bunnei
342170fcd3
common: tree: Avoid a crash on nullptr dereference.
2021-05-20 21:41:51 -07:00
bunnei
7361eac10f
hle: kernel: Implement CloneCurrentObject and improve session management.
2021-05-20 21:41:49 -07:00
bunnei
c40e7593f5
Revert "WORKAROUND: temp. disable session resource limits while we work out issues"
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This reverts commit fc086f93b2
.
2021-05-20 21:40:30 -07:00
bunnei
ea4e4b05e4
Merge pull request #6320 from Morph1984/get-pid
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hle_ipc: Add a getter for PID
2021-05-20 21:40:03 -07:00
bunnei
7626ca3343
Merge pull request #6321 from lat9nq/per-game-cpu
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configuration: Add CPU tab to game properties and slight per-game settings rework
2021-05-20 20:10:56 -07:00
lat9nq
5153d5387a
configure_cpu: Simplify UpdateGroup
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Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-05-20 01:11:56 -04:00
bunnei
b5d21cc1b1
Merge pull request #6297 from lioncash/common-conv
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parent_of_member: Make sign conversion explicit in OffsetOfImpl()
2021-05-19 18:43:47 -07:00
bunnei
41b1f8d616
Merge pull request #6310 from german77/nanMotion
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input_common: Sanitize motion data
2021-05-19 15:47:48 -07:00
lat9nq
12ef74456c
configuration_shared: Drop unused function and template another
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Drops an unused variant of ApplyPerGameSetting, and turns the QComboBox
variants of SetPerGameSetting into a template.
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-05-19 16:00:48 -04:00
bunnei
7d86a6ff02
Merge pull request #6317 from ameerj/fps-fix
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perf_stats: Rework FPS counter to be more accurate
2021-05-18 19:56:29 -07:00
Morph
7f78b17e20
KTransferMemory: Return size instead of size * PageSize in GetSize()
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size is already the size in bytes. We do not need to multiply it by the page size
2021-05-18 13:14:28 -04:00
bunnei
93bc59b62d
Merge pull request #6322 from ameerj/fast-null-buffer
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buffer_cache: Ensure null buffers cannot take the fast uniform bind path
2021-05-17 15:45:36 -07:00
lat9nq
339dc4f806
general: Demote custom_rtc to regular setting
2021-05-17 15:54:30 -04:00
Mat M
b462618ed7
Merge pull request #6328 from Morph1984/enforce-c4715
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CMakeLists: Enforce C4715 on MSVC
2021-05-17 13:20:58 -04:00
Morph
d001687ca6
CMakeLists: Enforce C4715 on MSVC
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This is similar to -Werror=return-type
2021-05-17 03:48:58 -04:00
Morph
cd6dcef5aa
configure_debug: FIx duplicate labels
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Duplicate labels were unintentionally introduced due to copy-paste. This silences the compilation warning produced by the presence of these duplicates.
2021-05-16 23:32:51 -04:00
Morph
af69b48390
yuzu/main: Fix version info in logging and about dialog
2021-05-16 22:17:17 -04:00
bunnei
440eb840ea
Merge pull request #6319 from Morph1984/no-install-base
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main: Prevent installing base titles into NAND
2021-05-16 16:33:33 -07:00
ameerj
acf22336ec
buffer_cache: Ensure null buffers cannot take the fast uniform bind path
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Fixes a crash in New Pokemon Snap
2021-05-16 07:43:40 -04:00
bunnei
d5131805ce
Merge pull request #6284 from ameerj/shantae-fix
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nvflinger: Create layers when they are queried but not found
2021-05-16 01:45:14 -07:00
bunnei
ad6e20cfde
Merge pull request #6296 from lioncash/shadow-error
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core: Make variable shadowing a compile-time error
2021-05-16 01:35:46 -07:00
bunnei
e8d2de1f99
Merge pull request #6307 from Morph1984/fix-response-push-size
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nifm, ssl: Fix incorrect response sizes
2021-05-16 01:32:04 -07:00
Morph
a170aa16b6
main: Prevent installing base titles into NAND
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Many users have been installing their base titles into NAND instead of adding them into the games list. This prevents users from installing any base titles and warns the user about the action.
2021-05-16 04:13:57 -04:00
Morph
049769a0c9
hle_ipc: unsigned -> u32
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This is more concise and consistent with the rest of the codebase.
2021-05-16 04:11:00 -04:00
Morph
81a5ecdb18
hle_ipc: Add a getter for PID
2021-05-16 04:10:42 -04:00
Lioncash
9a07ed53eb
core: Make variable shadowing a compile-time error
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Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
2021-05-16 03:43:16 -04:00
bunnei
06c410ee88
Merge pull request #6316 from ameerj/title-fix
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main: Add running title's version to window name on EA/mainline
2021-05-15 22:40:35 -07:00
lat9nq
ab2677f0a1
configuration: Add CPU tab to game properties
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Allows setting CPU accuracy to Accurate or Unsafe per-game, as well as
the accuracy options for Unsafe. Debug is not allowed here as a per-game
CPU accuracy.
2021-05-16 01:31:42 -04:00
bunnei
5a2b15bf75
Merge pull request #6299 from bunnei/ipc-improvements
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Various improvements to IPC and session management
2021-05-15 22:30:21 -07:00
bunnei
a1138028a8
Merge pull request #6289 from ameerj/oob-blit
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texture_cache: Handle out of bound texture blits
2021-05-15 21:32:37 -07:00
Morph
faaea00069
nifm, ssl: Fix incorrect response sizes
2021-05-16 00:20:48 -04:00
lat9nq
4aac1ae4b1
configuration: Simplify applying per-game settings
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Originally, every time we add a per-game setting, we'd have to guard for
it when setting it on the global config, and use a specific function to
do it for the per-game config.
This moves the global check into the ApplyPerGameSetting function so
that we can use it for changing both the global and per-game states.
Less work for the programmer.
2021-05-15 22:59:38 -04:00
lat9nq
59236b7d0f
configuration_shared: Add some comments
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Monke brain can't remember what all of these does a year later.
2021-05-15 22:07:20 -04:00
lat9nq
e169fdad4f
general: Make CPU accuracy and related a Settings::Setting
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Required to make CPU accuracy and unsafe settings available to use as a
per-game setting.
2021-05-15 20:46:48 -04:00
ameerj
5bef54618a
perf_stats: Rework FPS counter to be more accurate
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The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case.
This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics.
The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values.
The status bar update frequency was also changed from 2 seconds to 500ms.
2021-05-15 20:34:20 -04:00
ameerj
a3e68dce56
main: Add title's version to window name on EA/mainline
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Fixes the missing title version number on EA/mainline builds which override the title bar string.
2021-05-15 16:55:30 -04:00
german77
f20f4587e6
input_common: Implement SDL motion
2021-05-15 08:56:58 -05:00
german77
fd7c273fab
input_common: Sanitize motion data
2021-05-13 13:41:32 -05:00
bunnei
e12ee020e7
Merge pull request #6301 from Morph1984/ssl-ImportClientPki
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ssl: Stub Import(Client/Server)Pki
2021-05-12 22:11:19 -07:00
Morph
c8707628f6
Merge pull request #6298 from Kewlan/toggled-show-add-on-refresh
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configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column"
2021-05-12 21:06:04 -04:00
Morph
271f2e2d78
ssl: Stub Import(Client/Server)Pki
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- Used in JUMP FORCE Deluxe Edition
2021-05-12 21:04:13 -04:00
Morph
5a042bdaa1
Merge pull request #6267 from german77/gestureRewrite
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hid: Improve hardware accuracy of gestures
2021-05-12 09:17:23 -04:00
bunnei
eee302b9b9
common: tree: Avoid a nullptr dereference.
2021-05-11 15:40:20 -07:00
bunnei
12d569e483
hle: kernel: hle_ipc: Fix outgoing IPC response size calculation.
2021-05-11 12:27:43 -07:00
bunnei
fc086f93b2
WORKAROUND: temp. disable session resource limits while we work out issues
2021-05-11 10:51:39 -07:00
bunnei
f2c26443f8
WORKAROUND: Do not use slab heap while we track down issues with resource management.
2021-05-11 10:27:18 -07:00
bunnei
b9f543b29f
audren
2021-05-11 10:24:53 -07:00
bunnei
343d92a092
core: hle: ipc_helpers: Fix cast on raw_data_size calculation.
2021-05-10 20:34:38 -07:00
bunnei
2c1e119c4a
hle: service: sm: Add TIPC support.
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- Fixes our error checking of names as well.
2021-05-10 20:34:38 -07:00
bunnei
913971417e
hle: kernel: hle_ipc: Improve IPC code and add initial support for TIPC.
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- Fixes our move handles implementation to actually move objects.
- Simplifies the traditional IPC path.
2021-05-10 20:34:38 -07:00