Commit graph

16947 commits

Author SHA1 Message Date
Lioncash
8575010a68 dyncom: Handle the ARM A2 encoding of STRT/LDRT
These were also missing the shifted register case.
2015-01-17 13:53:35 -05:00
bunnei
14308a88a7 Merge pull request #488 from lioncash/strbt
dyncom: Handle the ARM A2 encoding of LDRBT/STRBT.
2015-01-17 02:15:47 -05:00
Lioncash
0a5d450e94 dyncom: Handle the ARM A2 encoding of LDRBT/STRBT. 2015-01-16 21:05:27 -05:00
Zhuowei Zhang
edb8450420 Add some support for the shared page (currently 3d slider is implemented) 2015-01-15 22:16:13 -05:00
bunnei
2572a62480 APT: Fix typo in setting return code for NotifyToWait 2015-01-15 18:23:53 -05:00
bunnei
350c5a7e32 DSP: Removed useless spam log for SignalInterrupt 2015-01-15 18:20:58 -05:00
bunnei
4b47ed6194 Merge pull request #482 from yuriks/fix-vblank
Correctness fixes for GPU flipping and interrupts
2015-01-15 18:11:03 -05:00
Emmanuel Gil Peyrot
df0d66c7cf Loader: Clean up the ELF AppLoader. 2015-01-15 22:23:08 +01:00
Emmanuel Gil Peyrot
84e52a944d Loader: Clean up the 3DSX AppLoader. 2015-01-15 22:23:08 +01:00
Emmanuel Gil Peyrot
08aaa33500 Loader: Clean up the NCCH AppLoader. 2015-01-15 22:23:08 +01:00
Emmanuel Gil Peyrot
2c24e539a2 Loader: Display the type of the file being loaded. 2015-01-15 22:23:08 +01:00
Emmanuel Gil Peyrot
82ec17db7d Loader: Guess filetype from the magic, or fallback to the extension. 2015-01-15 22:23:08 +01:00
Emmanuel Gil Peyrot
04622a859c Loader: Don’t assume the file hasn’t been read before. 2015-01-15 22:23:07 +01:00
Emmanuel Gil Peyrot
b5237e885d Loader: Keep a reference to the file and pass it to the correct AppLoader, instead of loading it multiple times. 2015-01-15 21:21:26 +00:00
Emmanuel Gil Peyrot
2d63df90a9 Loader: Initialize the default NCCH values in the class declaration, not in the constructor. 2015-01-15 21:21:26 +00:00
Emmanuel Gil Peyrot
9d3bb8b7c0 Loader: Remove the useless THREEDSXReader class. 2015-01-15 21:21:26 +00:00
Emmanuel Gil Peyrot
85030c6e6b Loader: Never forget to change is_loaded. 2015-01-15 21:21:26 +00:00
Emmanuel Gil Peyrot
43e699d849 Loader: Don’t duplicate the docstring into the cpp file. 2015-01-15 21:21:26 +00:00
Emmanuel Gil Peyrot
bc2212106f Loader: Fix indentation, whitespace, and a few other such cosmetic stuff. 2015-01-15 21:21:25 +00:00
bunnei
3ff5a80d46 Merge pull request #481 from Subv/hm_b
APTU: Stubbed NotifyToWait, taken from 3dmoo.
2015-01-14 21:39:49 -05:00
Sebastian Valle
fd1b600e05 APT: Fixed the comment style in some variables 2015-01-14 10:14:22 -05:00
bunnei
394d44cf74 Merge pull request #480 from Subv/arb_2
AddrArbiter: Implement arbitration types 3 and 4.
2015-01-14 10:04:33 -05:00
Yuri Kunde Schlesner
a09f71521e GPU: Fix buffer overrun in Display Transfers
Display transfers with the horizontal downscaling flag were calculating
the wrong output size, causing them to write double the amount of data
intended. It is likely that this was perceived as correct due to a
separate bug in calculating source indices which caused the image to be
padded unless the previous bug was present.

This fixes both issues, correcting flickering issues in 3dscraft,
blargSnes and more (caused by the transfer overwriting the back buffer
which followed) as well as potentially fixing other crashes.
2015-01-14 05:20:14 -02:00
Yuri Kunde Schlesner
7630b31672 GSP: Fix appending of interrupts to the shared memory buffer
The code was previously appending the interrupt to after the end of the
buffer, instead of at the end.
2015-01-14 05:20:13 -02:00
Yuri Kunde Schlesner
9e084826b8 GPU: Do periodic VBlank updates using CoreTiming 2015-01-14 05:20:13 -02:00
Yuri Kunde Schlesner
e29dd76e12 GPU: Correct wrong default framebuffer address for sub-screen.
It appears this is a mistake, since the sub-screen has no right
framebuffer.
2015-01-14 05:20:13 -02:00
Yuri Kunde Schlesner
5961a2852d GSP: Update framebuffer info on all interrupts
Hardware testing determined that the GSP processes shared memory
framebuffer update info even when no memory transfer or filling GX
commands are used. They are now updated on every interrupt, which isn't
confirmed correct but matches hardware behaviour more closely.

This also reverts the hack introduced in #404. It made a few games
behave better, but I believe it's incorrect and also breaks other games.
2015-01-14 05:20:12 -02:00
Yuri Kunde Schlesner
98e3274935 GPU: Fire GPU interrupts at the correct places.
PDC0 and PDC1 are both VBlank interrupts. PDC0 was being treated as a
HBlank interrupt and fired many more times than it should. They now both
fire together at 60 Hz. This puzzlingly *improves* apparent framerate on
many applications.

A few other interrupts were being fired inside the GSP command
processing instead of on the actual GPU register writes, so they were
moved there, which should cover direct writes tho those registers not
going through the GX command queue.
2015-01-14 05:07:35 -02:00
Subv
728c932dba APTU: Stubbed NotifyToWait, taken from 3dmoo.
Also renamed some handles in the APT:U service to be more descriptive.
Fixed a typo in InquireNotification
2015-01-13 19:18:10 -05:00
bunnei
93f36c49f7 Merge pull request #473 from archshift/pp3ports
Pica/Rasterizer: Add ETC1 texture decompression support.
2015-01-13 18:11:18 -05:00
Tony Wasserka
f2b74b4fb3 Pica/Rasterizer: Add ETC1 texture decompression support. 2015-01-13 14:42:40 -08:00
bunnei
7bbd027660 Merge pull request #479 from Subv/hm
Services: Added some missing services.
2015-01-13 17:39:33 -05:00
Subv
9e2ae289b8 AddrArbiter: Implement arbitration types 3 and 4. 2015-01-13 14:49:26 -05:00
Yuri Kunde Schlesner
555c82739e CMake: Fix wrong filename in message 2015-01-13 17:47:32 -02:00
Subv
cf071cd897 Services: Added some missing services.
cfg:s, ptm:sysm, apt:s.
apt:s is almost exactly the same as apt:u as per 3dbrew
2015-01-13 14:43:30 -05:00
bunnei
682e6bc8d9 Merge pull request #477 from lioncash/vfp
vfp: Remove dead code
2015-01-12 21:56:49 -05:00
bunnei
99c0716d4d Merge pull request #478 from archshift/pp3ports4
Pica/VertexShader: Implement the MAD instruction.
2015-01-12 21:55:35 -05:00
bunnei
65c12d2430 Merge pull request #470 from archshift/master
Pica/VertexShader: Implement JMPC/JMPU/CALLC/CALLU.
2015-01-12 21:45:38 -05:00
Tony Wasserka
2b9a9a45b7 Pica/VertexShader: Implement JMPC/JMPU/CALLC/CALLU. 2015-01-12 15:47:21 -08:00
Tony Wasserka
e02db3904b Pica/VertexShader: Implement the MAD instruction. 2015-01-12 15:34:36 -08:00
Lioncash
9288893d29 vfp: Remove dead code 2015-01-12 15:24:57 -05:00
bunnei
86e8ff85c9 Merge pull request #476 from lioncash/asr
dyncom: Fix 32-bit ASR shifts for immediates
2015-01-12 14:52:01 -05:00
Lioncash
f7770b83d4 dyncom: Fix 32-bit ASR shifts for immediates 2015-01-12 14:15:24 -05:00
bunnei
ac05c4acb0 Merge pull request #475 from lioncash/cleanup
dyncom: Remove unused flag macros
2015-01-12 13:57:32 -05:00
Lioncash
e16b35eb53 dyncom: Remove unused flag macros 2015-01-12 12:57:15 -05:00
bunnei
3683369500 Merge pull request #461 from archshift/callstack
Qt Callstack: Clear the callstack every time it's updated
2015-01-12 10:35:45 -05:00
bunnei
f3a7b66267 Merge pull request #472 from lioncash/overflow
dyncom: Fix some more V-flag setting ops. Plus some cleanup.
2015-01-12 10:35:19 -05:00
Lioncash
2843d1b98b dyncom: Get rid of unnecessary outer-scope variables in InterpreterMainLoop 2015-01-12 01:11:46 -05:00
Lioncash
3ace75a49f dyncom: Fix overflow flag setting for ADD/RSB/RSC/SUB/SBC
Also cleans up CMN, and CMP.
2015-01-12 01:03:58 -05:00
archshift
d670b7e522 Qt Callstack: Clear the callstack every time it's updated
This fixes the issue that old members of the callstack would stick around, even when the callstack shortened.
2015-01-11 21:47:28 -08:00