Commit graph

87 commits

Author SHA1 Message Date
Amir Abravesh
9895cc94d0 Updating moltenVK and macOS icon 2024-03-13 13:00:31 +00:00
JuanCStar
88b901a24e Full rebrand 2024-03-08 09:06:48 +00:00
JuanCStar
16dfc39f89 Rebrand Common FS Path functions 2024-03-07 09:21:59 +00:00
Crimson Hawk
6df2ff2592 Merge branch 'patch-4' into 'dev'
Fixed building on Debian Trixie

See merge request suyu-emu/suyu!12
2024-03-06 14:29:03 +00:00
blitzingeagle
2611f474e2 Merge from @jermzxL 2024-03-06 01:13:46 -05:00
Jermz
c6de190c91 Merge branch 'dev' into 'dev'
# Conflicts:
#   CMakeLists.txt
#   CMakeModules/DownloadExternals.cmake
2024-03-06 05:55:02 +00:00
blitzingeagle
13e4a1df23 Merge with upstream/dev 2024-03-06 00:38:58 -05:00
Crimson Hawk
cdbdf63ebe Revert "Merge branch 'master' into 'dev'"
This reverts merge request !17
2024-03-06 05:26:38 +00:00
blitzingeagle
b9e198f0a8 Merge with upstream/dev 2024-03-05 23:40:19 -05:00
blitzingeagle
9c12172ffe Clean up and resolve externals for build 2024-03-05 21:19:13 -05:00
Jamie
ac9963aea8 Project moving to suyu-emu instead of suyu2 2024-03-05 19:50:36 -05:00
Jamie
c4d58ce508 Migrate the downloads to suyu gitlab 2024-03-05 18:40:22 -05:00
Jamie
b108b5a8aa Add fixes to compile under windows 2024-03-05 17:41:53 -05:00
AMA2581
5720814b13 modifying all the files to match the app 2024-03-06 00:19:07 +03:30
niansa
89d88442c0 Fixed building on Debian Trixie 2024-03-05 18:54:46 +01:00
Alexandre Bouvier
645961613f cmake: support simpleini cmake config and pc file 2024-01-26 01:13:47 +01:00
Alexandre Bouvier
d2bb9e9729 cmake: prefer system gamemode library 2023-11-30 16:54:00 +01:00
Alexandre Bouvier
fe3702223f cmake: prefer system simpleini library 2023-11-26 03:45:10 +01:00
t895
aa20311969 general: Remove inih 2023-11-21 01:58:13 -05:00
Alexandre Bouvier
79ba5d9c26 cmake: prefer system stb headers 2023-10-25 21:47:32 +02:00
Liam
0448eb6f0f ci: fix new codespell errors 2023-10-02 18:03:05 -04:00
Alexandre Bouvier
f93f31f4ae cmake: prefer system renderdoc header 2023-09-18 18:35:20 +02:00
Feng Chen
87022a4833 Add macos moltenvk bundle, Add copy moltevk dylib script 2023-08-22 10:22:28 +08:00
bunnei
b2570d2546 android: Use ext-android-bin for external binaries. 2023-06-03 00:06:06 -07:00
Liam
ee10cdad35 cmake: download architecture-specific ffmpeg for android 2023-06-03 00:05:43 -07:00
bunnei
851b1008a8 cmake: Integrate bundled FFmpeg for Android. 2023-06-03 00:05:26 -07:00
lat9nq
9a1c64264d CopyFFmpegDeps: Update variable name
FFmpeg_DLL_DIR does not exist anywhere else in the repository.
Evidently, the variable name was antiquated at some point, but it
continued to work here as a zombie.

Update the name and avoid copy issues.
2023-05-31 03:59:46 +00:00
Danila Malyutin
c9c5d140b8 Use TARGET_FILE_DIR generator expression
Use $<TARGET_FILE_DIR:...> where appropriate instead of trying to guess where the binary will end up.
2023-05-13 23:58:17 +04:00
Liam
600f325d87 general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
Alexandre Bouvier
7b8a5413ad cmake: support components in find modules 2023-02-28 17:46:20 +01:00
Alexandre Bouvier
34b1ea9c19 cmake: prefer system llvm library 2023-01-23 06:23:00 +01:00
Alexandre Bouvier
eceee8c3d9 cmake: move find-modules to root cmake dir 2023-01-02 18:22:07 +01:00
Kyle Kienapfel
a75542ad2d CMake: rework for Qt6 support
This PR rearranges things in the CMake system to make compiling with Qt6 possible

1. Camera API has changed in Qt6, so the camera feature is disabled
2. A previous fix involving QLocale is now version gated.
3. QRegExp replaced with QRegularExpression, see #5343
4. Qt6_LOCATION option added to specify a location to search for Qt6
  (see examples below)
5. windeployqt is used to copy Qt6 files into the build directory on Windows

Notes for Arch Linux
Arch install happened to have qt6-base qt6-declarative qt6-translations installed

mkdir build && cd build
cmake .. -GNinja -DYUZU_USE_BUNDLED_VCPKG=ON -DYUZU_TESTS=OFF -DENABLE_QT6=YES -DYUZU_USE_BUNDLED_QT=NO

Windows (MSVC)
Qt wants users to download precompiled libraries via an online installer,
it is worth noting that the GPL/LGPL takes precendence over any ...

In the Qt Maintenance tool, under a version, such as 6.3.1
Select "MSVC 2019 64-bit"
Under Additional Libraries Qt Multimedia may be of use for Camera support

For the Web Applet I had to select the following:
PDF Positioning WebChannel WebEngine

mkdir build && cd build
cmake -G "Visual Studio 16 2019" -DQt6_LOCATION=C:/Qt/6.4.0/msvc2019_64/ \
-DENABLE_COMPATIBILITY_LIST_DOWNLOAD=YES -DYUZU_USE_BUNDLED_QT=NO \
-DENABLE_QT_TRANSLATION=YES -DENABLE_QT6=YES ..

Some numbers for reference (msvc2019_64)
Qt5 (slimmed down) 508 MB
Qt5.15.2 all in    929 MB
Qt6.3.1           1.71 GB
Qt6.3.2           1.73 GB
Qt6.4.0-beta3     1.83 GB
Qt6.4.0           1.67 GB
2022-11-24 06:28:42 -08:00
Alexandre Bouvier
7239470dad cmake: fix git detection 2022-09-18 00:04:35 +02:00
Andrea Pappacoda
cdb240f3d4
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00
german77
097785e19e service: irs: Move to IRS namespace and minor fixes 2022-07-23 19:40:25 -05:00
german77
cc83e0a600 yuzu: Hook qt camera to camera driver 2022-07-23 19:40:21 -05:00
Morph
1002563776 CopyYuzuQt5Deps: Remove unused dlls 2022-07-15 00:57:42 -04:00
liushuyu
40493231ed CI: fix caching 2022-07-04 21:21:56 -06:00
lat9nq
fef3d8acb5 CMakeModules: Add MinGWClangCross
Facilitates what programs we need for cross-compiling to Windows from
Linux using LLVM's compilers. Based on MinGWCross
2022-06-16 23:57:39 -04:00
Andrew Udvare
caf38725ae
Allow overriding SCM version info
If the build is from a non-repository, these functions will return empty. This
patch allows using defines to CMake to set version info such as
-DGIT_BRANCH=master.
2021-12-20 19:13:07 -05:00
Morph
afee2bc8fa CMakeModules: Add Qt5QmlModel
Required by Qt 5.15's QtWebEngine
2021-10-02 22:58:34 -04:00
ReinUsesLisp
594ea29015 cmake: Remove unused code in GenerateSCMRev.cmake
Remove shader code hash generation code as it's no longer used.
2021-07-22 21:51:40 -04:00
ReinUsesLisp
c67d64365a shader: Remove old shader management 2021-07-22 21:51:22 -04:00
lat9nq
52cc25ccbf cmake: Download Qt binaries on Linux if needed
If the local version of Qt is older than the minimum version required by
yuzu, download a pre-built binary package from yuzu-emu/ext-linux-bin
and build yuzu with it, instead.

This also requires linking yuzu to the correct libraries after building
it, and copying over the required binaries when building yuzu.

This sets the Qt requirement to 5.12, which is intentionally behind the
versions used by our toolchains since they are not all updated yet to
5.15.
2021-05-26 15:29:45 -04:00
lat9nq
ad55faaa35 cmake: Download Boost if inadequate local version
Building SDL2 from externals is incompatible with Conan's version of
libiconv, a requirement of Conan's Boost package. Solution is to use the
same Boost package in use by the linux-fresh container. This tells CMake
to download boost_1_75_0.tar.xz from yuzu-emu/ext-linux-bin at CMake's
configuration step, much the same way Qt and FFmpeg are downloaded for
Windows.

Also makes DownloadExternals.cmake cross-platform. Although the CMake
code is not entirely specific to Linux, only Linux has Boost libraries
available at ext-linux-bin, whereas there is no equivalent Boost package
for Windows at ext-windows-bin. caveat emptor
2021-04-22 14:09:40 -04:00
lat9nq
c44ab0f8f6 cmake: Update FFmpeg to 4.3.1
Download FFmpeg package version 4.3.1. Uses a file defined within the
package to determine with DLLs to copy.

Also corrects a submodule name.
2021-02-09 22:17:22 -05:00
ameerj
d6ebb5c171 cmake: Revert FFmpeg 4.3.1 update for Windows builds
The new 4.3.1 externals build seems to not be compatible with yuzu. This also fixes an oversight when renaming CMake variables.
2021-02-08 23:11:59 -05:00
Lioncash
fc6db97a09 core: Remove usage of unicorn
Unicorn long-since lost most of its use, due to dynarmic gaining support
for handling most instructions. At this point any further issues
encountered should be used to make dynarmic better.

This also allows us to remove our dependency on Python.
2020-11-03 20:22:05 -05:00
ameerj
eb67a45ca8 video_core: NVDEC Implementation
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library.

The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data.

To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library.

Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header.

Async GPU is not properly implemented at the moment.

Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
2020-10-26 23:07:36 -04:00