Zach Hilman
c6016856d8
settings: Add custom RTC settings
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Stored as signed seconds since epoch.
2019-01-07 19:18:45 -05:00
bunnei
23ebd4920e
Merge pull request #1999 from ReinUsesLisp/dirty-shader
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gl_shader_cache: Use dirty flags for shaders
2019-01-07 14:22:30 -05:00
ReinUsesLisp
0ab17ab406
gl_shader_cache: Use dirty flags for shaders
2019-01-07 16:13:12 -03:00
bunnei
17a68e5ebe
Merge pull request #1989 from lioncash/set
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service/vi: Unstub IApplicationDisplayService's SetLayerScalingMode
2019-01-07 12:59:33 -05:00
bunnei
e04d75f44c
Merge pull request #1992 from DarkLordZach/move-profile-manager-ui
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qt: Move profile manager to own UI tab
2019-01-07 11:41:37 -05:00
bunnei
37ac1bb576
Merge pull request #1990 from ReinUsesLisp/copy-surface-stream-copy
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gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
2019-01-07 11:34:05 -05:00
ReinUsesLisp
fc8a8789da
gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
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Since the data is doing the path CPU -> GPU -> GPU copy is the most
approximate hint. Using GL_STREAM_DRAW generated a performance warning
on Nvidia's stack. Changing this hint removed the warning.
2019-01-05 02:27:55 -03:00
bunnei
59c665b28e
Merge pull request #1988 from lioncash/res
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service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()
2019-01-05 00:26:29 -05:00
Lioncash
9e8737b535
service/vi: Correct scaling mode conversions
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These values are not equivalent, based off RE. The internal value is put
into a lookup table with the following values:
[3, 0, 1, 2, 4]
So the values absolutely do not map 1:1 like the comment was indicating.
2019-01-04 21:45:18 -05:00
Lioncash
56e51da1d9
service/vi: Factor out scaling mode conversions from the IPC function itself
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Avoids entangling the IPC buffer appending with the actual operation of
converting the scaling values over. This also inserts the proper error
handling for invalid scaling values.
2019-01-04 21:45:18 -05:00
Lioncash
40aa1ea9f9
service/vi: Unstub IApplicationDisplayService' SetLayerScalingMode()
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This appears to only check if the scaling mode can actually be
handled, rather than actually setting the scaling mode for the layer.
This implements the same error handling performed on the passed in
values.
2019-01-04 21:45:14 -05:00
bunnei
a01832b2e0
Merge pull request #1981 from ogniK5377/open-app-area-create
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Return no application area when games try to open an application area
2019-01-04 21:42:23 -05:00
bunnei
1c7696e0d9
Merge pull request #1980 from ogniK5377/applet-msg-update
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Proper no message handling for AM::PopMessage
2019-01-04 21:42:12 -05:00
Lioncash
bf036b46fc
service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()
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Within the actual service, it makes no distinguishing between docked and
undocked modes. This will always return the constants values reporting
1280x720 as the dimensions.
2019-01-04 19:13:32 -05:00
Zach Hilman
54d7b664da
qt: Move profile manager to own UI tab
2019-01-04 17:32:13 -05:00
David Marcec
4f41fd84ff
Removed pulse event type
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Pulse is considered a hack and nothing should be using it. We should completely remove it
2019-01-04 20:47:20 +11:00
bunnei
de4f931d13
Merge pull request #1975 from lioncash/vi
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service/vi: Minor updates and corrections to the DisplayInfo struct
2019-01-03 22:45:27 -05:00
David Marcec
48a526dba1
Return no application area when games try to open an application area
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This will prompt CreateApplicationArea
2019-01-04 13:22:25 +11:00
David Marcec
f2536cafe5
Proper no message handling for AM::PopMessage
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When we have no messages, we should be returning an error code.
2019-01-04 13:11:17 +11:00
David Marcec
5af0340066
Fixed botw deadlock(and possibly 30 fps games rendering too fast? needs testing to confirm)
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Upon investigating the issue with #1878 , I found that games are the ones who handle the vsync event resetting and not us.
2019-01-03 20:32:47 +11:00
bunnei
2c0f831468
Merge pull request #1976 from lioncash/display
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service/vi: Implement OpenDefaultDisplay in terms of OpenDisplay
2019-01-02 21:51:20 -05:00
bunnei
56a97647a3
Merge pull request #1978 from lioncash/enabled
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service/vi: Implement SetDisplayEnabled()
2019-01-02 21:34:12 -05:00
bunnei
a6aa710b84
Merge pull request #1942 from DarkLordZach/profile-select-game-boot
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qt: Add setting to prompt for user on game boot
2019-01-02 21:05:27 -05:00
bunnei
11f990975c
Merge pull request #1941 from DarkLordZach/profile-select-save-data
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qt: Use ProfileSelectionDialog when selecting user for save data
2019-01-02 21:05:02 -05:00
Lioncash
ceeff8ebfd
service/vi: Implement SetDisplayEnabled()
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This IPC command is simply a stub inside the actual service itself, and
just returns a successful error code regardless of input. This is likely
only retained in the service interface to not break older code that relied
upon it succeeding in some way.
2019-01-02 20:48:04 -05:00
bunnei
7538fa4a67
Merge pull request #1977 from lioncash/vi-log
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service/vi: Log more information where applicable
2019-01-02 20:36:40 -05:00
Lioncash
5bfd810ab5
service/vi: Log more information where applicable
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In many cases, we didn't bother to log out any of the popped data
members. This logs them out to the console within the logging call to
provide more contextual information.
2019-01-02 19:42:10 -05:00
Lioncash
dea1db0414
service/vi: Implement OpenDefaultDisplay in terms of OpenDisplay
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Internally within the vi services, this is essentially all that
OpenDefaultDisplay does, so it's trivial to just do the same, and
forward the default display string into the function.
2019-01-02 18:16:36 -05:00
bunnei
c91d2bac45
Merge pull request #1961 from ReinUsesLisp/tex-view-2d
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gl_rasterizer_cache: Texture view if shader samples array but OGL is not
2019-01-02 17:51:32 -05:00
Lioncash
351f010cfc
service/vi: Correct initial width and height values
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Based off RE, it appears that almost all display types seem to use
1920x1080 except for a few (null display, edid display).
2019-01-02 17:36:03 -05:00
Lioncash
fe3bf4f075
service/vi: Document unknown DisplayInfo struct members
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It appears that the two members indicate whether a display has a bounded
number of layers (and if set, the second member indicates the total
number of layers).
2019-01-02 17:35:58 -05:00
bunnei
6a0e258dde
Merge pull request #1944 from FearlessTobi/port-4187
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Port citra-emu/citra#4187 : "Qt/Configure: Use sidebar to divide tabs into smaller groups"
2019-01-02 17:24:38 -05:00
bunnei
dd0b17a5f0
Merge pull request #1969 from lioncash/cast
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yuzu: Fix truncation warnings within UI code
2019-01-02 17:20:52 -05:00
Lioncash
cd8924520c
yuzu/configure_general: Silence truncation warnings in loadConfiguration()
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The QPixmap API expects an unsigned int.
2018-12-31 19:14:48 -05:00
Lioncash
f5f35caf20
yuzu/config: Silence truncation warnings
2018-12-31 19:11:29 -05:00
Lioncash
1f0c8bfeda
core/kernel: Remove unnecessary inclusions
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Gets rid of a few unnecessary header dependencies in some source files.
2018-12-31 19:04:16 -05:00
bunnei
f96bb2520b
Merge pull request #1966 from lioncash/backtrace
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arm_interface: Minor cleanup
2018-12-31 11:11:00 -05:00
Lioncash
b4242633ad
kernel/svc: Correct misleading error message within CreateThread()
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This is a bounds check to ensure that the thread priority is within the
valid range of 0-64. If it exceeds 64, that doesn't necessarily mean
that an actual priority of 64 was expected (it actually means whoever
called the function screwed up their math).
Instead clarify the message to indicate the allowed range of thread
priorities.
2018-12-30 21:29:38 -05:00
Lioncash
3a8d38be7e
kernel/svc: Sanitize core number and thread priorities in CreateThread()
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Now that we handle the kernel capability descriptors we can correct
CreateThread to properly check against the core and priority masks
like the actual kernel does.
2018-12-30 21:23:56 -05:00
Lioncash
8769604144
kernel/process: Rename GetAllowedProcessorMask() and GetAllowedThreadPriorityMask()
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Makes them consistent with their kernel capability counterparts.
2018-12-30 21:09:46 -05:00
Lioncash
205e6d3b97
kernel/svc: Simplify thread core ID sanitizing in CreateThread
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Rather than use a switch here, this can be collapsed into a simple range
check, which is a little easier on the eyes.
2018-12-30 20:59:54 -05:00
Lioncash
039e58a984
arm_interface: Make include path relative for arm_interface.h
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Makes it consistent with the rest of the includes.
2018-12-30 20:46:29 -05:00
Lioncash
a17dd30057
arm_interface: Make LogBacktrace() a const member function
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This function doesn't modify instance state, so it can be made const.
2018-12-30 20:44:48 -05:00
Lioncash
776ce5d74c
arm_interface: Mark variables as const where applicable in LogBacktrace()
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Two of these variables have fixed values, so we can make that
immediately obvious from the get-go.
2018-12-30 20:43:17 -05:00
Lioncash
387bffda5e
arm_interface: Remove unnecessary semicolon
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Namespaces don't require the use of a semicolon. Silences a -Wextra-semi
warning.
2018-12-30 20:41:33 -05:00
Sebastian Valle
e5dfbe22ee
Merge pull request #1956 from lioncash/process-thread
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kernel/process: Start the main thread using the specified ideal core
2018-12-30 20:32:41 -05:00
bunnei
331c252509
Merge pull request #1847 from ogniK5377/backtrace-break
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Print backtrace on svcBreak
2018-12-29 22:58:13 -05:00
bunnei
f80229b676
Merge pull request #1964 from lioncash/time
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service/time: Minor cleanup
2018-12-29 22:57:38 -05:00
ReinUsesLisp
97fb6179b9
gl_rasterizer_cache: Texture view if shader samples array but OGL is not
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When a shader samples a texture array but that texture in OpenGL is
created without layers, use a texture view to increase the texture
hierarchy. For example, instead of binding a GL_TEXTURE_2D bind a
GL_TEXTURE_2D_ARRAY view.
2018-12-29 23:49:12 -03:00
Lioncash
fa97f50bff
service/time: Minor cleanup to GetClockSnapshot()
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Moves some variables closer to their actual usage sites.
2018-12-29 21:42:13 -05:00