ReinUsesLisp
d5ab0358b6
gl_state: Remove VAO cache and tracking
2020-02-28 16:54:37 -03:00
ReinUsesLisp
2a662fea36
gl_state: Remove depth clamp tracking
2020-02-28 16:53:35 -03:00
ReinUsesLisp
e1a16a52fa
gl_state: Remove depth tracking
2020-02-28 16:52:46 -03:00
ReinUsesLisp
0f343d32c4
gl_state: Remove primitive restart tracking
2020-02-28 16:51:45 -03:00
ReinUsesLisp
42708c762e
gl_state: Remove logic op tracker
2020-02-28 16:51:23 -03:00
ReinUsesLisp
915d73f3b8
gl_state: Remove blend color tracking
2020-02-28 16:50:58 -03:00
ReinUsesLisp
a0321b984f
gl_state: Remove polygon offset tracking
2020-02-28 16:49:20 -03:00
ReinUsesLisp
f646321dd0
gl_state: Remove alpha test tracking
2020-02-28 16:48:57 -03:00
ReinUsesLisp
c8f5f54a44
gl_state: Remove cull mode tracking
2020-02-28 16:48:23 -03:00
ReinUsesLisp
925521da5f
gl_state: Remove front face tracking
2020-02-28 16:47:59 -03:00
ReinUsesLisp
d2d5554296
gl_state: Remove point size tracking
2020-02-28 16:39:44 -03:00
ReinUsesLisp
b95f064b51
gl_rasterizer: Add oglEnablei helper
2020-02-28 16:39:44 -03:00
ReinUsesLisp
1698143a1d
gl_rasterizer: Add OpenGL enable/disable helper
2020-02-28 16:39:44 -03:00
ReinUsesLisp
96ac3d518a
gl_rasterizer: Remove dirty flags
2020-02-28 16:39:27 -03:00
ReinUsesLisp
e38ed26b98
common/math_util: Support float type rectangles
2020-02-28 16:22:11 -03:00
bunnei
5056d23d0d
renderer_opengl: Fix SRGB presentation frame tracking.
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- Fixes SRGB in Super Smash Bros. Ultimate.
2020-02-28 01:13:38 -05:00
bunnei
969357af1a
Merge pull request #3430 from bunnei/split-presenter
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Port citra-emu/citra#4940 : "Split Presentation thread from Render thread"
2020-02-27 19:51:55 -05:00
bunnei
ebbfe73557
renderer_opengl: Reduce swap chain size to 3.
2020-02-27 19:50:17 -05:00
Morph
e1efab1f51
AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled ( #3454 )
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* Stub SetLcdBacklighOffEnabled
Used by Super Smash Bros. Ultimate
We require backlight services to be implemented to turn on/off the backlight.
* Address feedback
2020-02-27 17:49:23 +01:00
Nguyen Dac Nam
db2f547434
shader: FMUL switch to using LUT ( #3441 )
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* shader: add FmulPostFactor LUT table
* shader: FMUL apply LUT
* Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: Mat M. <mathew1800@gmail.com>
* nit: mistype
* clang-format & add missing import
* shader: remove post factor LUT.
* shader: move post factor LUT to function and fix incorrect order.
* clang-format
* shader: FMUL: add static to post factor LUT
* nit: typo
Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-02-27 11:14:25 -05:00
bunnei
a17214baea
renderer_opengl: Use more concise lock syntax.
2020-02-26 18:35:35 -05:00
bunnei
aef159354c
renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace.
2020-02-26 18:28:50 -05:00
bunnei
1f57f679a4
Merge pull request #3440 from namkazt/patch-6
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shader: implement LOP3 fast replace for old function
2020-02-26 10:24:35 -05:00
bunnei
01a05b48b7
Merge pull request #3431 from CJBok/npad-fix
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InputCommon: analog_from_button get direction implementation
2020-02-25 21:39:26 -05:00
bunnei
795893a9a5
renderer_opengl: Create gl_framebuffer_data if empty.
2020-02-25 21:23:02 -05:00
bunnei
c6f78a4a6d
frontend: qt: bootmanager: Acquire a shared context in main emu thread.
2020-02-25 21:23:02 -05:00
bunnei
e25297536f
frontend: qt: bootmanager: Vulkan: Restore support for VK backend.
2020-02-25 21:23:01 -05:00
bunnei
14877b8f35
frontend: qt: bootmanager: OpenGL: Implement separate presentation thread.
2020-02-25 21:23:01 -05:00
bunnei
b2a38cce4e
frontent: qt: main: Various updates/refactoring for separate presentation thread.
2020-02-25 21:23:00 -05:00
bunnei
667f026c95
core: frontend: Refactor scope_acquire_window_context to scope_acquire_context.
2020-02-25 21:23:00 -05:00
bunnei
2e16c23784
frontend: sdl2: emu_window: Implement separate presentation thread.
2020-02-25 21:23:00 -05:00
bunnei
dc672ca4b3
renderer_opengl: Add texture mailbox support for presenter thread.
2020-02-25 21:22:59 -05:00
bunnei
add2c38b73
renderer_opengl: Add OGLRenderbuffer to resource/state management.
2020-02-25 21:22:58 -05:00
bunnei
0c82b00dfd
core: frontend: emu_window: Add TextureMailbox class.
2020-02-25 21:22:57 -05:00
bunnei
571451bdfe
core: settings: Add setting to enable vsync, which is on by default.
2020-02-25 20:57:02 -05:00
Mat M
45ac1c62c6
Merge pull request #3461 from ReinUsesLisp/r32i-rt
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video_core/surface: Add R32_SINT render target format
2020-02-25 17:47:14 -05:00
Mat M
00e3eab9c1
Merge pull request #3460 from ReinUsesLisp/unused-format-getter
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video_core/gpu: Remove unused functions
2020-02-25 17:46:07 -05:00
ReinUsesLisp
466ce715e4
video_core/surface: Add R32_SINT render target format
2020-02-25 17:19:34 -03:00
ReinUsesLisp
3c648e3e2d
video_core/gpu: Remove unused functions
2020-02-25 16:53:47 -03:00
bunnei
78ab2e0474
Merge pull request #3417 from ReinUsesLisp/r32i
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texture: Implement R32I
2020-02-25 14:08:45 -05:00
bunnei
e22ad52cdb
Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
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texture_cache: Implement layered framebuffer attachments
2020-02-24 10:14:50 -05:00
bunnei
2b4cdb73b6
Merge pull request #3424 from ReinUsesLisp/spirv-layer
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vk_shader_decompiler: Implement Layer output attribute
2020-02-22 23:45:16 -05:00
bunnei
754aac331f
Merge pull request #3422 from ReinUsesLisp/buffer-flush
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surface_base: Implement texture buffer flushes
2020-02-22 23:09:50 -05:00
Fernando Sahmkow
3d0a2375ca
Scheduler: Inline global scheduler in Scheduler Lock.
2020-02-22 12:39:17 -04:00
Fernando Sahmkow
a1bf353780
Kernel: Correct pending feedback.
2020-02-22 11:51:03 -04:00
Fernando Sahmkow
b9472eae44
System: Expose Host thread registering routines from kernel.
2020-02-22 11:18:07 -04:00
Fernando Sahmkow
d219a96cc8
Kernel: Address Feedback.
2020-02-22 11:18:07 -04:00
Fernando Sahmkow
ea956c823e
Kernel: Implement Scheduler locks
2020-02-22 11:18:07 -04:00
Fernando Sahmkow
5c90d22f3d
Kernel: Implement Time Manager.
2020-02-22 11:18:07 -04:00
Fernando Sahmkow
179bafa7cb
Kernel: Rename ThreadCallbackHandleTable and Setup Thread Ids on Kernel.
2020-02-22 11:18:06 -04:00
Fernando Sahmkow
0728dfef84
Kernel: Make global scheduler depend on KernelCore
2020-02-22 11:18:06 -04:00
bunnei
f5cf67140b
audio_core: interpolate: Fix include for climits (Linux build break).
2020-02-22 02:29:41 -05:00
bunnei
19bce3685a
Merge pull request #3310 from FearlessTobi/fast-resample
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audio_core: Switch to a faster interpolation technique
2020-02-22 01:54:40 -05:00
ReinUsesLisp
7dc488a375
shader/texture: Fix illegal 3D texture assert
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Fix typo in the illegal 3D texture assert logic. We care about catching
arrayed 3D textures or 3D shadow textures, not regular 3D textures.
2020-02-21 15:57:27 -03:00
Rodrigo Locatti
4a6a1aeab4
Merge pull request #3433 from namkazt/patch-1
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renderer_vulkan: Add the rest of case for TryConvertBorderColor
2020-02-21 15:56:09 -03:00
Rodrigo Locatti
ef27b4b7b5
Merge pull request #3434 from namkazt/patch-2
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vk_shader: Implement ImageLoad
2020-02-21 15:55:05 -03:00
Rodrigo Locatti
6b2719c0bb
Merge pull request #3435 from namkazt/patch-3
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vulkan: add DXT23_SRGB
2020-02-21 15:48:19 -03:00
bunnei
dc7ebc2d01
Merge pull request #3423 from ReinUsesLisp/no-match-3d
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texture_cache: Avoid matches in 3D textures
2020-02-21 12:16:51 -05:00
Nguyen Dac Nam
10d8afb302
nit: add const to where it need.
2020-02-21 21:16:45 +07:00
Nguyen Dac Nam
1956a34ee5
shader: implement LOP3 fast replace for old function
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ref: https://devtalk.nvidia.com/default/topic/1070081/cuda-programming-and-performance/reverse-lut-for-lop3-lut/
2020-02-21 19:08:07 +07:00
Nguyen Dac Nam
c0c4da27d9
vk_device: remove left over from other branch
2020-02-21 08:56:18 +07:00
bunnei
fe8e5d8ae4
Merge pull request #3438 from bunnei/gpu-mem-manager-fix
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video_core: memory_manager: Flush/invalidate asynchronously when possible.
2020-02-20 20:04:05 -05:00
Nguyen Dac Nam
ecf275887b
clang-format
2020-02-20 09:39:30 +07:00
Nguyen Dac Nam
fbbad95845
shader_decompiler: only add StorageImageReadWithoutFormat when available
2020-02-20 09:28:13 +07:00
bunnei
2342c0d50e
Merge pull request #3432 from brianclinkenbeard/update-httplib
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Update httplib to 0.5.5
2020-02-19 21:15:06 -05:00
bunnei
bf0c929d4c
Merge pull request #3415 from ReinUsesLisp/texture-code
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shader/texture: Allow 2D shadow arrays and simplify code
2020-02-19 20:06:14 -05:00
bunnei
d65fa7d65c
video_core: memory_manager: Flush/invalidate asynchronously on Unmap.
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- Minor perf improvement.
2020-02-19 20:03:52 -05:00
bunnei
b2bc7682b4
Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw
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maxwell_3d: Unify draw methods
2020-02-19 16:13:50 -05:00
bunnei
c8261a1a57
Merge pull request #3411 from ReinUsesLisp/specific-funcs
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gl_rasterizer: Use the least generic OpenGL draw function possible
2020-02-19 15:37:41 -05:00
Nguyen Dac Nam
88cb05e6e7
shader_decompiler: add check in case of device not support ShaderStorageImageReadWithoutFormat
2020-02-19 12:57:22 +07:00
Nguyen Dac Nam
e61c7e9310
vk_device: setup shaderStorageImageReadWithoutFormat
2020-02-19 12:56:36 +07:00
Nguyen Dac Nam
47106ab152
vk_device: add check for shaderStorageImageReadWithoutFormat
2020-02-19 12:55:56 +07:00
Nguyen Dac Nam
1b6308727c
shader_conversion: I2F : add Assert for case src_size is Short
2020-02-19 11:40:35 +07:00
Nguyen Dac Nam
a2c2c5768f
fix warning
2020-02-19 11:10:26 +07:00
Nguyen Dac Nam
a8508f2bc0
clang-format fix
2020-02-19 11:02:59 +07:00
Nguyen Dac Nam
556f3a6e9a
shader_conversion: add conversion I2F for Short
2020-02-19 10:54:37 +07:00
bunnei
e545c2322c
Merge pull request #3410 from ReinUsesLisp/vk-draw-index
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vk_shader_decompiler: Fix vertex id and instance id
2020-02-18 22:37:33 -05:00
Nguyen Dac Nam
2ef8af93aa
vk_shader: add Capability StorageImageReadWithoutFormat
2020-02-19 10:16:51 +07:00
Brian Clinkenbeard
ad4e5c15fb
httplib compatibility
2020-02-18 18:04:33 -08:00
Nguyen Dac Nam
f6f0762e81
vk_shader: Implement function ImageLoad (Used by Kirby Start Allies)
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Please enter the commit message for your changes. Lines starting
2020-02-19 08:39:01 +07:00
Nguyen Dac Nam
ec206f7f95
fixups mistake auto commit.
2020-02-19 01:24:32 +07:00
Nguyen Dac Nam
eaf60ca5d8
Update code structure
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Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-02-19 01:23:08 +07:00
Fernando Sahmkow
93acfbd3a5
Merge pull request #3409 from ReinUsesLisp/host-queries
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query_cache: Implement a query cache and query 21 (samples passed)
2020-02-18 11:31:06 -04:00
Nguyen Dac Nam
9295966d26
add vertex UnsignedInt size RGBA
2020-02-18 21:52:51 +07:00
Nguyen Dac Nam
9fc42fffd9
add eBc2SrgbBlock to formats
2020-02-18 21:44:09 +07:00
Nguyen Dac Nam
493f0ad904
vulkan: add DXT23_SRGB
2020-02-18 21:39:50 +07:00
Nguyen Dac Nam
ba84f0988f
renderer_vulkan: Add the rest of case for TryConvertBorderColor
2020-02-18 16:52:54 +07:00
CJBok
23c4cc80e2
analog_from_button get direction implementation
2020-02-18 06:45:37 +01:00
bunnei
72d4c6fee0
Merge pull request #3412 from Morph1984/aspect-ratio
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GUI: Add aspect ratio dropdown
2020-02-17 22:02:18 -05:00
bunnei
26006cbd2c
Merge pull request #3420 from namkazt/master2
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nvhost_gpu: implement ChannelSetTimeslice
2020-02-17 00:31:11 -05:00
ReinUsesLisp
6a0220b2e1
texture_cache: Implement layered framebuffer attachments
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Layered framebuffer attachments is a feature that allows applications to
write attach layered textures to a single attachment. What layer the
fragments are written to is decided from the shader using gl_Layer.
2020-02-16 04:19:32 -03:00
ReinUsesLisp
1caf3f11c8
vk_shader_decompiler: Implement Layer output attribute
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SPIR-V's Layer is GLSL's gl_Layer. It lets the application choose from a
shader stage (vertex, tessellation or geometry) which framebuffer layer
write the output fragments to.
2020-02-16 04:17:37 -03:00
ReinUsesLisp
bfda5ff3f6
texture_cache: Avoid matches in 3D textures
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Code before this commit was trying to match 3D textures with another
target. Fix that.
2020-02-16 04:15:42 -03:00
ReinUsesLisp
fd62bdf377
surface_base: Implement texture buffer flushes
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Implement downloads to guest memory from texture buffers on the generic
cache and OpenGL.
2020-02-16 04:13:27 -03:00
Nguyen Dac Nam
5257a83ebe
IUserLocalCommunicationService: add function Initialize2
2020-02-16 13:24:34 +07:00
Nguyen Dac Nam
6c0eb6026b
HLE: correct function name of IUserLocalCommunicationService
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402: function name should be Initialize2 (7.0.0+) not SetOperationMode
Follow by: https://switchbrew.org/wiki/LDN_services#IUserLocalCommunicationService
2020-02-16 13:14:06 +07:00
namkazy
7fadc9c180
nvhost_gpu: implement ChannelSetTimeslice
2020-02-16 11:53:03 +07:00
bunnei
0f70f68fb3
Revert "video_core: memory_manager: Use GPU interface for cache functions."
2020-02-15 17:47:15 -05:00
ReinUsesLisp
14c2a4a2ec
texture: Implement R32I
2020-02-15 16:26:50 -03:00
ReinUsesLisp
6910ade146
shader/texture: Allow 2D shadow arrays and simplify code
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Shadow sampler 2D arrays are supported on OpenGL, so there's no reason
to forbid these. Enable textureLod usage on these.
Minor style changes.
2020-02-15 02:36:28 -03:00