Billy Laws
c1cc99584c
shader_recompiler: Add comparison operators to descriptor types
2023-01-05 22:13:07 +00:00
Billy Laws
bbfad79c89
Vulkan: Add a workaround for input_position on Adreno drivers
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Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct.
2023-01-05 22:13:07 +00:00
Fernando Sahmkow
a0c697124c
Video_core: Address feedback
2023-01-04 14:39:42 -05:00
Fernando Sahmkow
a045e860dd
ShaderCompiler: Inline driver specific constants.
2023-01-03 16:29:25 -05:00
Fernando Sahmkow
d09aa0182f
MacroHLE: Final cleanup and fixes.
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
8d694701bc
MacroHLE: Add OpenGL Support
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
aad0cbf024
MacroHLE: Add HLE replacement for base vertex and base instance.
2023-01-01 16:43:57 -05:00
liamwhite
5da72a891f
Merge pull request #7450 from FernandoS27/ndc-vulkan
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Vulkan: Add support for VK_EXT_depth_clip_control.
2022-12-17 16:08:10 -05:00
FernandoS27
0104e28fe4
Vulkan: Add support for VK_EXT_depth_clip_control.
2022-12-13 21:39:18 -05:00
Liam
77b0d01639
spirv_emit_context: declare GroupNonUniform capability for SubgroupLocalInvocationId
2022-12-13 18:25:53 -05:00
liamwhite
75e16547f8
Merge pull request #9300 from ameerj/pch
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CMake: Use precompiled headers to improve compile times
2022-12-03 14:10:06 -05:00
liamwhite
22aff09b33
Merge pull request #9289 from liamwhite/fruit-company
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general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00
Matías Locatti
c043ba8467
Merge pull request #9303 from liamwhite/new-vulkan-init
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Vulkan: update initialization
2022-12-02 18:32:54 -03:00
Liam
3ef006b5ab
shader_recompiler: add gl_Layer translation GS for older hardware
2022-12-01 09:51:27 -05:00
ameerj
5b5612c1cc
CMake: Consolidate common PCH headers
2022-11-30 18:30:30 -05:00
ameerj
37bc5118ea
CMake: Use precompiled headers
2022-11-29 18:50:49 -05:00
ameerj
cae6c13ffb
value.h: remove recursive include
2022-11-29 18:50:49 -05:00
Liam
2956a33463
Vulkan: update initialization
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Co-authored-by: bylaws <bylaws@users.noreply.github.com>
2022-11-27 14:58:28 -05:00
Liam
9737615948
general: fix compile for Apple Clang
2022-11-22 22:22:28 -05:00
Liam
0d033e6b45
spirv_emit_context: add missing flat decoration
2022-11-18 22:05:28 -05:00
liamwhite
9c67334031
Merge pull request #9253 from vonchenplus/attr_layer
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shader: Implement miss attribute layer
2022-11-18 22:04:18 -05:00
FengChen
60e0d4a177
shader: Implement miss attribute layer
2022-11-17 22:45:14 +08:00
liamwhite
c973029374
Merge pull request #9167 from vonchenplus/tess
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video_core: Fix few issues in Tess stage
2022-11-11 08:03:40 -05:00
Morph
c9bb888adf
ir/texture_pass: Use host_info instead of querying Settings::values ( #9176 )
2022-11-11 03:32:53 +01:00
FengChen
a4472b5526
video_core: Fix few issues in Tess stage
2022-11-07 15:42:42 +08:00
Feng Chen
75596c07e0
video_core: Fix SNORM texture buffer emulating error ( #9001 )
2022-11-04 02:39:42 -04:00
bunnei
38e4382f53
Merge pull request #8858 from vonchenplus/mipmap
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video_core: Generate mipmap texture by drawing
2022-11-03 22:21:58 -07:00
Feng Chen
165bce3c2d
Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass"
2022-10-25 12:57:25 +08:00
bunnei
cbb6c24215
Merge pull request #8873 from vonchenplus/fix_legacy_location_error
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video_core: Fix legacy to generic location unpaired
2022-10-24 10:50:24 -07:00
Morph
3822e31323
CMakeLists: Disable C4100 and C4324
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Disabling C4100 is similar to -Wno-unused-parameter
2022-10-22 15:02:04 -04:00
Morph
cae108404a
CMakeLists: Remove redundant warnings
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These warnings are already included in /W3.
2022-10-22 15:02:04 -04:00
Morph
f3c40f4a20
CMakeLists: Treat MSVC warnings as errors
2022-10-22 15:02:04 -04:00
Morph
e6ab1f673b
general: Enforce C4800 everywhere except in video_core
2022-10-22 15:02:04 -04:00
Morph
93297d14d8
CMakeLists: Remove all redundant warnings
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These are already explicitly or implicitly set in src/CMakeLists.txt
2022-10-22 15:02:04 -04:00
FengChen
20139f8a55
Address feedback
2022-10-17 09:40:44 +08:00
Liam White
afab6c143c
General: Fix compilation for GCC
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
3d02143476
Shader Decompiler: implement better tracking for Vulkan samplers.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
ba34cf0a69
Shader Decompiler: Check for shift when deriving composite samplers.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
a283eda320
Shader Decompiler: Fix dangerous behavior of invalid iterator insertion.
2022-10-06 21:00:52 +02:00
Liam
ae7062d522
shader_recompiler: add extended LDC to GLASM backend
2022-10-02 17:32:54 -04:00
Andrea Pappacoda
4a493cb10f
chore: fix some typos
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Fix some typos reported by Lintian
2022-09-23 13:38:23 +02:00
FengChen
d4cb0eac87
video_core: Fix legacy to generic location unpaired
2022-09-20 12:03:31 +08:00
Feng Chen
c864cb5772
Merge branch 'master' into mipmap
2022-09-20 11:56:43 +08:00
FengChen
9a95c7fa14
video_core: Generate mipmap texture by drawing
2022-09-20 11:55:43 +08:00
Morph
9533365486
style: General style changes to match with the rest of the codebase
2022-08-31 08:51:47 -04:00
FengChen
b2a6dde438
video_code: support rectangle texture
2022-08-25 12:45:58 +08:00
Kelebek1
f580946b0d
Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan.
2022-07-29 06:12:39 +01:00
Andrea Pappacoda
cdb240f3d4
chore: make yuzu REUSE compliant
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[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00
Mai
103997ee56
Merge pull request #8383 from Morph1984/shadow-of-the-past
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yuzu: Make variable shadowing a compile-time error
2022-06-14 21:08:58 -04:00
Liam
d11547024c
general: fix compilation on GCC 12
2022-06-13 20:09:30 -04:00