Commit graph

20 commits

Author SHA1 Message Date
bunnei
eb3cb3af35
Merge pull request #6497 from FernandoS27/scotty-doesnt-know
GPU Memory Manager - Correct handling of non continuous backing memory.
2021-07-06 17:26:21 -07:00
Fernando Sahmkow
fd98fcf7f0 Texture Cache: Improve accuracy of sparse texture detection. 2021-07-04 22:32:35 +02:00
Fernando Sahmkow
38165fb7e3 Texture Cache: Initial Implementation of Sparse Textures. 2021-07-04 22:32:03 +02:00
Morph
d3d6613d33 video_core: Silence signed/unsigned mismatch warnings 2021-06-28 09:21:42 -04:00
Mai M
17fff10e06
Merge pull request #6465 from FernandoS27/sex-on-the-beach
GPU: Implement a garbage collector for GPU Caches (project Reaper+)
2021-06-23 08:03:01 -04:00
Ameer J
c5b517aa5f
Merge pull request #6469 from ReinUsesLisp/blit-view-compat
texture_cache/util: Avoid relaxed image views on different bytes per block
2021-06-16 21:08:07 -04:00
Fernando Sahmkow
d8ad6aa187 Reaper: Tune it up to be an smart GC. 2021-06-16 21:35:02 +02:00
ameerj
c4ff7ecf51 textures: Reintroduce CPU ASTC decoder
Users may want to fall back to the CPU ASTC texture decoder due to hangs
and crashes that may be caused by keeping the GPU under compute heavy
loads for extended periods of time. This is especially the case in games
such as Astral Chain which make extensive use of ASTC textures.
2021-06-15 20:19:00 -04:00
ReinUsesLisp
3d89398b84 texture_cache/util: Avoid relaxed image views on different bytes per pixel
Avoids API usage errors on UE4 titles leading to crashes.
2021-06-14 21:03:57 -03:00
Markus Wick
6755025310 Fix GCC undefined behavior sanitizer.
* Wrong alignment in u64 LOG_DEBUG -> memcpy.
* Huge shift exponent in stride calculation for linear buffer, unused result -> skipped.
* Large shift in buffer cache if word = 0, skip checking for set bits.

Non of those were critical, so this should not change any behavior.
At least with the assumption, that the last one used masking behavior, which always yield continuous_bits = 0.
2021-06-10 21:07:27 +02:00
Lioncash
17b7f0389a texture_cache/util: Fix src being used instead of dst within DeduceBlitImages
This line can only ever be reached if src is null, so dereferencing it
here is a logic bug that slipped through.

Instead, we dereference dst instead which is guaranteed to be valid.
2021-04-19 13:01:50 -04:00
Lioncash
fddb278aa3 texure_cache/util: Resolve implicit sign conversions with std::reduce
Amends implicit sign conversions occurring with usages of std::reduce
and also relocates it to its own utility function to reduce verbosity a
little bit.
2021-04-12 05:21:53 -04:00
ameerj
2f83d9a61b astc_decoder: Refactor for style and more efficient memory use 2021-03-25 16:53:51 -04:00
ameerj
5213f70230 texture_cache: Blacklist BGRA8 copies and views on OpenGL
In order to force the BGRA8 conversion on Nvidia using OpenGL, we need to forbid texture copies and views with other formats.

This commit also adds a boolean relating to this, as this needs to be done only for the OpenGL api, Vulkan must remain unchanged.
2021-03-04 14:14:49 -05:00
Lioncash
783dc9e112 texture_cache/util: Remove unused functions
Silences a few warnings on clang 12.
2021-02-09 17:30:20 -05:00
ReinUsesLisp
1b76e7e890 video_core: Silence -Wmissing-field-initializers warnings 2021-01-24 04:32:19 -03:00
Lioncash
5f4e7c77bd texture_cache/util: Resolve -Wsign-compare warning
Resolves a -Wsign-compare warning on Clang.
2021-01-17 02:47:48 -05:00
ReinUsesLisp
fe494a0ccd common/alignment: Rename AlignBits to AlignUpLog2
AlignUpLog2 describes what the function does better than AlignBits.
2021-01-15 04:13:33 -03:00
ReinUsesLisp
7d904fef2e gl_texture_cache: Avoid format views on Intel and AMD
Intel and AMD proprietary drivers are incapable of rendering to texture
views of different formats than the original texture. Avoid creating
these at a cache level. This will consume more memory, emulating them
with copies.
2021-01-04 02:06:40 -03:00
ReinUsesLisp
9764c13d6d video_core: Rewrite the texture cache
The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.

This commit aims to address those issues.
2020-12-30 03:38:50 -03:00