liamwhite
90cb852908
Merge pull request #12814 from Kelebek1/time_new_ipc
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Move time services to new IPC and add debug printing
2024-01-29 09:08:46 -05:00
liamwhite
278dd589ec
Merge pull request #12439 from FireBurn/vkresult
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Simplify VkResult lookup
2024-01-29 09:08:32 -05:00
Kelebek1
da410506a4
Move time services to new IPC.
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Add some fixes/improvements to usage with the new IPC
2024-01-27 03:30:09 +00:00
liamwhite
d45561ace0
Merge pull request #12499 from Kelebek1/time
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Rework time services
2024-01-25 14:19:01 -05:00
Matías Locatti
807f421752
Demote Mesa dozen to the bottom of the device list
2024-01-24 23:36:14 -03:00
Kelebek1
e4915fb7d2
Rework time service to fix time passing offline.
2024-01-24 04:26:55 +00:00
liamwhite
8bd10473d6
Merge pull request #12579 from FernandoS27/smmu
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Core: Implement Device Mapping & GPU SMMU
2024-01-22 10:55:39 -05:00
Mike Lothian
23e074ff14
Simplify VkResult lookup
2024-01-22 03:10:43 +00:00
Mike Lothian
f854ffd015
Add Vulkan-Utility-Libraries dependency
2024-01-22 01:30:44 +00:00
Fernando Sahmkow
23430e6772
Core: Eliminate core/memory dependancies.
2024-01-18 21:12:30 -05:00
Fernando Sahmkow
a874ab0133
SMMU: Fix 8Gb layout.
2024-01-18 21:12:30 -05:00
Fernando Sahmkow
590d9b7e1d
Core: Clang format and other small issues.
2024-01-18 21:12:30 -05:00
Fernando Sahmkow
9b11b9dce5
SMMU: Simplify and remove old code.
2024-01-18 21:12:30 -05:00
Fernando Sahmkow
303cd31162
SMMU: Add Android compatibility
2024-01-18 21:12:30 -05:00
Fernando Sahmkow
0adc09e0af
GPU-SMMU: Estimate game leak and preallocate device region.
2024-01-18 21:12:30 -05:00
Fernando Sahmkow
96fd1348ae
GPU SMMU: Expand to 34 bits
2024-01-18 21:12:30 -05:00
Fernando Sahmkow
34a8d0cc8e
SMMU: Implement physical memory mirroring
2024-01-18 21:12:30 -05:00
Fernando Sahmkow
0a2536a0df
SMMU: Initial adaptation to video_core.
2024-01-18 21:12:30 -05:00
Fernando Sahmkow
c85d7ccd79
SMMU: Implement backing CPU page protect/unprotect
2024-01-18 21:12:30 -05:00
Fernando Sahmkow
7a9d1ad2f8
NVDRV: Implement sessions and initial implementation of SMMU
2024-01-18 21:12:30 -05:00
Fernando Sahmkow
2f0418c101
Core: Initial implementation of device memory mapping
2024-01-18 21:12:30 -05:00
Liam
e9eb017aac
renderer_vulkan: recreate swapchain when frame size changes
2024-01-16 16:09:39 -05:00
Viktor Szépe
e8671ed04e
Fix one more typo
2024-01-15 23:34:11 +00:00
Viktor Szépe
53085a45e0
Fix typos in video_core
2024-01-07 22:44:55 +00:00
liamwhite
92a331af76
Merge pull request #12437 from ameerj/gl-amd-fixes
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OpenGL: Fixes and workaround updates for AMD
2024-01-04 15:53:44 -05:00
Fernando Sahmkow
737e6e531c
Vulkan: Only recreate swapchain if the frame is bigger than the swap image.
2023-12-31 21:03:46 +01:00
Fernando Sahmkow
d07397931a
MaxwellDMA: Don't flush the outputs of a dma copy.
2023-12-31 21:00:01 +01:00
Fernando S
f02a8d0ae9
Merge pull request #12479 from GPUCode/linear-bcn
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video_core: Fix buffer_row_length for linear compressed textures
2023-12-30 06:56:08 +01:00
liamwhite
69b7100dac
Merge pull request #12449 from liamwhite/debug-utils
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renderer_vulkan: skip SetObjectNameEXT on unsupported driver
2023-12-26 11:45:39 -05:00
liamwhite
14dc41d4b3
Merge pull request #12448 from liamwhite/format-assert
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renderer_vulkan: demote format assert to error log
2023-12-26 11:45:33 -05:00
liamwhite
ad049f13aa
Merge pull request #12415 from ameerj/ogl-draw-auto
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gl_rasterizer: Implement DrawTransformFeedback macro
2023-12-26 11:45:25 -05:00
GPUCode
20e0407235
video_core: Fix buffer_row_length computation for linear compressed textures
2023-12-26 16:33:03 +02:00
Liam
6a1ddc5028
renderer_vulkan: skip SetObjectNameEXT on unsupported driver
2023-12-23 11:08:02 -05:00
Liam
b1d4804c07
renderer_vulkan: demote format assert to error log
2023-12-23 11:04:02 -05:00
liamwhite
91290b9be4
Merge pull request #12412 from ameerj/gl-query-prims
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OpenGL: Add GL_PRIMITIVES_GENERATED and GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries
2023-12-22 11:42:05 -05:00
Fernando S
373a1ff2ce
Merge pull request #12410 from liamwhite/more-mali-null
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renderer_vulkan: don't pass null view when nullDescriptor is not supported
2023-12-22 17:40:47 +01:00
Liam
9e9aed41be
shader_recompiler: use float image operations on load/store when required
2023-12-21 14:34:46 -05:00
Ameer J
b4b301d22e
gl_device: Remove AMD blacklists that are no longer applicable
2023-12-20 18:19:15 -05:00
liamwhite
bedc758fe7
Merge pull request #12414 from jbeich/vk274
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externals: update Vulkan-Headers to v1.3.274
2023-12-20 12:46:50 -05:00
liamwhite
76701185ad
Merge pull request #12400 from ameerj/vk-query-prefix-fix
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vk_query_cache: Fix prefix sum max_accumulation_limit logic
2023-12-20 12:46:41 -05:00
Fernando S
9e5b4052ed
Merge pull request #12403 from liamwhite/clipdistance
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shader_recompiler: use minimal clip distance array
2023-12-20 18:45:20 +01:00
Fernando S
234867b84d
Merge pull request #12390 from liamwhite/binding-insanity
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renderer_vulkan: work around turnip binding bug in a610
2023-12-20 18:44:47 +01:00
Ameer J
61e8c5f798
gl_rasterizer: Less spammy log for unimplemented resets
2023-12-20 11:51:44 -05:00
Ameer J
bbc0ed118d
gl_rasterizer: Implement DrawTransformFeedback macro
2023-12-19 19:54:57 -05:00
Jan Beich
310834aea2
vulkan_common: unbreak build with Vulkan-Headers 1.3.274
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src/video_core/vulkan_common/vulkan_wrapper.cpp:293:13: error: enumeration value 'VK_ERROR_INVALID_VIDEO_STD_PARAMETERS_KHR' not handled in switch [-Werror,-Wswitch]
switch (result) {
^~~~~~
2023-12-20 01:12:41 +01:00
Ameer J
db8a601cf8
OpenGL: Add GL_PRIMITIVES_GENERATED and GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries
2023-12-19 17:32:31 -05:00
Ameer J
1bb76201e6
gl_rasterizer: Silence spammy logs
2023-12-19 17:13:23 -05:00
Ameer J
372bca5945
gl_buffer_cache: Reintroduce NV_vertex_buffer_unified_memory
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Workaround Nvidia drivers complaining when a buffer is bound as both a vertex buffer and transform feedback buffer
2023-12-19 17:13:23 -05:00
Liam
d0a75580da
renderer_vulkan: don't pass null view when nullDescriptor is not supported
2023-12-19 15:13:10 -05:00
Fernando S
efe52db690
Merge pull request #12382 from liamwhite/image-limit
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renderer_vulkan: allow up to 7 swapchain images
2023-12-19 16:15:40 +01:00
Liam
94244437de
shader_recompiler: ignore clip distances beyond driver support level
2023-12-18 22:25:14 -05:00
Ameer J
a2b567dfd6
vk_query_cache: Fix prefix sum max_accumulation_limit logic
2023-12-18 12:37:55 -05:00
liamwhite
65e646eeba
Revert "video_core: use interval map for page count tracking"
2023-12-17 18:59:49 -05:00
Liam
fba3fa705d
renderer_vulkan: work around turnip binding bug in a610
2023-12-17 15:45:09 -05:00
Liam
7fc06260d1
renderer_vulkan: allow up to 7 swapchain images
2023-12-16 18:59:44 -05:00
liamwhite
225f4f40cb
Merge pull request #12377 from ameerj/tfb-batch-oopsie
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gl_buffer_cache: Fix tfb binding typo
2023-12-16 13:58:06 -05:00
liamwhite
927be75616
Merge pull request #12345 from liamwhite/a-flock-of-seagulls
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renderer_vulkan: cap async presentation frame count
2023-12-16 13:58:00 -05:00
Ameer J
2b0cf73bf0
gl_buffer_cache: Fix tfb binding typo
2023-12-16 12:48:21 -05:00
Liam
2a3f84aaf2
video_core: lock interval map update
2023-12-14 22:10:21 -05:00
Liam
030e6b3980
video_core: use interval map for page count tracking
2023-12-14 21:54:36 -05:00
Liam
b560ade663
renderer_vulkan: bound async presentation queue growth
2023-12-14 15:54:56 -05:00
liamwhite
52e6b8a2d3
Merge pull request #12274 from liamwhite/srgb-nonsense
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renderer_vulkan: do not recreate swapchain for srgb
2023-12-08 12:26:13 -05:00
lat9nq
4cd3f9f4f9
codec: Update to use av frame flags
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Resolves Clang -Wdeprecated-declarations warning from interlaced_frame
2023-12-05 21:10:38 -05:00
liamwhite
90e87c40e8
Merge pull request #12235 from liamwhite/flip-clip
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renderer_vulkan: adjust window origin and swizzle independently
2023-12-03 21:59:11 -05:00
Liam
6b7dc587cf
texture_cache: fix max_element comparison function
2023-12-03 18:40:19 -05:00
Liam
f05cb69d4f
renderer_opengl: remove srgb conversion logic
2023-12-03 17:08:25 -05:00
Liam
382cf087a0
renderer_vulkan: do not recreate swapchain for srgb
2023-12-03 16:43:54 -05:00
liamwhite
5fb1a83e4c
Merge pull request #12094 from ameerj/gl-buffer-cache-batch-vtx
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gl_buffer_cache: Batch vertex/tfb buffer binding
2023-12-03 16:27:22 -05:00
liamwhite
69529a748c
Merge pull request #12261 from liamwhite/fruit-company
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texture_cache: use pedantic type names
2023-12-02 09:28:43 -05:00
Liam
345ea568ba
texture_cache: use pedantic type names
2023-12-01 22:46:33 -05:00
GPUCode
d74dd4faf9
vk_blit_screen: Use correct format for fxaa renderpass
2023-12-01 22:55:50 +02:00
liamwhite
1c21d6c2c2
Merge pull request #12056 from ameerj/opengl-neglect
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OpenGL: Implement async downloads in buffer and texture caches
2023-12-01 09:16:56 -05:00
Liam
e7dd968ac4
renderer_vulkan: adjust window origin and swizzle independently
2023-11-30 12:33:26 -05:00
Liam
8f62e8e63f
renderer_vulkan: exclude more qcom drivers from extensions
2023-11-29 21:06:06 -05:00
liamwhite
91ad6b7098
Merge pull request #12194 from liamwhite/fruit-company
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video_core: fix mac compile
2023-11-29 12:33:41 -05:00
liamwhite
df49795bcb
Merge pull request #12154 from liamwhite/more-drivers
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vulkan_device: add names for more driverID enumeration values
2023-11-29 12:33:34 -05:00
Ameer J
1d11fe00a3
Merge branch 'master' into ssbo-align
2023-11-26 21:08:53 -05:00
Liam
7c1cb5e8c9
video_core: fix mac compile
2023-11-26 20:04:06 -05:00
Fernando S
f21340f7aa
Merge pull request #11535 from GPUCode/upload_cmdbuf
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renderer_vulkan: Introduce separate cmd buffer for uploads
2023-11-26 18:33:05 +01:00
liamwhite
090ea0281c
Merge pull request #12153 from liamwhite/deck2
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renderer_vulkan: exclude steam deck oled from force max clock setting
2023-11-25 10:17:18 -05:00
liamwhite
2993d3bb49
Merge pull request #12110 from liamwhite/mali-nullview
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vk_texture_cache: add workaround for nullDescriptor on Mali
2023-11-25 10:17:00 -05:00
Liam
dee792937f
vulkan_device: add names for more driverID enumeration values
2023-11-24 12:00:41 -05:00
Liam
4a278b69b1
renderer_vulkan: exclude steam deck oled from force max clock setting
2023-11-24 11:38:39 -05:00
Liam
453fd47030
query_cache: demote report synced unreachable to assert
2023-11-23 09:33:02 -05:00
liamwhite
e69118042f
Merge pull request #12045 from liamwhite/codec-refactor
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video_core: refactor video frame and packet parsing
2023-11-21 09:19:26 -05:00
Liam
e7878e3cf8
vk_texture_cache: add workaround for nullDescriptor on Mali
2023-11-20 20:09:12 -05:00
Ameer J
a595ed499d
gl_buffer_cache: Batch vertex/tfb buffer binding
2023-11-19 17:17:16 -05:00
Liam
473caaff5b
renderer_vulkan: ignore viewport stores on non-supporting drivers
2023-11-19 11:27:12 -05:00
liamwhite
787552f832
Merge pull request #12081 from FernandoS27/check-out-on-your-broke-crypto-friends
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Vulkan: Be more generous with pipeline workers for Android
2023-11-19 11:16:19 -05:00
liamwhite
5f945e2fcd
Merge pull request #12036 from FernandoS27/you-should-have-more-than-one-towel
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Query Cache: Disable write syncing on Android
2023-11-19 09:52:22 -05:00
liamwhite
61fed8a3a6
Merge pull request #12068 from ameerj/glasm-xfb-fixes
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gl_graphics_pipeline: GLASM: Fix transform feedback attribs buffer mode
2023-11-19 09:49:38 -05:00
Fernando Sahmkow
a493ba76b4
Vulkan: Be more generous with pipeline workers for Android
2023-11-19 14:54:15 +01:00
Fernando Sahmkow
ae60a5657e
Buffer Cache: Eliminate clears on Indirect buffers
2023-11-18 19:26:14 +01:00
Ameer J
feb60de5c3
shader_recompiler: Fix spelling of "derivate" ( #12067 )
2023-11-18 13:39:47 +01:00
Ameer J
c67644f1da
gl_graphics_pipeline: GLASM: Fix transform feedback attribs buffer mode
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GL_SEPARATE_ATTRIBS only applies when multiple buffers are being used, else GL_INTERLEAVED_ATTRIBS handles the cases for a single buffer with potentially more than one attribute
2023-11-18 00:44:05 -05:00
Liam
4055a476aa
video_core: refactor video frame and packet parsing
2023-11-16 17:01:38 -05:00
Fernando Sahmkow
c9437e5244
Query Cache: Disable write syncing on Android
2023-11-15 02:23:39 +01:00
Fernando Sahmkow
50bcfa5fb9
Vulkan: Add a final barrier to the upload command buffer
2023-11-12 20:58:30 +01:00
GPUCode
efc50485b8
renderer_vulkan: Introduce separate cmd buffer for uploads
2023-11-12 20:27:39 +01:00
Fernando Sahmkow
f1806d237f
Memory: Fix invalidation handling from the CPU/Services
2023-11-12 14:10:40 +01:00
Fernando Sahmkow
1d03a0fa75
Revert "renderer_vulkan: add locks to avoid scheduler flushes from CPU"
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This reverts commit d9dde7e6f3
.
2023-11-10 15:40:48 +01:00
liamwhite
40357098a2
Merge pull request #11896 from liamwhite/crop
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renderer_vulkan: fix cropping for presentation
2023-11-06 12:08:03 -05:00
liamwhite
a423e0f9e0
renderer_vulkan: render on bottom of surface clip when flipped ( #11894 )
2023-11-05 21:47:35 +01:00
Liam
75de0cadcf
renderer_null: fix
2023-11-03 20:54:38 -04:00
Liam
41701052d3
renderer_vulkan: minimize transform feedback support log
2023-11-01 20:47:08 -04:00
Ameer J
75c5be55af
shader_recompiler: Align SSBO offsets in GlobalMemory functions
2023-10-31 20:14:18 -04:00
Ameer J
735612c9b3
buffer_cache: Apply storage buffer alignment only to the offset
2023-10-31 20:10:54 -04:00
Ameer J
7d34800531
shader_recompiler: Align SSBO offsets to meet host requirements
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Co-Authored-By: Billy Laws <blaws05@gmail.com>
2023-10-31 20:10:54 -04:00
liamwhite
1836e62d33
Merge pull request #11910 from liamwhite/surface-lost-on-creation
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renderer_vulkan: ensure exception on surface loss
2023-10-30 09:59:37 -04:00
liamwhite
ed2d77ddbc
Merge pull request #11893 from liamwhite/swizzle
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renderer_vulkan: fix viewport swizzle dirty state tracking
2023-10-29 19:46:20 -04:00
Liam
8427b9d49d
renderer_vulkan: ensure exception on surface loss
2023-10-29 15:31:05 -04:00
liamwhite
4da2105a32
Merge pull request #11862 from liamwhite/pascal-robust
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Manually robust on Pascal and earlier
2023-10-29 11:25:15 -04:00
liamwhite
1f9684eaf9
Merge pull request #11859 from Kelebek1/compute_findbuffer
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Add missing loop around compute FindBuffer calls
2023-10-29 11:25:09 -04:00
Liam
6513a356f0
renderer_vulkan: fix FSR cropping
2023-10-28 11:43:00 -04:00
Liam
65d4a16afd
renderer_vulkan: fix cropping for presentation
2023-10-28 00:05:06 -04:00
Liam
21c631b33b
renderer_vulkan: fix viewport swizzle dirty state tracking
2023-10-27 14:23:47 -04:00
Liam
e0834ee50b
vulkan_common: use highest API version
2023-10-24 17:04:17 -04:00
Kelebek1
68f25217b8
Add missing dowhile loops around FindBuffer calls
2023-10-23 15:08:56 +01:00
Liam
0604b14263
Manually robust on Pascal and earlier
2023-10-23 09:08:57 -04:00
liamwhite
4b06bcc82c
Merge pull request #11789 from Kelebek1/spirv_shift_right
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Manually robust on Maxwell and earlier
2023-10-21 18:21:53 -04:00
liamwhite
b56c7397ad
Merge pull request #11806 from liamwhite/needs-more-locking
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renderer_vulkan: add locks to avoid scheduler flushes from CPU
2023-10-20 10:26:03 -04:00
Kelebek1
e02ee8e59d
Manually robust on Maxwell and earlier
2023-10-19 19:54:31 +01:00
liamwhite
134ecca9b0
Merge pull request #11810 from liamwhite/clang-17
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general: fix build failure on clang 17
2023-10-18 19:30:29 -04:00
liamwhite
c5f1ec8040
Merge pull request #11795 from Squall-Leonhart/D32FToOther
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[Vulkan]Implement missing copy formats for D32, ARGB8_SRGB and BGRA8_Unorm/SRGB
2023-10-18 09:22:14 -04:00
Liam
c5bdc0054c
general: fix build failure on clang 17
2023-10-17 22:44:21 -04:00
liamwhite
fa56518f20
Merge pull request #11747 from Kelebek1/image_alias_sample_names
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Small things
2023-10-17 11:48:57 -04:00
liamwhite
b577d7a55f
Merge pull request #11349 from vonchenplus/buffer_cache_crash
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video_core: Fix moltenvk crash on macos
2023-10-17 11:48:44 -04:00
Liam
d9dde7e6f3
renderer_vulkan: add locks to avoid scheduler flushes from CPU
2023-10-17 10:00:25 -04:00
Fernando S
2244b613cf
Merge pull request #11788 from Squall-Leonhart/IFREMOVED
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[crash fix]brings back the removed if statement in util.cpp and adds the num_level test to it like previous discontinued PR
2023-10-17 14:36:36 +02:00
Squall-Leonhart
326ebbb2fa
Changes based on hardware tests
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Removes unnecessary d32f to bgra shader and blit functions,
update vk_texture_cache to use abgr shader for d32f to BGRA formats
updates abgr to d32f shader to comply with hardware tests
2023-10-17 02:42:40 +11:00
Squall Leonhart
07143ce15c
Make Clang happy.
2023-10-17 00:26:19 +11:00
Squall Leonhart
dbc73c6c6c
Added missing BuildShader line
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Adds `convert_abgr8_to_d32f_frag(BuildShader(device, CONVERT_ABGR8_TO_D32F_FRAG_SPV)),`
2023-10-17 00:15:31 +11:00
Squall Leonhart
90c56f5dc1
added missing trailing line.
2023-10-16 06:07:26 +11:00
Squall Leonhart
4b0291172e
meant to add the unorms as well
2023-10-16 04:29:24 +11:00
Squall-Leonhart
12e4757cf3
use texelfetch instead of texturelod
2023-10-16 04:20:45 +11:00
Squall Leonhart
144c0734f5
appease the format gods
2023-10-16 03:24:44 +11:00
Squall-Leonhart
f40f65f5d2
Another missing copy connected to Bravely Default II
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adds blit_image_helper.ConvertABGR8ToD32F and fragment shader for performing ABGR and BGRA to D32F copies
2023-10-16 03:17:53 +11:00
Squall-Leonhart
03c3f936cf
missed this line when editing the copypasta
2023-10-15 20:58:50 +11:00
Squall-Leonhart
66f41da365
moved line to appease the format gods
2023-10-15 20:54:25 +11:00
Squall-Leonhart
7a986d731b
Implement missing formats for Bravely Default 2
2023-10-15 20:43:48 +11:00
Squall Leonhart
b57d98f847
brings back the removed If statement and adds the num_level test
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This resolves the out of bounds read/writes in the linear swizzler, it brings back the scaled TOTK Recall bug however, pending further work in the block size calculation.
Recall is not glitched in the Dynamic FPS resolution mod to the degree that it is in the native yuzu scaler, this can be a workaround for the time being.
The recall effect is constructed from multiple 320x180 texture slices, it breaking may have a similar origin to https://github.com/Ryujinx/Ryujinx/pull/5640
but it may also be connected to the other deficiencies identified in the Yuzu size calculations, such as no apparent implementation of slice testing for end of slce depth as opposed to full aligned size as implemented in https://github.com/Ryujinx/Ryujinx/pull/5220
2023-10-15 02:09:28 +11:00
Valeri
762ac5aa9f
host1x/codecs: enable CUDA on Linux
2023-10-14 17:35:45 +03:00
Kelebek1
32ad99701d
Implement vertex array first and subsequent draws
2023-10-14 12:09:35 +01:00
liamwhite
7b2ac196d2
Merge pull request #11751 from Kelebek1/transition_msaa_image
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Transition MSAA images to general layout without uploading data
2023-10-12 11:17:20 -04:00
Kelebek1
6f4a080b98
Transition MSAA images to general layout without uploading data
2023-10-11 23:27:23 +01:00
liamwhite
07ae6659e7
Merge pull request #11744 from Kelebek1/no_res_no_rescaled
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Do not set rescaled flag when rescaling is disabled
2023-10-11 17:54:59 -04:00
Kelebek1
98cac9410c
Get out of render pass before query barriers, fix image names with samples > 1, remove image alias bit
2023-10-11 17:15:35 +01:00
liamwhite
84b0e29b56
Merge pull request #11734 from Kelebek1/device_local_buffer_alloc
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Do not allocate DeviceLocal buffers as mapped
2023-10-11 09:24:28 -04:00
liamwhite
5f4857691e
Merge pull request #11683 from Kelebek1/do_not_sync_on_written_buffer
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Do not double sync written buffers, move mark written to binding
2023-10-11 09:24:05 -04:00
Fernando S
b6d19329ac
Merge pull request #11743 from Squall-Leonhart/IFREMOVED
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Fix mistaken usage of info.block instead of level_info.block
2023-10-11 11:56:47 +02:00
Kelebek1
8c769b71a1
Do not set rescaled flag when rescaling is disabled
2023-10-11 10:29:19 +01:00
Squall-Leonhart
9512992fe2
Fix mistaken usage of info.block instead of level_info.block
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Fixed an error on my part, in the last change I had mistakenly passed unadjusted block info into FullUploadSwizzles and UnswizzleImage
Revert (my mistaken changing of) the construction of SwizzleParameters in UnswizzleImage and FullUploadSwizzles to use level_info.block instead of info.block. This ensures that the block information used in the swizzling process is correctly adjusted for each mip level.
2023-10-11 19:12:33 +11:00
liamwhite
36ea7565fa
Merge pull request #11534 from Squall-Leonhart/IFREMOVED
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Partial revert of #10433 (Texture Cache Util: Fix block depth adjustment on slices)
2023-10-10 12:44:48 -04:00
Kelebek1
ed58445111
Not not allocate DeviceLocal buffers as mapped
2023-10-10 12:49:07 +01:00
Squall Leonhart
54fa1115a6
add Z32, FLOAT, UINT, UINT, UINT, LINEAR to format lookup table
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Should fix and close #11711
2023-10-09 02:13:17 +11:00
liamwhite
bd42bba71c
Merge pull request #11656 from liamwhite/recreate-surface-automatically
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vk_present_manager: recreate surface on any surface loss
2023-10-07 12:49:54 -04:00
liamwhite
a27f94830a
Merge pull request #11677 from Squall-Leonhart/D32FTOABGR8
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Implements D32_Float to A8B8G8R8_UNORM format copy
2023-10-07 12:49:48 -04:00
liamwhite
bd6f9f1d91
Merge pull request #11630 from Kelebek1/clear_stencil_requires_depth_test
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Enable depth test on depthstencil clear path
2023-10-07 12:49:37 -04:00
liamwhite
15a5bdd979
Merge pull request #11544 from Kelebek1/reduce_stream_buffer_renderdoc
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Allow GPUs without rebar to open multiple RenderDoc captures
2023-10-07 12:49:19 -04:00
liamwhite
ff3859d482
Merge pull request #11688 from Kelebek1/x8d42
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Implement X8_D24 pixel format
2023-10-07 10:55:14 -04:00
liamwhite
10de8f2c60
Merge pull request #11684 from Kelebek1/disable_push_descriptor_maxwell
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Disable push descriptor for Pascal and older nVidia architectures
2023-10-07 10:54:52 -04:00
Squall Leonhart
51b89fddd0
update shader to confirmed format copy
2023-10-07 18:28:09 +11:00
Kelebek1
f585dec48d
Allow GPUs without rebar to open multiple RenderDoc captures
2023-10-06 07:52:06 +01:00
Kelebek1
ad1a9f3d3a
Implement X8_D24 format
2023-10-06 00:58:30 +01:00
Kelebek1
71044f6def
Rework nvidia architecture detection, disable push descriptor for Pascal and older
2023-10-05 03:13:42 +01:00
Kelebek1
a764f49910
Mark a buffer GPU modified after the buffers are confirmed, do not double synch them
2023-10-05 00:19:11 +01:00
Squall-Leonhart
a17cde7b2c
lets not convert depth to greyscale since this makes the exhaust and tire smoke light gray/white
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tiresmoke should be a darker gray.
2023-10-05 03:14:53 +11:00
Squall-Leonhart
a84c928827
Fix CI Formatting check
2023-10-04 19:12:08 +11:00
Squall-Leonhart
9568d3bc60
Implements D32_Float to A8B8G8R8_UNORM format copy
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Corrects some visual issues in games such as Disney SpeedStorm
2023-10-04 19:07:05 +11:00
Liam
b32940d3ea
vk_present_manager: recreate surface on any surface loss
2023-10-02 19:07:18 -04:00
Liam
0448eb6f0f
ci: fix new codespell errors
2023-10-02 18:03:05 -04:00
Fernando Sahmkow
9007d8c8d4
Query Cache: Fix memory leak.
2023-10-01 11:47:14 +02:00
Fernando S
926e24c642
Merge pull request #11622 from liamwhite/qcr-reg1
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renderer_vulkan: fix query cache for homebrew
2023-09-29 06:01:18 +02:00
Kelebek1
1a246bf135
Enable depth test on stencil clear path
2023-09-28 21:19:51 +01:00
liamwhite
7bae22a3ca
Merge pull request #11402 from FernandoS27/depth-bias-control
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Vulkan: Implement Depth Bias Control
2023-09-28 09:35:37 -04:00
Liam
7507a7f89f
renderer_vulkan: fix query cache for homebrew
2023-09-27 19:11:47 -04:00
GPUCode
b60013b277
host_shaders: More proper handling of x2 MSAA copies
2023-09-25 09:20:32 -04:00
GPUCode
5e4938ab1a
renderer_vulkan: Implement MSAA copies
2023-09-25 09:20:32 -04:00
liamwhite
854457a392
Merge pull request #11225 from FernandoS27/no-laxatives-in-santas-cookies
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Y.F.C: Rework the Query Cache.
2023-09-25 09:18:29 -04:00
liamwhite
93a1cd75fe
Merge pull request #11562 from GPUCode/srgb-madness
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vk_texture_cache: Limit srgb block to transcoding only
2023-09-24 10:50:28 -04:00
liamwhite
b356909212
Merge pull request #11165 from Morph1984/ds_blit
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vulkan_device: Return true if either depth/stencil format supports blit
2023-09-24 10:50:04 -04:00
Fernando Sahmkow
57d8cd6c40
Query Cache: Fix Prefix Sums
2023-09-23 23:05:30 +02:00
Fernando Sahmkow
bf0d6b8806
Query Cache: Fix behavior in Normal Accuracy
2023-09-23 23:05:30 +02:00
Fernando Sahmkow
a07c88e686
Query Cache: Simplify Prefix Sum compute shader
2023-09-23 23:05:30 +02:00
Fernando Sahmkow
c8237d5c31
Query Cache: Implement host side sample counting.
2023-09-23 23:05:30 +02:00
Fernando Sahmkow
2fea1b8407
Query Cache: Fix guest side sample counting
2023-09-23 23:05:30 +02:00
Fernando Sahmkow
282ae8fa51
Query Cache: address issues
2023-09-23 23:05:30 +02:00
Fernando Sahmkow
aa6587d854
QueryCache: Implement dependant queries.
2023-09-23 23:05:29 +02:00
Fernando Sahmkow
57401589c2
Macro HLE: Add DrawIndirectByteCount
2023-09-23 23:05:29 +02:00
Fernando Sahmkow
f1a2e36711
Query Cachge: Fully rework Vulkan's query cache
2023-09-23 23:05:29 +02:00
Fernando Sahmkow
bdc01254a9
Query Cache: Setup Base rework
2023-09-23 23:05:29 +02:00
liamwhite
16f1592e50
Merge pull request #11557 from GPUCode/brr-format
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renderer_vulkan: Correct component order for A4B4G4R4_UNORM
2023-09-22 09:56:04 -04:00
Kelebek1
4f69be8169
Fix DMA engine register offsets
2023-09-21 20:21:00 +01:00
GPUCode
b6ad7e263b
vk_texture_cache: Limit srgb block to transcoding only
2023-09-21 21:46:35 +03:00
GPUCode
4a59dc2947
renderer_vulkan: Correct component order for A4B4G4R4_UNORM
2023-09-21 15:33:44 +03:00
Squall-Leonhart
02b897ce27
Reuse part of my previous idea to to use num_levels to check within AdjustMipBlockSize
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The partial revert was not enough for Tsukihime, this might do the trick
2023-09-20 03:27:13 +10:00
liamwhite
974380fe10
Merge pull request #11258 from Squall-Leonhart/Z16_Assert_Fix
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Fix a logged assert in the format lookup table for Z16
2023-09-18 09:31:05 -04:00
Squall Leonhart
79f0202045
Partial revert of #10433
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The If block in this change was causing some 2D textures to be treated as if their mip 0 was a 3D Slice, this could be ascertained as the same texture viewed from different distances would render fine, but then close up would look like a decoding failure.
It also resulted in some 3D ASTC textures not being scaled appropriate leading to broken graphical effects such as the jagged TOTK recall animation being a circle, as the If block was only accepting the image based on its original info without any adjustments applied.
2023-09-18 23:28:53 +10:00
Charles Lombardo
af0c1b0cb7
android: Use 1 worker for shader compilation for all devices
2023-09-16 21:38:28 -04:00
Fernando Sahmkow
b99f94a7ff
Vulkan: add temporary workaround for AMDVLK
2023-09-16 11:59:20 -04:00