Commit graph

24072 commits

Author SHA1 Message Date
Samuliak
a66708e362
rework the binding system 2024-10-05 15:06:58 +02:00
Samuliak
08dbc9bd8d
prevent buffer view from crashing 2024-10-05 14:11:58 +02:00
Samuliak
1b690aab26
fix: texture coords for texture arrays 2024-10-05 13:51:32 +02:00
Samuliak
c921e32d48
Merge branch 'dev' into metal-dev 2024-10-05 13:20:03 +02:00
Samuliak
40def7017c
include fmt/ranges.h 2024-10-05 09:10:15 +02:00
Samuliak
c52427b676
mark format functions as const 2024-10-05 08:04:46 +02:00
Samuliak
4844961618 merge 'dev' into 'metal-dev' 2024-10-05 07:56:18 +02:00
CrimsonHawk
509b880eec
Revert all the trash commits that were breaking build, back to e5c47e911b
This reverts commit 592f93b26c.
2024-10-05 13:50:31 +08:00
Samuliak
8824486af6 merge 'dev' into 'metal-dev' 2024-10-04 17:33:13 +02:00
Samuliak
909a4290d1 save compiled functions 2024-10-04 16:30:28 +02:00
Crunch (Chaz9)
3aca4a3490 Updated 2024-09-29 21:31:09 +01:00
Crunch (Chaz9)
76f6f8de80 ok 2024-09-29 21:28:35 +01:00
Crunch (Chaz9)
592f93b26c Update Core Timing .h file 2024-09-29 21:23:11 +01:00
Exverge
66993e2603 Comment out unimplemented check
In my testing on macOS, MK8 sometimes crashed at this function, giving a void type instead of u32.
I've temporarily commented this out until (if) this is implemented and added a check for if it is implemented
2024-09-15 21:37:12 +02:00
chaphidoesstuff
6be886d0ff audio_core: increment current revision, Courtesy of Sudachi Dev
Originally from 39effa1011/src/audio_core/common/feature_support.h# and my mirror
2024-09-15 17:50:09 +02:00
Herman Semenov
e886f27816 Using reserve() for optimization inserts, marked unused pair items and minor code refactor 2024-09-15 17:30:44 +02:00
Samuliak
3a51a8de2e rework the binding system 2024-05-05 11:43:27 +02:00
Samuliak
49f60adeb2 fix: more msl errors 2024-05-04 21:09:30 +02:00
Samuliak
055112b739 fix: some errors in msl backend 2024-05-04 15:31:54 +02:00
Samuliak
7920249ed1 move input generation to context 2024-05-04 14:49:33 +02:00
Samuliak
377a03fe5f support shader inputs 2024-05-04 14:31:30 +02:00
Samuliak
042788cd71 generate shader output in msl 2024-05-04 12:13:52 +02:00
Samuliak
16986bf42f attempt to compile msl shaders 2024-05-04 12:00:51 +02:00
Samuliak
5a2c073ebe use msl recompiler 2024-05-04 11:25:23 +02:00
Samuliak
61dfe608da add: msl shader recompiler 2024-05-04 11:19:34 +02:00
mctaylors
53f628c8cc found it 2024-04-19 03:43:42 +02:00
mctaylors
0ec2014350 update links 2024-04-19 03:43:42 +02:00
BoomMicrophone
1f517bbe1e
remove comment
gotta coooooommit :D
2024-04-18 11:46:09 +08:00
BoomMicrophone
dca166ca9c
remove comment
gpg timeout so i gotta coooooommit :D
2024-04-18 11:46:09 +08:00
BoomMicrophone
6f26709e42
fix epic fail
(I am relying on actions to do the compiling for me until i get nix)
2024-04-18 11:46:08 +08:00
BoomMicrophone
f44fafdd88
Woah guys this is so compliant!
Signed-off-by: BoomMicrophone <boommicrophone@noreply.localhost>
2024-04-18 11:46:08 +08:00
BoomMicrophone
e1b77dd898
nullglob globstar gobble up those nuts
shoutout to gpg for not working

Signed-off-by: BoomMicrophone <boommicrophone@noreply.localhost>
2024-04-18 11:46:08 +08:00
Hustler One
02fc046031
All relevant changes in commit 51862e862d have been 2024-04-18 11:46:08 +08:00
Exverge
138d67b307
Refactor android to dev.suyu.suyu_emu 2024-04-18 11:46:07 +08:00
flodavid
323ea0cdfd
WIP: fix macOS style when OS dark mode is active 2024-04-18 11:46:07 +08:00
flodavid
b28acaf7c9
Fix qdarkstyle and midnight blue sliders being cropped
- Allow Threshold sliders in control configuration to be up to 40px tall, instead of 15
2024-04-18 11:46:07 +08:00
flodavid
c00c425b48
Add dark mode configuration setting in UI tab
- Allows to choose "Auto", "Always On" or "Always Off"
  - Dark mode options are only shown if the style does not support theme
- If Auto is chosen, value is retrieved from OS
  - On Windows, the application needs a restart to apply the settings
- Use the default dark palette for Windows, like on Linux
2024-04-18 11:46:07 +08:00
flodavid
104e6c3ff7
Rework themes to easily use light/dark palette, using only different icons
- Renamed themes:
  - "colorful" to "default" and "colorful_dark" to "default_dark"
  - "default" to "monochrome" and "default_dark" to "monochrome_dark"
  - "colorful_midnight_blue" to "qdarkstyle_midnight_blue"
  - "qdarkstyle_midnight_blue" to "qdarkstyle_midnight_blue_monochrome"
  - qdarkstyle is renamed from "Dark" to "Mine Shaft" in the UI
- default and monochrome themes all use the same qss stylesheet
- Remove the ability to select "default_dark" directly
    - Default has better support for light and dark
    - Controller and Keyboard applets icons and style adapt to dark mode
- Add "qdarkstyle_monochrome" theme
- Remove duplicated icon files
2024-04-18 11:46:06 +08:00
flodavid
f01d7305c0
Automatic dark theme switching for Windows and Linux
- Windows dark theme uses "fusion" style, which is better suited, but has minor differences
- Improve OS theme detection
  - Linux:
    - Listen for OS color schemes changes on D-Bus
    - Read OS scheme for D-Bus. Fallback with gsettings, reading org.gnome.desktop.interface.
      First "color-scheme" key, then "gtk-theme". Finally, fallback to checking window palette
  - Windows (dark mode detection was not implemented before):
    - Force dark palette when OS uses dark mode by setting QT_QPA_PLATFORM to "windows:darkmode=2"
    - This enables to detect dark mode by checking the window palette
- Improve theming capabilites:
  - Linux uses custom palette when dark mode is detected.
    By using palette(xxx) in .qss files, there is no need to create a dark stylesheet
  - Allow themes to have stylesheet variants, dark.qss and light.qss
  - If current mode is dark, use dark icons for controller and keyboard applets
  - Add "dark" property to RendererStatusBarButton and GPUStatusBarButton, set to true when dark mode is used.
    Allows to have distinct colors for GPU API and accuracy buttons depending on dark mode or not
  - Enable all themes to have dark icon alternatives, not just "default" and "colorful"
    - If dark mode, icons are loaded from the directory "THEME-NAME_dark/icons"
  - If current mode is dark, use dark icons for controller and keyboard applets
  - Only qdarkstyle, qdarkstyle_midnight_blue, colorful_dark and
    colorful_midnight_blue used elements specific to dark themes
2024-04-18 11:46:06 +08:00
flodavid
97814d3e59
Load custom Qt themes from yuzu data directory
- Directory is qt_themes, each theme must be in one folder
    - It should contain a file "style.qss"
    - It may contain an "icons" sub-directory, to override included icons
      (with files like mytheme/icons/colorful/48x48/star.png for example)
    - Directories ending by "_dark" are reserved for dark variant icons.
      They are not listed as themes in the UI.
- If theme directory contains "dark" or "midnight", theme will be considered dark
2024-04-18 11:46:06 +08:00
Samuliak
8ff1ce68c3
metal: flip y texture coordinate 2024-04-10 19:55:56 +02:00
Samuliak
e3ab4c6349
metal: minimalize texture hardcoding 2024-04-10 17:41:45 +02:00
Samuliak
98c4ff461f
metal: don't bind resources that are already bound 2024-04-10 17:20:24 +02:00
Samuliak
4771cd1602
fix(metal): fix incorrect size in buffer to image copy 2024-04-10 17:03:55 +02:00
Samuliak
2f9fd5d69c
metal: set texture usage flags 2024-04-09 19:59:27 +02:00
Samuliak
f5830983be
metal: bind sampler to shader 2024-04-09 18:52:25 +02:00
lol
70c52a1914 fix qlaunch on firmware 18 2024-04-09 18:05:24 +02:00
Samuliak
1a284e4bb7
metal: translate pixel formats 2024-04-09 17:30:55 +02:00
Samuliak
efda44779f
fix(metal): fix buffer to texture copy 2024-04-09 16:31:04 +02:00
Samuliak
786cd8a708
metal: implement buffer to texture copy 2024-04-09 15:49:12 +02:00