Commit graph

2151 commits

Author SHA1 Message Date
Lioncash
d6e9b96e2f fsp_srv: Respect write length in Write()
Previously we were just copying the data whole-sale, even if the length
was less than the total data size. This effectively makes the
actual_data vector useless, which is likely not intended.

Instead, amend this to only copy the given length amount of data.

At the same time, we can avoid zeroing out the data before using it by
passing iterators to the constructor instead of a size.
2018-07-19 09:57:48 -04:00
bunnei
368e1d25be
Merge pull request #692 from lioncash/assign
address_arbiter: Correct assignment within an assertion statement in WakeThreads()
2018-07-18 20:56:28 -07:00
bunnei
85421f3406
Merge pull request #690 from lioncash/move
core/memory, core/hle/kernel: Use std::move where applicable
2018-07-18 20:55:55 -07:00
bunnei
1371e2fb6a
Merge pull request #691 from lioncash/guard
service/prepo: Add missing header guard
2018-07-18 19:46:14 -07:00
bunnei
90ce935f3d
Merge pull request #688 from lioncash/comma
vm_manager: Add missing commas to string literal array elements in GetMemoryStateName()
2018-07-18 18:59:09 -07:00
bunnei
49b0966003
Merge pull request #687 from lioncash/instance
core: Don't construct instance of Core::System, just to access its live instance
2018-07-18 18:55:58 -07:00
Zach Hilman
29aff8d5ab Virtual Filesystem 2: Electric Boogaloo (#676)
* Virtual Filesystem

* Fix delete bug and documentate

* Review fixes + other stuff

* Fix puyo regression
2018-07-18 18:07:11 -07:00
Lioncash
2cd3141c30 address_arbiter: Correct assignment within an assertion statement in WakeThreads()
This was introduced within 4f81bc4e1b, and
considering there's no comment indicating that this is intentional, this
is very likely a bug.
2018-07-18 19:46:46 -04:00
Lioncash
296e68fd43 service/prepo: Add missing header guard 2018-07-18 19:43:28 -04:00
Lioncash
93cba6f699 vm_manager: Add missing commas to string literal array elements in GetMemoryStateName()
Without these, this would perform concatenation, which is definitely not
what we want here.
2018-07-18 19:37:19 -04:00
Lioncash
46458e7284 core/memory, core/hle/kernel: Use std::move where applicable
Avoids pointless copies
2018-07-18 19:34:31 -04:00
Lioncash
3a4841e403 core: Don't construct instance of Core::System, just to access its live instance
This would result in a lot of allocations and related object
construction, just to toss it all away immediately after the call.

These are definitely not intentional, and it was intended that all of
these should have been accessing the static function GetInstance()
through the name itself, not constructed instances.
2018-07-18 18:18:27 -04:00
Zach Hilman
c337272ca9 Fill in more fields in TouchScreenEntryTouch 2018-07-18 16:33:11 -04:00
Zach Hilman
f2f368014e Single touch support 2018-07-18 14:06:33 -04:00
bunnei
49e5de9f03 vi: Change TransactionId::CancelBuffer to LOG_CRITICAL. 2018-07-17 22:47:35 -04:00
bunnei
0d1a99edf6 vi: Fix size for ListDisplays default display. 2018-07-17 22:18:14 -04:00
bunnei
c3dd456d51 vi: Partially implement buffer crop parameters. 2018-07-17 20:13:17 -04:00
Zach Hilman
69bfe075b5 General Filesystem and Save Data Fixes (#670) 2018-07-17 12:42:15 -07:00
bunnei
88a3140c9b
Merge pull request #671 from MerryMage/clear-exclusive-state
scheduler: Clear exclusive state when switching contexts
2018-07-17 07:33:32 -07:00
bunnei
519035db3d
Merge pull request #672 from SciresM/to_address_fix
svc:: Fix bug in svcWaitForAddress
2018-07-17 07:32:42 -07:00
bunnei
170e19d4ea nvflinger: Fix for BufferQueue event handling. 2018-07-17 00:26:23 -04:00
Michael Scire
3b885691a1 Kernel/Arbiter: Fix bug in WaitIfLessThan 2018-07-16 20:55:53 -06:00
MerryMage
56cc1c11ec scheduler: Clear exclusive state when switching contexts 2018-07-16 11:24:00 +01:00
James Rowe
7d209b3c9f HID: Update controllers less often 2018-07-15 13:47:41 -06:00
bunnei
c324a378ac
Merge pull request #663 from Subv/bsd
Services/BSD: Corrected the return for StartMonitoring according to SwIPC
2018-07-14 19:40:34 -07:00
Subv
b07f4d6afb Services/BSD: Corrected the return for StartMonitoring according to SwIPC. 2018-07-14 12:34:07 -05:00
David Marcec
a7d6c0d6ea No need to use ASSERT_MSG with an empty message 2018-07-14 23:13:16 +10:00
David Marcec
8bd8d1e3da We only need to alert for memory pool changes 2018-07-13 10:36:28 +10:00
David Marcec
6642011706 initialized voice status and unused sizes in the update data header 2018-07-13 10:35:44 +10:00
bunnei
4f41ffdd41
Merge pull request #648 from ogniK5377/no-net
Let games/application know that we're offline
2018-07-12 06:44:15 -07:00
David Marcec
706892de7d Audout "Auto" functions
Audout autos are identical to their counterpart except for the buffer type which yuzu already handles for us.
2018-07-12 16:57:31 +10:00
David Marcec
3d68f6ba6c Added IsWirelessCommunicationEnabled, IsEthernetCommunicationEnabled, IsAnyInternetRequestAccepted
Since we have no socket implementation we should be returning 0 to indicate we're currently offline.
2018-07-12 16:40:17 +10:00
bunnei
7230ceb584
Merge pull request #559 from Subv/mount_savedata
Services/FS: Return the correct error code when trying to mount a nonexistent savedata.
2018-07-11 20:21:52 -07:00
bunnei
12a6996262 hid: Fix timestamps and controller type.
- This fixes user input in SMO.
2018-07-10 22:55:13 -04:00
David Marcec
0944bfe3cb NvOsGetConfigU32 production impl
Settings are only  used when RMOS_SET_PRODUCTION_MODE is set to 0.
If production mode is set, the error code 0x30006 is returned instead
2018-07-10 14:10:17 +10:00
bunnei
1b3dd30ba8 nvhost_ctrl: Fix NvOsGetConfigU32 for Snipper Clips. 2018-07-08 17:01:46 -04:00
bunnei
913896cbd9 Revert "Virtual Filesystem (#597)"
This reverts commit 77c684c114.
2018-07-07 20:24:51 -07:00
Zach Hilman
77c684c114 Virtual Filesystem (#597)
* Add VfsFile and VfsDirectory classes

* Finish abstract Vfs classes

* Implement RealVfsFile (computer fs backend)

* Finish RealVfsFile and RealVfsDirectory

* Finished OffsetVfsFile

* More changes

* Fix import paths

* Major refactor

* Remove double const

* Use experimental/filesystem or filesystem depending on compiler

* Port partition_filesystem

* More changes

* More Overhaul

* FSP_SRV fixes

* Fixes and testing

* Try to get filesystem to compile

* Filesystem on linux

* Remove std::filesystem and document/test

* Compile fixes

* Missing include

* Bug fixes

* Fixes

* Rename v_file and v_dir

* clang-format fix

* Rename NGLOG_* to LOG_*

* Most review changes

* Fix TODO

* Guess 'main' to be Directory by filename
2018-07-06 10:51:32 -04:00
David
3dab0e284b Update AudioRenderer Voice Sections (#614)
* voice section updating

* fixed slight offset miscalculation

* fixed overflow
2018-07-03 13:09:10 -04:00
James Rowe
0d46f0df12 Update clang format 2018-07-02 21:45:47 -04:00
James Rowe
638956aa81 Rename logging macro back to LOG_* 2018-07-02 21:45:47 -04:00
Subv
6c0c81dfdc GPU: Remove a surface from the cache when its backing memory is being unmapped from the GPU's MMU. 2018-07-01 10:50:06 -05:00
Subv
a093feca62 nvmap: Return the address of the nvmap object when Freeing it for the last time.
This behavior is confirmed by reverse engineering.
2018-07-01 10:48:50 -05:00
bunnei
da2bdbc0d7
Merge pull request #588 from mailwl/hwopus
Service/Audio: add hwopus service, stub GetWorkBufferSize function
2018-06-27 21:57:21 -04:00
David
c9e821e93e Send the correct RequestUpdateAudioRenderer revision in the output header (#587)
* We should be returning our revision instead of what is requested.

Hardware test on a 5.1.0 console

* Added sysversion comment
2018-06-25 10:34:41 -04:00
mailwl
11fb17054e Service/Audio: add hwopus service, stub GetWorkBufferSize function 2018-06-25 16:44:17 +03:00
David
838724c588 Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader (#583)
* Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader

According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is

* oops

* AudioRendererParameters should be AudioRendererParameter according to SMO
2018-06-23 20:46:29 -04:00
David
81f24f5685 Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly (#580)
* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly

This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
2018-06-22 22:22:33 -04:00
bunnei
6d7941042b
Merge pull request #579 from SciresM/master
svc: Fully implement svcSignalToAddress and svcWaitForAddress
2018-06-22 12:08:39 -04:00
mailwl
a27befe456 IPC: skip empty buffer write
prevent yuzu crash, if games, like Axiom Verge, trying to read 0 bytes from file
2018-06-22 11:28:10 +03:00