bunnei
a67c4e6e02
Merge pull request #2742 from ReinUsesLisp/fix-texture-buffers
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gl_texture_cache: Miscellaneous texture buffer fixes
2019-08-29 15:59:17 -04:00
bunnei
e424615839
Merge pull request #2783 from FernandoS27/new-buffer-cache
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Implement a New LLE Buffer Cache
2019-08-29 13:07:01 -04:00
bunnei
f8cc5668f8
Merge pull request #2758 from ReinUsesLisp/packed-tid
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shader/decode: Implement S2R Tic
2019-08-29 12:58:43 -04:00
ReinUsesLisp
4e35177e23
shader_ir: Implement VOTE
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Implement VOTE using Nvidia's intrinsics. Documentation about these can
be found here
https://developer.nvidia.com/reading-between-threads-shader-intrinsics
Instead of using portable ARB instructions I opted to use Nvidia
intrinsics because these are the closest we have to how Tegra X1
hardware renders.
To stub VOTE on non-Nvidia drivers (including nouveau) this commit
simulates a GPU with a warp size of one, returning what is meaningful
for the instruction being emulated:
* anyThreadNV(value) -> value
* allThreadsNV(value) -> value
* allThreadsEqualNV(value) -> true
ballotARB, also known as "uint64_t(activeThreadsNV())", emits
VOTE.ANY Rd, PT, PT;
on nouveau's compiler. This doesn't match exactly to Nvidia's code
VOTE.ALL Rd, PT, PT;
Which is emulated with activeThreadsNV() by this commit. In theory this
shouldn't really matter since .ANY, .ALL and .EQ affect the predicates
(set to PT on those cases) and not the registers.
2019-08-21 14:50:38 -03:00
Fernando Sahmkow
83ec2091c1
Buffer Cache: Adress Feedback.
2019-08-21 12:14:27 -04:00
Fernando Sahmkow
6ce2c85047
Buffer_Cache: Implement flushing.
2019-08-21 12:14:26 -04:00
Fernando Sahmkow
de8ff8a1c6
Buffer_Cache: Implement barriers.
2019-08-21 12:14:25 -04:00
Fernando Sahmkow
286f4c446a
Buffer_Cache: Optimize and track written areas.
2019-08-21 12:14:25 -04:00
Fernando Sahmkow
5f4b746a1e
BufferCache: Rework mapping caching.
2019-08-21 12:14:24 -04:00
Fernando Sahmkow
86d8563314
Buffer_Cache: Fixes and optimizations.
2019-08-21 12:14:23 -04:00
Fernando Sahmkow
862bec001b
Video_Core: Implement a new Buffer Cache
2019-08-21 12:14:22 -04:00
bunnei
d654b3d82e
Merge pull request #2769 from FernandoS27/commands-flush
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GPU: Flush commands on every dma pusher step.
2019-08-21 10:29:56 -04:00
bunnei
dfdd20142e
Merge pull request #2777 from ReinUsesLisp/hsetp2-fe3h-fix
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half_set_predicate: Fix HSETP2_C constant buffer offset
2019-08-21 10:29:17 -04:00
bunnei
cedc1aab4a
Merge pull request #2753 from FernandoS27/float-convert
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Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
2019-08-21 10:27:57 -04:00
bunnei
ca61e298b3
Merge pull request #2778 from ReinUsesLisp/nop
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shader_ir: Implement NOP
2019-08-18 08:51:34 -04:00
bunnei
87bbefe55f
Merge pull request #2768 from ReinUsesLisp/hsetp2-fix
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decode/half_set_predicate: Fix predicates
2019-08-18 08:50:54 -04:00
ReinUsesLisp
2ff8044806
shader_ir: Implement NOP
2019-08-04 03:02:55 -03:00
ReinUsesLisp
ec0da3ef64
half_set_predicate: Fix HSETP2_C constant buffer offset
2019-08-04 02:50:55 -03:00
Fernando Sahmkow
e52c895559
GPU: Flush commands on every dma pusher step.
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This commit ensures that the host gpu is constantly fed with commands to
work with, while the guest gpu keeps producing the rest of the commands.
This reduces syncing time between host and guest gpu.
2019-07-26 16:54:22 -04:00
bunnei
52f54c728d
Merge pull request #2592 from FernandoS27/sync1
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Implement GPU Synchronization Mechanisms & Correct NVFlinger
2019-07-26 14:26:44 -04:00
ReinUsesLisp
77f1a676a1
decode/half_set_predicate: Fix predicates
2019-07-26 00:12:38 -03:00
bunnei
b0ff3179ef
Merge pull request #2739 from lioncash/cflow
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video_core/control_flow: Minor changes/warning cleanup
2019-07-25 13:04:56 -04:00
bunnei
4d26550f5f
Merge pull request #2737 from FernandoS27/track-fix
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Shader_Ir: Correct tracking to track from right to left
2019-07-25 12:41:52 -04:00
bunnei
31e8a61527
Merge pull request #2743 from FernandoS27/surpress-assert
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Downgrade and suppress a series of GPU asserts and debug messages.
2019-07-25 12:34:36 -04:00
bunnei
9be9600bdc
Merge pull request #2704 from FernandoS27/conditional
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maxwell3d: Implement Conditional Rendering
2019-07-24 17:07:57 -04:00
ReinUsesLisp
104641db07
shader/decode: Implement S2R Tic
2019-07-22 16:16:10 -03:00
bunnei
f601f25bcc
Merge pull request #2734 from ReinUsesLisp/compute-shaders
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gl_rasterizer: Implement compute shaders
2019-07-22 11:12:55 -04:00
bunnei
27e10e0442
Merge pull request #2735 from FernandoS27/pipeline-rework
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Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
2019-07-21 00:59:52 -04:00
Fernando Sahmkow
11f4e739bd
Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
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This commit takes care of implementing the F16 Variants of the
conversion instructions and makes sure conversions are done.
2019-07-20 17:38:25 -04:00
Fernando Sahmkow
7a35178ee2
Maxwell3D: Reorganize and address feedback
2019-07-20 10:18:35 -04:00
Fernando Sahmkow
1158777737
Shader_Ir: Change Debug Asserts for Log Warnings
2019-07-19 22:15:34 -04:00
ReinUsesLisp
45c162444d
shader/half_set_predicate: Fix HSETP2 implementation
2019-07-19 22:21:22 -03:00
ReinUsesLisp
6c4985edc9
shader/half_set_predicate: Implement missing HSETP2 variants
2019-07-19 22:20:47 -03:00
Lioncash
c1c89411da
video_core/control_flow: Provide operator!= for types with operator==
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Provides operational symmetry for the respective structures.
2019-07-18 21:03:31 -04:00
Lioncash
1780e0e3d0
video_core/control_flow: Prevent sign conversion in TryGetBlock()
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The return value is a u32, not an s32, so this would result in an
implicit signedness conversion.
2019-07-18 21:03:31 -04:00
Lioncash
a162a844d2
video_core/control_flow: Remove unnecessary BlockStack copy constructor
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This is the default behavior of the copy constructor, so it doesn't need
to be specified.
While we're at it we can make the other non-default constructor
explicit.
2019-07-18 21:03:30 -04:00
Lioncash
56bc11d952
video_core/control_flow: Use std::move where applicable
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Results in less work being done where avoidable.
2019-07-18 21:03:30 -04:00
Lioncash
e7b39f47f8
video_core/control_flow: Use the prefix variant of operator++ for iterators
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Same thing, but potentially allows a standard library implementation to
pick a more efficient codepath.
2019-07-18 21:03:30 -04:00
Lioncash
6885e7e7ec
video_core/control_flow: Use empty() member function for checking emptiness
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It's what it's there for.
2019-07-18 21:03:30 -04:00
Lioncash
45fa12a05c
video_core: Resolve -Wreorder warnings
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Ensures that the constructor members are always initialized in the order
that they're declared in.
2019-07-18 21:03:30 -04:00
Lioncash
47df844338
video_core/control_flow: Make program_size for ScanFlow() a std::size_t
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Prevents a truncation warning from occurring with MSVC. Also the
internal data structures already treat it as a size_t, so this is just a
discrepancy in the interface.
2019-07-18 21:03:29 -04:00
Lioncash
3df9558593
video_core/control_flow: Place all internally linked types/functions within an anonymous namespace
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Previously, quite a few functions were being linked with external
linkage.
2019-07-18 21:03:29 -04:00
Lioncash
1109db86b7
video_core/shader/decode: Prevent sign-conversion warnings
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Makes it explicit that the conversions here are intentional.
2019-07-18 21:03:29 -04:00
bunnei
63bda67a34
Merge pull request #2738 from lioncash/shader-ir
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shader-ir: Minor cleanup-related changes
2019-07-18 13:52:01 -04:00
Fernando Sahmkow
5a06e33859
Shader_Ir: correct clang format
2019-07-18 10:09:26 -04:00
Fernando Sahmkow
43f57d668c
GPU: Add missing puller methods.
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This adds some missing puller methods. We don't assert them as these are
nop operations for us.
2019-07-18 08:54:42 -04:00
Fernando Sahmkow
3a3fee5abf
MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace.
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This log was just to know which games used DMA. It's no longer
important.
2019-07-18 08:31:38 -04:00
Fernando Sahmkow
d3b71ff80d
Gl_Texture_Cache: Remove assert on component type in GetFormatTuple
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Textures can have different components types in different orders. This
assert was completely inprecise and the effectiveness of such is better
handled by case and within the texture cache.
2019-07-18 08:20:31 -04:00
Fernando Sahmkow
0b65e9335e
Shader_Ir: Downgrade precision and rounding asserts to debug asserts.
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This commit reduces the sevirity of asserts for FP precision and
rounding as this are well known and have little to no consequences in
gpu's accuracy.
2019-07-18 08:17:19 -04:00
ReinUsesLisp
74632c76ce
gl_shader_decompiler: Rename bufferImage to imageBuffer
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The online OpenGL documentation is wrong. The type definition is
imageBuffer.
2019-07-18 01:16:44 -03:00