bunnei
1ba578c4aa
Merge pull request #5977 from Morph1984/stub-acc
...
acc: Stub GetNintendoAccountUserResourceCacheForApplication
2021-02-24 17:46:15 -07:00
LC
ae876ed047
Merge pull request #5981 from lat9nq/ci-add-clang
...
ci: Add clang build scripts
2021-02-22 07:12:30 -05:00
lat9nq
fb0b4c7e27
ci: Add clang build scripts
...
Adds scripts that instruct CI to build yuzu with the installed Clang
compiler on yuzuemu/build-environments:linux-fresh.
These scripts are based on the .ci/scripts/linux scripts, minus AppImage
building since that isn't necessary. Re-uses linux-fresh since that
container has Clang 12 installed.
2021-02-22 01:40:44 -05:00
bunnei
20245e660f
Merge pull request #5936 from Kelebek1/Offsets
...
Offsets for TexelFetch and TextureGather in Vulkan
2021-02-21 21:23:45 -07:00
Morph
3de8e7a8f2
acc: Stub GetNintendoAccountUserResourceCacheForApplication
...
This command returns a Nintendo Account ID and writes 2 output buffers. The first output buffer is a NasUserBaseForApplication and the second output buffer is currently empty.
Used by:
- Pokken Tournament DX
- Super Smash Bros. Ultimate
- Super Nintendo Entertainment System - Nintendo Switch Online
- Mario Kart 8 Deluxe
2021-02-21 10:29:25 -05:00
bunnei
3d0394681c
Merge pull request #5971 from ameerj/reslimit-dtor
...
kernel: Fix resource release exception on exit
2021-02-20 21:15:00 -08:00
ameerj
8e4c9c9852
kernel: Fix resource release exception on exit
...
After rewriting the resource limit, objects releasing reserved resources require a live kernel instance.
This commit fixes exceptions that occur due to the kernel being destroyed before some objects released their resources, allowing for a graceful exit.
2021-02-20 20:51:11 -05:00
Ameer J
2807a98168
Merge pull request #5965 from Morph1984/shader-count
...
gl_disk_shader_cache: Log total shader entries count on game load
2021-02-20 20:18:00 -05:00
Morph
1a5d4d7840
gl_disk_shader_cache: Log total shader entries count on game load
2021-02-20 11:08:19 -05:00
bunnei
def03d4075
Merge pull request #5964 from bunnei/timing-fix
...
common: wall_clock: Fix integer overflow with StandardWallClock.
2021-02-19 19:11:05 -08:00
bunnei
3acb265c9e
common: wall_clock: Fix integer overflow with StandardWallClock.
...
- Previous optimized impl. resulted in an integer overflow, so revert.
- This is our slow/fallback path that should never be really be used, so the optimization in unimportant.
2021-02-19 18:04:23 -08:00
bunnei
728ee181eb
Merge pull request #5924 from ReinUsesLisp/inline-bindings
...
vk_update_descriptor: Inline and improve code for binding buffers
2021-02-19 12:27:10 -08:00
bunnei
51e8b2733c
Merge pull request #5957 from lat9nq/update-dynarmic
...
externals: Update dynarmic to latest
2021-02-18 15:53:44 -08:00
bunnei
9cae3e6e90
Merge pull request #4973 from ameerj/nvdec-opt
...
nvdec: Reuse allocated buffers and general cleanup
2021-02-18 15:12:07 -08:00
lat9nq
0c24ae300c
externals: Update dynarmic to latest
...
Updates dynarmic to its latest commit. Includes a fix for argument
limits while compiling with Clang 12.
2021-02-18 14:44:49 -05:00
Morph
6686468df0
Merge pull request #5955 from yuzu-emu/revert-3603-port-5123
...
Revert "Port citra-emu/citra#5123 : "SDL: Disable hidapi drivers due to compatibility problems with certain controllers""
2021-02-19 00:26:02 +08:00
Morph
1c550ff954
Revert "Port citra-emu/citra#5123 : "SDL: Disable hidapi drivers due to compatibility problems with certain controllers""
2021-02-18 11:16:14 -05:00
LC
c864f2c532
Merge pull request #5952 from ReinUsesLisp/cityhash
...
common/cityhash: Use common types
2021-02-18 04:28:54 -05:00
LC
90f93a408a
Merge pull request #5954 from lat9nq/ffmpeg-431-2
...
cmake: Update FFmpeg to 4.3.1
2021-02-18 04:26:59 -05:00
ReinUsesLisp
f3805376f7
common/cityhash: Use common types
...
Allow sharing return types with the rest of the code base. For example,
we use 'u128 = std::array<u64, 2>', meanwhile Google's code uses
'uint128 = std::pair<u64, u64>'.
While we are at it, use size_t instead of std::size_t.
2021-02-18 00:45:17 -03:00
ReinUsesLisp
9ca5e52f07
tests: Add tests for CityHash
2021-02-18 00:44:57 -03:00
bunnei
6be0975bf2
Merge pull request #5121 from bunnei/optimize-core-timing
...
core: Optimize core timing utility functions to avoid unnecessary math
2021-02-16 13:17:22 -08:00
Morph
723e038dba
Merge pull request #5929 from german77/mousePanning
...
Improve mouse panning
2021-02-16 22:52:35 +08:00
bunnei
aaccb21f81
Merge pull request #4298 from FearlessTobi/remove-cache-setting
...
yuzu/configure_filesystem: Remove "Select Cache Directory" option
2021-02-15 20:31:16 -08:00
LC
df1a9d09a9
Merge pull request #5942 from ReinUsesLisp/fixup-rebase
...
vk_rasterizer: Fix loading shader addresses twice
2021-02-15 19:35:56 -05:00
ReinUsesLisp
24d0cc3ab8
vk_rasterizer: Fix loading shader addresses twice
...
This was recently introduced on a wrongly rebased commit.
2021-02-15 21:34:13 -03:00
bunnei
86212d4bcd
Merge pull request #3603 from FearlessTobi/port-5123
...
Port citra-emu/citra#5123 : "SDL: Disable hidapi drivers due to compatibility problems with certain controllers"
2021-02-15 16:25:53 -08:00
bunnei
f3345e84ad
core: core_timing_util: Optimize core timing math.
...
- Avoids a lot of unnecessary 128-bit math for imperceptible accuracy.
2021-02-15 14:54:06 -08:00
bunnei
592a649918
common: wall_clock: Optimize GetClockCycles/GetCPUCycles to use a single MUL instruction.
2021-02-15 14:51:43 -08:00
bunnei
0a91599aec
common: Merge uint128 to a single header file with inlines.
2021-02-15 14:46:04 -08:00
bunnei
cffa6f4e62
Merge pull request #5923 from ReinUsesLisp/vk-dirty-pipeline
...
fixed_pipeline_cache: Use dirty flags to lazily update key
2021-02-15 13:17:27 -08:00
LC
ed543c4d5c
Merge pull request #5939 from Morph1984/web_types
...
core/CMakeLists: Add web_types.h
2021-02-15 14:02:10 -05:00
bunnei
b53b50adec
Merge pull request #4940 from german77/nativeGC
...
HID: Implement GC controller in game
2021-02-15 10:32:19 -08:00
Morph
48cfc47050
core/CMakeLists: Add web_types.h
2021-02-15 09:40:30 -05:00
bunnei
90610bde9b
Merge pull request #5935 from lat9nq/controller_access_keys
...
debugger: controller: Add access key
2021-02-14 22:33:59 -08:00
Kelebek1
9d8f793969
Review 1
2021-02-15 05:26:28 +00:00
bunnei
8378b8a61f
Merge pull request #5909 from ogniK5377/I3dl2Reverb
...
audren: Implement I3dl2Reverb
2021-02-14 20:09:15 -08:00
Kelebek1
fb54c38631
Implement texture offset support for TexelFetch and TextureGather and add offsets for Tlds
...
Formatting
2021-02-15 00:36:37 +00:00
lat9nq
6269cd7f1d
debugger: controller: Add access key
...
Adds the access key to the Controller P1 selection at View -> Debugger
-> Controller P1. Avoids using the windowTitle as that would add a
literal & to the beginning of the window title.
2021-02-14 16:10:12 -05:00
bunnei
b0a3915351
Merge pull request #5920 from bunnei/am-ldn-fix
...
Fix LDN Initialization return code & resulting AM overflow
2021-02-14 02:46:01 -08:00
bunnei
eae9f2e440
yuzu: Various frontend improvements to avoid crashes and improve experience on Linux.
2021-02-14 00:20:41 -08:00
bunnei
d9a8060ce3
hle: service: ldn: IUserLocalCommunicationService: Improve the stub.
2021-02-13 21:45:09 -08:00
german
594973bdd2
Improve mouse panning
2021-02-13 22:23:32 -06:00
bunnei
51c13606d6
hle: service: ldn: IUserLocalCommunicationService: Indicate that LDN is disabled.
...
- Fixes crash on Pokemon Sword/Shield when pressing 'Y'.
2021-02-13 20:11:26 -08:00
bunnei
d25011c92f
hle: service: am: IStorageAccessor: Fix out of bounds error handling.
2021-02-13 20:11:26 -08:00
LC
0bbf5e61f1
Merge pull request #5925 from ReinUsesLisp/resource-pool-clean
...
vk_resource_pool: Load GPU tick once and compare with it
2021-02-13 20:57:44 -05:00
ReinUsesLisp
b8ffdbb167
vk_resource_pool: Load GPU tick once and compare with it
...
Other minor style improvements. Rename free_iterator to hint_iterator,
to describe better what it does.
2021-02-13 17:53:58 -03:00
ReinUsesLisp
21b40de318
vk_update_descriptor: Inline and improve code for binding buffers
...
Allow compilers with our settings inline hot code.
2021-02-13 17:46:24 -03:00
ReinUsesLisp
70353649d7
fixed_pipeline_cache: Use dirty flags to lazily update key
...
Use dirty flags to avoid building pipeline key from scratch on each draw
call. This saves a bit of unnecesary work on each draw call.
2021-02-13 17:44:47 -03:00
Rodrigo Locatti
95722823b9
Merge pull request #5921 from ameerj/srgb-views
...
gl_texture_cache: Lazily create non-sRGB texture views for sRGB formats
2021-02-13 16:51:53 -03:00