Commit graph

723 commits

Author SHA1 Message Date
Zach Hilman
8f8049e846 main: Add GMainWindow hooks for Error display 2019-04-17 11:35:24 -04:00
Zach Hilman
a04d36c5a4 main: Switch to AppletManager for frontend 2019-04-17 11:35:24 -04:00
Zach Hilman
76452cd5b3 qt: Add dialog implementation of Error applet 2019-04-17 11:35:24 -04:00
Zach Hilman
f7540157e4 web_browser: Make OpenPage const 2019-04-17 11:35:24 -04:00
Lioncash
c268ffd831 kernel/thread: Unify wait synchronization types
This is a holdover from Citra, where the 3DS has both
WaitSynchronization1 and WaitSynchronizationN. The switch only has one
form of wait synchronizing (literally WaitSynchonization). This allows
us to throw out code that doesn't apply at all to the Switch kernel.

Because of this unnecessary dichotomy within the wait synchronization
utilities, we were also neglecting to properly handle waiting on
multiple objects.

While we're at it, we can also scrub out any lingering references to
WaitSynchronization1/WaitSynchronizationN in comments, and change them
to WaitSynchronization (or remove them if the mention no longer
applies).
2019-04-17 09:30:56 -04:00
Lioncash
54e9f9b6ed yuzu/bootmanager: Replace unnnecessary constructor initializer list member of GGLContext
The default constructor will always run, even when not specified, so
this is redundant.

However, the context member can indeed be initialized in the constructor
initializer list.
2019-04-17 00:04:10 -04:00
Lioncash
52e43734c4 yuzu/bootmanager: Remove unnecessary includes
This include isn't used anymore so it can be removed.
2019-04-16 23:52:57 -04:00
Lioncash
fbfc347351 yuzu/bootmanager: Resolve constructor initializer list warnings
Resolves -Wreorder warnings. These will automatically be initialized to
nullptr anyways, so these were redundant.
2019-04-16 23:49:26 -04:00
bunnei
be6b9e2d2b
Merge pull request #2405 from lioncash/qt
CMakeLists: Define QT_USE_QSTRINGBUILDER for the Qt target
2019-04-16 22:17:09 -04:00
bunnei
2654eb659e
Merge pull request #2376 from lioncash/const
yuzu/configure_hotkey: Minor changes
2019-04-16 22:13:12 -04:00
Lioncash
d28bb56c91 CMakeLists: Define QT_USE_QSTRINGBUILDER for the Qt target
This is a compile definition introduced in Qt 4.8 for reducing the total
potential number of strings created when performing string
concatenation. This allows for less memory churn.

This can be read about here:
https://blog.qt.io/blog/2011/06/13/string-concatenation-with-qstringbuilder/

For a change that isn't source-compatible, we only had one occurrence
that actually need to have its type clarified, which is pretty good, as
far as transitioning goes.
2019-04-15 17:59:41 -04:00
bunnei
6088898b02
Merge pull request #2357 from zarroboogs/force-30fps-mode
Add a toggle to force 30FPS mode
2019-04-13 22:14:04 -04:00
bunnei
065f83c6c3
Merge pull request #2017 from jroweboy/glwidget
Frontend: Migrate to QOpenGLWindow and support shared contexts
2019-04-13 22:08:40 -04:00
FreddyFunk
382722b9c4 Fix Clang Format 2019-04-12 16:40:35 +02:00
FreddyFunk
dffa1a872a ui_settings: Rename game directory variables 2019-04-11 19:55:56 +02:00
bunnei
f46c3164e7
Merge pull request #2353 from lioncash/surface
yuzu/debugger: Remove graphics surface viewer
2019-04-09 21:20:02 -04:00
Lioncash
e1101d3e20 configure_hotkeys: Pass the dialog as a parent to SequenceDialog()
Without passing in a parent, this can result in focus being stolen from
the dialog in certain cases.

Example:

On Windows, if the logging window is left open, the logging Window will
potentially get focus over the hotkey dialog itself, since it brings all
open windows for the application into view. By specifying a parent, we
only bring windows for the parent into view (of which there are none,
aside from the hotkey dialog).
2019-04-09 20:06:49 -04:00
Lioncash
b47c0c8a80 configure_hotkeys: Avoid dialog memory leak within Configure()
Without a parent, this dialog won't have its memory freed when it
happens to get destroyed.
2019-04-09 20:05:57 -04:00
Lioncash
dbf13f8169 configure_hotkeys: Mark member variables as const where applicable in Configure() 2019-04-09 19:50:14 -04:00
Lioncash
cf6cdd20f8 configure_hotkeys: Make comparison check a little more self-documenting
This is checking if an index is valid or not and returning early if it
isn't.
2019-04-09 19:47:20 -04:00
Lioncash
c4ba717491 configure_dialog: Amend constructor initializer list order
Avoids a -Wreorder compiler warning.
2019-04-09 19:39:43 -04:00
Lioncash
8c05dfaa61 configure_hotkey: Remove unnecessary include
Avoids dumping all of the core settings machinery into whatever files
include this header. Nothing inside the header itself actually made use
of anything in settings.h anyways.
2019-04-09 19:37:08 -04:00
Lioncash
e28a5b0d18 configure_hotkey: Make IsUsedKey() a const member function
This doesn't actually modify instance state of the dialog, so this can
be made const.
2019-04-09 19:35:54 -04:00
bunnei
61f63bb994
Merge pull request #1957 from DarkLordZach/title-provider
file_sys: Provide generic interface for accessing game data
2019-04-09 19:16:37 -04:00
bunnei
1a3098f11a
Merge pull request #2132 from FearlessTobi/port-4437
Port citra-emu/citra#4437: "citra-qt: Make hotkeys configurable via the GUI (Attempt 2)"
2019-04-09 18:08:30 -04:00
Lioncash
b73e433dff yuzu/loading_screen: Resolve runtime Qt string formatting warnings
In our error console, when loading a game, the strings:

QString::arg: Argument missing: "Loading...", 0
QString::arg: Argument missing: "Launching...", 0

would occasionally pop up when the loading screen was running. This was
due to the strings being assumed to have formatting indicators in them,
however only two out of the four strings actually have them.

This only applies the arguments to the strings that have formatting
specifiers provided, which avoids these warnings from occurring.
2019-04-09 10:49:38 -04:00
zarroboogs
be6466d5c0 added a toggle to force 30fps mode 2019-04-09 02:14:03 +03:00
Lioncash
218ae888f3 yuzu/debugger: Remove graphics surface viewer
This doesn't actually work anymore, and given how long it's been left in
that state, it's unlikely anyone actually seriously used it.

Generally it's preferable to use RenderDoc or Nsight to view surfaces.
2019-04-05 23:54:00 -04:00
Lioncash
c0e320ad0d yuzu/debugger/graphics_surface: Display error messages for file I/O errors 2019-04-05 19:54:53 -04:00
Lioncash
845607481c yuzu/debugger/graphics_surface: Tidy up SaveSurface
- Use QStringLiteral where applicable.

- Use const where applicable

- Remove unnecessary precondition check (we already assert the pixbuf
  being non null)
2019-04-05 19:33:00 -04:00
Lioncash
bbeb859122 yuzu/debugger/graphics_surface: Clean up connection overload deduction
We can utilize qOverload with the signal connections to make the
function deducing a little less ugly.
2019-04-05 19:26:43 -04:00
Lioncash
9d296f8a35 yuzu/debugger/graphics_surface: Fill in missing surface format listings
Fills in the missing surface types that were marked as unknown. The
order corresponds with the TextureFormat enum within
video_core/texture.h.

We also don't need to all of these strings as translatable (only the
first string, as it's an English word).
2019-04-05 19:09:56 -04:00
bunnei
9959c95966
Merge pull request #2331 from lioncash/cache
yuzu/main: Minor adjustments to OnTransferableShaderCacheOpenFile()
2019-04-04 22:35:53 -04:00
Lioncash
e8f3d85ea5 yuzu/main: Remove unnecessary includes
While we're at it, don't use <QtGui> and <QtWidgets> and instead include
exactly which headers we actually need.
2019-04-04 11:29:19 -04:00
Lioncash
e5bb07a973 yuzu/main: Use QStringLiteral where applicable within OnTransferableShaderCacheOpenFile()
Allows these strings to have no allocation cost when used at runtime.
2019-04-04 00:12:55 -04:00
Lioncash
5ba5f82082 yuzu/main: Tidy up the error dialog string in OnTransferableShaderCacheOpenFile()
Rather than scream that the file doesn't exist, we can clearly state
what specifically doesn't exist, to avoid ambiguity, and make it easier
to understand for non-primary English speakers/readers.
2019-04-04 00:12:04 -04:00
Lioncash
3f8c9b25d8 yuzu/main: Remove unnecessary string concatenation in OnTransferableShaderCacheOpenFile()
We can just make the trailing portion of the string part of the
formatting, getting rid of the need to make another temporary string.
2019-04-03 23:58:58 -04:00
Lioncash
872d480c60 yuzu/main: Make open_target a QString
Simplifies the amount of string conversions necessary. We also don't
need to log out what occurs here.
2019-04-03 23:55:57 -04:00
Lioncash
ba4e1adda1 yuzu/main: Use static variant of QFile's exists()
There's no need to construct a QFile instance just to check for its
existence.
2019-04-03 23:53:31 -04:00
bunnei
a56c4ac91b
Merge pull request #2095 from FreddyFunk/open-transferable-shader-cache
frontend: Open transferable shader cache for a selected game in the gamelist
2019-04-03 21:51:50 -04:00
bunnei
908f24eb88
Merge pull request #2323 from lioncash/include
yuzu/debugger/profiler: Remove unnecessary includes
2019-04-03 12:08:16 -04:00
Lioncash
65ae1ac4e5 yuzu/applets/software_keyboard: Use QDialogButtonBox standard buttons instead of custom buttons
Like the previous change, this allows Qt to handle proper translations
of the UI buttons, rather than us needing to handle it.
2019-04-03 11:17:10 -04:00
Lioncash
a504bad3fb yuzu/applets/profile_select: Use QDialogButtonBox standard buttons instead of custom buttons
Makes for shorter code, while also not requiring the buttons to be
directly translated, they'll be handled by Qt itself.
2019-04-03 11:15:54 -04:00
Lioncash
6b629f4816 yuzu/debugger/profiler: Remove unnecessary includes
Moves includes into the cpp file where necessary. This way,
microprofile-related stuff isn't dumped into other UI-related code when
the dialog header gets included.
2019-04-03 10:07:12 -04:00
bunnei
62860dc0b0
Merge pull request #2301 from FearlessTobi/remove-amiibo-setting
core/yuzu: Remove enable_nfc setting
2019-04-01 15:02:08 -04:00
Lioncash
781ab8407b general: Use deducation guides for std::lock_guard and std::unique_lock
Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future.
2019-04-01 12:53:47 -04:00
fearlessTobi
ff7e6a42c1 core/yuzu: Remove enable_nfc setting
This was initially added to prevent problems from stubbed/not implemented NFC services, but as we never encountered such and as it's only used in a deprecated function anyway, I guess we can just remove it to prevent more clutter of the settings.
2019-03-29 15:02:28 +01:00
bunnei
f770c17d01
Merge pull request #2266 from FernandoS27/arbitration
Kernel: Fixes to Arbitration and SignalProcessWideKey Management
2019-03-28 21:42:24 -04:00
Zach Hilman
41d2565f29 game_list: Register content with ContentProvider 2019-03-26 22:05:37 -04:00
ReinUsesLisp
9ebc27234d bootmanager: Bypass input focus issues 2019-03-25 17:10:34 -03:00
ReinUsesLisp
bbb396d7f1 bootmanager: Bypass resizing issue 2019-03-25 17:10:34 -03:00
ReinUsesLisp
9ff72ca9f2 bootmanager: Delete container to avoid crash on game restarting
While we are at it, remove nullptr checks for deletion, since the C++
standard defines that delete does it by its own
2019-03-25 17:10:34 -03:00
bunnei
241563d15c gpu: Move GPUVAddr definition to common_types. 2019-03-20 22:36:02 -04:00
bunnei
c1409602da
Merge pull request #2239 from FearlessTobi/port-4684
Port citra-emu/citra#4684: "frontend: qt: fix a freeze where if you click on entry in the game list too fast, citra will hang"
2019-03-20 21:33:05 -04:00
Fernando Sahmkow
acbdfdae64 Add CondVar Thread State. 2019-03-19 20:32:47 -04:00
bunnei
574e89d924 video_core: Refactor to use MemoryManager interface for all memory access.
# Conflicts:
#	src/video_core/engines/kepler_memory.cpp
#	src/video_core/engines/maxwell_3d.cpp
#	src/video_core/morton.cpp
#	src/video_core/morton.h
#	src/video_core/renderer_opengl/gl_global_cache.cpp
#	src/video_core/renderer_opengl/gl_global_cache.h
#	src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
2019-03-16 00:38:48 -04:00
Adityarup Laha
57a4a2ae0f yuzu: Make hotkeys configurable via the GUI
* Adds a new Hotkeys tab in the Controls group.
* Double-click a Hotkey to rebind it.
2019-03-16 03:55:57 +01:00
bunnei
06ac6460d3
Merge pull request #2048 from FearlessTobi/port-3924
Port citra-emu/citra#3924: "citra_qt: Settings (configuration) rework"
2019-03-15 22:23:38 -04:00
liushuyu
59f16f2e02 frontend: qt: fix a freeze where if you click on entry in the game list too fast, citra will hang 2019-03-15 16:10:21 +01:00
bunnei
0a923b4ab3
Merge pull request #2187 from FearlessTobi/port-sdl-things
Port various Citra changes to input_common, including deadzone support
2019-03-13 11:46:57 -04:00
bunnei
3b63a46ca4
Merge pull request #2196 from DarkLordZach/web-applet-esc
web_browser: Add shortcut to Enter key to exit applet
2019-03-07 15:32:32 -05:00
bunnei
1a4d733ec7
Merge pull request #2205 from FearlessTobi/docked-undocked-hotkey
yuzu: add a hotkey to switch between undocked and docked mode
2019-03-07 11:33:24 -05:00
zhupengfei
39e895c5ff citra_qt: Settings (configuration) rework 2019-03-07 16:55:50 +01:00
bunnei
4f352833a5
Merge pull request #2055 from bunnei/gpu-thread
Asynchronous GPU command processing
2019-03-07 10:41:53 -05:00
bunnei
65651078e5 bootmanager: Ensure that we have a context for shader loading. 2019-03-06 21:48:56 -05:00
bunnei
d2ff93c319
Merge pull request #2190 from lioncash/ogl-global
core: Remove the global telemetry accessor function
2019-03-06 21:41:53 -05:00
bunnei
d6015ee211 settings: Add new graphics setting for use_asynchronous_gpu_emulation. 2019-03-06 21:09:09 -05:00
fearlessTobi
c8d6f0cb82 yuzu: add a hotkey to switch between undocked and docked mode 2019-03-06 19:31:23 +01:00
Lioncash
196cc82913 yuzu/debugger/wait_tree: Remove use of global CurrentProcess accessor
We already have the thread instance that was created under the current
process, so we can just pass the handle table of it along to retrieve
the owner of the mutex.
2019-03-05 21:52:21 -05:00
Zach Hilman
4130b07f88 web_browser: Add shortcut to Enter key to exit applet
Addresses issues where a user in fullscreen could not exit some web applets without leaving fullscreen.
2019-03-04 18:26:28 -05:00
Lioncash
319365fdf0 yuzu: Remove usage of the global telemetry accessor
In these cases the system object is nearby, and in the other, the
long-form of accessing the telemetry instance is already used, so we can
get rid of the use of the global accessor.
2019-03-04 10:24:13 -05:00
Mat M
169d19f7b9
Merge pull request #2154 from FearlessTobi/port-4647
Port citra-emu/citra#4647: "citra_qt/main: make SPEED_LIMIT_STEP static constexpr"
2019-03-02 14:46:04 -05:00
James Rowe
09ac66388c Input: Remove global variables from SDL Input
Changes the interface as well to remove any unique methods that
frontends needed to call such as StartJoystickEventHandler by
conditionally starting the polling thread only if the frontend hasn't
started it already. Additionally, moves all global state into a single
SDLState class in order to guarantee that the destructors are called in
the proper order
2019-03-02 19:09:34 +01:00
fearlessTobi
71c30a0a89 citra_qt/main: make SPEED_LIMIT_STEP static constexpr
MSVC does not seem to like using constexpr values in a lambda that were declared outside of it.
Previously on MSVC build the hotkeys to inc-/decrease the speed limit were not working correctly because in the lambda the SPEED_LIMIT_STEP had garbage values.
After googling around a bit I found: https://github.com/codeplaysoftware/computecpp-sdk/issues/95 which seems to be a similar issue.
Trying the suggested fix to make the variable static constexpr also fixes the bug here.
2019-03-02 17:43:19 +01:00
Lioncash
456c7043bd yuzu/compatdb: Remove unused lambda capture
Silences a compiler warning with clang.
2019-02-27 11:30:36 -05:00
Lioncash
1b855efd5e common/vector_math: Move Vec[x] types into the Common namespace
These types are within the common library, so they should be using the
Common namespace.
2019-02-26 22:38:36 -05:00
unknown
f27c65eb91 Use QString instead of std::string where applicable 2019-02-08 14:18:41 +01:00
Mat M
996ddb202b
Use constexpr char array instead of string where applicable
Co-Authored-By: FreddyFunk <frederic.laing.development@gmail.com>
2019-02-08 14:03:10 +01:00
unknown
9d411699d8 frontend: Open transferable shader cache for a selected game in the gamelist 2019-02-08 09:05:51 +01:00
ReinUsesLisp
bd928e70ed loading_screen: Unchunk progress bar 2019-02-06 22:23:40 -03:00
ReinUsesLisp
eb73247433 gl_shader_cache: Link loading screen with disk shader cache load 2019-02-06 22:23:40 -03:00
ReinUsesLisp
e78da8dc1f settings: Hide shader cache behind a setting 2019-02-06 22:20:57 -03:00
bunnei
c357d8f6f7
Merge pull request #2057 from FearlessTobi/port-4586
Port citra-emu/citra#4586: "Use QPixmap/QIcon for background color selection button"
2019-02-06 12:37:57 -05:00
bunnei
b34ae2235d
Merge pull request #2086 from FearlessTobi/port-4583
Port citra-emu/citra#4583: "citra_qt: Fix saving screenshot when no file extension is provided"
2019-02-06 12:33:35 -05:00
bunnei
67c1f31251
Merge pull request #2088 from jroweboy/h
QT: Fix the loading screen 'H' switch logo to not glitch out
2019-02-05 21:06:39 -05:00
James Rowe
c82b0afb69 QT: Fix the loading screen 'H' switch logo to not glitch out 2019-02-05 18:24:15 -07:00
xperia64
f598490b57 Fix crash when no files are selected 2019-02-05 22:40:23 +01:00
xperia64
284536a626 Add file extension to screenshot filename if not provided 2019-02-05 22:31:37 +01:00
Lioncash
414cc1eb1f kernel: Remove the Timer class
A holdover from citra, the Horizon kernel on the switch has no
prominent kernel object that functions as a timer. At least not
to the degree of sophistication that this class provided.

As such, this can be removed entirely. This class also wasn't used at
all in any meaningful way within the core, so this was just code sitting
around doing nothing. This also allows removing a few things from the
main KernelCore class that allows it to use slightly less resources
overall (though very minor and not anything really noticeable).
2019-01-31 23:05:15 -05:00
xperia64
32eb080e02 Use QPixmap/QIcon for background color selection button 2019-01-26 15:08:54 +01:00
bunnei
f574d324e7
Merge pull request #2054 from bunnei/scope-context-refactor
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
2019-01-23 21:20:08 -05:00
bunnei
045b0b70b6 frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl. 2019-01-23 19:19:23 -05:00
zhupengfei
a94a828b6c citra_qt: Log settings on launch 2019-01-22 23:35:38 +01:00
James Rowe
5f2d9f282a QT: Hide GLWidget immediately after showing.
With the loading screen merged, we don't want to actually show at this
point, but it still needs to be shown to actually create the context.
Turns out you can just show and hide it immediately and it'll work.
2019-01-21 16:21:44 -07:00
James Rowe
c6a0ab9792 QT Frontend: Migrate to QOpenGLWindow 2019-01-21 16:00:01 -07:00
bunnei
839c4a8a1c
Merge pull request #2035 from lioncash/fwd-decl
yuzu/configuration: Remove unnecessary inclusions where applicable
2019-01-21 17:31:07 -05:00
James Rowe
3049ea45d3 Change const char* to const char[] 2019-01-21 10:28:32 -07:00
James Rowe
372245e0b5 Fix mingw compile error and warnings 2019-01-21 09:39:45 -07:00
James Rowe
3ca0af8bb3 Add fade out effect to the loading screen 2019-01-21 09:20:16 -07:00
James Rowe
3740adb6f5 Set Minimum Size to the same as renderwindow 2019-01-21 08:51:37 -07:00