Commit graph

3163 commits

Author SHA1 Message Date
ReinUsesLisp
79a23ca5f0 buffer_cache: Avoid [[nodiscard]] to make clang-format happy 2019-07-06 01:17:05 -03:00
ReinUsesLisp
83050c9495 buffer_cache: Try to fix MinGW build 2019-07-06 01:14:05 -03:00
ReinUsesLisp
f7691ebe57 gl_rasterizer: Fix nullptr dereference on disabled buffers 2019-07-06 00:37:56 -03:00
ReinUsesLisp
7ecf64257a gl_rasterizer: Minor style changes 2019-07-06 00:37:55 -03:00
ReinUsesLisp
9cdc576f60 gl_rasterizer: Fix vertex and index data invalidations 2019-07-06 00:37:55 -03:00
ReinUsesLisp
1fa21fa192 gl_buffer_cache: Implement with generic buffer cache 2019-07-06 00:37:55 -03:00
ReinUsesLisp
32c0212b24 buffer_cache: Implement a generic buffer cache
Implements a templated class with a similar approach to our current
generic texture cache. It is designed to be compatible with Vulkan and
OpenGL,
2019-07-06 00:37:55 -03:00
ReinUsesLisp
2bcae41a73 gl_buffer_cache: Remove global system getters 2019-07-06 00:37:55 -03:00
ReinUsesLisp
02ab844934 gl_device: Query SSBO alignment 2019-07-06 00:37:55 -03:00
ReinUsesLisp
d14fbfb9b5 gl_buffer_cache: Implement flushing 2019-07-06 00:37:55 -03:00
ReinUsesLisp
345f852bdb gl_rasterizer: Drop gl_global_cache in favor of gl_buffer_cache 2019-07-06 00:37:55 -03:00
ReinUsesLisp
8155b12d3d gl_buffer_cache: Rework to support internalized buffers 2019-07-06 00:37:55 -03:00
ReinUsesLisp
f8ba72d491 gl_buffer_cache: Store in CachedBufferEntry the used buffer handle 2019-07-06 00:37:55 -03:00
ReinUsesLisp
b54fb8fc4c gl_buffer_cache: Return used buffer from Upload function 2019-07-06 00:37:55 -03:00
ReinUsesLisp
a6d2f52fc3 gl_rasterizer: Add some commentaries 2019-07-06 00:37:55 -03:00
ReinUsesLisp
2b9d4088ec gl_rasterizer: Make DrawParameters rasterizer instance const 2019-07-06 00:37:55 -03:00
ReinUsesLisp
2e39c20da5 gl_rasterizer: Move index buffer uploading to its own method 2019-07-06 00:37:55 -03:00
Fernando Sahmkow
d20ede40b1 NVServices: Styling, define constructors as explicit and corrections 2019-07-05 15:49:32 -04:00
Fernando Sahmkow
b391e5f638 NVFlinger: Correct GCC compile error 2019-07-05 15:49:31 -04:00
Fernando Sahmkow
0335a25d1f NVServices: Make NVEvents Automatic according to documentation. 2019-07-05 15:49:29 -04:00
Fernando Sahmkow
7d1b974bca GPU: Correct Interrupts to interrupt on syncpt/value instead of event, mirroring hardware 2019-07-05 15:49:26 -04:00
Fernando Sahmkow
f2e026a1d8 gpu_asynch: Simplify synchronization to a simpler consumer->producer scheme. 2019-07-05 15:49:20 -04:00
Fernando Sahmkow
0706d633bf nv_host_ctrl: Make Sync GPU variant always return synced result. 2019-07-05 15:49:20 -04:00
Fernando Sahmkow
600dddf88d Async GPU: do invalidate as synced operation
Async GPU: Always invalidate synced.
2019-07-05 15:49:19 -04:00
Fernando Sahmkow
c13433aee4 Gpu: use an std mutex instead of a spin_lock to guard syncpoints 2019-07-05 15:49:18 -04:00
Fernando Sahmkow
eef55f493b Gpu: Mark areas as protected. 2019-07-05 15:49:16 -04:00
Fernando Sahmkow
a45643cb3b nv_services: Stub CtrlEventSignal 2019-07-05 15:49:15 -04:00
Fernando Sahmkow
8942047d41 Gpu: Implement Hardware Interrupt Manager and manage GPU interrupts 2019-07-05 15:49:14 -04:00
Fernando Sahmkow
82b829625b video_core: Implement GPU side Syncpoints 2019-07-05 15:49:11 -04:00
Zach Hilman
772c86a260
Merge pull request #2601 from FernandoS27/texture_cache
Implement a new Texture Cache
2019-07-05 13:39:13 -04:00
Fernando Sahmkow
3b9d89839d texture_cache: Address Feedback 2019-07-05 09:46:53 -04:00
Fernando Sahmkow
30b176f92b texture_cache: Correct Texture Buffer Uploading 2019-07-04 19:38:19 -04:00
Zach Hilman
ad50cd7df9 gl_shader_cache: Make CachedShader constructor private
Fixes missing review comments introduced.
2019-07-03 20:39:46 -04:00
Zach Hilman
da5a537029
Merge pull request #2563 from ReinUsesLisp/shader-initializers
gl_shader_cache: Use static constructors for CachedShader initialization
2019-07-03 20:20:05 -04:00
Fernando Sahmkow
4705d1b523 rasterizer_cache: Protect inherited caches from submission level 2019-07-01 04:32:01 -04:00
ReinUsesLisp
6e1db6b703 texture_cache: Pack sibling queries inside a method 2019-06-29 20:47:46 -03:00
ReinUsesLisp
8eae66907e texture_cache: Use std::vector reservation for sampled_textures 2019-06-29 20:10:31 -03:00
ReinUsesLisp
f6f1a8f26a texture_cache: Style changes 2019-06-29 19:52:37 -03:00
ReinUsesLisp
dd9ace502b texture_cache: Use std::array for siblings_table 2019-06-29 18:54:13 -03:00
ReinUsesLisp
3f3c3ca5f9 texture_cache: Address feedback 2019-06-29 17:29:39 -03:00
Fernando Sahmkow
223ca80753 texture_cache: Correct variable naming. 2019-06-25 19:35:08 -04:00
Fernando Sahmkow
5aeabd9a17 gl_texture_cache: Correct asserts 2019-06-25 19:26:59 -04:00
Fernando Sahmkow
88bc39374f texture_cache: Corrections, documentation and asserts 2019-06-25 18:36:19 -04:00
Fernando Sahmkow
c0abc7124d surface_params: Corrections, asserts and documentation. 2019-06-25 18:03:25 -04:00
Fernando Sahmkow
fb234560b0 copy_params: use constexpr for constructor 2019-06-25 17:42:50 -04:00
Fernando Sahmkow
18d24fbdd0 gl_texture_cache: Corrections and fixes 2019-06-25 17:40:08 -04:00
Fernando Sahmkow
36665ce0b2 gl_resource_manager: Correct MakeStreamCopy 2019-06-25 17:32:04 -04:00
Fernando Sahmkow
58c8a44e7a texture_cache: Query MemoryManager from the system 2019-06-25 17:26:00 -04:00
ReinUsesLisp
7565389700 texture_cache: Include "core/core.h" 2019-06-24 02:15:57 -03:00
ReinUsesLisp
e723441e37 gl_texture_cache: Explicitly add indirect include 2019-06-24 02:13:55 -03:00
ReinUsesLisp
34841a41c3 texture_cache/surface_view: Address feedback 2019-06-24 02:09:56 -03:00
ReinUsesLisp
0837290992 texture_cache/surface_base: Address feedback 2019-06-24 02:08:52 -03:00
ReinUsesLisp
75de730e28 video_core/surface: Address feedback 2019-06-24 02:07:11 -03:00
ReinUsesLisp
10a83653ee decode/texture: Address feedback 2019-06-24 02:05:05 -03:00
ReinUsesLisp
4504302abc renderer_opengl/utils: Remove unused includes and unused forward declaration 2019-06-24 02:03:37 -03:00
ReinUsesLisp
4b2ff1e00e gl_texture_cache: Address some feedback 2019-06-24 02:01:44 -03:00
ReinUsesLisp
0b6df52109 gl_shader_disk_cache: Address feedback 2019-06-24 01:59:32 -03:00
ReinUsesLisp
b8b05a484a gl_shader_decompiler: Address feedback 2019-06-24 01:56:38 -03:00
ReinUsesLisp
4d63f97945 shader_bytecode: Include missing <array> 2019-06-24 01:51:02 -03:00
bunnei
a9f3c54871
Merge pull request #2579 from ReinUsesLisp/fix-aoffi-test
gl_device: Fix TestVariableAoffi test
2019-06-21 15:28:55 -04:00
Fernando Sahmkow
d1812316e1 texture_cache: Style and Corrections 2019-06-20 21:24:47 -04:00
Fernando Sahmkow
51ba60b27e shader_cache: Correct versioning and size calculation. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
97c8c9f49a texture_cache: Eliminate linear textures fallthrough 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
6acdae0e4c texture_cache: Correct format R16U as sibling 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
d7587842eb texture_cache: Implement texception detection and texture barriers. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
198a0395bb texture_cache: Corrections to buffers and shadow formats use. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
fed773a86c texture_cache: Implement Irregular Views in surfaces 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
082740d34d surface: Correct format S8Z24 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
03d489dcf5 texture_cache: Initialize all siblings to invalid pixel format. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
9422cf7c10 gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
fac3706253 gl_texture_cache: Correct Image Blit 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
7232a1ed16 decoders: correct block calculation 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
3dd7643214 texture_cache: Use siblings textures on Rebuild and fix possible error on blitting 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
4db28f72f6 texture_cache: Remove old rasterizer cache 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
2d83553ea7 texture_cache: Implement siblings texture formats. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
cb728797b0 fermi2d: Correct Origin Mode 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
a56f687793 texture_cache: correct texture buffer on surface params 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
b01f9c8a70 texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
561ce29c98 texture_cache: correct mutex locks 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
b7de31ac97 shader_ir: Fix image copy rebase issues 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
6f69f06873 texture_cache: Don't Image Copy if component types differ 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
9f755218a1 texture_cache: move some large methods to cpp files 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
3809041c24 texture_cache: Optimize GetSurface and use references on functions that don't change a surface. 2019-06-20 21:38:33 -03:00
Fernando Sahmkow
60bf761afb texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies 2019-06-20 21:38:33 -03:00
Fernando Sahmkow
228f516bb4 texture_cache uncompress-compress is untopological.
This makes conflicts between non compress and compress textures to be 
auto recycled. It also limits the amount of mipmaps a texture can have 
if it goes above it's limit.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
9251354152 texture_cache: Correct copying between compressed and uncompressed formats 2019-06-20 21:38:33 -03:00
Fernando Sahmkow
0966665fc2 texture_cache: Only load on recycle with accurate GPU.
Testing so far has proven this to be quite safe as texture memory read 
added a 2-5ms load to the current cache.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
ea1525dab1 Fix rebase errors 2019-06-20 21:38:33 -03:00
Fernando Sahmkow
bdf9faab33 texture_cache: Handle uncontinuous surfaces. 2019-06-20 21:38:33 -03:00
Fernando Sahmkow
e60ed2bb3e texture_cache: return null surface on invalid address 2019-06-20 21:38:33 -03:00
Fernando Sahmkow
fcac55d5bf texture_cache: Add checks for texture buffers. 2019-06-20 21:38:33 -03:00
Fernando Sahmkow
175aa343ff texture_cache: Fermi2D reform and implement View Mirage
This also does some fixes on compressed textures reinterpret and on the
Fermi2D engine in general.
2019-06-20 21:38:33 -03:00
ReinUsesLisp
1bf4154e7d gl_shader_decompiler: Implement image binding settings 2019-06-20 21:38:33 -03:00
ReinUsesLisp
9097301d92 shader: Implement bindless images 2019-06-20 21:38:33 -03:00
ReinUsesLisp
06c4ce8645 shader: Decode SUST and implement backing image functionality 2019-06-20 21:38:33 -03:00
ReinUsesLisp
007ffbef1c gl_rasterizer: Track texture buffer usage 2019-06-20 21:38:33 -03:00
ReinUsesLisp
58c0d37422 video_core: Make ARB_buffer_storage a required extension 2019-06-20 21:36:12 -03:00
ReinUsesLisp
07f7ce1da2 gl_rasterizer_cache: Use texture buffers to emulate texture buffers 2019-06-20 21:36:12 -03:00
ReinUsesLisp
b8c75a845b maxwell_3d: Partially implement texture buffers as 1D textures 2019-06-20 21:36:12 -03:00
ReinUsesLisp
6c81c8f5b7 gl_shader_decompiler: Allow 1D textures to be texture buffers 2019-06-20 21:36:12 -03:00
ReinUsesLisp
4e81fc8296 shader: Implement texture buffers 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
d267948a73 texture_cache: loose TryReconstructSurface when accurate GPU is not on.
Also corrects some asserts.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
6162cb922e texture_cache: Document the most important methods. 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
4530511ee4 texture_cache: Try to Reconstruct Surface on bigger than overlap.
This fixes clouds in SMO Cap Kingdom and lens on Cloud Kingdom.
Also moved accurate_gpu setting check to Pick Strategy
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
a79831d9d0 texture_cache: Implement Guard mechanism 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
7731a0e2d1 texture_cache: General Fixes
Fixed ASTC mipmaps loading
Fixed alignment on openGL upload/download
Fixed Block Height Calculation
Removed unalign_height
2019-06-20 21:36:12 -03:00
ReinUsesLisp
c2ed348bdd surface_params: Ensure pitch is always written to avoid surface leaks 2019-06-20 21:36:12 -03:00
ReinUsesLisp
9098905dd1 gl_framebuffer_cache: Use a hashed struct to cache framebuffers 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
d65a4af895 texture_cache return invalid buffer on deactivated color_mask 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
6bd034eae9 engine_upload: Addapt to new Texture Cache 2019-06-20 21:36:12 -03:00
ReinUsesLisp
2131f71573 surface_params: Optimize CreateForTexture
Instead of using Common::AlignUp, use Common::AlignBits to align the
texture compression factor.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
41b4674458 gl_texture_cache: Make main views be proxy textures instead of a full view. 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
07cc7e0c12 texture_cache: Add ASync Protections 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
1bbc9debfb Remove Framebuffer reconfiguration and restrict rendertarget protection 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
5192521dc3 texture_cache: Implement GPU Dirty Flags 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
94f2be5473 texture_cache: Optimize GetMipBlockHeight and GetMipBlockDepth 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
a4a58be2d4 texture_cache: Implement L1_Inner_cache 2019-06-20 21:36:12 -03:00
ReinUsesLisp
345e73f2fe video_core: Use un-shifted block sizes to avoid integer divisions
Instead of storing all block width, height and depths in their shifted
form:

block_width = 1U << block_shift;

Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits).
2019-06-20 21:36:12 -03:00
ReinUsesLisp
28d7c2f5a5 texture_cache: Change internal cache from lists to vectors 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
b347543e83 Reduce amount of size calculations. 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
4e2071b6d9 texture_cache: Correct premature texceptions
Due to our current infrastructure, it is possible for a mipmap to be set 
on as a render target before a texception of that mipmap's superset be 
set afterwards. This is problematic as we rely on texture views to set 
up texceptions and protecting render targets targets for 3D texture 
rendering.

One simple solution is to configure framebuffers after texture setup but 
this brings other problems. This solution, forces a reconfiguration of 
the framebuffers after such event happens.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
ba677ccb5a texture_cache: Implement guest flushing 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
de0b1cb2b2 Fixes to mipmap's process and reconstruct process 2019-06-20 21:36:12 -03:00
ReinUsesLisp
e0002599ac surface_base: Add parenthesis to EmplaceOverview's predicate 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
324e470879 Texture Cache: Implement Blitting and Fermi Copies 2019-06-20 21:36:12 -03:00
ReinUsesLisp
549fd18ac4 surface_view: Add constructor for ViewParams 2019-06-20 21:36:12 -03:00
ReinUsesLisp
16e8625a30 surface_base: Split BreakDown into layered and non-layered variants 2019-06-20 21:36:12 -03:00
ReinUsesLisp
2b30000a1e surface_base: Silence truncation warnings and minor renames and reordering 2019-06-20 21:36:12 -03:00
ReinUsesLisp
03d10ea3b4 copy_params: Use constructor instead of C-like initialization 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
1af4414861 Correct Mipmaps View method in Texture Cache 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
d86f9cd709 Change texture_cache chaching from GPUAddr to CacheAddr
This also reverses the changes to make invalidation and flushing through
the GPU address.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
b711cdce78 Corrections to Structural Matching
The texture will now be reconstructed if the width only matches on GoB 
alignment.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
bc930754cc Implement Texture Cache V2 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
3d471e732d Correct Surface Base and Views for new Texture Cache 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
3b26206dbd Add OGLTextureView 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
6b0695b3cd Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flushing using GPUVAddr 2019-06-20 21:36:11 -03:00
ReinUsesLisp
6c410104f4 texture_cache: Remove execution context copies from the texture cache
This is done to simplify the OpenGL implementation, it is needed for
Vulkan.
2019-06-20 21:36:11 -03:00
ReinUsesLisp
fa59a7b4d8 gl_texture_cache: Implement fermi copies 2019-06-20 21:36:11 -03:00
ReinUsesLisp
1b4503c571 texture_cache: Split texture cache into different files 2019-06-20 21:36:11 -03:00
ReinUsesLisp
5f3aacdc37 texture_cache: Move staging buffer into a generic implementation 2019-06-20 21:36:11 -03:00
ReinUsesLisp
2787a0c287 texture_cache: Flush 3D textures in the order they are drawn 2019-06-20 21:36:11 -03:00
ReinUsesLisp
4b396f375c gl_texture_cache: Minor changes 2019-06-20 21:36:11 -03:00
ReinUsesLisp
0cefb7bcb4 gl_texture_cache: Add copy from multiple overlaps into a single surface 2019-06-20 21:36:11 -03:00
ReinUsesLisp
84139586c9 gl_texture_cache: Attach surface textures instead of views 2019-06-20 21:36:11 -03:00
ReinUsesLisp
fb94871791 gl_texture_cache: Add fast copy path 2019-06-20 21:36:11 -03:00
ReinUsesLisp
bab21e8cb3 gl_texture_cache: Initial implementation 2019-06-20 21:36:11 -03:00
bunnei
c28694d907
Merge pull request #2591 from lioncash/record
core: Remove unused CiTrace source files
2019-06-19 22:28:26 -04:00
Lioncash
61d2498f00 core: Remove unused CiTrace source files
These source files have been unused for the entire lifecycle of the
project. They're a hold-over from Citra and only add to the build time
of the project, so they can be removed.

There's also likely no way this would ever work in yuzu in its current
form without revamping quite a bit of it, given how different the GPU on
the Switch is compared to the 3DS.
2019-06-18 16:57:59 -04:00
bunnei
c7b5c245e1
Merge pull request #2562 from ReinUsesLisp/split-cbuf-upload
video_core/engines: Move ConstBufferInfo out of Maxwell3D
2019-06-17 22:35:04 -04:00
Zach Hilman
c0e7b91145
Merge pull request #2538 from ReinUsesLisp/ssy-pbk
shader: Split SSY and PBK stack
2019-06-15 20:30:13 -04:00