Rodrigo Locatti
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36f607217f
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Merge pull request #3610 from FernandoS27/gpu-caches
Refactor all the GPU Caches to use VAddr for cache addressing
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2020-04-09 17:59:21 -03:00 |
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bunnei
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b96fd0bd0e
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Merge pull request #3601 from ReinUsesLisp/some-shader-encodings
video_core/shader: Add some instruction and S2R encodings
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2020-04-09 00:17:39 -04:00 |
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Fernando Sahmkow
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7cd6daf115
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VkRasterizer: Eliminate Legacy code.
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2020-04-08 18:59:09 -04:00 |
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Fernando Sahmkow
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1c18dc6577
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Memory: Correct GCC errors.
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2020-04-08 18:09:16 -04:00 |
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Fernando Sahmkow
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913f42a3a7
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Memory: Address Feedback.
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2020-04-08 13:40:46 -04:00 |
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Fernando Sahmkow
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e00d992848
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GPUMemoryManager: Improve safety of memory reads.
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2020-04-08 12:08:06 -04:00 |
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Kewlan
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848d619aec
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Place SL and SR in the right most column.
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2020-04-08 11:34:16 +02:00 |
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bunnei
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b128beb3a9
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Merge pull request #3572 from FearlessTobi/port-5127
Port citra-emu/citra#5127: "common: Port some changes from dolphin"
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2020-04-07 23:48:16 -04:00 |
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Zach Hilman
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26ed65495d
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Merge pull request #3621 from SilverBeamx/fullnamefix
Log version and about section version fix
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2020-04-07 17:16:23 -04:00 |
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SilverBeamx
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863f7385dc
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Addressed feedback: switched to snake case and fixed clang-format errors
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2020-04-07 22:59:09 +02:00 |
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bunnei
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f316911248
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Merge pull request #3599 from ReinUsesLisp/revert-3499
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
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2020-04-07 16:51:41 -04:00 |
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SilverBeamx
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6b512d78c9
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Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format
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2020-04-07 22:41:45 +02:00 |
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Rodrigo Locatti
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487f9ba525
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Merge pull request #3489 from namkazt/patch-2
shader: implement SULD.D bits32/64
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2020-04-07 16:21:09 -03:00 |
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Nguyen Dac Nam
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935648ffa9
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address nit.
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2020-04-07 18:29:30 +07:00 |
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Nguyen Dac Nam
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bf1174c114
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Apply suggestions from code review
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
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2020-04-07 07:55:49 +07:00 |
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enler
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27f122c48c
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file_sys: fix LayeredFS error when loading some games made with… (#3602)
* fix LayeredFS error when loading some games made with the Unity
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2020-04-07 02:03:32 +02:00 |
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Fernando Sahmkow
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f9d5718c4b
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Clang Format.
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2020-04-06 09:23:08 -04:00 |
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Fernando Sahmkow
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ea535d9470
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Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
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2020-04-06 09:23:07 -04:00 |
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Fernando Sahmkow
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3dd5c07454
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Query Cache: Use VAddr instead of physical memory for adressing.
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2020-04-06 09:23:07 -04:00 |
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Fernando Sahmkow
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7fcd0fee6d
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Buffer Cache: Use vAddr instead of physical memory.
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2020-04-06 09:23:06 -04:00 |
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Fernando Sahmkow
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6ee316cb8f
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Texture Cache: Use vAddr instead of physical memory for caching.
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2020-04-06 09:23:05 -04:00 |
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Fernando Sahmkow
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9c0f40a1f5
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GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
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2020-04-06 09:21:46 -04:00 |
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Fernando Sahmkow
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588a20be3f
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Merge pull request #3513 from ReinUsesLisp/native-astc
video_core: Use native ASTC when available
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2020-04-06 09:21:11 -04:00 |
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namkazy
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2c98e14d13
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shader_decode: SULD.D using std::pair instead of out parameter
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2020-04-06 13:46:55 +07:00 |
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namkazy
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9efa51311f
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shader_decode: SULD.D avoid duplicate code block.
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2020-04-06 13:34:06 +07:00 |
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namkazy
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7f5696513f
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shader_decode: SULD.D fix conversion error.
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2020-04-06 13:26:58 +07:00 |
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namkazy
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2906372ba1
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shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.
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2020-04-06 13:09:19 +07:00 |
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Fernando Sahmkow
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69277de29d
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Merge pull request #3592 from ReinUsesLisp/ipa
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
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2020-04-05 19:29:40 -04:00 |
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Fernando Sahmkow
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1633fbf99a
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Merge pull request #3589 from ReinUsesLisp/fix-clears
gl_rasterizer: Mark cleared textures as dirty
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2020-04-05 19:29:26 -04:00 |
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namkazy
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730f9b55b3
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silent warning (conversion error)
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2020-04-05 16:02:07 +07:00 |
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namkazy
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9f6ebccf06
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shader_decode: SULD.D -> SINT actually same as UNORM.
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2020-04-05 15:18:42 +07:00 |
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namkazy
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6f2b7087c2
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shader_decode: SULD.D fix decode SNORM component
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2020-04-05 14:46:43 +07:00 |
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namkazy
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69657ff19c
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clang-format
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2020-04-05 12:57:50 +07:00 |
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namkazy
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24cc64c5b3
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shader_decode: get sampler descriptor from registry.
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2020-04-05 12:54:48 +07:00 |
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namkazy
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acd3f0ab37
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tweaking.
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2020-04-05 10:31:32 +07:00 |
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Nguyen Dac Nam
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8370188b3c
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clang-format
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2020-04-05 10:31:31 +07:00 |
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namkazy
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3e3afa9be6
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cleanup unuse params
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2020-04-05 10:31:31 +07:00 |
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namkazy
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5cd5857000
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cleanup debug code.
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2020-04-05 10:31:30 +07:00 |
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namkazy
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658112783d
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reimplement get component type, uncomment mistaken code
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2020-04-05 10:31:30 +07:00 |
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namkazy
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3ad06e9b2b
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remove disable optimize
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2020-04-05 10:31:30 +07:00 |
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namkazy
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f24c2e1103
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[wip] reimplement SULD.D
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2020-04-05 10:31:29 +07:00 |
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namkazy
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58bcb86af5
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add shader stage when init shader ir
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2020-04-05 10:31:29 +07:00 |
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Nguyen Dac Nam
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2cefdd92bd
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clang-fix
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2020-04-05 10:31:28 +07:00 |
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Nguyen Dac Nam
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1f3d142875
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shader: image - import PredCondition
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2020-04-05 10:31:27 +07:00 |
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Nguyen Dac Nam
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08db60392d
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shader: SULD.D bits32 implement more complexer method.
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2020-04-05 10:31:27 +07:00 |
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Nguyen Dac Nam
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ed1d8beb13
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shader: SULD.D import StoreType
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2020-04-05 10:31:26 +07:00 |
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Nguyen Dac Nam
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6d235b8631
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shader: implement SULD.D bits32
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2020-04-05 10:31:26 +07:00 |
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ReinUsesLisp
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60106531b4
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shader/other: Add error message for some S2R registers
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2020-04-04 03:46:07 -03:00 |
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ReinUsesLisp
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8b719e9e1d
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shader_bytecode: Rename MOV_SYS to S2R
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2020-04-04 03:37:51 -03:00 |
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ReinUsesLisp
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9d15feb892
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shader_bytecode: Add encoding for BAR
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2020-04-04 03:36:21 -03:00 |
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