bunnei
113a5ed68f
core: hle: kernel: svc_types: Add SystemThreadPriorityHighest and ProcessState.
2022-10-18 19:13:34 -07:00
bunnei
47b8160666
core: device_memory: Templatize GetPointer(..).
2022-10-18 19:13:34 -07:00
bunnei
cb073f95dc
core: hle: result: Add GetInnerValue and Includes methods.
2022-10-18 19:13:34 -07:00
bunnei
e63a5459e3
core: hle: kernel: svc_common: Add WaitInfinite & cleanup.
2022-10-18 19:13:34 -07:00
Lioncash
6e1c6297a3
fixed_point: Mark default constructor as constexpr
...
Ensures that a fixed-point value is always initialized
This likely also fixes several cases of uninitialized values being
operated on, since we have multiple areas in the codebase where the
default constructor is being used like:
Common::FixedPoint<50, 14> current_sample{};
and is then followed up with an arithmetic operation like += or
something else, which operates directly on FixedPoint's internal data
member, which would previously be uninitialized.
2022-10-18 16:06:50 -04:00
Lioncash
b6119a55f9
fixed_point: Mark copy/move assignment operators and constructors as constexpr
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Given these are just moving a raw value around, these can sensibly be
made constexpr to make the interface more useful.
2022-10-18 16:06:50 -04:00
Lioncash
0cfd90004b
fixed_point: Mark std::swap and move constructor as noexcept
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These shouldn't throw and can influence how some standard algorithms
will work.
2022-10-18 16:06:50 -04:00
Lioncash
2cc9d94060
fixed_point: Mark relevant member function [[nodiscard]]
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Marks member functions as discard, where ignoring the return value would
be indicative of a bug or dead code.
2022-10-18 16:06:50 -04:00
Lioncash
0101ef9fb1
fixed_point: Make to_uint() non-const
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This calls round_up(), which is a non-const member function, so if a
fixed-point instantiation ever calls to_uint(), it'll result in a
compiler error.
This allows the member function to work.
While we're at it, we can actually mark to_long_floor() as const, since
it's not modifying any member state.
2022-10-18 16:06:50 -04:00
Lioncash
9393f90ccf
fixed_point: Use defaulted comparisons
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Collapses all of the comparison functions down to a single line.
2022-10-18 16:06:50 -04:00
Lioncash
5000d814af
fixed_point: Use variable templates and concepts where applicable
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Makes a few things a little less noisy and removes the need for SFINAE
in quite a few functions.
2022-10-18 16:06:46 -04:00
bunnei
8649c46c74
Merge pull request #9054 from Docteh/just_lz4
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CMake: Try add_library "lz4" if "lz4::lz4" is unavailable
2022-10-17 22:51:26 -07:00
bunnei
1deb997eba
Merge pull request #9087 from Morph1984/once
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general: Add missing pragma once
2022-10-17 22:50:02 -07:00
Liam
282cd3e5fe
kernel: fix slab heap ABA
2022-10-17 17:53:32 -04:00
FengChen
23b6569fc2
video_core: implement 1D copies based on VMM 'kind'
2022-10-17 15:35:12 +08:00
FengChen
99507d0188
video_core: Implement memory manager page kind
2022-10-17 15:33:29 +08:00
Morph
88ccdaf10a
fixed_point: Replace CONSTEXPR14 with constexpr
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As we require the latest C++ standards to compile yuzu, checking for C++14 constexpr is not needed.
2022-10-17 03:16:54 -04:00
Morph
bffbaddb79
general: Add missing pragma once
2022-10-17 03:14:31 -04:00
Morph
2f37c7948f
Merge pull request #9079 from Morph1984/unknown-unkowns
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general: Fix spelling
2022-10-17 02:56:58 -04:00
Morph
ae453ab6a8
savedata_factory: Detect future save data paths
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Enable compatibility for new account/device save paths planned on a future implementation.
2022-10-16 23:49:55 -04:00
lat9nq
4b773b15a6
sdl2_sink: Inline variable init into if condition
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Co-authored-by: Mai <mathew1800@gmail.com>
2022-10-16 21:36:40 -04:00
lat9nq
9fe077635e
sdl2_sink: Distinguish between capture and non-capture device names
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The function prototype appears to care whether we are loading capture
devices or not, and SDL_GetAudioDeviceName has a parameter to use it,
but for some reason it isn't.
This puts `capture` where it goes.
2022-10-16 03:15:54 -04:00
lat9nq
5c7eef3756
sdl2_sink: Check for null string when loading SDL audio devices
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Attempting to place a null string into a vector of strings causes an
error that closes the application.
Don't.
2022-10-16 03:14:52 -04:00
Morph
ddf5577799
video_core: Fix spelling of "synchronize"
2022-10-16 00:50:53 -04:00
Morph
f706b3bd24
general: Fix spelling of "unknown"
2022-10-16 00:46:22 -04:00
Kyle Kienapfel
0ba03d1b3a
fix a tiny spelling mistake
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Kreato pointed this out over on discord.
2022-10-15 14:58:44 -07:00
liamwhite
ae6dd1143c
Merge pull request #9061 from liamwhite/writable-event
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kernel: remove KWritableEvent
2022-10-14 17:30:38 -04:00
liamwhite
1d38109714
Merge pull request #9055 from liamwhite/hbl
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Preliminary support for nx-hbloader
2022-10-14 17:30:11 -04:00
Narr the Reg
d2170075e6
audio_core: Revert sink name to sdl2
2022-10-14 10:59:33 -05:00
Kyle Kienapfel
40af1111c2
CMake: Try add library "LZ4::lz4_shared" if "lz4::lz4" is unavailable
...
Right now this looks like a distro specific problem, but we'll have to see.
Over on Gentoo: with lz4 1.9.3 there is a lz4::lz4 library target, with 1.9.4 it's no longer
mentioned in the cmake files provided by the package. (/usr/lib64/cmake/lz4)
arch and openSUSE have lz4 1.9.4 available so I checked there,
they only have .pc files for pkg-config, so asking for "lz4::lz4" works as usual
MSVC does require "lz4::lz4" to be asked for
2022-10-13 17:23:47 -07:00
liamwhite
553be194f6
Merge pull request #9067 from Morph1984/tess-cw
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renderer_(opengl/vulkan): Fix tessellation clockwise parameter
2022-10-13 20:12:31 -04:00
liamwhite
048d3e2404
Merge pull request #9039 from Kelebek1/auto_backend
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Auto select the SDL audio backend when Cubeb latency is too high
2022-10-13 20:12:22 -04:00
liamwhite
3c925a7282
Merge pull request #9032 from liamwhite/stub-friends
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IFriendService: stub CheckFriendListAvailability
2022-10-13 20:12:08 -04:00
Mai
e37d00332c
Merge pull request #9065 from liamwhite/result-mess
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result: enforce reference check specialization
2022-10-13 19:54:10 +00:00
Morph
d3114c620d
renderer_(opengl/vulkan): Fix tessellation clockwise parameter
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This should be assigned CW only on Triangles_CW rather than not Triangles_CCW, making CCW the default winding order rather than CW.
2022-10-13 15:52:56 -04:00
Morph
e2164f3417
settings: Update aspect_ratio range
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Since 16:10 was added, the maximum value is now 4.
2022-10-13 12:24:04 -04:00
Liam
c0fb5e876d
result: enforce reference check specialization
2022-10-13 12:10:39 -04:00
Liam
a9ace6856d
kernel: remove KWritableEvent
2022-10-12 20:29:29 -04:00
bunnei
64c2ccb0cb
Merge pull request #9034 from liamwhite/result-macros
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kernel: add expanded result macros
2022-10-12 17:11:07 -07:00
bunnei
dbacb31f61
Merge pull request #9027 from yuzu-emu/revert-8987-another-name-for-reinforcement-steel
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Revert "vulkan: automatically use larger staging buffer sizes when possible"
2022-10-12 15:36:56 -07:00
bunnei
0b9f2c2f14
Merge pull request #9040 from liamwhite/woe-thirty-two
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core_timing: use high-precision sleeps on non-Windows targets
2022-10-12 15:35:06 -07:00
bunnei
e158167139
Merge pull request #9024 from liamwhite/async-screenshot
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video_core: don't block rendering on screenshots
2022-10-12 13:26:32 -07:00
bunnei
3da4280e81
Merge pull request #9047 from german77/steam-aspect
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yuzu: Add 16:10 aspect ratio
2022-10-12 12:54:23 -07:00
bunnei
77177a7e33
Merge pull request #9049 from liamwhite/monkeyhawk
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syncpoint_manager: ensure handle is removable before removing
2022-10-12 12:34:22 -07:00
Liam
61a8696510
k_server_session: preliminary support for userspace server sessions
2022-10-11 18:40:40 -04:00
Liam
9b34afa588
Add implementation of svcCreateSession
2022-10-11 18:15:45 -04:00
Liam
6bcd676b61
general: preliminary support for hbl
2022-10-11 18:15:30 -04:00
Liam
b1cd6cec19
syncpoint_manager: ensure handle is removable before removing
2022-10-10 19:22:26 -04:00
Kelebek1
4496030ea9
Fix stencil func registers, make clip control equivalent to how it was before, but surely wrong.
2022-10-10 20:59:57 +01:00
Narr the Reg
eb74ef474b
yuzu: Add 16:10 aspect ratio
2022-10-10 13:32:33 -05:00
liamwhite
c3cae9d992
Merge pull request #9043 from german77/vector_data
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input_common: have an unique vector in callback status
2022-10-09 17:46:45 -04:00
german77
224a19758e
input_common: have an unique vector in callback status
2022-10-09 12:49:18 -05:00
Kelebek1
8c9e238a7b
Choose the SDL audio backend when Cubeb reports too high of a latency
2022-10-09 13:47:59 +01:00
Fernando S
55e6d0dae0
Merge pull request #8766 from Kelebek1/regs
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[video_core] Update 3D registers
2022-10-09 07:04:03 +02:00
Liam
9632434243
core_timing: use high-precision sleeps on non-Windows targets
2022-10-08 18:27:40 -04:00
Liam
47a2efee73
kernel: add expanded result macros
2022-10-08 12:41:27 -04:00
Liam
5b7c0f13d3
fsp_srv: stub GetCacheStorageSize
2022-10-08 12:24:00 -04:00
Liam
ddf64e56af
IFriendService: stub CheckFriendListAvailability
2022-10-07 22:19:41 -04:00
Mai
155213484b
Merge pull request #9016 from liamwhite/drunken-schedule
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vk_scheduler: wait for command processing to complete
2022-10-07 20:27:16 -04:00
Mai
6f101e0f02
Merge pull request #9030 from Morph1984/api-disable
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configure_graphics: Fix graphics API selection when a game is running
2022-10-07 20:25:23 -04:00
liamwhite
972b93bf00
Merge pull request #8807 from Docteh/default_fonts
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Qt: work around Qt5's font choice for Chinese (in Windows)
2022-10-07 17:39:39 -04:00
Liam
a5476541f2
video_core: don't block rendering on screenshots
2022-10-07 17:33:59 -04:00
Morph
1e35ade1ec
configure_graphics: Fix graphics API selection when a game is running
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The graphics API setting should not be changed when a game is running.
2022-10-07 15:11:26 -04:00
Kelebek1
752659aef3
Update 3D regs
2022-10-07 14:13:45 +01:00
Liam
9574429c5f
nfp_types: silence -Wtype-limits
2022-10-07 06:52:28 -04:00
liamwhite
20cf09471a
Revert "vulkan: automatically use larger staging buffer sizes when possible"
2022-10-07 04:49:08 -04:00
bunnei
61883d8820
Merge pull request #6142 from lat9nq/prog_meta_ref_bind_address
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program_metadata: Avoid reference binding to misaligned address
2022-10-06 20:42:15 -07:00
bunnei
bb86fc573f
Merge pull request #8944 from Tachi107/patch-2
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build(room): simplify yuzu-room installation
2022-10-06 16:59:04 -07:00
Byte
df6dffa30b
vulkan_blitter: Fix pool allocation double free.
2022-10-06 21:00:54 +02:00
Liam
aedd739631
maxwell_dma: remove warnings from implemented functionality
2022-10-06 21:00:54 +02:00
Fernando Sahmkow
ca3db0d7c9
General: address feedback
2022-10-06 21:00:54 +02:00
Liam
0d99b7962d
state_tracker: workaround channel setup for homebrew
2022-10-06 21:00:54 +02:00
Liam
c80ed6d81f
general: rework usages of UNREACHABLE macro
2022-10-06 21:00:54 +02:00
Morph
903705043d
nvdisp: End system frame after requesting to swap buffers
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Fixes frametime reporting
2022-10-06 21:00:54 +02:00
Morph
11e1cbbdbd
address_space: Rename va_start to virt_start
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Avoids conflicting with the va_start macro
2022-10-06 21:00:54 +02:00
Morph
fa342cae22
address_space: Address feedback
2022-10-06 21:00:54 +02:00
Morph
fedd983f96
general: Format licenses as per SPDX guidelines
2022-10-06 21:00:54 +02:00
Fernando Sahmkow
d97d409647
NvHostChannels: improve hack for supporting multiple channels.
2022-10-06 21:00:54 +02:00
Fernando Sahmkow
c2b7de66b3
Address Feedback from bylaws.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
8a372035db
Nvflinger: correct duplication.
2022-10-06 21:00:53 +02:00
VonChenPlus
9982cff98b
Core: Fix get nvmap object random crash
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
fe24c65153
General: Fix clang format.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
1a9b71b1c6
Common: Fix variable shadowing.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
cdce7f781b
Vulkan Swapchain: Overall improvements.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
8d774e7415
NvDec: Fix regressions.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
ada09778d9
Vulkan Texture Cache: Limit render area to the max width/height of the targets.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
8fd1d769fe
ImageBase: Basic fixes.
2022-10-06 21:00:53 +02:00
Liam White
afab6c143c
General: Fix compilation for GCC
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
fd7afda1e8
VideoCore: Implement formats needed for N64 emulation.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
770e19f51a
Buffer Cache: Deduce vertex array limit from memory layout when limit is the highest possible.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
8bb604b3be
VideoCore: Add option to dump the macros.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
a9ca39f859
NVDRV: Further improvements.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
b59ca4df0c
Buffer Cache: Basic fixes.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
98317f2b77
Decoders: Improve overall speed.
2022-10-06 21:00:53 +02:00
bunnei
f5fd6b5c86
DMA & InlineToMemory Engines Rework.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
b2099fbdcc
Maxwell3D: Add small_index_2
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
7cfa28a666
Memory Manager: ensure safety of GPU to CPU address.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
5a568b1655
MemoryManager: Fix errors popping out.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
3d02143476
Shader Decompiler: implement better tracking for Vulkan samplers.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
ba34cf0a69
Shader Decompiler: Check for shift when deriving composite samplers.
2022-10-06 21:00:52 +02:00