Lioncash
2cd3141c30
address_arbiter: Correct assignment within an assertion statement in WakeThreads()
...
This was introduced within 4f81bc4e1b
, and
considering there's no comment indicating that this is intentional, this
is very likely a bug.
2018-07-18 19:46:46 -04:00
Zach Hilman
c337272ca9
Fill in more fields in TouchScreenEntryTouch
2018-07-18 16:33:11 -04:00
Zach Hilman
f2f368014e
Single touch support
2018-07-18 14:06:33 -04:00
bunnei
49e5de9f03
vi: Change TransactionId::CancelBuffer to LOG_CRITICAL.
2018-07-17 22:47:35 -04:00
bunnei
0d1a99edf6
vi: Fix size for ListDisplays default display.
2018-07-17 22:18:14 -04:00
bunnei
c3dd456d51
vi: Partially implement buffer crop parameters.
2018-07-17 20:13:17 -04:00
Zach Hilman
69bfe075b5
General Filesystem and Save Data Fixes ( #670 )
2018-07-17 12:42:15 -07:00
bunnei
88a3140c9b
Merge pull request #671 from MerryMage/clear-exclusive-state
...
scheduler: Clear exclusive state when switching contexts
2018-07-17 07:33:32 -07:00
bunnei
519035db3d
Merge pull request #672 from SciresM/to_address_fix
...
svc:: Fix bug in svcWaitForAddress
2018-07-17 07:32:42 -07:00
bunnei
170e19d4ea
nvflinger: Fix for BufferQueue event handling.
2018-07-17 00:26:23 -04:00
Michael Scire
3b885691a1
Kernel/Arbiter: Fix bug in WaitIfLessThan
2018-07-16 20:55:53 -06:00
MerryMage
56cc1c11ec
scheduler: Clear exclusive state when switching contexts
2018-07-16 11:24:00 +01:00
James Rowe
7d209b3c9f
HID: Update controllers less often
2018-07-15 13:47:41 -06:00
bunnei
c324a378ac
Merge pull request #663 from Subv/bsd
...
Services/BSD: Corrected the return for StartMonitoring according to SwIPC
2018-07-14 19:40:34 -07:00
Subv
b07f4d6afb
Services/BSD: Corrected the return for StartMonitoring according to SwIPC.
2018-07-14 12:34:07 -05:00
David Marcec
a7d6c0d6ea
No need to use ASSERT_MSG with an empty message
2018-07-14 23:13:16 +10:00
David Marcec
8bd8d1e3da
We only need to alert for memory pool changes
2018-07-13 10:36:28 +10:00
David Marcec
6642011706
initialized voice status and unused sizes in the update data header
2018-07-13 10:35:44 +10:00
bunnei
4f41ffdd41
Merge pull request #648 from ogniK5377/no-net
...
Let games/application know that we're offline
2018-07-12 06:44:15 -07:00
David Marcec
706892de7d
Audout "Auto" functions
...
Audout autos are identical to their counterpart except for the buffer type which yuzu already handles for us.
2018-07-12 16:57:31 +10:00
David Marcec
3d68f6ba6c
Added IsWirelessCommunicationEnabled, IsEthernetCommunicationEnabled, IsAnyInternetRequestAccepted
...
Since we have no socket implementation we should be returning 0 to indicate we're currently offline.
2018-07-12 16:40:17 +10:00
bunnei
7230ceb584
Merge pull request #559 from Subv/mount_savedata
...
Services/FS: Return the correct error code when trying to mount a nonexistent savedata.
2018-07-11 20:21:52 -07:00
bunnei
12a6996262
hid: Fix timestamps and controller type.
...
- This fixes user input in SMO.
2018-07-10 22:55:13 -04:00
David Marcec
0944bfe3cb
NvOsGetConfigU32 production impl
...
Settings are only used when RMOS_SET_PRODUCTION_MODE is set to 0.
If production mode is set, the error code 0x30006 is returned instead
2018-07-10 14:10:17 +10:00
bunnei
1b3dd30ba8
nvhost_ctrl: Fix NvOsGetConfigU32 for Snipper Clips.
2018-07-08 17:01:46 -04:00
bunnei
913896cbd9
Revert "Virtual Filesystem ( #597 )"
...
This reverts commit 77c684c114
.
2018-07-07 20:24:51 -07:00
Zach Hilman
77c684c114
Virtual Filesystem ( #597 )
...
* Add VfsFile and VfsDirectory classes
* Finish abstract Vfs classes
* Implement RealVfsFile (computer fs backend)
* Finish RealVfsFile and RealVfsDirectory
* Finished OffsetVfsFile
* More changes
* Fix import paths
* Major refactor
* Remove double const
* Use experimental/filesystem or filesystem depending on compiler
* Port partition_filesystem
* More changes
* More Overhaul
* FSP_SRV fixes
* Fixes and testing
* Try to get filesystem to compile
* Filesystem on linux
* Remove std::filesystem and document/test
* Compile fixes
* Missing include
* Bug fixes
* Fixes
* Rename v_file and v_dir
* clang-format fix
* Rename NGLOG_* to LOG_*
* Most review changes
* Fix TODO
* Guess 'main' to be Directory by filename
2018-07-06 10:51:32 -04:00
David
3dab0e284b
Update AudioRenderer Voice Sections ( #614 )
...
* voice section updating
* fixed slight offset miscalculation
* fixed overflow
2018-07-03 13:09:10 -04:00
James Rowe
0d46f0df12
Update clang format
2018-07-02 21:45:47 -04:00
James Rowe
638956aa81
Rename logging macro back to LOG_*
2018-07-02 21:45:47 -04:00
Subv
6c0c81dfdc
GPU: Remove a surface from the cache when its backing memory is being unmapped from the GPU's MMU.
2018-07-01 10:50:06 -05:00
Subv
a093feca62
nvmap: Return the address of the nvmap object when Freeing it for the last time.
...
This behavior is confirmed by reverse engineering.
2018-07-01 10:48:50 -05:00
bunnei
da2bdbc0d7
Merge pull request #588 from mailwl/hwopus
...
Service/Audio: add hwopus service, stub GetWorkBufferSize function
2018-06-27 21:57:21 -04:00
David
c9e821e93e
Send the correct RequestUpdateAudioRenderer revision in the output header ( #587 )
...
* We should be returning our revision instead of what is requested.
Hardware test on a 5.1.0 console
* Added sysversion comment
2018-06-25 10:34:41 -04:00
mailwl
11fb17054e
Service/Audio: add hwopus service, stub GetWorkBufferSize function
2018-06-25 16:44:17 +03:00
David
838724c588
Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader ( #583 )
...
* Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader
According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is
* oops
* AudioRendererParameters should be AudioRendererParameter according to SMO
2018-06-23 20:46:29 -04:00
David
81f24f5685
Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly ( #580 )
...
* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly
This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
2018-06-22 22:22:33 -04:00
bunnei
6d7941042b
Merge pull request #579 from SciresM/master
...
svc: Fully implement svcSignalToAddress and svcWaitForAddress
2018-06-22 12:08:39 -04:00
mailwl
a27befe456
IPC: skip empty buffer write
...
prevent yuzu crash, if games, like Axiom Verge, trying to read 0 bytes from file
2018-06-22 11:28:10 +03:00
Michael Scire
067ac434ba
Kernel/Arbiters: Fix casts, cleanup comments/magic numbers
2018-06-22 00:47:59 -06:00
Michael Scire
5f8aa02584
Add additional missing format.
2018-06-21 21:09:51 -06:00
Michael Scire
08d454e30d
Run clang-format on PR.
2018-06-21 21:05:34 -06:00
Michael Scire
dc70a87af1
Kernel/Arbiters: HLE is atomic, adjust code to reflect that.
2018-06-21 20:25:57 -06:00
Michael Scire
8f8fe62a19
Kernel/Arbiters: Initialize arb_wait_address in thread struct.
2018-06-21 05:13:06 -06:00
Michael Scire
62bd1299ea
Kernel/Arbiters: Clear WaitAddress in SignalToAddress
2018-06-21 04:20:39 -06:00
Michael Scire
4f81bc4e1b
Kernel/Arbiters: Mostly implement SignalToAddress
2018-06-21 04:10:11 -06:00
Michael Scire
9d71ce88ce
Kernel/Arbiters: Implement WaitForAddress
2018-06-21 01:40:29 -06:00
mailwl
c06d6b27f3
Service/Audio: update audren:u service
2018-06-21 10:26:24 +03:00
Michael Scire
7e191dccc1
Kernel/Arbiters: Add stubs for 4.x SignalToAddress/WaitForAddres SVCs.
2018-06-21 00:49:43 -06:00
Subv
a3d82ef5d9
Build: Fixed some MSVC warnings in various parts of the code.
2018-06-20 11:39:10 -05:00