bunnei
9959c95966
Merge pull request #2331 from lioncash/cache
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yuzu/main: Minor adjustments to OnTransferableShaderCacheOpenFile()
2019-04-04 22:35:53 -04:00
Lioncash
e8f3d85ea5
yuzu/main: Remove unnecessary includes
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While we're at it, don't use <QtGui> and <QtWidgets> and instead include
exactly which headers we actually need.
2019-04-04 11:29:19 -04:00
Lioncash
e5bb07a973
yuzu/main: Use QStringLiteral where applicable within OnTransferableShaderCacheOpenFile()
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Allows these strings to have no allocation cost when used at runtime.
2019-04-04 00:12:55 -04:00
Lioncash
5ba5f82082
yuzu/main: Tidy up the error dialog string in OnTransferableShaderCacheOpenFile()
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Rather than scream that the file doesn't exist, we can clearly state
what specifically doesn't exist, to avoid ambiguity, and make it easier
to understand for non-primary English speakers/readers.
2019-04-04 00:12:04 -04:00
Lioncash
3f8c9b25d8
yuzu/main: Remove unnecessary string concatenation in OnTransferableShaderCacheOpenFile()
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We can just make the trailing portion of the string part of the
formatting, getting rid of the need to make another temporary string.
2019-04-03 23:58:58 -04:00
Lioncash
872d480c60
yuzu/main: Make open_target a QString
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Simplifies the amount of string conversions necessary. We also don't
need to log out what occurs here.
2019-04-03 23:55:57 -04:00
Lioncash
ba4e1adda1
yuzu/main: Use static variant of QFile's exists()
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There's no need to construct a QFile instance just to check for its
existence.
2019-04-03 23:53:31 -04:00
bunnei
a56c4ac91b
Merge pull request #2095 from FreddyFunk/open-transferable-shader-cache
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frontend: Open transferable shader cache for a selected game in the gamelist
2019-04-03 21:51:50 -04:00
bunnei
908f24eb88
Merge pull request #2323 from lioncash/include
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yuzu/debugger/profiler: Remove unnecessary includes
2019-04-03 12:08:16 -04:00
Lioncash
65ae1ac4e5
yuzu/applets/software_keyboard: Use QDialogButtonBox standard buttons instead of custom buttons
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Like the previous change, this allows Qt to handle proper translations
of the UI buttons, rather than us needing to handle it.
2019-04-03 11:17:10 -04:00
Lioncash
a504bad3fb
yuzu/applets/profile_select: Use QDialogButtonBox standard buttons instead of custom buttons
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Makes for shorter code, while also not requiring the buttons to be
directly translated, they'll be handled by Qt itself.
2019-04-03 11:15:54 -04:00
Lioncash
6b629f4816
yuzu/debugger/profiler: Remove unnecessary includes
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Moves includes into the cpp file where necessary. This way,
microprofile-related stuff isn't dumped into other UI-related code when
the dialog header gets included.
2019-04-03 10:07:12 -04:00
bunnei
62860dc0b0
Merge pull request #2301 from FearlessTobi/remove-amiibo-setting
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core/yuzu: Remove enable_nfc setting
2019-04-01 15:02:08 -04:00
Lioncash
781ab8407b
general: Use deducation guides for std::lock_guard and std::unique_lock
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Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future.
2019-04-01 12:53:47 -04:00
fearlessTobi
ff7e6a42c1
core/yuzu: Remove enable_nfc setting
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This was initially added to prevent problems from stubbed/not implemented NFC services, but as we never encountered such and as it's only used in a deprecated function anyway, I guess we can just remove it to prevent more clutter of the settings.
2019-03-29 15:02:28 +01:00
bunnei
f770c17d01
Merge pull request #2266 from FernandoS27/arbitration
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Kernel: Fixes to Arbitration and SignalProcessWideKey Management
2019-03-28 21:42:24 -04:00
bunnei
241563d15c
gpu: Move GPUVAddr definition to common_types.
2019-03-20 22:36:02 -04:00
bunnei
c1409602da
Merge pull request #2239 from FearlessTobi/port-4684
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Port citra-emu/citra#4684 : "frontend: qt: fix a freeze where if you click on entry in the game list too fast, citra will hang"
2019-03-20 21:33:05 -04:00
Fernando Sahmkow
acbdfdae64
Add CondVar Thread State.
2019-03-19 20:32:47 -04:00
bunnei
574e89d924
video_core: Refactor to use MemoryManager interface for all memory access.
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# Conflicts:
# src/video_core/engines/kepler_memory.cpp
# src/video_core/engines/maxwell_3d.cpp
# src/video_core/morton.cpp
# src/video_core/morton.h
# src/video_core/renderer_opengl/gl_global_cache.cpp
# src/video_core/renderer_opengl/gl_global_cache.h
# src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
2019-03-16 00:38:48 -04:00
bunnei
06ac6460d3
Merge pull request #2048 from FearlessTobi/port-3924
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Port citra-emu/citra#3924 : "citra_qt: Settings (configuration) rework"
2019-03-15 22:23:38 -04:00
liushuyu
59f16f2e02
frontend: qt: fix a freeze where if you click on entry in the game list too fast, citra will hang
2019-03-15 16:10:21 +01:00
bunnei
0a923b4ab3
Merge pull request #2187 from FearlessTobi/port-sdl-things
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Port various Citra changes to input_common, including deadzone support
2019-03-13 11:46:57 -04:00
bunnei
3b63a46ca4
Merge pull request #2196 from DarkLordZach/web-applet-esc
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web_browser: Add shortcut to Enter key to exit applet
2019-03-07 15:32:32 -05:00
bunnei
1a4d733ec7
Merge pull request #2205 from FearlessTobi/docked-undocked-hotkey
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yuzu: add a hotkey to switch between undocked and docked mode
2019-03-07 11:33:24 -05:00
zhupengfei
39e895c5ff
citra_qt: Settings (configuration) rework
2019-03-07 16:55:50 +01:00
bunnei
4f352833a5
Merge pull request #2055 from bunnei/gpu-thread
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Asynchronous GPU command processing
2019-03-07 10:41:53 -05:00
bunnei
65651078e5
bootmanager: Ensure that we have a context for shader loading.
2019-03-06 21:48:56 -05:00
bunnei
d2ff93c319
Merge pull request #2190 from lioncash/ogl-global
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core: Remove the global telemetry accessor function
2019-03-06 21:41:53 -05:00
bunnei
d6015ee211
settings: Add new graphics setting for use_asynchronous_gpu_emulation.
2019-03-06 21:09:09 -05:00
fearlessTobi
c8d6f0cb82
yuzu: add a hotkey to switch between undocked and docked mode
2019-03-06 19:31:23 +01:00
Lioncash
196cc82913
yuzu/debugger/wait_tree: Remove use of global CurrentProcess accessor
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We already have the thread instance that was created under the current
process, so we can just pass the handle table of it along to retrieve
the owner of the mutex.
2019-03-05 21:52:21 -05:00
Zach Hilman
4130b07f88
web_browser: Add shortcut to Enter key to exit applet
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Addresses issues where a user in fullscreen could not exit some web applets without leaving fullscreen.
2019-03-04 18:26:28 -05:00
Lioncash
319365fdf0
yuzu: Remove usage of the global telemetry accessor
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In these cases the system object is nearby, and in the other, the
long-form of accessing the telemetry instance is already used, so we can
get rid of the use of the global accessor.
2019-03-04 10:24:13 -05:00
Mat M
169d19f7b9
Merge pull request #2154 from FearlessTobi/port-4647
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Port citra-emu/citra#4647 : "citra_qt/main: make SPEED_LIMIT_STEP static constexpr"
2019-03-02 14:46:04 -05:00
James Rowe
09ac66388c
Input: Remove global variables from SDL Input
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Changes the interface as well to remove any unique methods that
frontends needed to call such as StartJoystickEventHandler by
conditionally starting the polling thread only if the frontend hasn't
started it already. Additionally, moves all global state into a single
SDLState class in order to guarantee that the destructors are called in
the proper order
2019-03-02 19:09:34 +01:00
fearlessTobi
71c30a0a89
citra_qt/main: make SPEED_LIMIT_STEP static constexpr
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MSVC does not seem to like using constexpr values in a lambda that were declared outside of it.
Previously on MSVC build the hotkeys to inc-/decrease the speed limit were not working correctly because in the lambda the SPEED_LIMIT_STEP had garbage values.
After googling around a bit I found: https://github.com/codeplaysoftware/computecpp-sdk/issues/95 which seems to be a similar issue.
Trying the suggested fix to make the variable static constexpr also fixes the bug here.
2019-03-02 17:43:19 +01:00
Lioncash
456c7043bd
yuzu/compatdb: Remove unused lambda capture
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Silences a compiler warning with clang.
2019-02-27 11:30:36 -05:00
Lioncash
1b855efd5e
common/vector_math: Move Vec[x] types into the Common namespace
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These types are within the common library, so they should be using the
Common namespace.
2019-02-26 22:38:36 -05:00
unknown
f27c65eb91
Use QString instead of std::string where applicable
2019-02-08 14:18:41 +01:00
Mat M
996ddb202b
Use constexpr char array instead of string where applicable
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Co-Authored-By: FreddyFunk <frederic.laing.development@gmail.com>
2019-02-08 14:03:10 +01:00
unknown
9d411699d8
frontend: Open transferable shader cache for a selected game in the gamelist
2019-02-08 09:05:51 +01:00
ReinUsesLisp
bd928e70ed
loading_screen: Unchunk progress bar
2019-02-06 22:23:40 -03:00
ReinUsesLisp
eb73247433
gl_shader_cache: Link loading screen with disk shader cache load
2019-02-06 22:23:40 -03:00
ReinUsesLisp
e78da8dc1f
settings: Hide shader cache behind a setting
2019-02-06 22:20:57 -03:00
bunnei
c357d8f6f7
Merge pull request #2057 from FearlessTobi/port-4586
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Port citra-emu/citra#4586 : "Use QPixmap/QIcon for background color selection button"
2019-02-06 12:37:57 -05:00
bunnei
b34ae2235d
Merge pull request #2086 from FearlessTobi/port-4583
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Port citra-emu/citra#4583 : "citra_qt: Fix saving screenshot when no file extension is provided"
2019-02-06 12:33:35 -05:00
bunnei
67c1f31251
Merge pull request #2088 from jroweboy/h
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QT: Fix the loading screen 'H' switch logo to not glitch out
2019-02-05 21:06:39 -05:00
James Rowe
c82b0afb69
QT: Fix the loading screen 'H' switch logo to not glitch out
2019-02-05 18:24:15 -07:00
xperia64
f598490b57
Fix crash when no files are selected
2019-02-05 22:40:23 +01:00