ReinUsesLisp
80a673a27f
maxwell_3d: Silence array bounds warnings
2021-01-24 04:31:41 -03:00
ReinUsesLisp
ad48259d7e
maxwell_to_vk: Silence -Wextra warnings about using different enum types
2021-01-24 04:03:36 -03:00
german
3b4da2d7fa
Fix connect and disconnect controller events
2021-01-23 22:59:44 -06:00
comex
e9bb95ae16
vfs_real: When moving files or directories, don't assume file opening will succeed
...
Found this via a warning, but it's a substantive fix.
Since this is only for a cache, it should be safe to silently drop the
entry if opening fails. I think.
2021-01-23 16:19:29 -05:00
Levi Behunin
9477d23d70
shader_ir: Fix comment typo
2021-01-23 13:16:37 -05:00
Morph
5942d206c2
sdl_impl: Set the maximum vibration duration to 1 second
2021-01-23 08:06:07 -05:00
Chloe Marcec
822edff5bd
Simplify condition
2021-01-23 22:12:05 +11:00
Chloe Marcec
3b0458a7a5
nvdrv: Unregister already registered events
2021-01-23 22:02:14 +11:00
LC
65f821850e
Merge pull request #5797 from ReinUsesLisp/nsight-aftermath-build
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nsight_aftermath_tracker: Fix build issues when enabled
2021-01-23 05:40:50 -05:00
Chloe Marcec
df42100320
Clamp string reads to buffer size
2021-01-23 18:24:57 +11:00
ReinUsesLisp
966896daad
video_core/cmake: Properly generate fatal errors on Aftermath
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Fix "message(ERROR ..." to "message(FATAL_ERROR ..." to properly stop
cmake when Nsight Aftermath can't be configured.
2021-01-23 04:15:30 -03:00
ReinUsesLisp
625a011888
nsight_aftermath_tracker: Fix build issues when enabled
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Fixes a bunch of build errors when Nsight Aftermath is properly enabled.
2021-01-23 04:13:39 -03:00
bunnei
12355cbf02
Merge pull request #5776 from ogniK5377/lbl
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lbl: Implement most of lbl
2021-01-22 23:13:23 -08:00
ReinUsesLisp
37ef2ee595
vk_pipeline_cache: Properly bypass VertexA shaders
...
The VertexA stage is not yet implemented, but Vulkan is adding its
descriptors, causing a discrepancy in the pushed descriptors and the
template. This generally ends up in a driver side crash.
Bypass the VertexA stage for now.
2021-01-23 03:59:59 -03:00
bunnei
302a5f00e8
Merge pull request #4713 from behunin/int-flags
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Start of Integer flags implementation
2021-01-22 21:57:14 -08:00
bunnei
981d8e82d2
Merge pull request #5765 from ogniK5377/StoreSaveDataThumbnail-stub
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acc: Stub StoreSaveDataThumbnail
2021-01-22 21:51:54 -08:00
ReinUsesLisp
bda177ef40
video_core/memory_manager: Add BytesToMapEnd
...
Track map address sizes in a flat ordered map and add a method to query
the number of bytes until the end of a map in a given address.
2021-01-22 18:31:12 -03:00
bunnei
1e9b1d439f
common: Add missing include to bit_util.h
2021-01-21 15:30:28 -08:00
ReinUsesLisp
436457b6e7
gl_shader_decompiler: Fix constant buffer size calculation
...
The divide logic was wrong and can cause an uniform buffer size
overflow.
2021-01-21 19:47:41 -03:00
bunnei
2c4c7aea8a
Merge pull request #5781 from lioncash/bits
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bit_util: Unify implementations of MostSignificantBit32/MostSignificantBit64
2021-01-21 14:45:40 -08:00
ReinUsesLisp
b7febb5625
video_core/memory_manager: Remove unused CopyBlockUnsafe
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This function was not being used.
2021-01-21 19:16:06 -03:00
ReinUsesLisp
0e9a6759f9
video_core/memory_manager: Flush destination buffer on CopyBlock
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When we copy into a buffer, it might contain data modified from the GPU
on the same pages. Because of this, we have to flush the contents before
writing new data.
An alternative approach would be to write the data in place, but games
can also write data in other ways, invalidating our contents.
Fixes geometry in Zombie Panic in Wonderland DX.
2021-01-21 19:16:06 -03:00
ReinUsesLisp
dd790abab0
video_core/memory_manager: Add GPU address based flush method
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Allow flushing rasterizer contents based on a GPU address.
2021-01-21 19:16:05 -03:00
Lioncash
6ff2db181f
bit_util: Unify implementations of MostSignificantBit32/MostSignificantBit64
...
We can use the standardized CLZ facilities to perform this. This also
allows us to make utilizing functions constexpr and eliminate the
inclusion of an intrinsics header.
2021-01-21 04:07:58 -05:00
bunnei
a1335d3d51
Merge pull request #5270 from german77/multiTouch
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HID: Add multitouch support
2021-01-20 22:39:01 -08:00
bunnei
ffbde909c8
Merge pull request #5361 from ReinUsesLisp/vk-shader-comment
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vk_shader_decompiler: Show comments as OpUndef with a type
2021-01-20 21:33:42 -08:00
bunnei
f83ef80ebd
hle: service: am: Stub ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero.
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- Used by Monster Hunter Rise demo.
2021-01-20 20:35:12 -08:00
ReinUsesLisp
51512d01d8
renderer_opengl: Avoid precompiled cache and force NV GL cache directory
...
Setting __GL_SHADER_DISK_CACHE_PATH we can force the cache directory to
be in yuzu's user directory to stop commonly distributed malware from
deleting our driver shader cache. And by setting
__GL_SHADER_DISK_CACHE_SKIP_CLEANUP we can have an unbounded shader
cache size.
This has only been implemented on Windows, mostly because previous tests
didn't seem to work on Linux.
Disable the precompiled cache on Nvidia's driver. There's no need to
hide information the driver already has in its own cache.
2021-01-21 00:41:03 -03:00
bunnei
d98b0f8f48
Merge pull request #5743 from german77/HandheldFix
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Fix player 1 turning on handheld and not updating handheld settings
2021-01-20 17:05:44 -08:00
Chloe Marcec
c795207fb2
lbl: Implement most of lbl
...
Pretty basic service, only thing left to do is handle setting applying once set:sys is implemented
2021-01-21 00:46:03 +11:00
Chloe Marcec
5b8bc56e65
mii: Fix BuildRandomStoreData & Cleanup raw_data
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Cleaned up mii raw data to reflect the underlying values instead of just a chunk of bytes.
Fixed BuildRandomStoreData not actually generating random miis properly. "values" should be a u32, not a u8.
2021-01-20 21:53:57 +11:00
Chloe Marcec
dc18a1261c
Mark DestinationToString as static
2021-01-20 18:42:39 +11:00
Chloe Marcec
dca2e2c8f1
Mark LogPacketHeaderEntry hash as noexcept
2021-01-20 18:35:58 +11:00
Chloe Marcec
83f8c1a25e
lm: Recode LM service
...
Rework the service to spit out to logs instead of a seperate file as well as fix any crashes caused by lm.
2021-01-20 18:25:15 +11:00
bunnei
4cd8b2f1f7
Merge pull request #5755 from FearlessTobi/port-5344
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Port citra-emu/citra#5344 : "game_list: Fix folder reordering"
2021-01-19 10:53:18 -08:00
Chloe Marcec
2d33b2c55a
acc: Stub StoreSaveDataThumbnail
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Fixes ACA NEOGEO METAL SLUG hanging on boot.
2021-01-19 20:56:18 +11:00
Rodrigo Locatti
2ef4591e58
Merge pull request #5746 from lioncash/sign-compare
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texture_cache/util: Resolve -Wsign-compare warning
2021-01-18 03:49:58 -03:00
LC
f1b58f0cd9
Merge pull request #5754 from lat9nq/fix-disable-boxcat
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configure_service: Only compile FormatEventStatusString when YUZU_ENABLE_BOXCAT is enabled
2021-01-17 23:52:47 -05:00
Morph
4a67a5b917
npad: Add check for HANDHELD_INDEX in UpdateControllerAt()
2021-01-17 22:36:17 -05:00
german
e7c1d7bf77
Always update configuration for handheld
2021-01-17 18:40:27 -06:00
FearlessTobi
bf9f737c60
game_list: Fix folder reordering
...
The bug(s) happened because we swapped the contents on values.game_dirs, but the pointer each item had to their respective game_dir wasn't updated. This made it so that the item had the wrong game_dir associated with it after a "move up" or "move down" operation. It can be observed by choosing "open directory location" after such operation.
Changed from raw pointer to an index because it's equivalent but a bit clearer, but the change is not essential.
Co-Authored-By: Vitor K <29167336+vitor-k@users.noreply.github.com>
2021-01-18 01:22:54 +01:00
lat9nq
fb796843df
configure_service: Only compile FormatEventStatusString when YUZU_ENABLE_BOXCAT is enabled
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The function is unused if YUZU_ENABLE_BOXCAT is disabled, causing a
-Wunused-funciton error when compiled.
Wrapping it with `#ifdef YUZU_ENABLE_BOXCAT` to prevent compiling the
function when the variable is disabled. Opting to not use [[maybe
unused]] in case the function is totally unused in the future.
2021-01-17 17:54:29 -05:00
german
0bd8cecc94
Fix player 1 default connected value
2021-01-17 12:55:28 -06:00
bunnei
e8401964b4
Merge pull request #5360 from ReinUsesLisp/enforce-memclass-access
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core: Silence Wclass-memaccess warnings and enforce it
2021-01-17 00:55:10 -08:00
Rodrigo Locatti
132f2006af
Merge pull request #5745 from lioncash/documentation
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video_core: Resolve -Wdocumentation warnings
2021-01-17 05:37:17 -03:00
Lioncash
5f4e7c77bd
texture_cache/util: Resolve -Wsign-compare warning
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Resolves a -Wsign-compare warning on Clang.
2021-01-17 02:47:48 -05:00
Lioncash
40acc2c079
video_core: Resolve -Wdocumentation warnings
...
Silences some -Wdocumentation warnings on Clang.
2021-01-17 02:44:21 -05:00
Lioncash
c61b973968
vulkan_debug_callback: Add missing header guard
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Prevents inclusion issues from occurring.
2021-01-17 02:39:24 -05:00
Rodrigo Locatti
0e0fc07135
Merge pull request #5740 from lioncash/const-fn
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input_interpreter: Mark two member functions as const
2021-01-16 20:02:02 -03:00
Rodrigo Locatti
fd873fd369
Merge pull request #5262 from ReinUsesLisp/buffer-base
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buffer_cache/buffer_base: Add a range tracking buffer container and tests
2021-01-16 19:48:26 -03:00
Lioncash
ca9afa3293
input_interpreter: Mark two member functions as const
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These aren't stateful functions, so we can make use of const.
While we're at, we can resolve some -Wdocumentation warnings.
2021-01-16 16:08:35 -05:00
Morph
3c8f936b31
input_interpreter: Add method to check for a button press state
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This allows to check for continuous input for the duration of a button press/hold
2021-01-16 10:34:39 -05:00
bunnei
a7fd61fcce
Merge pull request #5275 from FernandoS27/fast-native-clock
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X86/NativeClock: Improve performance of clock calculations on hot path.
2021-01-15 23:01:42 -08:00
bunnei
8def504d73
Merge pull request #5336 from lioncash/tree
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common/tree: Convert defines over to templates
2021-01-15 21:46:25 -08:00
Rodrigo Locatti
c17ee0da5d
Merge pull request #5297 from ReinUsesLisp/vulkan-allocator-common
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vulkan_memory_allocator: Improvements to the memory allocator
2021-01-15 21:50:05 -03:00
ReinUsesLisp
c3c7603076
vk_shader_decompiler: Show comments as OpUndef with a type
...
Silence the new validation layer error about SPIR-V not allowing OpUndef
on a OpTypeVoid, even when the SPIR-V spec doesn't say anything against
it.
They will be inserted as an undefined int to avoid SPIRV-Cross and
validation errors, but only when a debugging tool is attached.
2021-01-15 21:12:57 -03:00
LC
8be9e5b48b
Merge pull request #5358 from ReinUsesLisp/rename-insert-padding
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common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINIT
2021-01-15 16:19:46 -05:00
ReinUsesLisp
5f517e3e16
core/cmake: Enforce Wclass-memaccess
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Treat -Wclass-memaccess as an error.
2021-01-15 16:31:19 -03:00
ReinUsesLisp
f8650a9580
core: Silence Wclass-memaccess warnings
...
This requires making several types trivial and properly initialize
them whenever they are called.
2021-01-15 16:31:19 -03:00
ReinUsesLisp
3ff978aa4f
common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINIT
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INSERT_PADDING_BYTES_NOINIT is more descriptive of the underlying behavior.
2021-01-15 16:27:28 -03:00
ReinUsesLisp
301e2b5b7a
vulkan_memory_allocator: Remove unnecesary 'device' memory from commits
2021-01-15 16:19:40 -03:00
ReinUsesLisp
432f045dba
vk_texture_cache: Use Download memory types for texture flushes
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Use the Download memory type where it matters.
2021-01-15 16:19:40 -03:00
ReinUsesLisp
8f22f5470c
vulkan_memory_allocator: Add allocation support for download types
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Implements the allocator logic to handle download memory types. This
will try to use HOST_CACHED_BIT when available.
2021-01-15 16:19:39 -03:00
ReinUsesLisp
72541af3bc
vulkan_memory_allocator: Add "download" memory usage hint
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Allow users of the allocator to hint memory usage for downloads. This
removes the non-descriptive boolean passed for "host visible" or not
host visible memory commits, and uses an enum to hint device local,
upload and download usages.
2021-01-15 16:19:39 -03:00
ReinUsesLisp
fade63b58e
vulkan_common: Move allocator to the common directory
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Allow using the abstraction from the OpenGL backend.
2021-01-15 16:19:39 -03:00
ReinUsesLisp
c2b550987b
renderer_vulkan: Rename Vulkan memory manager to memory allocator
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"Memory manager" collides with the guest GPU memory manager, and a
memory allocator sounds closer to what the abstraction aims to be.
2021-01-15 16:19:39 -03:00
ReinUsesLisp
e996f1ad09
vk_memory_manager: Improve memory manager and its API
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Fix a bug where the memory allocator could leave gaps between commits.
To fix this the allocation algorithm was reworked, although it's still
short in number of lines of code.
Rework the allocation API to self-contained movable objects instead of
naively using an unique_ptr to do the job for us. Remove the VK prefix.
2021-01-15 16:19:36 -03:00
bunnei
f728a504aa
Merge pull request #5355 from lioncash/timer
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common/timer: Remove
2021-01-15 09:42:33 -08:00
german
b483f2d010
Always initialize keyboard input
2021-01-15 09:05:17 -06:00
german
8495e1bd83
Add mutitouch support for touch screens
2021-01-15 09:05:17 -06:00
german
d8df9a16bd
Allow to return up to 16 touch inputs per engine
2021-01-15 09:05:17 -06:00
german
390ee10eef
Allow all touch inputs at the same time and remove config options that are not longer necesary
2021-01-15 09:05:17 -06:00
german
d583e01f54
Add multitouch support
2021-01-15 09:03:39 -06:00
LC
9754a8145c
Merge pull request #5357 from ReinUsesLisp/alignment-log2
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common/alignment: Rename AlignBits to AlignUpLog2 and use constraints
2021-01-15 03:12:36 -05:00
Lioncash
8620de6b20
common/bit_util: Replace CLZ/CTZ operations with standardized ones
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Makes for less code that we need to maintain.
2021-01-15 02:15:32 -05:00
ReinUsesLisp
89c15dd115
common/alignment: Upgrade to use constraints instead of static asserts
2021-01-15 04:13:39 -03:00
ReinUsesLisp
fe494a0ccd
common/alignment: Rename AlignBits to AlignUpLog2
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AlignUpLog2 describes what the function does better than AlignBits.
2021-01-15 04:13:33 -03:00
Lioncash
91084d9396
common/timer: Remove
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This is a leftover from citra and dolphin that isn't used at all,
particularly given the <chrono> header exists.
2021-01-15 01:55:33 -05:00
LC
c8bf0caca0
Merge pull request #5354 from ReinUsesLisp/remove-common-color
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common/color: Remove
2021-01-15 01:54:22 -05:00
LC
6676687694
Merge pull request #5352 from ReinUsesLisp/remove-tester
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cmake: Remove yuzu_tester
2021-01-15 01:48:02 -05:00
ReinUsesLisp
95fa57f007
common/color: Remove
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This is a leftover from Citra we no longer use.
2021-01-15 03:47:43 -03:00
ReinUsesLisp
fb99446f24
core/cmake: Remove Werror flags already defined code-base wide
2021-01-15 03:39:24 -03:00
ReinUsesLisp
cc2c3e447f
video_core/cmake: Remove Werror flags already defined code-base wide
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These flags are already defined in src/cmake.
2021-01-15 03:37:34 -03:00
LC
28e78d81b2
Merge pull request #5351 from ReinUsesLisp/vc-unused-functions
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cmake: Enforce -Wunused-function code-base wise
2021-01-15 01:36:51 -05:00
Rodrigo Locatti
185388f341
Merge pull request #5350 from ReinUsesLisp/vk-init-warns
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vulkan_common: Silence missing initializer warnings
2021-01-15 03:32:01 -03:00
LC
76b465f3ef
Merge pull request #5349 from ReinUsesLisp/anv-fix
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vulkan_device: Enable shaderStorageImageMultisample conditionally
2021-01-15 01:17:00 -05:00
ReinUsesLisp
af540b0057
cmake: Remove yuzu_tester
...
We never ended up using yuzu_tester.
Removing it saves code duplication with yuzu_cmd, and distribution size on
prebuilt packages.
For unit testing, we can use catch2 from guest code and dump the results
to a file. Then execute yuzu from a script on ci if we want this to be
automated.
2021-01-15 03:14:44 -03:00
ReinUsesLisp
06e0506cb3
cmake: Enforce -Wunused-function code-base wide
2021-01-15 03:09:48 -03:00
ReinUsesLisp
71264ce9a7
video_core: Enforce -Wunused-function
...
Stops us from merging code with unused functions in the future.
If something is invoked behind conditionally evaluated code in
a way that the language can't see it (e.g. preprocessor macros), the
potentially unused function should use [[maybe_unused]].
2021-01-15 02:59:25 -03:00
ReinUsesLisp
3e03391a49
vk_buffer_cache: Remove unused function
2021-01-15 02:58:55 -03:00
ReinUsesLisp
be8fd5490e
vulkan_common: Silence missing initializer warnings
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Silence warnings explicitly initializing all members on construction.
2021-01-15 02:55:11 -03:00
ReinUsesLisp
ba2ea7eeac
vulkan_device: Enable shaderStorageImageMultisample conditionally
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Fix Vulkan initialization on ANV.
2021-01-15 02:47:05 -03:00
ReinUsesLisp
22be115eb2
astc: Increase integer encoded vector size
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Invalid ASTC textures seem to write more bytes here, increase
the size to something that can't make us push out of bounds.
2021-01-15 02:24:36 -03:00
ReinUsesLisp
0ec71b78fb
astc: Return zero on out of bound bits
...
Avoid out of bound reads on invalid ASTC textures.
Games can bind invalid textures that make us read or write out of bounds.
2021-01-15 02:24:36 -03:00
Lioncash
e11e1dcf2d
yuzu: Remove unused variables in Qt code
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Removes two unused variables in out Qt code. In this case the removal of
these two results in less allocations, given std::map allocates on the
heap.
2021-01-14 03:05:41 -05:00
Morph
f1e278c30f
Merge pull request #5343 from lioncash/qt6
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configure_motion_touch: Migrate off QRegExp to QRegularExpression
2021-01-14 15:30:26 +08:00
Lioncash
45aee996c1
configure_motion_touch: Prevent use after move in ApplyConfiguration()
...
touch_engine was being compared against after being moved into the
setter for the engine, so this comparison wouldn't behave properly.
2021-01-13 22:37:40 -05:00
Lioncash
a2952ac213
configure_motion_touch: Migrate off QRegExp to QRegularExpression
...
QRegularExpression was introduced in Qt 5 as a better replacement for
QRegExp. In Qt 6.0 QRegExp is removed entirely.
To remain forward compatible with Qt 6.0, we can transition over to
using QRegularExpression.
2021-01-13 22:25:52 -05:00
LC
5e35c69f35
Merge pull request #5330 from german77/regexerror
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Fix IP validator error
2021-01-13 22:08:42 -05:00
bunnei
2c2ef9252f
Merge pull request #5342 from lioncash/qt6
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yuzu: Migrate off of setMargin() to setContentsMargins()
2021-01-13 10:44:21 -08:00
german
06cf705501
Fix IP validator error where the last octet produced an error if the value was higher than 199
2021-01-13 11:02:28 -06:00
Lioncash
0d7de7c2db
yuzu: Migrate off of setMargin() to setContentsMargins()
...
setMargin() has been deprecated since Qt 5, and replaced with
setContentsMargins(). We can move over to setContentsMargins() to stay
forward-compatible with Qt 6.0.
2021-01-13 07:29:59 -05:00
ReinUsesLisp
d9a15a935b
vulkan_device: Remove requirement on shaderStorageImageMultisample
...
yuzu doesn't currently emulate MS image stores. Requiring this makes no
sense for now. Fixes ANV not booting any games on Vulkan.
2021-01-13 06:21:33 -03:00
ReinUsesLisp
7bd603061c
tests: Add unit tests for the GPU range tracking buffer container
...
Due to how error prone the container design is, this commit adds unit
tests for it.
Some tests taken from here are based on bugs from using this buffer
container in games, so if we ever break it in the future in a way that
might harm games, the tests should fail.
2021-01-13 04:31:40 -03:00
ReinUsesLisp
a4bfae1b55
buffer_cache/buffer_base: Add a range tracking buffer container
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It keeps track of the modified CPU and GPU ranges on a CPU page
granularity, notifying the given rasterizer about state changes
in the tracking behavior of the buffer.
Use a small vector optimization to store buffers smaller than 256 KiB
locally instead of using free store memory allocations.
2021-01-13 04:14:58 -03:00
Morph
2b98da2ed4
cmake: Enforce -Werror=switch and -Werror=unused-variable
2021-01-13 01:57:18 -05:00
bunnei
0fb19e9bef
Merge pull request #5280 from FearlessTobi/port-5666
...
Port citra-emu/citra#5666 : "Rotate previous log file to "citra_log.txt.old""
2021-01-12 22:16:57 -08:00
bunnei
de1a316369
Merge pull request #5311 from ReinUsesLisp/fence-wait
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vk_fence_manager: Use timeline semaphores instead of spin waits
2021-01-12 21:00:05 -08:00
Lioncash
b15e1a3501
common/tree: Convert defines over to templates
...
Reworks the tree header to operate off of templates as opposed to a
series of defines.
This allows all tree facilities to obey namespacing rules, and also
allows this code to be used within modules once compiler support is in
place.
This also gets rid to use a macro to define functions and structs for
necessary data types. With templates, these will be generated when
they're actually used, eliminating the need for the separate
declaration.
2021-01-12 16:46:36 -05:00
Lioncash
197b5d19bc
common/tree: Remove unused splay tree defines
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Makes for less code to take care of.
2021-01-12 02:32:41 -05:00
Lioncash
703c57a119
common/parent_of_member: Replace TYPED_STORAGE define with template alias
...
Provides the same construct, but makes it obey namespacing.
2021-01-11 18:26:04 -05:00
bunnei
03dfc8d8e7
hle: kernel: thread: Preserve thread wait reason for debugging only.
...
- This is decoupled from core functionality and used for debugging only.
2021-01-11 14:23:17 -08:00
bunnei
81c1bfafea
yuzu: debugger: wait_tree: Handle unknown ThreadState.
2021-01-11 14:23:16 -08:00
bunnei
6b2f653143
hle: kernel: k_scheduler_lock: Fix shadowing errors.
2021-01-11 14:23:16 -08:00
bunnei
354130cd84
core: arm: arm_interface: Fix shadowing errors.
2021-01-11 14:23:16 -08:00
bunnei
82f6037ec2
core: hle: Add missing calls to MicroProfileOnThreadExit.
2021-01-11 14:23:16 -08:00
bunnei
912dd50146
core: hle: Integrate new KConditionVariable and KAddressArbiter implementations.
2021-01-11 14:23:16 -08:00
bunnei
952d1ac487
core: hle: kernel: Update KAddressArbiter.
2021-01-11 14:23:16 -08:00
bunnei
b4e6d6c385
core: hle: kernel: Update KConditionVariable.
2021-01-11 14:23:16 -08:00
bunnei
1212fa60b6
core: hle: kernel: Begin moving common SVC defintions to its own header.
2021-01-11 14:23:16 -08:00
bunnei
8a155c4058
hle: kernel: Remove unnecessary AddressArbiter definition.
2021-01-11 14:23:16 -08:00
bunnei
92d5c63f01
common: common_funcs: Add R_UNLESS macro.
2021-01-11 14:23:16 -08:00
bunnei
f12701b303
hle: kernel: k_scheduler: Cleanup OnThreadPriorityChanged.
2021-01-11 14:23:16 -08:00
bunnei
d1309fb275
hle: kernel: Rename thread "status" to "state".
2021-01-11 14:23:16 -08:00
bunnei
c3c43e32fc
hle: kernel: thread: Replace ThreadStatus/ThreadSchedStatus with a single ThreadState.
...
- This is how the real kernel works, and is more accurate and simpler.
2021-01-11 14:23:16 -08:00
bunnei
7420a717e6
core: hle: kernel: Add some useful functions for checking kernel addresses.
2021-01-11 14:23:16 -08:00
bunnei
4bbf173fc1
core: hle: kernel: svc_types: Add type definitions for KAddressArbiter.
2021-01-11 14:23:16 -08:00
bunnei
fb43b8efd2
common: Introduce useful tree structures.
2021-01-11 14:23:16 -08:00
bunnei
35c3c078e3
core: hle: kernel: Update KSynchronizationObject.
2021-01-11 14:23:16 -08:00
bunnei
1ae883435d
core: hle: kernel: Begin moving common SVC results to its own header.
2021-01-11 14:23:16 -08:00
bunnei
8fc6e92ef1
hle: service: nfp: Remove incorrect signaling behavior in GetDeviceState.
2021-01-11 14:23:16 -08:00
Levi
7a3c884e39
Merge remote-tracking branch 'upstream/master' into int-flags
2021-01-10 22:09:56 -07:00
bunnei
46cd71d1c7
Merge pull request #5229 from Morph1984/fullscreen-opt
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yuzu/main: Add basic command line arguments
2021-01-10 18:53:04 -08:00
LC
5e161b2531
Merge pull request #5324 from Morph1984/docked-default
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config: Enable docked mode by default
2021-01-10 20:51:33 -05:00
bunnei
32df83e55d
Merge pull request #5312 from german77/overclockenabled
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apm: Stub IsCpuOverclockEnabled
2021-01-10 14:30:13 -08:00
Morph
05f58144c9
config: Enable docked mode by default
2021-01-10 09:37:38 -05:00
Morph
25724898d0
cmake: Enforce C4101
...
This matches GCC's -Wunused-variable
2021-01-10 01:16:25 -05:00
Morph
e07540264d
yuzu_cmd: Silence unreferenced local variable warning
2021-01-10 01:10:36 -05:00
LC
0f932d30f5
Merge pull request #5320 from ReinUsesLisp/div-ceil-type
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common/div_ceil: Return numerator type
2021-01-09 16:45:29 -05:00
Morph
4aae21e1e4
general: Resolve C4062 warnings on MSVC
2021-01-09 14:46:35 -05:00
ReinUsesLisp
c190586597
common/div_ceil: Return numerator type
...
Fixes instances where DivCeil(u32, u64) would surprisingly return u64,
instead of the more natural u32.
2021-01-09 03:16:10 -03:00
ReinUsesLisp
d7128845c9
cmake: Enforce C4062, C4265, C4388, and C5038
...
This should match some warnings we treat as errors on gcc and clang,
caching bugs early and reducing the number of instances where we have to
edit commits to make CI happy when developing from Windows.
2021-01-09 02:19:17 -03:00
ReinUsesLisp
c68d0dc851
file_sys/registered_cache: Silence virtual functions without override warnings
2021-01-09 00:04:12 -03:00
ReinUsesLisp
b4451c5e81
core: Silence unhandled enum in switch warnings
2021-01-08 23:21:07 -03:00
ReinUsesLisp
613b3671b7
tests/ring_buffer: Silence signed/unsigned mismatch warnings
2021-01-08 23:14:38 -03:00
bunnei
8eea7c1176
Merge pull request #5231 from ReinUsesLisp/dyn-bindings
...
renderer_vulkan/fixed_pipeline_state: Move enabled bindings to static state
2021-01-08 12:24:46 -08:00
german
385a4555d5
Stub IsCpuOverclockEnabled
2021-01-08 09:44:56 -06:00
ReinUsesLisp
154a7653f9
vk_fence_manager: Use timeline semaphores instead of spin waits
...
With timeline semaphores we can avoid creating objects. Instead of
creating an event, grab the current tick from the scheduler and flush
the current command buffer. When the fence has to be queried/waited, we
can do so against the master semaphore instead of spinning on an event.
If Vulkan supported NVN like events or fences, we could signal from the
command buffer and wait for that without splitting things in two
separate command buffers.
2021-01-08 02:47:28 -03:00
Ameer J
16392a23cc
remove inaccurate reference
...
Co-authored-by: LC <mathew1800@gmail.com>
2021-01-07 14:33:45 -05:00
ameerj
06cef3355e
fix for nvdec disabled, cleanup host1x
2021-01-07 14:33:45 -05:00
ameerj
2c27127d04
nvdec syncpt incorporation
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laying the groundwork for async gpu, although this does not fully implement async nvdec operations
2021-01-07 14:33:45 -05:00
MerryMage
21199cb965
vulkan_library: Common::DynamicLibrary::Open is [[nodiscard]]
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Ignore the return value on __APPLE__ systems as well
2021-01-07 17:37:47 +00:00
MerryMage
aace20afc7
texture_cache: Replace PAGE_SHIFT with PAGE_BITS
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PAGE_SHIFT is a #define in system headers that leaks into user code on some systems
2021-01-07 16:51:34 +00:00
Morph
e8d40559d5
Merge pull request #5288 from ReinUsesLisp/workaround-garbage
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gl_texture_cache: Avoid format views on Intel and AMD
2021-01-06 15:39:51 +08:00
bunnei
dc02b03c4a
Merge pull request #5293 from ReinUsesLisp/return-values
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core: Enforce C4715 (not all control paths return a value)
2021-01-05 19:04:15 -08:00
bunnei
275b96a0e2
Merge pull request #5289 from ReinUsesLisp/vulkan-device
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vulkan_common: Move device abstraction to the common directory and allow surfaceless devices
2021-01-05 17:44:56 -08:00
ReinUsesLisp
43d9f417ae
core: Enforce C4715 (not all control paths return a value)
2021-01-05 04:18:40 -03:00
ReinUsesLisp
4f13e270c8
core: Silence warnings when compiling without asserts
2021-01-05 04:18:16 -03:00
LC
2a6e6306d8
Merge pull request #5292 from ReinUsesLisp/empty-set
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vk_rasterizer: Skip binding empty descriptor sets on compute
2021-01-04 21:32:57 -05:00
bunnei
4e6aa1cfdd
Merge pull request #5261 from gal20/hide_mouse_patch
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yuzu/main: Fix 'Hide mouse on inactivity' and port citra-emu/citra#5476
2021-01-04 17:19:04 -08:00
ReinUsesLisp
1ccf805367
vk_rasterizer: Skip binding empty descriptor sets on compute
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Fixes unit tests where compute shaders had no descriptors in the set,
making Vulkan drivers crash when binding an empty set.
2021-01-04 17:56:39 -03:00
ameerj
6b354ccaee
buffer_queue: Protect queue_sequence list access with a mutex
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fixes a data race as this is an unprotected variable manipulated by multiple threads
2021-01-04 01:36:41 -05:00
ReinUsesLisp
ac1e4734c2
vulkan_device: Allow creating a device without surface
2021-01-04 02:22:22 -03:00
ReinUsesLisp
d235cf3933
renderer_vulkan/nsight_aftermath_tracker: Move to vulkan_common
2021-01-04 02:22:22 -03:00
ReinUsesLisp
3753553b6a
renderer_vulkan: Move device abstraction to vulkan_common
2021-01-04 02:22:22 -03:00
Rodrigo Locatti
4801f4250d
Merge pull request #5286 from ReinUsesLisp/rename-vk-device
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renderer_vulkan: Rename VKDevice to Device
2021-01-04 02:22:02 -03:00
ReinUsesLisp
7d904fef2e
gl_texture_cache: Avoid format views on Intel and AMD
...
Intel and AMD proprietary drivers are incapable of rendering to texture
views of different formats than the original texture. Avoid creating
these at a cache level. This will consume more memory, emulating them
with copies.
2021-01-04 02:06:40 -03:00
ReinUsesLisp
3a49c1a691
gl_texture_cache: Create base images with sRGB
...
This breaks accelerated decoders trying to imageStore into images with
sRGB. The decoders are currently disabled so this won't cause issues at
runtime.
2021-01-04 01:54:54 -03:00
FearlessTobi
beb951770a
Address review comments
2021-01-04 04:36:50 +01:00
xperia64
fd5776aac2
Delete the old log file before rotating ( #5675 )
2021-01-04 04:33:34 +01:00
Rodrigo Locatti
87a8925523
Merge pull request #5285 from lioncash/error-str
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main: Resolve error string not displaying
2021-01-03 19:56:15 -03:00
ReinUsesLisp
974d731926
renderer_vulkan: Rename VKDevice to Device
...
The "VK" prefix predates the "Vulkan" namespace. It was carried around
the codebase for consistency. "VKDevice" currently is a bad alias with
"VkDevice" (only an upcase character of difference) that can cause
confusion. Rename all instances of it.
2021-01-03 17:51:48 -03:00
Rodrigo Locatti
7265e80c12
Merge pull request #5230 from ReinUsesLisp/vulkan-common
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vulkan_common: Move reusable Vulkan abstractions to a separate directory
2021-01-03 17:38:29 -03:00
Lioncash
86592b274e
main: Resolve error string not displaying
...
During the transition to make the error dialog translatable, I
accidentally got rid of the conversion to ResultStatus, which prevented
operator<< from being invoked during formatting.
This adds a function to directly retrieve the result status string
instead so that it displays again.
2021-01-03 13:18:04 -05:00
bunnei
71e18dddbe
Merge pull request #5278 from MerryMage/cpuopt_unsafe_inaccurate_nan
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dynarmic: Add Unsafe_InaccurateNaN optimization
2021-01-03 03:27:29 -08:00
bunnei
f64456c7e2
Merge pull request #5279 from bunnei/buffer-queue-connect
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hle: service: nvflinger: buffer_queue: Do not reset id/layer_id on Connect.
2021-01-03 01:01:38 -08:00
bunnei
bf8bd60ab3
Fix the old log file to work with the log parser.
2021-01-03 01:44:52 +01:00
xperia64
f478a57737
Rotate previous log file to '.old' if it exists
2021-01-03 01:44:42 +01:00
bunnei
235b5d27ae
Merge pull request #5267 from lioncash/localize
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main: Make the loader error dialog fully translatable
2021-01-02 15:44:32 -08:00
bunnei
beaa25d777
hle: service: nvflinger: buffer_queue: Do not reset id/layer_id on Connect.
...
- This behavior is a mistake, fixes Katana Zero.
2021-01-02 15:42:16 -08:00
MerryMage
57c9da1b39
dynarmic: Add Unsafe_InaccurateNaN optimization
2021-01-02 20:13:21 +00:00
Morph
a745d87971
general: Fix various spelling errors
2021-01-02 10:23:41 -05:00
Fernando Sahmkow
53d92318b8
X86/NativeClock: Reimplement RTDSC access to be lock free.
2021-01-02 04:00:27 +01:00
Fernando Sahmkow
d4f871cb6a
X86/NativeClock: Improve performance of clock calculations on hot path.
2021-01-02 00:43:47 +01:00
bunnei
1ff341f3dc
Merge pull request #5209 from Morph1984/refactor-controller-connect
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configure_input: Modify controller connection delay
2021-01-01 13:10:34 -08:00
Morph
904ac1daec
configure_input: Modify controller connection delay
...
Increases the controller connection delay to 60ms and refactors it to attempt to disconnect all controllers prior to connecting all controllers in HID.
2021-01-01 06:39:24 -05:00
MerryMage
6d30745d77
memory: Remove MemoryHook
2021-01-01 11:34:38 +00:00
bunnei
eb318ffffc
Merge pull request #5249 from ReinUsesLisp/lock-free-pages
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core/memory: Read and write page table atomically
2021-01-01 02:54:01 -08:00
gal20
5dfb8743cb
yuzu/main: fix mouse not showing on move and port citra-emu/citra#5476
2020-12-31 21:16:09 +02:00
Lioncash
8c27a74132
main: Make the loader error dialog fully translatable
...
Makes the dialog fully localizable and also adds disambiguation comments
to help translators understand what the formatting specifiers indicate.
2020-12-31 12:44:31 -05:00
Lioncash
803ac4ca59
main: Tidy up enum comparison
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enum classes are comparable with one another, so these casts aren't
necessary.
2020-12-31 10:21:15 -05:00
bunnei
60121d8f28
Merge pull request #5264 from 16-Bit-Dog/patch-1
...
Make the coding conventions more consistant
2020-12-31 01:46:53 -08:00
bunnei
fb41c82aaa
Merge pull request #5265 from german77/port5509
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Port citra-emu/citra#5509 "Look at direction of analog axis travel instead of instantaneous sample"
2020-12-30 22:24:30 -08:00
bunnei
25d607f5f6
Merge pull request #5208 from bunnei/service-threads
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Service threads
2020-12-30 22:06:05 -08:00
ReinUsesLisp
cdbee27692
vulkan_instance: Allow different Vulkan versions and enforce 1.1
...
For listing the available physical devices we can use Vulkan 1.0.
Now that MoltenVK supports 1.1 we can require it for running games.
Add missing documentation.
2020-12-31 02:07:34 -03:00
ReinUsesLisp
7344a7c447
vk_device: Use an array to report lacking device limits
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This makes easier to add and tune the required device limits.
2020-12-31 02:07:34 -03:00
ReinUsesLisp
f687392e6f
vk_device: Stop initialization when device is not suitable
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VKDevice::IsSuitable was not being called. To address this issue, check
suitability before initialization and throw an exception if it fails.
By doing this, we can deduplicate some code on queue searches.
Previosuly we would first search if a present and graphics queue
existed, then on initialization we would search again to find the index.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
53ea06dc17
renderer_vulkan: Remove two step initialization on VKDevice
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The Vulkan device abstraction either initializes successfully on the
constructor or throws a Vulkan exception.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
085adfea00
renderer_vulkan: Throw when enumerating devices fails
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Report device enumeration errors with exceptions to be consistent with
other initialization related function calls. Reduces the amount of code
to maintain.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
11f0f7598d
renderer_vulkan: Initialize surface in separate file
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Move surface initialization code to a separate file. It's unlikely to
use this code outside of Vulkan, but keeping platform-specific code
(Win32, Xlib, Wayland) in its own translation unit keeps things cleaner.
2020-12-31 02:07:33 -03:00