bunnei
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2ba273e49e
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Merge pull request #2928 from ReinUsesLisp/dirty-depth-bounds
maxwell_3d: Add dirty flags for depth bounds values
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2019-10-09 15:44:30 -04:00 |
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bunnei
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6b5e50d20e
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Merge pull request #2927 from ReinUsesLisp/polygon-offset-units
gl_rasterizer: Fix polygon offset units
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2019-10-09 15:38:52 -04:00 |
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ReinUsesLisp
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3d0f357307
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shader/half_set_predicate: Fix HSETP2 for constant buffers
HSETP2 when used with a constant buffer parses the second operand type
as F32. This is not configurable.
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2019-10-07 14:49:47 -03:00 |
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ReinUsesLisp
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632c9e4ee3
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shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUG
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2019-10-07 14:48:58 -03:00 |
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ReinUsesLisp
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58b597c5ec
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gl_shader_disk_cache: Properly ignore existing cache
Previously old entries where appended to the file even if the shader
cache was ignored at boot. Address that issue.
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2019-10-06 18:00:20 -03:00 |
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Lioncash
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f883cd4f0e
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video_core/control_flow: Eliminate variable shadowing warnings
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2019-10-05 09:14:27 -04:00 |
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Lioncash
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25702b6256
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video_core/control_flow: Eliminate pessimizing moves
These can inhibit the ability of a compiler to perform RVO.
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2019-10-05 09:14:27 -04:00 |
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Lioncash
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d82b181d44
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video_core/ast: Unindent most of IsFullyDecompiled() by one level
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2019-10-05 09:14:27 -04:00 |
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Lioncash
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6c41d1cd7e
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video_core/ast: Make ShowCurrentState() take a string_view instead of std::string
Allows the function to be non-allocating in terms of the output string.
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2019-10-05 09:14:27 -04:00 |
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Lioncash
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3c54edae24
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video_core/ast: Eliminate variable shadowing warnings
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2019-10-05 09:14:26 -04:00 |
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Lioncash
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5a0a9c7449
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video_core/ast: Replace std::string with a constexpr std::string_view
Same behavior, but without the need to heap allocate
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2019-10-05 09:14:26 -04:00 |
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Lioncash
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3a20d9734f
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video_core/ast: Default the move constructor and assignment operator
This is behaviorally equivalent and also fixes a bug where some members
weren't being moved over.
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2019-10-05 09:14:26 -04:00 |
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Lioncash
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43503a69bf
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video_core/{ast, expr}: Organize forward declaration
Keeps them alphabetically sorted for readability.
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2019-10-05 09:14:26 -04:00 |
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Lioncash
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50ad745585
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video_core/expr: Supply operator!= along with operator==
Provides logical symmetry to the interface.
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2019-10-05 09:14:26 -04:00 |
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Lioncash
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8eb1398f8d
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video_core/{ast, expr}: Use std::move where applicable
Avoids unnecessary atomic reference count increments and decrements.
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2019-10-05 09:14:23 -04:00 |
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Lioncash
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8e0c80f269
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video_core/ast: Supply const accessors for data where applicable
Provides const equivalents of data accessors for use within const
contexts.
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2019-10-05 08:22:03 -04:00 |
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David
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3728bbc22a
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Merge pull request #2888 from FernandoS27/decompiler2
Shader_IR: Implement a full control flow decompiler for the shader IR.
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2019-10-05 21:52:20 +10:00 |
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ReinUsesLisp
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fe7f20e659
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maxwell_3d: Add dirty flags for depth bounds values
This is useful in Vulkan where we want to update depth bounds without
caring if it's enabled or disabled through vkCmdSetDepthBounds.
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2019-10-05 04:07:47 +00:00 |
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Fernando Sahmkow
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ab47a660c8
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Texture_Cache: Blit Deduction corrections and simplifications.
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2019-10-04 18:53:47 -04:00 |
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Fernando Sahmkow
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2036504a82
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TextureCache: Add the ability to deduce if two textures are depth on blit.
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2019-10-04 18:53:46 -04:00 |
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Fernando Sahmkow
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e6eae4b815
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Shader_ir: Address feedback
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2019-10-04 18:52:57 -04:00 |
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Fernando Sahmkow
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3c09d9abe6
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Shader_Ir: Address Feedback and clang format.
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2019-10-04 18:52:57 -04:00 |
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Fernando Sahmkow
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507a9c6a40
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vk_shader_decompiler: Correct Branches inside conditionals.
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2019-10-04 18:52:56 -04:00 |
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Fernando Sahmkow
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000ad558dd
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vk_shader_decompiler: Clean code and be const correct.
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2019-10-04 18:52:55 -04:00 |
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Fernando Sahmkow
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7c756baa77
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Shader_IR: clean up AST handling and add documentation.
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2019-10-04 18:52:55 -04:00 |
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Fernando Sahmkow
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5ea740beb5
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Shader_IR: Correct OutwardMoves for Ifs
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2019-10-04 18:52:54 -04:00 |
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Fernando Sahmkow
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100a4bd988
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vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMD
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2019-10-04 18:52:54 -04:00 |
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Fernando Sahmkow
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189a50bc2a
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gl_shader_decompiler: Refactor and address feedback.
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2019-10-04 18:52:53 -04:00 |
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Fernando Sahmkow
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b3c46d6948
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Shader_IR: corrections and clang-format
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2019-10-04 18:52:53 -04:00 |
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Fernando Sahmkow
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466cd52ad4
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vk_shader_compiler: Correct SPIR-V AST Decompiling
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2019-10-04 18:52:52 -04:00 |
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Fernando Sahmkow
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2e9a810423
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Shader_IR: allow else derivation to be optional.
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2019-10-04 18:52:52 -04:00 |
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Fernando Sahmkow
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ca9901867e
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vk_shader_compiler: Implement the decompiler in SPIR-V
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2019-10-04 18:52:51 -04:00 |
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Fernando Sahmkow
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0366c18d87
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Shader_IR: mark labels as unused for partial decompile.
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2019-10-04 18:52:51 -04:00 |
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Fernando Sahmkow
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47e4f6a52c
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Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
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2019-10-04 18:52:50 -04:00 |
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Fernando Sahmkow
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38fc995f6c
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gl_shader_decompiler: Implement AST decompiling
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2019-10-04 18:52:50 -04:00 |
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Fernando Sahmkow
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6fdd501113
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shader_ir: Declare Manager and pass it to appropiate programs.
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2019-10-04 18:52:49 -04:00 |
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Fernando Sahmkow
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8be6e1c522
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shader_ir: Corrections to outward movements and misc stuffs
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2019-10-04 18:52:48 -04:00 |
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Fernando Sahmkow
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4fde66e609
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shader_ir: Add basic goto elimination
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2019-10-04 18:52:48 -04:00 |
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Fernando Sahmkow
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c17953978b
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shader_ir: Initial Decompile Setup
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2019-10-04 18:52:47 -04:00 |
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ReinUsesLisp
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69c806feb6
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gl_rasterizer: Fix polygon offset units
For some reason hardware divides polygon offset units by two. This is
visible since drivers multiply the application requested polygon offset
by two.
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2019-10-01 02:00:23 -03:00 |
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ReinUsesLisp
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f926230ab1
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gl_shader_decompiler: Add tailing return for HUnpack2
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2019-09-24 01:03:59 -03:00 |
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ReinUsesLisp
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25bfaffdff
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gl_shader_decompiler: Fix clang build issues
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2019-09-24 01:03:27 -03:00 |
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bunnei
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376f1a4432
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Merge pull request #2869 from ReinUsesLisp/suld
shader/image: Implement SULD and fix SUATOM
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2019-09-23 21:47:03 -04:00 |
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David
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9d69206cd0
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Merge pull request #2870 from FernandoS27/multi-draw
Implement a MME Draw commands Inliner and correct host instance drawing
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2019-09-22 23:13:02 +10:00 |
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Fernando Sahmkow
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822ca65d69
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Merge pull request #2891 from FearlessTobi/rod-tex
video_core: Implement RGBX16F and lower Surface Copy log severity
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2019-09-22 09:11:28 -04:00 |
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David
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3bfba23362
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Merge pull request #2867 from ReinUsesLisp/configure-framebuffers-clean
gl_rasterizer: Remove unused code paths from ConfigureFramebuffers
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2019-09-22 23:10:07 +10:00 |
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Fernando Sahmkow
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68f5aff64f
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Maxwell3D: Corrections and refactors to MME instance refactor
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2019-09-22 07:23:13 -04:00 |
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FearlessTobi
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01fc969a5f
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Fix clang-format
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2019-09-22 02:21:56 +02:00 |
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FearlessTobi
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366e900376
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fermi_2d: Lower surface copy log severity to DEBUG
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2019-09-22 02:18:57 +02:00 |
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FearlessTobi
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55d272efe6
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video_core: Implement RGBX16F PixelFormat
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2019-09-22 02:16:44 +02:00 |
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