ReinUsesLisp
f926230ab1
gl_shader_decompiler: Add tailing return for HUnpack2
2019-09-24 01:03:59 -03:00
ReinUsesLisp
25bfaffdff
gl_shader_decompiler: Fix clang build issues
2019-09-24 01:03:27 -03:00
bunnei
376f1a4432
Merge pull request #2869 from ReinUsesLisp/suld
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shader/image: Implement SULD and fix SUATOM
2019-09-23 21:47:03 -04:00
David
9d69206cd0
Merge pull request #2870 from FernandoS27/multi-draw
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Implement a MME Draw commands Inliner and correct host instance drawing
2019-09-22 23:13:02 +10:00
Fernando Sahmkow
822ca65d69
Merge pull request #2891 from FearlessTobi/rod-tex
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video_core: Implement RGBX16F and lower Surface Copy log severity
2019-09-22 09:11:28 -04:00
David
3bfba23362
Merge pull request #2867 from ReinUsesLisp/configure-framebuffers-clean
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gl_rasterizer: Remove unused code paths from ConfigureFramebuffers
2019-09-22 23:10:07 +10:00
Fernando Sahmkow
68f5aff64f
Maxwell3D: Corrections and refactors to MME instance refactor
2019-09-22 07:23:13 -04:00
FearlessTobi
01fc969a5f
Fix clang-format
2019-09-22 02:21:56 +02:00
FearlessTobi
55d272efe6
video_core: Implement RGBX16F PixelFormat
2019-09-22 02:16:44 +02:00
ReinUsesLisp
44000971e2
gl_shader_decompiler: Use uint for images and fix SUATOM
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In the process remove implementation of SUATOM.MIN and SUATOM.MAX as
these require a distinction between U32 and S32. These have to be
implemented with imageCompSwap loop.
2019-09-21 17:33:52 -03:00
ReinUsesLisp
675f23aedc
shader/image: Implement SULD and remove irrelevant code
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* Implement SULD as float.
* Remove conditional declaration of GL_ARB_shader_viewport_layer_array.
2019-09-21 17:32:48 -03:00
David
9ad42fb0cf
Merge pull request #2868 from ReinUsesLisp/fix-mipmaps
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maxwell_to_gl: Fix mipmap filtering
2019-09-21 19:57:09 +10:00
bunnei
bbe82d62b0
Merge pull request #2846 from ReinUsesLisp/fixup-viewport-index
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gl_shader_decompiler: Avoid writing output attribute when unimplemented
2019-09-20 17:11:20 -04:00
bunnei
88d857499b
Merge pull request #2855 from ReinUsesLisp/shfl
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shader_ir/warp: Implement SHFL for Nvidia devices
2019-09-20 17:10:42 -04:00
Fernando Sahmkow
433e764bb0
Rasterizer: Correct introduced bug where a conditional render wouldn't stop a draw call from executing
2019-09-20 15:44:28 -04:00
Fernando Sahmkow
7761e44d18
Rasterizer: Refactor and simplify DrawBatch Interface.
2019-09-19 11:41:33 -04:00
Fernando Sahmkow
d2ea592ddb
Rasterizer: Address Feedback and conscerns.
2019-09-19 11:41:32 -04:00
Fernando Sahmkow
c17655ce74
Rasterizer: Refactor draw calls, remove deadcode and clean up.
2019-09-19 11:41:31 -04:00
Fernando Sahmkow
7606da5611
VideoCore: Corrections to the MME Inliner and removal of hacky instance management.
2019-09-19 11:41:29 -04:00
Fernando Sahmkow
ba02d564f8
Video Core: initial Implementation of InstanceDraw Packaging
2019-09-19 11:41:27 -04:00
bunnei
b31880dc5e
Merge pull request #2784 from ReinUsesLisp/smem
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shader_ir: Implement shared memory
2019-09-18 16:26:05 -04:00
ReinUsesLisp
0526bf1895
shader_ir/warp: Implement SHFL
2019-09-17 17:44:07 -03:00
ReinUsesLisp
2dd6411753
maxwell_to_gl: Fix mipmap filtering
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OpenGL texture filters follow GL_<texture_filter>_MIPMAP_<mipmap_filter>
but we were using them in the opposite way.
2019-09-17 03:32:24 -03:00
ReinUsesLisp
af809b491e
gl_rasterizer: Remove unused code paths from ConfigureFramebuffers
2019-09-17 02:50:42 -03:00
Fernando Sahmkow
393cc3ef2f
Merge pull request #2851 from ReinUsesLisp/srgb
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renderer_opengl: Fix sRGB blits
2019-09-15 10:38:10 -04:00
ReinUsesLisp
6b997c8f7f
renderer_opengl: Fix rebase mistake
2019-09-11 00:09:37 -03:00
ReinUsesLisp
36abf67e79
shader/image: Implement SUATOM and fix SUST
2019-09-10 20:22:31 -03:00
Fernando Sahmkow
e60d281a01
gl_rasterizer: Correct sRGB Fix regression
2019-09-10 19:31:42 -03:00
ReinUsesLisp
78574746bd
renderer_opengl: Fix sRGB blits
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Removes the sRGB hack of tracking if a frame used an sRGB rendertarget
to apply at least once to blit the final texture as sRGB. Instead of
doing this apply sRGB if the presented image has sRGB.
Also enable sRGB by default on Maxwell3D registers as some games seem to
assume this.
2019-09-10 19:31:42 -03:00
ReinUsesLisp
17a9b0178d
gl_shader_decompiler: Avoid writing output attribute when unimplemented
2019-09-06 15:02:12 -03:00
ReinUsesLisp
1f43e5296f
gl_shader_decompiler: Keep track of written images and mark them as modified
2019-09-05 23:26:05 -03:00
ReinUsesLisp
322d0200c8
gl_rasterizer: Apply textures and images state
2019-09-05 20:35:51 -03:00
ReinUsesLisp
80ec2feee8
gl_rasterizer: Add samplers to compute dispatches
2019-09-05 20:35:51 -03:00
ReinUsesLisp
954fc02fdd
gl_rasterizer: Minor code changes
2019-09-05 20:35:51 -03:00
ReinUsesLisp
04cdecb7a1
gl_state: Split textures and samplers into two arrays
2019-09-05 20:35:51 -03:00
ReinUsesLisp
6170337001
gl_rasterizer: Implement image bindings
2019-09-05 20:35:51 -03:00
ReinUsesLisp
5edf24b510
gl_state: Add support for glBindImageTextures
2019-09-05 20:35:51 -03:00
ReinUsesLisp
2424eefad2
texture_cache: Pass TIC to texture cache
2019-09-05 20:35:51 -03:00
ReinUsesLisp
3a450c1395
kepler_compute: Implement texture queries
2019-09-05 20:35:51 -03:00
ReinUsesLisp
2e5b5c2358
gl_rasterizer: Split SetupTextures
2019-09-05 20:35:51 -03:00
Fernando Sahmkow
4ee9949639
Merge pull request #2804 from ReinUsesLisp/remove-gs-special
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gl_shader_cache: Remove special casing for geometry shaders
2019-09-05 16:03:46 -04:00
bunnei
03badbdd9b
Merge pull request #2833 from ReinUsesLisp/fix-stencil
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gl_rasterizer: Fix stencil testing
2019-09-05 15:27:31 -04:00
ReinUsesLisp
0f7b813d65
gl_shader_decompiler: Implement shared memory
2019-09-05 01:40:24 -03:00
ReinUsesLisp
6177cbdbe1
gl_shader_decompiler: Fixup slow path
2019-09-04 15:03:51 -03:00
ReinUsesLisp
7bbc98cfc3
gl_rasterizer: Fix stencil testing
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* Fix stencil dirty flags tracking when stencil is disabled
* Attach stencil on clears (previously it only attached depth)
* Attach stencil on drawing regardless of stencil testing being enabled
2019-09-04 01:59:09 -03:00
ReinUsesLisp
42e1bb6d46
gl_shader_cache: Remove special casing for geometry shaders
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Now that ProgramVariants holds the primitive topology we no longer need
to keep track of individual geometry shaders topologies.
2019-09-04 01:54:43 -03:00
ReinUsesLisp
9cf52d027d
gl_device: Disable precise in fragment shaders on bugged drivers
2019-09-04 01:54:00 -03:00
ReinUsesLisp
03276e7490
gl_shader_decompiler: Fixup AMD's slow path type
2019-09-04 01:54:00 -03:00
ReinUsesLisp
6c449793b8
gl_shader_decompiler: Rework GLSL decompiler type system
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GLSL decompiler type system was broken. We converted all return values
to float except for some cases where returning we couldn't and
implicitly broke the rule of returning floats (e.g. for bools or bool
pairs).
Instead of doing this introduce class Expression that knows what type a
return value has and when a consumer wants to use the string it asks for
it with a required type, emitting a runtime error if types are
incompatible.
This has the disadvantage that there's more C++ code, but we can emit
better GLSL code that's easier to read.
2019-09-04 01:54:00 -03:00
bunnei
19af91434e
Merge pull request #2793 from ReinUsesLisp/bgr565
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renderer_opengl: Implement RGB565 framebuffer format
2019-09-03 22:36:32 -04:00