ReinUsesLisp
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0ffea97e2e
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shader: Split profile and runtime info headers
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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cbbca26d18
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shader: Add support for native 16-bit floats
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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376aa94819
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shader: Rename maxwell/program.h to translate_program.h
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2021-07-22 21:51:38 -04:00 |
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ameerj
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12ef06ba8b
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glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
Fixes Ori and the blind forest title screen
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2021-07-22 21:51:38 -04:00 |
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ameerj
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d36f667bc0
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glsl: Address rest of feedback
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2021-07-22 21:51:38 -04:00 |
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ameerj
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c5dfa0b630
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glsl: Move gl_Position/generic attribute initialization to EmitProlgue
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2021-07-22 21:51:38 -04:00 |
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ameerj
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3b339fbbf6
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glsl: Conditionally use fine/coarse derivatives based on device support
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2021-07-22 21:51:38 -04:00 |
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ameerj
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6eea88d614
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glsl: Cleanup/Address feedback
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2021-07-22 21:51:38 -04:00 |
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ameerj
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ae4e452759
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glsl: Add Shader_GLSL logging
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2021-07-22 21:51:38 -04:00 |
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ameerj
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6c6a451d6a
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glsl: Add LoopSafety instructions
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2021-07-22 21:51:38 -04:00 |
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ameerj
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a0d0704aff
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glsl: Conditionally add EXT_texture_shadow_lod
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2021-07-22 21:51:38 -04:00 |
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ameerj
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5e7b2b9661
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glsl: Add stubs for sparse queries and variable aoffi when not supported
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2021-07-22 21:51:38 -04:00 |
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ameerj
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6aa1bf7b6f
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glsl: Implement legacy varyings
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2021-07-22 21:51:38 -04:00 |
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ameerj
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39c29664f9
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glsl: Minor cleanup
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2021-07-22 21:51:38 -04:00 |
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ameerj
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427a2596a1
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glsl: Fix Cbuf getters for F32 type
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2021-07-22 21:51:38 -04:00 |
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ameerj
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7c82f20b52
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glsl: Add immediate index oob checking for Cbuf getters
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2021-07-22 21:51:38 -04:00 |
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ameerj
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84c86e03cd
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glsl: Refactor GetCbuf functions to reduce code duplication
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2021-07-22 21:51:38 -04:00 |
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ameerj
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e81c73a874
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glsl: Address more feedback. Implement indexed texture reads
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2021-07-22 21:51:38 -04:00 |
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ameerj
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7d89a82a48
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glsl: Remove Signed Integer variables
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2021-07-22 21:51:38 -04:00 |
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ameerj
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4759db28d0
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glsl: Address Rodrigo's feedback
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2021-07-22 21:51:38 -04:00 |
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ameerj
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85399e119d
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glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
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2021-07-22 21:51:37 -04:00 |
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ameerj
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e7c8f8911f
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glsl: Implement SampleId and SetSampleMask
plus some minor refactoring of implementations
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2021-07-22 21:51:37 -04:00 |
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ameerj
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d1a68f7997
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glsl: Add gl_PerVertex in for GS
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2021-07-22 21:51:37 -04:00 |
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ameerj
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a926695234
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glsl: Use existing tracking for enabling EXT_shader_image_load_formatted
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2021-07-22 21:51:37 -04:00 |
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ameerj
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14bd73db36
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glsl: Enable early fragment tests
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2021-07-22 21:51:37 -04:00 |
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ameerj
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3f31a547e0
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glsl: Implement more attribute getters and setters
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2021-07-22 21:51:37 -04:00 |
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ameerj
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8bb8bbf4ae
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glsl: Implement fswzadd
and wip nv thread shuffle impl
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2021-07-22 21:51:37 -04:00 |
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ameerj
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c542204113
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glsl: Implement indexed attribute loads
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2021-07-22 21:51:37 -04:00 |
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ameerj
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2a504b4765
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glsl: Conditionally add GL_ARB_sparse_texture2
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2021-07-22 21:51:37 -04:00 |
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ameerj
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fc0db612ab
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glsl: Conditionally use GL_EXT_shader_image_load_formatted
Fix for SULD.D
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2021-07-22 21:51:37 -04:00 |
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ameerj
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fb839061fb
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glsl: Remove output generic indexing for geometry stage
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2021-07-22 21:51:37 -04:00 |
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ameerj
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258106038e
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glsl: Allow dynamic tracking of variable allocation
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2021-07-22 21:51:37 -04:00 |
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ameerj
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465903468e
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glsl: Implement barriers
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2021-07-22 21:51:37 -04:00 |
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ameerj
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421847cf1e
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glsl: Implement image atomics and set layer
along with some more cleanup/oversight fixes
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2021-07-22 21:51:37 -04:00 |
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ameerj
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d41aef03c7
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glsl: Fix image gather logic
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2021-07-22 21:51:37 -04:00 |
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ameerj
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35e78d558d
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glsl: Add cbuf access workaround for devices with component indexing bug
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2021-07-22 21:51:37 -04:00 |
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ameerj
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747b8556a4
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glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported
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2021-07-22 21:51:37 -04:00 |
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ameerj
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d12f2b8ccf
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emit_glsl_image: Use immediate offsets when possible
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2021-07-22 21:51:37 -04:00 |
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ameerj
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0a0b0a73d8
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glsl: Fix <32-bit SSBO writes
and more cleanup
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2021-07-22 21:51:37 -04:00 |
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ameerj
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34fdb6471d
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glsl: Cleanup and address feedback
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2021-07-22 21:51:37 -04:00 |
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ameerj
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5355568a2d
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glsl: Refactor Global memory functions
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2021-07-22 21:51:37 -04:00 |
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ameerj
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a68fabf6d5
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glsl: Increase NUM_VARS that can be allocated
needed for HW:AoC.
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2021-07-22 21:51:37 -04:00 |
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ameerj
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8d8ce24f20
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glsl: Implement Load/WriteGlobal
along with some other misc changes and fixes
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2021-07-22 21:51:37 -04:00 |
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ameerj
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af9696059c
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glsl: Implement Images
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2021-07-22 21:51:37 -04:00 |
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ameerj
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6577a63d36
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glsl: skip gl_ViewportIndex write if device does not support it
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2021-07-22 21:51:37 -04:00 |
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ameerj
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f4799e8fa1
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glsl: Implement transform feedback
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2021-07-22 21:51:37 -04:00 |
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ameerj
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31147ffe69
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glsl: Yet another gl_ViewportIndex fix attempt
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2021-07-22 21:51:37 -04:00 |
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ameerj
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9f3970f837
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glsl: Add gl_ViewportIndex out attribute
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2021-07-22 21:51:37 -04:00 |
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lat9nq
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fc29de7d5b
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emit_glsl_context_get_set: Remove unused function
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2021-07-22 21:51:37 -04:00 |
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ameerj
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59576b82a8
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glsl: Fix precise variable declaration
and add some more separation in the shader for better debugability when dumped
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2021-07-22 21:51:37 -04:00 |
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