liamwhite
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bd42bba71c
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Merge pull request #11656 from liamwhite/recreate-surface-automatically
vk_present_manager: recreate surface on any surface loss
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2023-10-07 12:49:54 -04:00 |
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liamwhite
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a27f94830a
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Merge pull request #11677 from Squall-Leonhart/D32FTOABGR8
Implements D32_Float to A8B8G8R8_UNORM format copy
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2023-10-07 12:49:48 -04:00 |
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liamwhite
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bd6f9f1d91
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Merge pull request #11630 from Kelebek1/clear_stencil_requires_depth_test
Enable depth test on depthstencil clear path
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2023-10-07 12:49:37 -04:00 |
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liamwhite
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15a5bdd979
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Merge pull request #11544 from Kelebek1/reduce_stream_buffer_renderdoc
Allow GPUs without rebar to open multiple RenderDoc captures
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2023-10-07 12:49:19 -04:00 |
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liamwhite
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ff3859d482
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Merge pull request #11688 from Kelebek1/x8d42
Implement X8_D24 pixel format
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2023-10-07 10:55:14 -04:00 |
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liamwhite
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10de8f2c60
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Merge pull request #11684 from Kelebek1/disable_push_descriptor_maxwell
Disable push descriptor for Pascal and older nVidia architectures
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2023-10-07 10:54:52 -04:00 |
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Squall Leonhart
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51b89fddd0
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update shader to confirmed format copy
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2023-10-07 18:28:09 +11:00 |
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Kelebek1
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f585dec48d
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Allow GPUs without rebar to open multiple RenderDoc captures
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2023-10-06 07:52:06 +01:00 |
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Kelebek1
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ad1a9f3d3a
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Implement X8_D24 format
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2023-10-06 00:58:30 +01:00 |
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Kelebek1
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71044f6def
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Rework nvidia architecture detection, disable push descriptor for Pascal and older
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2023-10-05 03:13:42 +01:00 |
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Squall-Leonhart
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a17cde7b2c
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lets not convert depth to greyscale since this makes the exhaust and tire smoke light gray/white
tiresmoke should be a darker gray.
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2023-10-05 03:14:53 +11:00 |
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Squall-Leonhart
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a84c928827
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Fix CI Formatting check
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2023-10-04 19:12:08 +11:00 |
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Squall-Leonhart
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9568d3bc60
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Implements D32_Float to A8B8G8R8_UNORM format copy
Corrects some visual issues in games such as Disney SpeedStorm
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2023-10-04 19:07:05 +11:00 |
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Liam
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b32940d3ea
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vk_present_manager: recreate surface on any surface loss
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2023-10-02 19:07:18 -04:00 |
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Liam
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0448eb6f0f
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ci: fix new codespell errors
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2023-10-02 18:03:05 -04:00 |
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Fernando Sahmkow
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9007d8c8d4
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Query Cache: Fix memory leak.
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2023-10-01 11:47:14 +02:00 |
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Fernando S
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926e24c642
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Merge pull request #11622 from liamwhite/qcr-reg1
renderer_vulkan: fix query cache for homebrew
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2023-09-29 06:01:18 +02:00 |
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Kelebek1
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1a246bf135
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Enable depth test on stencil clear path
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2023-09-28 21:19:51 +01:00 |
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liamwhite
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7bae22a3ca
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Merge pull request #11402 from FernandoS27/depth-bias-control
Vulkan: Implement Depth Bias Control
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2023-09-28 09:35:37 -04:00 |
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Liam
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7507a7f89f
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renderer_vulkan: fix query cache for homebrew
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2023-09-27 19:11:47 -04:00 |
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GPUCode
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b60013b277
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host_shaders: More proper handling of x2 MSAA copies
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2023-09-25 09:20:32 -04:00 |
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GPUCode
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5e4938ab1a
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renderer_vulkan: Implement MSAA copies
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2023-09-25 09:20:32 -04:00 |
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liamwhite
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854457a392
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Merge pull request #11225 from FernandoS27/no-laxatives-in-santas-cookies
Y.F.C: Rework the Query Cache.
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2023-09-25 09:18:29 -04:00 |
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liamwhite
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93a1cd75fe
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Merge pull request #11562 from GPUCode/srgb-madness
vk_texture_cache: Limit srgb block to transcoding only
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2023-09-24 10:50:28 -04:00 |
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liamwhite
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b356909212
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Merge pull request #11165 from Morph1984/ds_blit
vulkan_device: Return true if either depth/stencil format supports blit
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2023-09-24 10:50:04 -04:00 |
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Fernando Sahmkow
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57d8cd6c40
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Query Cache: Fix Prefix Sums
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2023-09-23 23:05:30 +02:00 |
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Fernando Sahmkow
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bf0d6b8806
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Query Cache: Fix behavior in Normal Accuracy
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2023-09-23 23:05:30 +02:00 |
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Fernando Sahmkow
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a07c88e686
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Query Cache: Simplify Prefix Sum compute shader
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2023-09-23 23:05:30 +02:00 |
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Fernando Sahmkow
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c8237d5c31
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Query Cache: Implement host side sample counting.
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2023-09-23 23:05:30 +02:00 |
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Fernando Sahmkow
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2fea1b8407
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Query Cache: Fix guest side sample counting
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2023-09-23 23:05:30 +02:00 |
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Fernando Sahmkow
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282ae8fa51
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Query Cache: address issues
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2023-09-23 23:05:30 +02:00 |
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Fernando Sahmkow
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aa6587d854
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QueryCache: Implement dependant queries.
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2023-09-23 23:05:29 +02:00 |
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Fernando Sahmkow
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57401589c2
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Macro HLE: Add DrawIndirectByteCount
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2023-09-23 23:05:29 +02:00 |
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Fernando Sahmkow
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f1a2e36711
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Query Cachge: Fully rework Vulkan's query cache
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2023-09-23 23:05:29 +02:00 |
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Fernando Sahmkow
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bdc01254a9
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Query Cache: Setup Base rework
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2023-09-23 23:05:29 +02:00 |
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liamwhite
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16f1592e50
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Merge pull request #11557 from GPUCode/brr-format
renderer_vulkan: Correct component order for A4B4G4R4_UNORM
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2023-09-22 09:56:04 -04:00 |
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Kelebek1
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4f69be8169
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Fix DMA engine register offsets
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2023-09-21 20:21:00 +01:00 |
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GPUCode
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b6ad7e263b
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vk_texture_cache: Limit srgb block to transcoding only
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2023-09-21 21:46:35 +03:00 |
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GPUCode
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4a59dc2947
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renderer_vulkan: Correct component order for A4B4G4R4_UNORM
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2023-09-21 15:33:44 +03:00 |
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liamwhite
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974380fe10
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Merge pull request #11258 from Squall-Leonhart/Z16_Assert_Fix
Fix a logged assert in the format lookup table for Z16
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2023-09-18 09:31:05 -04:00 |
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Charles Lombardo
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af0c1b0cb7
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android: Use 1 worker for shader compilation for all devices
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2023-09-16 21:38:28 -04:00 |
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Fernando Sahmkow
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b99f94a7ff
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Vulkan: add temporary workaround for AMDVLK
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2023-09-16 11:59:20 -04:00 |
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Fernando Sahmkow
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6a1ecab2dd
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Vulkan: Implement Depth Bias Control
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2023-09-16 11:58:55 -04:00 |
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Kelebek1
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baad1238c3
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Look for the most recently modified image for present
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2023-09-11 03:11:29 +01:00 |
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liamwhite
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b011ce023d
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Merge pull request #11470 from GPUCode/bundle-vvl
android: Add option to bundle validation layer
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2023-09-10 13:40:18 -04:00 |
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GPUCode
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24ab10c2f6
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vk_buffer_cache: Respect max vertex bindings in BindVertexBuffers (#11471)
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2023-09-10 02:19:45 +02:00 |
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GPUCode
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cad28abe61
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renderer_vulkan: Remove debug report
* VVL has implemented the more modern alternative, thus we don't need to support it anymore
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2023-09-08 23:28:46 +03:00 |
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liamwhite
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76bddd3673
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Merge pull request #11383 from FernandoS27/are-you-a-wabbit
Fix regressions that damaged compute indirect & use reinterpret for copies with different byteblocksizes
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2023-09-02 14:42:42 -04:00 |
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liamwhite
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84eb1cdb65
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Merge pull request #11393 from FernandoS27/bayo-got-busted-up
Maxwell3D: Improve Index buffer size estimation.
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2023-09-02 14:42:28 -04:00 |
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Danila Malyutin
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164f880f23
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Use initial_frame to check interlaced flag
If final frame was transferred from GPU, it won't carry the props.
Fixes #11089
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2023-08-28 00:48:53 +04:00 |
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