Fernando Sahmkow
770e19f51a
Buffer Cache: Deduce vertex array limit from memory layout when limit is the highest possible.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
8bb604b3be
VideoCore: Add option to dump the macros.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
a9ca39f859
NVDRV: Further improvements.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
b59ca4df0c
Buffer Cache: Basic fixes.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
98317f2b77
Decoders: Improve overall speed.
2022-10-06 21:00:53 +02:00
bunnei
f5fd6b5c86
DMA & InlineToMemory Engines Rework.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
b2099fbdcc
Maxwell3D: Add small_index_2
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
7cfa28a666
Memory Manager: ensure safety of GPU to CPU address.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
5a568b1655
MemoryManager: Fix errors popping out.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
ba34cf0a69
Shader Decompiler: Check for shift when deriving composite samplers.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
359f22b808
MemoryManager: Finish up the initial implementation.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
5caa150e9a
OpenGL: Fix TickWork
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
bc8b3d225e
VideoCore: Refactor fencing system.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
4d60410dd9
MemoryManager: initial multi paging system implementation.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
98b5e236d4
Vulkan: Fix Scissor on Clears
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
920429fde7
NVDRV: Further refactors and eliminate old code.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
2931101e6f
NVDRV: Refactor Host1x
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
668e80a9f4
VideoCore: Refactor syncing.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
e44ac8b821
Texture Cache: Fix GC and GPU Modified on Joins.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
f350c3d74e
Texture cache: Fix the remaining issues with memory mnagement and unmapping.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
9cf4c8831d
Texture cache: Fix dangling references on multichannel.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
e462191482
Refactor VideoCore to use AS sepparate from Channel.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
bb74973bba
General: Rebase fixes.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
6fc4012396
VideoCore: Extra Fixes.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
feb49c822d
NVDRV: Remake ASGPU
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
0f4ae3cc52
MemoryManager: Temporary Fix for NVDEC.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
cbaf3fb433
VideoCore: Update MemoryManager
2022-10-06 21:00:51 +02:00
Fernando Sahmkow
3f8e7a5585
VideoCore: Fix channels with disk pipeline/shader cache.
2022-10-06 21:00:51 +02:00
Fernando Sahmkow
d7990c159e
OpenGl: Implement Channels.
2022-10-06 21:00:51 +02:00
Fernando Sahmkow
2c62563ab5
NVHOST_CTRl: Implement missing method and fix some stuffs.
2022-10-06 21:00:51 +02:00
Fernando Sahmkow
139ea93512
VideoCore: implement channels on gpu caches.
2022-10-06 21:00:51 +02:00
Fernando Sahmkow
39a5ce4e69
NvHost: Remake Ctrl Implementation.
2022-10-06 21:00:51 +02:00
Fernando Sahmkow
1a49991676
Texture Cache: Add ASTC 10x5 Format.
2022-10-06 16:45:40 +02:00
bunnei
d55096ce85
Merge pull request #9013 from liamwhite/spinning-a-yarn
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common: remove "yuzu:" prefix from thread names
2022-10-05 18:53:42 -07:00
Fernando S
71fe9fd0f2
Merge pull request #8987 from liamwhite/another-name-for-reinforcement-steel
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vulkan: automatically use larger staging buffer sizes when possible
2022-10-05 08:54:22 +02:00
bunnei
fc0ace6048
Merge pull request #9005 from liamwhite/micro-fit
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macro_jit_x64: cancel exit for taken branch
2022-10-04 20:08:02 -07:00
bunnei
92c0ad23eb
Merge pull request #9010 from liamwhite/buttwise
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macro_jit_x64: fix miscompilation of bit extraction operations
2022-10-04 15:52:39 -07:00
Liam
7969d4d5de
vk_scheduler: wait for command processing to complete
2022-10-03 20:03:25 -04:00
Liam
35d3e7db2a
common: remove "yuzu:" prefix from thread names
2022-10-03 18:43:56 -04:00
liamwhite
188932768e
Merge pull request #6598 from FernandoS27/falklands-are-british
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MacroHLE: Add MultidrawIndirect HLE Macro.
2022-10-01 20:58:03 -04:00
Fernando Sahmkow
a60b669ef4
MacroHLE: Add MultidrawIndirect HLE Macro.
2022-10-01 20:57:00 -04:00
Liam
1225627515
macro_jit_x64: fix miscompilation of bit extraction operations
2022-10-01 20:31:21 -04:00
bunnei
4242064560
Merge pull request #8874 from vonchenplus/align_index_buffer_size
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Align index buffe size when vertex_buffer_unified_memory enable
2022-10-01 10:28:50 -07:00
Liam
b80f7faebe
macro_jit_x64: cancel exit for taken branch
2022-10-01 01:32:24 -04:00
bunnei
d9e375acc3
Merge pull request #8910 from vonchenplus/astc_decode_error
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video_core: Modify astc texture decode error fill value
2022-09-30 15:34:11 -07:00
Liam
087c6c2ef1
vulkan: automatically use larger staging buffer sizes when possible
2022-09-25 02:28:03 -04:00
FengChen
d4cb0eac87
video_core: Fix legacy to generic location unpaired
2022-09-20 12:03:31 +08:00
Morph
809126c94a
astc: Enable parallel CPU astc decoding
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Given the issues with GPU accelerated ASTC decoding with NVIDIA's latest drivers, parallelize astc decoding on the CPU.
Uses half the available threads in the system for astc decoding.
2022-09-16 10:16:42 -04:00
FengChen
88007077e2
video_core: Modify astc texture decode error fill value
2022-09-15 17:04:44 +08:00
FengChen
92b1f8d5da
Align index buffe size when vertex_buffer_unified_memory enable
2022-09-10 20:01:33 +08:00
lat9nq
0cef3b47f3
Merge pull request #8819 from liamwhite/cash-money
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video_core: add option for pessimistic flushing
2022-09-08 22:46:58 -04:00
Morph
9533365486
style: General style changes to match with the rest of the codebase
2022-08-31 08:51:47 -04:00
Morph
7e379207ec
(shader/pipeline)_cache: Raise shader/pipeline cache version
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Since the following commit: a83a5d2e4c
, many games will refuse to boot unless the shader/pipeline cache has been invalidated.
2022-08-31 08:39:37 -04:00
Fernando S
a83a5d2e4c
Merge pull request #8752 from vonchenplus/rectangle_texture
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video_code: support rectangle texture
2022-08-31 10:40:45 +02:00
Liam
db3eb168cd
video_core: add option for pessimistic flushing
2022-08-25 12:32:14 -04:00
FengChen
b2a6dde438
video_code: support rectangle texture
2022-08-25 12:45:58 +08:00
Narr the Reg
0c8aeb09d2
video_core: vulkan: rasterizer: Workaround on viewport swizzle on AMD
2022-08-23 18:38:34 -05:00
liamwhite
064f836d1c
Merge pull request #8784 from Docteh/nosnek
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code: dodge PAGE_SIZE #define
2022-08-21 12:59:01 -04:00
vonchenplus
0a8c5c8622
video_core: support framebuffer crop rect top not zero
2022-08-20 21:41:40 +08:00
Kyle Kienapfel
14e9de6678
code: dodge PAGE_SIZE #define
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Some header files, specifically for OSX and Musl libc define PAGE_SIZE to be a number
This is great except in yuzu we're using PAGE_SIZE as a variable
Specific example
`static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS;`
PAGE_SIZE PAGE_BITS PAGE_MASK are all similar variables.
Simply deleted the underscores, and then added YUZU_ prefix
Might be worth noting that there are multiple uses in different classes/namespaces
This list may not be exhaustive
Core::Memory 12 bits (4096)
QueryCacheBase 12 bits
ShaderCache 14 bits (16384)
TextureCache 20 bits (1048576, or 1MB)
Fixes #8779
2022-08-19 16:08:40 -07:00
Liam
c5c425914f
video_core: implement R16G16B16X16 texture format
2022-08-19 17:17:38 -04:00
bunnei
d04bc95934
Merge pull request #8739 from merryhime/swizzle_table
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video_core/textures/decoders: Avoid SWIZZLE_TABLE
2022-08-13 22:03:32 -07:00
Merry
f2fbf6d910
video_core/textures/decoders: Avoid SWIZZLE_TABLE
2022-08-09 00:27:26 +01:00
DJRobX
d8b160c883
Make vsync setting work for Vulkan
2022-08-07 20:57:47 -07:00
bunnei
9dc8d02acc
Merge pull request #8658 from liamwhite/plgp
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video_core: differentiate between tiled and untiled framebuffer sizes for unaccelerated blits
2022-08-06 23:00:46 -07:00
bunnei
0f2fc6335e
Merge pull request #8700 from liamwhite/xc3-vk-crash
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vk_texture_cache: return VK_NULL_HANDLE for views of null images
2022-08-06 13:11:34 -07:00
Liam
c40cec5e58
renderer_vulkan: add format fallbacks for R16G16B16_SFLOAT, R16G16B16_SSCALED, R8G8B8_SSCALED
2022-08-02 18:39:33 -04:00
Liam
1d364adf3e
vk_texture_cache: return VK_NULL_HANDLE for views of null images
2022-08-02 13:31:42 -04:00
bunnei
5ae0e5ba67
Merge pull request #8678 from liamwhite/stop-waiting
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video_core: stop waiting for shader compilation on user cancel
2022-07-31 14:47:43 -07:00
Liam
b9360681df
renderer_opengl: delete shader source after linking
2022-07-30 13:21:26 -04:00
Liam
fc013d88cb
video_core: stop waiting for shader compilation on user cancel
2022-07-29 23:33:40 -04:00
Liam
cbe5b8a13e
video_core: differentiate between tiled and untiled framebuffer sizes for unaccelerated copies
2022-07-27 21:52:06 -04:00
liamwhite
ea861cc1c4
Merge pull request #8542 from Morph1984/gpu-use-old-q
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gpu_thread: Use the previous MPSCQueue implementation
2022-07-27 15:55:28 -04:00
Andrea Pappacoda
cdb240f3d4
chore: make yuzu REUSE compliant
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[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00
Liam
382b41b18f
video_core: use correct byte size for framebuffer
2022-07-19 17:46:26 -04:00
bunnei
02282477e7
yuzu: settings: Remove framerate cap and merge unlocked framerate setting.
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- These were all somewhat redundant.
2022-07-16 23:11:39 -07:00
Morph
fa09f7aa6c
gpu_thread: Use the previous MPSCQueue implementation
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The bounded MPSCQueue implementation causes crashes in Fire Emblem Three Houses, use the previous implementation for now.
2022-07-06 01:33:17 -04:00
Morph
aec129c1ab
renderer_(gl/vk): Implement ASTC_10x6_UNORM
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- Used by Monster Hunter Rise Update 10.0.2
2022-07-05 20:33:43 -04:00
lat9nq
d41ffb592c
Revert "vulkan_device: Block AMDVLK's VK_KHR_push_descriptor"
2022-06-29 16:35:06 -04:00
german77
c34a95fa25
video_core: Replace VKUpdateDescriptorQueue with UpdateDescriptorQueue
2022-06-26 20:21:45 -05:00
german77
b5d6194f6d
video_core: Replace VKSwapchain with Swapchain
2022-06-26 20:21:45 -05:00
german77
a5e419535f
video_core: Replace VKQueryCache with QueryCache
2022-06-26 20:21:45 -05:00
german77
9775fae4eb
video_core: Replace VKScheduler with Scheduler
2022-06-26 20:21:45 -05:00
german77
a262dc02b5
video_core: Replace VKBlitScreen with BlitScreen
2022-06-26 20:21:45 -05:00
german77
fca5752690
video_core: Replace VKFenceManager with FenceManager
2022-06-26 20:21:45 -05:00
liamwhite
0ae4eae9a6
Merge pull request #8460 from Morph1984/bounded-q
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bounded_threadsafe_queue: Use constexpr capacity and mask
2022-06-15 19:39:22 -04:00
Morph
25429998e3
bounded_threadsafe_queue: Use constexpr capacity and mask
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While this is the primary change, we also:
- Remove the mpsc namespace and rename Queue to MPSCQueue
- Make Slot a private struct within MPSCQueue
- Remove the AlignedAllocator template argument, as we use std::allocator
- Replace instances of mask + 1 with capacity, and mask + 2 with capacity + 1
2022-06-15 16:59:13 -04:00
Morph
4572634a4e
vk_compute_pass: Explicitly cast to VkAccessFlags
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According to the standard, a narrowing conversion is an implicit conversion from an integer or unscoped enumeration type to an integer type that cannot represent all the values of the original type, except when the value is a literal or constant expression.
MSVC, unlike GCC or Clang, determines this to be a narrowing conversion despite the enumeration exclusively containing values that fit within the range of a 32 bit integer, emitting a warning since designated initializers prohibit narrowing conversions.
To solve this, explicitly cast to the type we are initializing.
2022-06-15 07:12:16 -04:00
Mai
103997ee56
Merge pull request #8383 from Morph1984/shadow-of-the-past
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yuzu: Make variable shadowing a compile-time error
2022-06-14 21:08:58 -04:00
Morph
5568763a57
vk_compute_pass: Use VK_ACCESS_NONE
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This enumeration was introduced in Vulkan 1.3, prefer using this instead of defaulting the enum.
Also resolves a narrowing conversion warning on MSVC.
2022-06-14 09:14:13 -04:00
Mai
a3b12e3809
Merge pull request #8439 from liamwhite/monkey-compiler
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general: fix compilation on GCC 12
2022-06-14 08:34:16 -04:00
Morph
fcfe192e83
vk_compute_pass: Silence Wextra warning
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Silences a warning about using enumerated and non-enumerated types in a conditional expression.
2022-06-14 05:29:57 -04:00
Liam
ebecdd3a74
general: fix compilation on MinGW GCC 12
2022-06-13 20:09:32 -04:00
Liam
084d7d6b01
common: Change semantics of UNREACHABLE to unconditionally crash
2022-06-13 20:09:00 -04:00
Morph
efc89c032b
CMakeLists: Make variable shadowing a compile-time error
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Now that the entire project is free of variable shadowing, we can enforce this as a compile time error to prevent any further introduction of this logic bug.
2022-06-13 18:19:23 -04:00
bunnei
5282efac1b
Merge pull request #8413 from behunin/bounded-queue
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gpu_thread: Move to bounded queue
2022-06-11 00:07:18 -07:00
bunnei
ae83d5c6d3
Merge pull request #8393 from lat9nq/default-vulkan
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general: Set renderer_backend's default to Vulkan
2022-06-11 00:06:59 -07:00
Levi Behunin
4dd6bcd206
gpu_thread: Move to bounded queue
2022-06-02 19:37:46 -06:00
Billy Laws
ea89cf8639
Maxwell3D: Fix 3D semaphore counter type 0 handling
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Counter type 0 actually releases the semaphore payload rather than a constant zero as was previously thought. This is required by Skyrim.
2022-06-02 21:46:38 +01:00
Liam
989d4a7a41
core/debugger: Improved stepping mechanism and misc fixes
2022-06-01 02:15:15 -04:00