Commit graph

127 commits

Author SHA1 Message Date
lat9nq d77fe3b1c2 ci/linux: EA AppImage adjustments
Prevent AppImageLauncher from trying to integrate our AppImage on end
user systems. Don't include the basic yuzu executable with EA or
Mainline.
2022-07-31 03:25:29 -04:00
lat9nq 69bd6cd490 patreon step2: Enable Linux build
I sure as heck don't know what I'm doing :)

patreon_step2: Fix caching

:limesDance: still don't know what I'm doing :limesDance:
2022-07-31 01:35:12 -04:00
lat9nq dc915aff62 ci,linux: Support Patreon releases
The Early Access AppImage needs to be accessible through liftinstall, so
a couple modifications need to made:

The DIR_NAME needs to not include the revision info.
The EA AppImage name cannot contain revision info.
The EA AppImage has to be packaged with the rest of the yuzu package,
which means both binaries and the source are bundled with it now in an
archive.

In addition, fix the source archive so yuzu can actually be built from
it.

upload: Copy AppImage to both mainline and EA release package
2022-07-31 01:35:11 -04:00
lat9nq dfc6dd0a2d cmake,ci: vcpkg for MSVC default, fix lz4 include, catch2, cleanup
vcpkg: Add Catch2 2.13.9

Catch2 >= 3.0 is not compatible with earlier versions, and for now we
must override the desired version in our vcpkg manifest. We can do this
programmatically by using VCPKG_MANIFEST_FEATURES.

CMakeLists: Search for lz4 CONFIG mode first

vcpkg's lz4 CONFIG cmake script works in Release mode but not in Debug
mode, failing to copy the correct DLLs at compile time.

We still need to search for the regular mode for system-installed
versions.

CMakeLists: Clean up boost exports

Remove some Conan-specific workarounds.

CMakeLists: Use vcpkg for MSVC by default

Not enabling it generally since it's much easier to have system
dependencies installed for Linux and MinGW.
2022-07-28 16:01:47 -04:00
bunnei 52dd68cfff
Merge pull request #8349 from yuzu-emu/revert-8256-ci-vs-2022
Revert "ci: Enable building with Visual Studio 2022"
2022-07-28 12:50:07 -07:00
liamwhite 1e3afd5d80
Merge pull request #8642 from lat9nq/appimg-more-control
ci/linux: Exclude libwayland-client from AppImage
2022-07-28 11:02:23 -04:00
liamwhite 5c332b90c7
Merge pull request #8641 from Docteh/vcpkg_dll
build: Ship vcpkg dlls with MSVC pr-verify builds
2022-07-27 20:04:22 -04:00
Andrea Pappacoda cdb240f3d4
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00
Kyle Kienapfel 81f66eec0c build: Ship vcpkg dlls with MSVC pr-verify builds
With our recent switchover from conan to vcpkg, we're shipping a few
more dll files, these need to be in the full zip.

    cp .\build\bin\*.dll .\artifacts\

also tacking on the fix where we're shipping scm_rev.cpp accidentally
2022-07-26 22:57:23 -07:00
lat9nq 5e27d37edc ci/linux: Delete libwayland-client from AppDir
This library causes issues in Vulkan driver detection.
libQt5MultimediaGstTools's dependencies seem to be the issue.
2022-07-26 02:25:39 -04:00
liamwhite 6c4e48dac4
Merge pull request #8629 from Docteh/test_transifex
ci,transifex: enable vcpkg on transifex step
2022-07-23 15:11:37 -04:00
liamwhite 7284adf4d9
Merge pull request #8625 from Docteh/ado_titlebar
ci: pass environment variables to linux docker (AppImage)
2022-07-23 15:11:29 -04:00
liamwhite 072516dcae
Merge pull request #8596 from Docteh/fix_gha
package MSVC CI Builds differently, and include yuzu.exe
2022-07-23 15:11:19 -04:00
Kyle Kienapfel 5878eb34f4 ci,transifex: enable vcpkg on transifex step
The slim docker container that runs transifex needs a few packages added
in, curl zip unzip

I've tested everything except actually pushing to transifex, but it's
not November 2022 yet so we're fine for now. Or we're actually using the
newer client and all is well.
2022-07-23 10:09:59 -07:00
Kyle Kienapfel 5cda630417 package MSVC CI Builds differently, and include yuzu.exe
This is related to 8486

Ninja places the exe files into .\build\bin while MSBuild may place them
into .\build\bin\Release

upload.ps1 was originally written for use with Azure Dev Ops to cough up
about 5 files and the script appears to be used for both CI and
mainline builds

GHA (GitHub Actions) makes available a single zip of the items uploaded by
each Upload action (artifacts directory), so we want to work with that.

I'm doing changes to upload.ps1 to accomplish this.

The changes to the verify.yml are as follows

-DGIT_BRANCH=pr-verify changes the header in yuzu, instead of saying
HEAD-<hash>-dirty it'll say pr-verify-<hash>

-DCLANG_FORMAT_SUFFIX=discordplzdontclang tricks the CMake stuff for
discord-rpc to NOT run clang-format, as this was marking CI builds as
dirty

I'm also making it upload just the exe by itself, as the msvc builds are
quite chunky. but maybe this is unnecessary.

Currently the MSVC artifact option is a 274MB zip that contains 3 copies
of the DLLs, and 4 copies of the source tarball, and zero copies of yuzu.exe

This PR should have msvc artifacts of about 190MB that downloads as 81 MB zip
2022-07-23 08:35:26 -07:00
lat9nq 1d700f1dfa ci/windows: Cleanup unused data before packaging
vcpkg data takes up a lot of space, and currently the scripts will
package all that data with the source archive which is unnecessary.
2022-07-23 10:16:44 -04:00
Kyle K dc45147736 ci: pass environment variables to linux docker (AppImage)
Variables in question:
AZURECIREPO TITLEBARFORMATIDLE TITLEBARFORMATRUNNING DISPLAYVERSION

CMakeModules/GenerateSCMRev.cmake has some logic that looks at BUILD_REPOSITORY variable inside CMake

src/common/CMakeLists.txt has some logic that takes some items from environment variables and
 sets variables inside CMake

This is the whole section at the moment.

    if (DEFINED ENV{AZURECIREPO})
      set(BUILD_REPOSITORY $ENV{AZURECIREPO})
    endif()
    if (DEFINED ENV{TITLEBARFORMATIDLE})
      set(TITLE_BAR_FORMAT_IDLE $ENV{TITLEBARFORMATIDLE})
    endif ()
    if (DEFINED ENV{TITLEBARFORMATRUNNING})
      set(TITLE_BAR_FORMAT_RUNNING $ENV{TITLEBARFORMATRUNNING})
    endif ()
    if (DEFINED ENV{DISPLAYVERSION})
      set(DISPLAY_VERSION $ENV{DISPLAYVERSION})
    endif ()
2022-07-22 18:13:06 -07:00
bunnei 3f37e228a3 Revert "ci: Enable building with Visual Studio 2022" 2022-07-22 17:59:12 -07:00
lat9nq 265d1d6979 ci,CMake: Integrate vcpkg into CMakeLists
Uses manifest mode if the bundled vcpkg is used.
2022-07-22 20:54:00 -04:00
lat9nq 4b93ea59db ci,CMake: Drop Conan support for vcpkg
Between packages breaking, Conan always being a moving target for
minimum required CMake support, and now their moves to Conan 2.0 causing
existing packages to break, I suppose this was a long time coming. vcpkg
isn't without its drawbacks, but at the moment it seems easier on the
project to use for external packages.

Mostly removes the logic for Conan from the root CMakeLists file,
leaving basic find_package()'s in its place. Sets only the
find_package()'s that require CONFIG mode as necessary. clang and linux
CI now use the vcpkg toolchain file configured in the Docker container
when possible.

mingw CI turns off YUZU_TESTS because there's no way on the container to
run Windows executables on a Linux host anyway, and it's not easy to get
Catch2 there.
2022-07-22 20:54:00 -04:00
lat9nq caef92a584 ci/windows: Copy what of FFmpeg not already present
Prevents overwriting libwinpthreads.dll when one should already be
present from the first DLL search.
2022-07-05 22:32:12 -04:00
liushuyu 1524ff87d2
CI: unbreak ADO after GHA changes 2022-07-05 00:50:46 -06:00
liushuyu 312e5eda66 CI: lint scripts 2022-07-04 21:21:56 -06:00
liushuyu 161d696013 CI: workaround appimage generation if FUSE is not available 2022-07-04 21:21:56 -06:00
liushuyu 9981ce8d98 CI: upload artifacts for pull request verification 2022-07-04 21:21:56 -06:00
liushuyu 40493231ed CI: fix caching 2022-07-04 21:21:56 -06:00
liushuyu 43a1948d58 CI: use Ninja to build stuff faster 2022-07-04 21:21:56 -06:00
liushuyu a1815b617c CI: Use GitHub Actions to check pull requests 2022-07-04 21:21:56 -06:00
lat9nq c42fde2a37 ci/windows: Build using Clang
Uses the MinGWClangCross toolchain script to build yuzu. Disables our
bundled SDL2 to use the system ones that have been modified to not use
`-mwindows`. Also set's `-e` to stop the script on an error (as opposed
to packaging nothing).

Uses LLVM's linker for linking yuzu. Adds -femulated-tls due to a
libstdc++ incompatibility between GCC and Clang in vulkan_common.
2022-06-16 23:57:39 -04:00
lat9nq e56410b404 ci/windows: Split up cmake command
Improves readability.
2022-06-16 23:57:39 -04:00
Morph 262df44be1 ci: Update build generator to VS 2022 2022-04-24 23:36:59 -04:00
Morph 1193f7c393 ci: Update vmImage to windows-2022
The windows-2022 image contains Visual Studio 2022.
2022-04-24 23:36:59 -04:00
ameerj c85a3e5a28 build-msvc: Disable tests 2022-03-19 02:35:09 -04:00
liushuyu 3f765ea9a4 video_core/codecs: (re-spin) refactor ffmpeg searching and handling 2021-12-15 20:57:01 -07:00
bunnei 2f32133ad5
Revert "video_core/codecs: refactor ffmpeg searching and handling in cmake" 2021-12-15 00:02:53 -08:00
liushuyu dd72e4dce4
CI: fix CI on Linux 2021-12-13 22:31:19 -07:00
liushuyu 37f1c76613 CI: fix MinGW installation step 2021-12-13 17:48:05 -07:00
Morph 16aa49d138 ci: Don't fetch submodules when fetching PRs 2021-11-16 22:26:54 -05:00
Morph 84934693cf ci: Print traceback on patch merge failure 2021-11-08 13:36:05 -05:00
FearlessTobi 20b20a1086 .ci/transifex: Mark docker.sh as executable 2021-10-16 00:59:18 +02:00
FearlessTobi 07b82427ab .ci: Use Github Actions to update translation source files 2021-10-15 15:12:14 +02:00
ameerj 1ea303e2af ci: Use ubuntu-latest vmImage where applicable
Not specifying the vmImage defaults to ubuntu-16.04, which will be deprecated soon and is experiencing brownouts.
2021-10-11 16:57:41 -04:00
ameerj 6f1c6e6ba9 ci: Use latest ubuntu image for mainline/patreon step 1 2021-10-01 19:20:28 -04:00
ameerj 31c0f6ca33 ci: Update clang format version 2021-09-24 15:52:05 -04:00
Ameer J a086ee6a00
Merge pull request #6565 from lat9nq/bundle-ffmpeg
cmake, ci: Build bundled FFmpeg with yuzu
2021-08-01 01:34:10 -04:00
bunnei c104e9c698
ci: Increase mainline build timeout.
- We're currently timing out with builds exceeding 60M. This doubles the timeout to 120M.
2021-07-21 13:03:20 -07:00
lat9nq fbb26e6173 cmake, ci: Build bundled FFmpeg with yuzu
Drops usage of CMAKE_DEPENDENT_OPTION to allow using
YUZU_USE_BUNDLED_FFMPEG as an option on any platform. CI then now builds
FFmpeg always, netting about 10 MB less used on the AppImage.

Also somewhat fixes YUZU_USE_BUNDLED_QT so that it can be used even if
CMake doesn't clean up its state after running the first find_package.
2021-07-06 12:28:22 -04:00
lat9nq ad8aab915b ci: windows: Copy the styles directory when packaging
Qt can make use of qwindowsvistastyle.dll if present, and our MinGW
container has the library, but it was not being copied during the
packaging process. Thus, yuzu looked like a Windows 98 application when
using the PR-verify artifacts.

This copies over the DLL during packaging, for that sweet-sweet Windows
Vista style.

In addition, set the Qt plugins path instead of the plugins/platforms
path. This way we can use the directory directly, rather than appending
a `..` everytime we need something just outside of it.
2021-06-19 05:24:56 -04:00
lat9nq fbad68de0f ci: windows: Compress using xz
Use XZ instead of gzip for packing. Should save about 10 MB.
2021-06-09 18:54:23 -04:00
lat9nq 6eeb532c96 ci: common: Remove 7z packaging
Removes the 7z from being package during CI, as only .tar.xz preserves
information needed on Linux, and otherwise is just extremely redundant
to package in addition to the .tar.xz.  This affects Linux releases and
PR-verify artifacts only. MSVC releases do not use this script to my
knowledge.
2021-06-09 17:16:29 -04:00