Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
...
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
Subv
95b34f8081
HLE/FS: Return the proper error codes when opening files.
2016-03-20 14:28:22 -05:00
Subv
96f0e32f83
HLE/FS: Return the proper error codes on file Read/Write operations.
...
These operations are limited by the open flags specified while opening the file.
2016-03-20 14:28:17 -05:00
Yuri Kunde Schlesner
a1f08788d9
Archive: Correct a few incorrect types in function signatures
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Buffer lengths should be size_t, and file offsets should be u64.
2015-07-13 21:10:12 -03:00
Emmanuel Gil Peyrot
2d044a67c9
Common: Cleanup memory and misc includes.
2015-06-28 00:36:54 +01:00
Yuri Kunde Schlesner
e1fbac3ca1
Common: Remove common.h
2015-05-07 15:45:22 -03:00
Yuri Kunde Schlesner
c0eaa662d4
Clean-up includes
2015-05-06 23:45:06 -03:00
purpasmart96
ebfd831ccb
License change
2014-12-20 21:20:24 -08:00
Subv
ea9ce0fba7
Filesystem/Archives: Implemented the SaveData archive
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The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information
Got rid of the code duplication in File and Directory
Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.
FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
Yuri Kunde Schlesner
0931a42af0
Service.FS: Rename FileSys::File to FileBackend
2014-12-16 01:08:43 -02:00