Commit graph

6111 commits

Author SHA1 Message Date
Fernando Sahmkow
770e19f51a Buffer Cache: Deduce vertex array limit from memory layout when limit is the highest possible. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
8bb604b3be VideoCore: Add option to dump the macros. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
a9ca39f859 NVDRV: Further improvements. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
b59ca4df0c Buffer Cache: Basic fixes. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
98317f2b77 Decoders: Improve overall speed. 2022-10-06 21:00:53 +02:00
bunnei
f5fd6b5c86 DMA & InlineToMemory Engines Rework. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
b2099fbdcc Maxwell3D: Add small_index_2 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
7cfa28a666 Memory Manager: ensure safety of GPU to CPU address. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
5a568b1655 MemoryManager: Fix errors popping out. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
ba34cf0a69 Shader Decompiler: Check for shift when deriving composite samplers. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
359f22b808 MemoryManager: Finish up the initial implementation. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
5caa150e9a OpenGL: Fix TickWork 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
bc8b3d225e VideoCore: Refactor fencing system. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
4d60410dd9 MemoryManager: initial multi paging system implementation. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
98b5e236d4 Vulkan: Fix Scissor on Clears 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
920429fde7 NVDRV: Further refactors and eliminate old code. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
2931101e6f NVDRV: Refactor Host1x 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
668e80a9f4 VideoCore: Refactor syncing. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
e44ac8b821 Texture Cache: Fix GC and GPU Modified on Joins. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
f350c3d74e Texture cache: Fix the remaining issues with memory mnagement and unmapping. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
9cf4c8831d Texture cache: Fix dangling references on multichannel. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
e462191482 Refactor VideoCore to use AS sepparate from Channel. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
bb74973bba General: Rebase fixes. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
6fc4012396 VideoCore: Extra Fixes. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
feb49c822d NVDRV: Remake ASGPU 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
0f4ae3cc52 MemoryManager: Temporary Fix for NVDEC. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
cbaf3fb433 VideoCore: Update MemoryManager 2022-10-06 21:00:51 +02:00
Fernando Sahmkow
3f8e7a5585 VideoCore: Fix channels with disk pipeline/shader cache. 2022-10-06 21:00:51 +02:00
Fernando Sahmkow
d7990c159e OpenGl: Implement Channels. 2022-10-06 21:00:51 +02:00
Fernando Sahmkow
2c62563ab5 NVHOST_CTRl: Implement missing method and fix some stuffs. 2022-10-06 21:00:51 +02:00
Fernando Sahmkow
139ea93512 VideoCore: implement channels on gpu caches. 2022-10-06 21:00:51 +02:00
Fernando Sahmkow
39a5ce4e69 NvHost: Remake Ctrl Implementation. 2022-10-06 21:00:51 +02:00
Fernando Sahmkow
1a49991676 Texture Cache: Add ASTC 10x5 Format. 2022-10-06 16:45:40 +02:00
bunnei
d55096ce85
Merge pull request #9013 from liamwhite/spinning-a-yarn
common: remove "yuzu:" prefix from thread names
2022-10-05 18:53:42 -07:00
Fernando S
71fe9fd0f2
Merge pull request #8987 from liamwhite/another-name-for-reinforcement-steel
vulkan: automatically use larger staging buffer sizes when possible
2022-10-05 08:54:22 +02:00
bunnei
fc0ace6048
Merge pull request #9005 from liamwhite/micro-fit
macro_jit_x64: cancel exit for taken branch
2022-10-04 20:08:02 -07:00
bunnei
92c0ad23eb
Merge pull request #9010 from liamwhite/buttwise
macro_jit_x64: fix miscompilation of bit extraction operations
2022-10-04 15:52:39 -07:00
Liam
7969d4d5de vk_scheduler: wait for command processing to complete 2022-10-03 20:03:25 -04:00
Liam
35d3e7db2a common: remove "yuzu:" prefix from thread names 2022-10-03 18:43:56 -04:00
liamwhite
188932768e
Merge pull request #6598 from FernandoS27/falklands-are-british
MacroHLE: Add MultidrawIndirect HLE Macro.
2022-10-01 20:58:03 -04:00
Fernando Sahmkow
a60b669ef4 MacroHLE: Add MultidrawIndirect HLE Macro. 2022-10-01 20:57:00 -04:00
Liam
1225627515 macro_jit_x64: fix miscompilation of bit extraction operations 2022-10-01 20:31:21 -04:00
bunnei
4242064560
Merge pull request #8874 from vonchenplus/align_index_buffer_size
Align index buffe size when vertex_buffer_unified_memory enable
2022-10-01 10:28:50 -07:00
Liam
b80f7faebe macro_jit_x64: cancel exit for taken branch 2022-10-01 01:32:24 -04:00
bunnei
d9e375acc3
Merge pull request #8910 from vonchenplus/astc_decode_error
video_core: Modify astc texture decode error fill value
2022-09-30 15:34:11 -07:00
Liam
087c6c2ef1 vulkan: automatically use larger staging buffer sizes when possible 2022-09-25 02:28:03 -04:00
FengChen
d4cb0eac87 video_core: Fix legacy to generic location unpaired 2022-09-20 12:03:31 +08:00
Morph
809126c94a astc: Enable parallel CPU astc decoding
Given the issues with GPU accelerated ASTC decoding with NVIDIA's latest drivers, parallelize astc decoding on the CPU.
Uses half the available threads in the system for astc decoding.
2022-09-16 10:16:42 -04:00
FengChen
88007077e2 video_core: Modify astc texture decode error fill value 2022-09-15 17:04:44 +08:00
FengChen
92b1f8d5da Align index buffe size when vertex_buffer_unified_memory enable 2022-09-10 20:01:33 +08:00
lat9nq
0cef3b47f3
Merge pull request #8819 from liamwhite/cash-money
video_core: add option for pessimistic flushing
2022-09-08 22:46:58 -04:00
Morph
9533365486 style: General style changes to match with the rest of the codebase 2022-08-31 08:51:47 -04:00
Morph
7e379207ec (shader/pipeline)_cache: Raise shader/pipeline cache version
Since the following commit: a83a5d2e4c , many games will refuse to boot unless the shader/pipeline cache has been invalidated.
2022-08-31 08:39:37 -04:00
Fernando S
a83a5d2e4c
Merge pull request #8752 from vonchenplus/rectangle_texture
video_code: support rectangle texture
2022-08-31 10:40:45 +02:00
Liam
db3eb168cd video_core: add option for pessimistic flushing 2022-08-25 12:32:14 -04:00
FengChen
b2a6dde438 video_code: support rectangle texture 2022-08-25 12:45:58 +08:00
Narr the Reg
0c8aeb09d2 video_core: vulkan: rasterizer: Workaround on viewport swizzle on AMD 2022-08-23 18:38:34 -05:00
liamwhite
064f836d1c
Merge pull request #8784 from Docteh/nosnek
code: dodge PAGE_SIZE #define
2022-08-21 12:59:01 -04:00
vonchenplus
0a8c5c8622 video_core: support framebuffer crop rect top not zero 2022-08-20 21:41:40 +08:00
Kyle Kienapfel
14e9de6678 code: dodge PAGE_SIZE #define
Some header files, specifically for OSX and Musl libc define PAGE_SIZE to be a number
This is great except in yuzu we're using PAGE_SIZE as a variable

Specific example
`static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS;`

PAGE_SIZE PAGE_BITS PAGE_MASK are all similar variables.
Simply deleted the underscores, and then added YUZU_ prefix

Might be worth noting that there are multiple uses in different classes/namespaces
This list may not be exhaustive

Core::Memory   12 bits (4096)
QueryCacheBase 12 bits
ShaderCache    14 bits (16384)
TextureCache   20 bits (1048576, or 1MB)

Fixes #8779
2022-08-19 16:08:40 -07:00
Liam
c5c425914f video_core: implement R16G16B16X16 texture format 2022-08-19 17:17:38 -04:00
bunnei
d04bc95934
Merge pull request #8739 from merryhime/swizzle_table
video_core/textures/decoders: Avoid SWIZZLE_TABLE
2022-08-13 22:03:32 -07:00
Merry
f2fbf6d910 video_core/textures/decoders: Avoid SWIZZLE_TABLE 2022-08-09 00:27:26 +01:00
DJRobX
d8b160c883 Make vsync setting work for Vulkan 2022-08-07 20:57:47 -07:00
bunnei
9dc8d02acc
Merge pull request #8658 from liamwhite/plgp
video_core: differentiate between tiled and untiled framebuffer sizes for unaccelerated blits
2022-08-06 23:00:46 -07:00
bunnei
0f2fc6335e
Merge pull request #8700 from liamwhite/xc3-vk-crash
vk_texture_cache: return VK_NULL_HANDLE for views of null images
2022-08-06 13:11:34 -07:00
Liam
c40cec5e58 renderer_vulkan: add format fallbacks for R16G16B16_SFLOAT, R16G16B16_SSCALED, R8G8B8_SSCALED 2022-08-02 18:39:33 -04:00
Liam
1d364adf3e vk_texture_cache: return VK_NULL_HANDLE for views of null images 2022-08-02 13:31:42 -04:00
bunnei
5ae0e5ba67
Merge pull request #8678 from liamwhite/stop-waiting
video_core: stop waiting for shader compilation on user cancel
2022-07-31 14:47:43 -07:00
Liam
b9360681df renderer_opengl: delete shader source after linking 2022-07-30 13:21:26 -04:00
Liam
fc013d88cb video_core: stop waiting for shader compilation on user cancel 2022-07-29 23:33:40 -04:00
Liam
cbe5b8a13e video_core: differentiate between tiled and untiled framebuffer sizes for unaccelerated copies 2022-07-27 21:52:06 -04:00
liamwhite
ea861cc1c4
Merge pull request #8542 from Morph1984/gpu-use-old-q
gpu_thread: Use the previous MPSCQueue implementation
2022-07-27 15:55:28 -04:00
Andrea Pappacoda
cdb240f3d4
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00
Liam
382b41b18f video_core: use correct byte size for framebuffer 2022-07-19 17:46:26 -04:00
bunnei
02282477e7 yuzu: settings: Remove framerate cap and merge unlocked framerate setting.
- These were all somewhat redundant.
2022-07-16 23:11:39 -07:00
Morph
fa09f7aa6c gpu_thread: Use the previous MPSCQueue implementation
The bounded MPSCQueue implementation causes crashes in Fire Emblem Three Houses, use the previous implementation for now.
2022-07-06 01:33:17 -04:00
Morph
aec129c1ab renderer_(gl/vk): Implement ASTC_10x6_UNORM
- Used by Monster Hunter Rise Update 10.0.2
2022-07-05 20:33:43 -04:00
lat9nq
d41ffb592c
Revert "vulkan_device: Block AMDVLK's VK_KHR_push_descriptor" 2022-06-29 16:35:06 -04:00
german77
c34a95fa25 video_core: Replace VKUpdateDescriptorQueue with UpdateDescriptorQueue 2022-06-26 20:21:45 -05:00
german77
b5d6194f6d video_core: Replace VKSwapchain with Swapchain 2022-06-26 20:21:45 -05:00
german77
a5e419535f video_core: Replace VKQueryCache with QueryCache 2022-06-26 20:21:45 -05:00
german77
9775fae4eb video_core: Replace VKScheduler with Scheduler 2022-06-26 20:21:45 -05:00
german77
a262dc02b5 video_core: Replace VKBlitScreen with BlitScreen 2022-06-26 20:21:45 -05:00
german77
fca5752690 video_core: Replace VKFenceManager with FenceManager 2022-06-26 20:21:45 -05:00
liamwhite
0ae4eae9a6
Merge pull request #8460 from Morph1984/bounded-q
bounded_threadsafe_queue: Use constexpr capacity and mask
2022-06-15 19:39:22 -04:00
Morph
25429998e3 bounded_threadsafe_queue: Use constexpr capacity and mask
While this is the primary change, we also:
- Remove the mpsc namespace and rename Queue to MPSCQueue
- Make Slot a private struct within MPSCQueue
- Remove the AlignedAllocator template argument, as we use std::allocator
- Replace instances of mask + 1 with capacity, and mask + 2 with capacity + 1
2022-06-15 16:59:13 -04:00
Morph
4572634a4e vk_compute_pass: Explicitly cast to VkAccessFlags
According to the standard, a narrowing conversion is an implicit conversion from an integer or unscoped enumeration type to an integer type that cannot represent all the values of the original type, except when the value is a literal or constant expression.
MSVC, unlike GCC or Clang, determines this to be a narrowing conversion despite the enumeration exclusively containing values that fit within the range of a 32 bit integer, emitting a warning since designated initializers prohibit narrowing conversions.
To solve this, explicitly cast to the type we are initializing.
2022-06-15 07:12:16 -04:00
Mai
103997ee56
Merge pull request #8383 from Morph1984/shadow-of-the-past
yuzu: Make variable shadowing a compile-time error
2022-06-14 21:08:58 -04:00
Morph
5568763a57 vk_compute_pass: Use VK_ACCESS_NONE
This enumeration was introduced in Vulkan 1.3, prefer using this instead of defaulting the enum.

Also resolves a narrowing conversion warning on MSVC.
2022-06-14 09:14:13 -04:00
Mai
a3b12e3809
Merge pull request #8439 from liamwhite/monkey-compiler
general: fix compilation on GCC 12
2022-06-14 08:34:16 -04:00
Morph
fcfe192e83 vk_compute_pass: Silence Wextra warning
Silences a warning about using enumerated and non-enumerated types in a conditional expression.
2022-06-14 05:29:57 -04:00
Liam
ebecdd3a74 general: fix compilation on MinGW GCC 12 2022-06-13 20:09:32 -04:00
Liam
084d7d6b01 common: Change semantics of UNREACHABLE to unconditionally crash 2022-06-13 20:09:00 -04:00
Morph
efc89c032b CMakeLists: Make variable shadowing a compile-time error
Now that the entire project is free of variable shadowing, we can enforce this as a compile time error to prevent any further introduction of this logic bug.
2022-06-13 18:19:23 -04:00
bunnei
5282efac1b
Merge pull request #8413 from behunin/bounded-queue
gpu_thread: Move to bounded queue
2022-06-11 00:07:18 -07:00
bunnei
ae83d5c6d3
Merge pull request #8393 from lat9nq/default-vulkan
general: Set renderer_backend's default to Vulkan
2022-06-11 00:06:59 -07:00
Levi Behunin
4dd6bcd206 gpu_thread: Move to bounded queue 2022-06-02 19:37:46 -06:00
Billy Laws
ea89cf8639 Maxwell3D: Fix 3D semaphore counter type 0 handling
Counter type 0 actually releases the semaphore payload rather than a constant zero as was previously thought. This is required by Skyrim.
2022-06-02 21:46:38 +01:00
Liam
989d4a7a41 core/debugger: Improved stepping mechanism and misc fixes 2022-06-01 02:15:15 -04:00