There are still some other issues not addressed here, but it's a start.
Workarounds for false-positive reports:
- `RasterizerAccelerated`: Put a gigantic array behind a `unique_ptr`,
because UBSan has a [hardcoded limit](https://stackoverflow.com/questions/64531383/c-runtime-error-using-fsanitize-undefined-object-has-a-possibly-invalid-vp)
of how big it thinks objects can be, specifically when dealing with
offset-to-top values used with multiple inheritance. Hopefully this
doesn't have a performance impact.
- `QueryCacheBase::QueryCacheBase`: Avoid an operation that UBSan thinks
is UB even though it at least arguably isn't. See the link in the
comment for more information.
Fixes for correct reports:
- `PageTable`, `Memory`: Use `uintptr_t` values instead of pointers to
avoid UB from pointer overflow (when pointer arithmetic wraps around
the address space).
- `KScheduler::Reload`: `thread->GetOwnerProcess()` can be `nullptr`;
avoid calling methods on it in this case. (The existing code returns
a garbage reference to a field, which is then passed into
`LoadWatchpointArray`, and apparently it's never used, so it's
harmless in practice but still triggers UBSan.)
- `KAutoObject::Close`: This function calls `this->Destroy()`, which
overwrites the beginning of the object with junk (specifically a free
list pointer). Then it calls `this->UnregisterWithKernel()`. UBSan
complains about a type mismatch because the vtable has been
overwritten, and I believe this is indeed UB. `UnregisterWithKernel`
also loads `m_kernel` from the 'freed' object, which seems to be
technically safe (the overwriting doesn't extend as far as that
field), but seems dubious. Switch to a `static` method and load
`m_kernel` in advance.
Some header files, specifically for OSX and Musl libc define PAGE_SIZE to be a number
This is great except in yuzu we're using PAGE_SIZE as a variable
Specific example
`static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS;`
PAGE_SIZE PAGE_BITS PAGE_MASK are all similar variables.
Simply deleted the underscores, and then added YUZU_ prefix
Might be worth noting that there are multiple uses in different classes/namespaces
This list may not be exhaustive
Core::Memory 12 bits (4096)
QueryCacheBase 12 bits
ShaderCache 14 bits (16384)
TextureCache 20 bits (1048576, or 1MB)
Fixes#8779
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75