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rasterizer.TickFrame();
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@ -153,16 +153,19 @@ Frame* PresentManager::GetRenderFrame() {
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return frame;
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return frame;
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}
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}
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void PresentManager::PushFrame(Frame* frame) {
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void PresentManager::Present(Frame* frame) {
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if (!use_present_thread) {
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if (!use_present_thread) {
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scheduler.WaitWorker();
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CopyToSwapchain(frame);
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CopyToSwapchain(frame);
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free_queue.push(frame);
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free_queue.push(frame);
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return;
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return;
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}
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}
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std::unique_lock lock{queue_mutex};
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scheduler.Record([this, frame](vk::CommandBuffer) {
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present_queue.push(frame);
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std::unique_lock lock{queue_mutex};
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frame_cv.notify_one();
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present_queue.push(frame);
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frame_cv.notify_one();
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});
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}
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}
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void PresentManager::RecreateFrame(Frame* frame, u32 width, u32 height, bool is_srgb,
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void PresentManager::RecreateFrame(Frame* frame, u32 width, u32 height, bool is_srgb,
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@ -45,7 +45,7 @@ public:
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Frame* GetRenderFrame();
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Frame* GetRenderFrame();
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/// Pushes a frame for presentation
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/// Pushes a frame for presentation
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void PushFrame(Frame* frame);
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void Present(Frame* frame);
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/// Recreates the present frame to match the provided parameters
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/// Recreates the present frame to match the provided parameters
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void RecreateFrame(Frame* frame, u32 width, u32 height, bool is_srgb,
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void RecreateFrame(Frame* frame, u32 width, u32 height, bool is_srgb,
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