Commit graph

3530 commits

Author SHA1 Message Date
Morph
781c1d8df8
Merge pull request #7018 from lat9nq/splat-stubs
audin_u: stub Start, RegisterBufferEvent, AppendAudioInBufferAuto
2021-09-28 22:06:11 -04:00
german77
bc4b4e3f56 service/es: Update to 13.0.0 2021-09-26 20:17:07 -05:00
german77
d780eab357 service/npns: Update to 13.0.0 2021-09-26 20:13:09 -05:00
german77
b0e83f949e service/vi: Update to 13.0.0 2021-09-26 20:12:02 -05:00
german77
321c64a122 service/am: Update to 13.0.0 2021-09-26 20:00:12 -05:00
german77
d103e2daf9 service/audio: Update to 13.0.0 2021-09-26 19:49:09 -05:00
german77
e401c77351 service/hid: Update to 13.0.0 2021-09-26 19:45:47 -05:00
german77
4b5f0af3fd service/btdrv: Update to 13.0.0 2021-09-26 19:32:45 -05:00
german77
f5b41068e6 service/usb: Update to 13.0.0 2021-09-26 19:26:52 -05:00
Morph
7dd7c54add service: bsd: Stub Read
- Used by Diablo II: Resurrected
2021-09-25 08:04:33 -04:00
Morph
06f22c3d28 service: bsd: Implement Read
- Used by Diablo II: Resurrected
2021-09-24 16:46:52 -04:00
Lioncash
40314cc586 common/uuid: Add validity checking functions to interface
Given we have a function to invalidate, we should also have ones to
query the validity. Also makes the code more straightforward to read.
2021-09-22 17:59:00 -04:00
bunnei
d4ee94165f
Merge pull request #7015 from german77/NotGoodForTerra
ngct: Stub Match
2021-09-17 10:58:55 -07:00
lat9nq
7bc07195c5 audin_u: Return a buffer event in RegisterBufferEvent
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2021-09-15 16:38:12 -04:00
lat9nq
17b0955f9a audin_u: stub Start, RegisterBufferEvent, AppendAudioInBufferAuto
This also moves IAudioIn's definition to the header.

Required for Splatoon 2 LAN play.
2021-09-15 15:52:09 -04:00
Narr the Reg
b34b3efbb2
ngct: Stub Match
Needed for  Cruis'n Blast
2021-09-15 00:17:31 -05:00
Morph
8d63ebcb64 vfs: Partially implement GetFileTimeStampRaw
Gets rid of homebrew warnings using this func
2021-09-14 08:48:01 -04:00
Morph
727f607e00 FS: Mark recursive CreateDirectory as inaccurate and temporary 2021-09-12 14:06:01 -04:00
Morph
4ab549e62a
Merge pull request #6975 from ogniK5377/acc-async-ctx
account: EnsureTokenIdCacheAsync
2021-09-12 12:03:10 -04:00
Morph
f0f416e85c
Merge pull request #6974 from ogniK5377/fs-recursive-createdir
FS: Recursively create directories for CreateDirectory
2021-09-12 12:02:39 -04:00
Morph
3428232bca
Merge pull request #6992 from german77/brains
hid/am: Stub SetTouchScreenConfiguration and implement GetNotificationStorageChannelEvent
2021-09-12 12:01:43 -04:00
Fernando S
55854c807d
Merge pull request #6981 from ameerj/nvflinger-hb-format
nvflinger: Use external surface format for framebuffer creation
2021-09-11 22:35:25 +02:00
german77
9bddcdac69 am: Implement GetNotificationStorageChannelEvent 2021-09-10 12:24:50 -05:00
german77
a7bbd37f81 hid: Stub SetTouchScreenConfiguration 2021-09-10 12:24:28 -05:00
Chloe
005b0e68db
Addressed issues
Co-authored-by: Mai M. <mathew1800@gmail.com>
2021-09-09 03:00:08 +10:00
Chloe Marcec
543081e4a1 Mark is_complete as atomic 2021-09-09 00:10:52 +10:00
Chloe Marcec
89958e27aa Addressed issues 2021-09-09 00:09:04 +10:00
ameerj
9e2bf49677 nvflinger: Use external surface format for framebuffer creation
The format member the IGBPBuffer may not always specify the correct desired format. Using the external format member ensures a valid format is provided when creating the framebuffer.

Fixes homebrew using the wrong framebuffer format.
2021-09-06 23:14:31 -04:00
Chloe Marcec
9141816b10 address name shadowing with system 2021-09-06 22:13:51 +10:00
Chloe Marcec
4e2aa50cef account: EnsureTokenIdCacheAsync
Closes #2547, #6946
2021-09-06 21:16:21 +10:00
Chloe Marcec
0b891c9245 FS: Recursively create directories for CreateDirectory
Originally we only created the parent directory, this caused issues for creating directories which also contained subdirectories, eg `/Folder1/Folder2`

This allows the ultimate mod manager homebrew to at least boot
2021-09-06 19:35:55 +10:00
bunnei
e05bfd2f54 core: hle: service: buffer_queue: Improve management of KEvent. 2021-09-04 22:25:46 -07:00
bunnei
fb3e9314b9 core: hle: service: nvflinger/vi: Improve management of KEvent. 2021-09-03 21:53:00 -07:00
bunnei
5f19b66189
Merge pull request #6905 from Morph1984/nifm-misc
nifm/network_interface: Cleanup and populate fields in GetCurrentNetworkProfile
2021-08-29 00:04:58 -07:00
german77
f134a5e56c ngct: Stub NGCT:U service 2021-08-27 14:15:34 -05:00
Morph
c1e2063c0d service: nifm: Populate fields in GetCurrentNetworkProfile
Populates the current_address, subnet_mask, and gateway fields from the selected network interface.
2021-08-27 02:10:59 -04:00
Morph
878d0225c5 service: nifm: Cleanup GetCurrentIpConfigInfo 2021-08-27 02:10:58 -04:00
bunnei
0c8594b225
Revert "kernel: Various improvements to scheduler" 2021-08-25 20:59:28 -07:00
Morph
9cb376f8c2 applet_error: Fix 64-bit error code conversion 2021-08-19 13:16:48 -04:00
Valeri
ab02addde3
Fix crash in logging in CreateStrayLayer
It was trying to log value of layer_id which is specifically known not to exist, potentially leading to segfault. Log display_id instead.
2021-08-19 19:33:07 +03:00
bunnei
aa40084c24
Merge pull request #6832 from bunnei/scheduler-improvements
kernel: Various improvements to scheduler
2021-08-18 15:42:46 -07:00
Sönke Holz
70419f7a17 network: retrieve subnet mask and gateway info 2021-08-16 10:32:25 +02:00
Sönke Holz
acca8aca8c nifm: use operator*() instead of .value() to get value of std::optional 2021-08-13 00:24:33 +02:00
Sönke Holz
970d81abfc nifm: treat a missing host IP address as a non-critical error 2021-08-13 00:21:54 +02:00
spholz
1e98e73828 configuration: add option to select network interface
This commit renames the "Services" tab to "Network" and adds a combobox that allows the user to select the network interface that yuzu should use. This new setting is now used to get the local IP address in Network::GetHostIPv4Address. This prevents yuzu from selecting the wrong network interface and thus using the wrong IP address. The return type of Network::GetHostIPv4Adress has also been changed.
2021-08-12 21:32:53 +02:00
bunnei
99bc49e76e core: hle: service: buffer_queue: Improve management of KEvent. 2021-08-07 12:18:48 -07:00
bunnei
36cf96857e core: hle: service: nvflinger/vi: Improve management of KEvent. 2021-08-07 12:18:47 -07:00
spholz
33ebe471e8
Merge branch 'yuzu-emu:master' into fix-lan-play 2021-08-07 02:55:19 +02:00
bunnei
f183668a87
Merge pull request #6799 from ameerj/vp9-fixes
nvdec: Fix VP9 reference frame refreshes
2021-08-06 17:46:46 -07:00
Sönke Holz
dd5c41b5a6 network: GetCurrentIpConfigInfo: return host IP address
Service::NIFM::IGeneralService::GetCurrentIpConfigInfo currently hardcodes 192.168.1.100 as the IP address, which prevents LAN play from working correctly.
2021-08-07 02:17:02 +02:00
ameerj
156ea746a3 nvhost_nvdec_common: Remove BufferMap
This was mainly used to keep track of mapped buffers for later unmapping.  Since unmap is no longer implemented, this no longer seves a valuable purpose.
2021-08-06 20:11:12 -04:00
ameerj
cc8ac112fc nvhost_nvdec_common: Stub UnmapBuffer Ioctl
Skip unmapping nvdec buffers to avoid breaking the continuity of the VP9 reference frame addresses, and the risk of invalidating data before the async GPU thread is done with it.
2021-08-06 20:06:30 -04:00
Morph
f10dc35dd0 applet_swkbd: Include the null terminator in the buffer size calculation
Some games may interpret the read string as a null-terminated string instead of just reading the string up to buffer_size.
2021-08-04 22:32:09 -04:00
Morph
3b4d427993 service: set: Correct copy amount in GetAvailableLanguageCodes 2021-08-01 11:59:52 -04:00
bunnei
47f13a9df4
Merge pull request #6752 from Morph1984/pt-br
service: ns, set: Add PT_BR (Brazilian Portuguese)
2021-07-30 14:42:11 -07:00
Morph
ba3d230421 applet_swkbd: Correct string buffer size calculation
The buffer size here does not include the initial 8 bytes.
2021-07-30 02:19:04 -04:00
Morph
6ca8ed9e58 service: set: Correct 4.0.0 max_entries to 0x40 (64) instead of 17 2021-07-30 02:15:53 -04:00
Morph
21ff0a3d6e service: ns, set: Add PT_BR (Brazilian Portuguese) 2021-07-30 02:15:53 -04:00
Ameer J
23b3333f72
Merge pull request #6751 from Morph1984/languagecode
service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese
2021-07-29 14:41:03 -04:00
bunnei
5acf020389
Merge pull request #6742 from Morph1984/uuid
common: uuid: Return a lower-case hex string in Format
2021-07-29 09:37:15 -07:00
Morph
a6359fe9ae service: ns: Remove unused ns_language header 2021-07-27 08:59:26 -04:00
Morph
d7cd316a6c service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese 2021-07-27 08:54:41 -04:00
Morph
b9b48aee7d common: uuid: Return a lower-case hex string in Format 2021-07-26 23:54:59 -04:00
bunnei
d6c799494c
Merge pull request #6696 from ameerj/speed-limit-rename
general: Rename "Frame Limit" references to "Speed Limit"
2021-07-26 18:51:00 -07:00
bunnei
c09557acd8
Merge pull request #6697 from ameerj/fps-cap
config, nvflinger: Add FPS cap setting
2021-07-25 16:23:44 -07:00
ameerj
9dfbc9bdce general: Rename "Frame Limit" references to "Speed Limit"
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
2021-07-23 22:10:01 -04:00
ameerj
2c6e274b39 config, nvflinger: Add FPS cap setting
Allows finer tuning of the FPS limit.
2021-07-23 22:04:36 -04:00
bunnei
2656020608
Merge pull request #6551 from bunnei/improve-kernel-obj
Improve management of kernel objects
2021-07-23 21:23:56 -04:00
bunnei
346bfb6c47 hle: service: kernel_helpers: Remove unnecessary pragma once. 2021-07-20 18:54:56 -07:00
bunnei
185b19fd5b hle: service: nvdrv: Remove unused kernel reference. 2021-07-20 18:54:56 -07:00
bunnei
6c6e730e9a hle: service: hid: npad: Remove unused kernel reference. 2021-07-20 18:54:56 -07:00
bunnei
7bd020e030 hle: service: sm: Refactor to better manage ports. 2021-07-20 18:54:55 -07:00
bunnei
015058fadf hle: service: Add a helper module for managing kernel objects. 2021-07-20 18:54:55 -07:00
Morph
9b7e57f3f4 applet_controller: Add preliminary support for version 8
Version 8 adds support for key remapping introduced in FW 11.0, we will not be implementing this for now.
2021-07-20 01:45:19 -04:00
Fernando S
da4ca4f2f9
Merge pull request #6525 from ameerj/nvdec-fixes
nvdec: Fix Submit Ioctl data source, vic frame dimension computations
2021-07-15 15:17:50 +02:00
Morph
0d88a2bc05 applets/web: Resolve Nintendo CDN URLs
This fixes the hint videos in New Super Mario Bros. U Deluxe
2021-07-15 00:31:46 -04:00
ameerj
8943f2158d nvhost_nvdec_common: Read Submit ioctl data from object addr
Fixes Mario Golf intro video decoding.
2021-07-14 23:56:24 -04:00
ameerj
3f601ed8bc nvhost_nvdec_common: Fix {Slice/Write}Vectors return
Plus some minor cleanup for consistency.
2021-07-14 22:30:58 -04:00
Morph
c6d7da88c7 service: Append service name prefix to common filenames 2021-07-14 02:09:14 -04:00
Morph
79824d7d1b applets: Append applet_ prefix to backend applets 2021-07-14 01:07:09 -04:00
Ameer J
f2599534f8
Merge pull request #6599 from german77/disable_rumble
npad: Disable vibration check if disabled
2021-07-13 16:11:59 -04:00
ReinUsesLisp
69214ef678 boxcat: Silence -Wmaybe-uninitialized in httplib.h 2021-07-12 03:30:45 -03:00
german77
ed5f1a45b7 npad: Disable vibration check if disabled 2021-07-10 20:06:07 -05:00
Ameer J
5edc96f4a4
Merge pull request #6539 from lat9nq/default-setting
general: Move most settings' defaults and labels into their definition
2021-07-08 14:46:31 -04:00
Kelebek1
b9f915e07a Report 2 channels active. Fixes Tales of Vesperia's mono channel audio. 2021-07-06 18:52:49 +01:00
Morph
5dfa313d2c service: mii: Retrieve the correct default miis.
We were including the first 2 default miis which are not meant to be shown in games. With this change, we properly retrieve the 6 default miis shown in games, with 3 of each gender.
2021-07-04 05:38:34 -04:00
bunnei
2fc0a760f0
Merge pull request #6498 from Kelebek1/Audio
[audio_core] Decouple audio update and processing, and process at variable rate
2021-07-03 00:24:33 -07:00
Kelebek1
b455043e45 Fix XC2/VOEZ crashing, add audio looping and a few misc fixes 2021-07-01 06:01:01 +01:00
lat9nq
0e5c74bc9e core, input_common: Miscellaneous fixes
bcat: Fix settings access

telemetry_session: Fix settings accesses

So this is what I get for testing with the web service disabled.

touch_from_button: Fix settings access for clang
2021-06-28 20:56:17 -04:00
lat9nq
b91b76df4f general: Make most settings a BasicSetting
Creates a new BasicSettings class in common/settings, and forces setting
a default and label for each setting that uses it in common/settings.
Moves defaults and labels from both frontends into common settings.
Creates a helper function in each frontend to facillitate reading the
settings now with the new default and label properties.

Settings::Setting is also now a subclass of Settings::BasicSetting. Also
adds documentation for both Setting and BasicSetting.
2021-06-28 17:32:17 -04:00
Morph
6ac978426c filesystem: Open a read-only directory for SDMC mods
This prevents mod files from being locked due to the read-only share flag in Windows.
2021-06-28 10:08:08 -04:00
lat9nq
844e0114b0 core: Simplify SDMC mod loading
If someone else wants to support other mod formats in the SDMC
directory, that can be added later. For now, just allow RomFS modding
here and force people to do other types of mods the old way.

Addresses review comments.

Co-authored-by: LC <mathew1800@gmail.com>
2021-06-28 10:08:08 -04:00
lat9nq
1664c74a6c core: Support LayeredFS mod from SDMC directory
Enables loading a mod directly from `[yuzu data
directory]/sdmc/atmosphere/contents/[title_id]`. For use with some
homebrew mod managers.
2021-06-28 10:08:07 -04:00
Kelebek1
0857d6a3db Decouple audio processing and run at variable rate
Currently, processing of audio samples is called from AudioRenderer's Update method, using a fixed 4 buffers to process the given samples. Games call Update at variable rates, depending on framerate and/or sample count, which causes inconsistency in audio processing. From what I've seen, 60 FPS games update every ~0.004s, but 30 FPS/160 sample games update somewhere between 0.02 and 0.04, 5-10x slower. Not enough samples get fed to the backend, leading to a lot of audio skipping.

This PR seeks to address this by de-coupling the audio consumption and the audio update. Update remains the same without calling for buffer queuing, and the consume now schedules itself to run based on the sample rate and count.
2021-06-27 15:58:07 +01:00
bunnei
36d581ec73 hle: service: hwopus: OpenHardwareOpusDecoderEx: Remove unused buffer size. 2021-06-26 00:38:08 -07:00
bunnei
3565e32f4d hle: service: hwopus: Implement GetWorkBufferSizeEx and OpenHardwareOpusDecoderEx.
- This is used by the latest update of Doom Eternal.
2021-06-24 18:25:37 -07:00
bunnei
d1ba4a2db2 hle: service: aoc: Stub GetAddOnContentListChangedEventWithProcessId.
- This is used by the latest update of Doom Eternal.
2021-06-24 18:22:53 -07:00
bunnei
4dc2f5a341
Merge pull request #6522 from Morph1984/pragma
general: Add missing #pragma once directives
2021-06-24 08:53:27 -07:00
Morph
eed0d1f33b general: Add missing #pragma once directives 2021-06-24 07:20:57 -04:00
Chloe
f216a9432b
Add missing includes (#6521)
* Add missing includes

* Add array
2021-06-24 03:24:17 -04:00