bunnei
e44622860a
Merge pull request #6126 from Morph1984/stub-SetAlbumImageTakenNotificationEnabled
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ISelfController: Stub SetAlbumImageTakenNotificationEnabled
2021-03-30 21:32:01 -07:00
Rodrigo Locatti
5ee669466f
Merge pull request #5927 from ameerj/astc-compute
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video_core: Accelerate ASTC texture decoding using compute shaders
2021-03-30 19:31:52 -03:00
bunnei
eeea426c74
Merge pull request #6116 from german77/userArgument
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yuzu/main: Add user command line argument
2021-03-30 15:01:33 -07:00
Morph
ca30190fad
ISelfController: Stub SetAlbumImageTakenNotificationEnabled
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This service call sets an internal flag whether a notification is shown when an image is captured.
Currently we do not support capturing images via the capture button, so this can be stubbed for now.
2021-03-30 13:45:00 -04:00
bunnei
b3f68098d5
Merge pull request #6124 from jbeich/vulkan+opengl
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vulkan_common: enable OpenGL interop on other Unices
2021-03-30 09:37:00 -07:00
bunnei
f234531f92
Merge pull request #6109 from german77/gestureID
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HID: Initialize correctly the gesture finger_id and filter invalid inputs
2021-03-29 18:00:47 -07:00
Jan Beich
9b50b23a50
vulkan_common: enable OpenGL interop on other Unices
2021-03-30 00:25:25 +00:00
bunnei
fb7dcbf7af
Merge pull request #6102 from ogniK5377/fd-pass
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nvdrv: Pass device fd and handle device create methods for device opening and closing
2021-03-29 12:53:55 -07:00
bunnei
f8561c7a65
Merge pull request #6115 from bunnei/fix-kernel-init
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hle: kernel: Initialize preemption task after schedulers.
2021-03-28 12:13:39 -07:00
german77
9cebde760f
yuzu/main: Add user command line argument
2021-03-27 12:34:48 -05:00
bunnei
cb7f2e5616
hle: kernel: Initialize preemption task after schedulers.
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- Fixes a startup crash that occurs if CoreTiming tries to preempt before kernel initialization completes.
2021-03-27 10:04:13 -07:00
Morph
3b98fab850
service: friend: Change logging class from ACC to Friend
2021-03-27 11:11:07 -04:00
Narr the Reg
7c26a9aefe
HID: Initialize correctly the gesture finger_id and filter invalid results
2021-03-26 11:13:18 -06:00
ameerj
2f83d9a61b
astc_decoder: Refactor for style and more efficient memory use
2021-03-25 16:53:51 -04:00
Chloe Marcec
99fdfa1fcd
nvdrv: Pass device fd and handle device create methods for device opening and closing
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We pass the fd to the ioctl as well as alert the device when it's opened or closed to allow for fd unique actions to take place
2021-03-25 12:56:42 +11:00
bunnei
65774084fd
Merge pull request #6101 from ogniK5377/alloc-as-ex
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nvdrv: Change InitializeEx to AllocAsEx
2021-03-24 17:37:01 -07:00
Jan Beich
8c016b02e7
gl_device: unblock async shaders on other Unix systems
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Mesa is the primary OpenGL provider on all FreeDesktop systems.
For example, iris is used on Intel GPU + FreeBSD by default.
2021-03-24 19:59:20 +00:00
bunnei
716285fab8
Merge pull request #6100 from bunnei/arm-fix
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core: arm_dynarmic: Ensure JIT state is saved/restored on page table changes.
2021-03-23 17:08:37 -07:00
bunnei
dde074eaab
Merge pull request #6092 from ivan-boikov/cancel-dir-select
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Fix cancelation of getExistingDirectory dialog
2021-03-22 17:55:18 -07:00
Chloe Marcec
875183e7c5
nvdrv: Change InitializeEx to AllocAsEx
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Wee also report the correct "big page size" now in GetVARegions & fix up the struct for IoctlAllocAsEx
2021-03-22 19:59:30 +11:00
LC
a50133fc5e
Merge pull request #6095 from lat9nq/async-shader-block
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gl_device: Block async shaders on AMD and Intel
2021-03-21 23:29:49 -04:00
bunnei
a35717b245
core: arm_dynarmic: Ensure JIT state is saved/restored on page table changes.
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- We re-create the JIT here without preserving any state.
2021-03-21 15:25:25 -07:00
lat9nq
538f097f97
gl_device: Block async shaders on AMD and Intel
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Currently, the Windows versions of the Intel OpenGL driver and the AMD
proprietary OpenGL driver do not properly support (or in fact degrade)
when asynchronous shader compilation is enabled. This blocks
specifically those drivers from using this feature. This affects
AMDGPU-PRO on Linux, and AMD's and Intel's OpenGL drivers on Windows.
2021-03-21 01:25:45 -04:00
ivan-boikov
afa4bcbb3b
Fix cancelation of choose directory dialog
2021-03-20 15:52:22 +01:00
bunnei
2e85ee250d
Merge pull request #6052 from Morph1984/vi-getindirectlayerimagemap
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IApplicationDisplayService: Stub GetIndirectLayerImageMap
2021-03-19 22:59:25 -07:00
bunnei
cb48ed2e1a
Merge pull request #6056 from zkitX/spl-updates
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service: Refactor spl
2021-03-18 15:49:41 -07:00
bunnei
4aa8189328
Merge pull request #6055 from MerryMage/exceed-the-limit
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[testing] fiber: Double default stack size
2021-03-17 20:46:45 -07:00
Morph
ec514a4d1b
IApplicationDisplayService: Stub GetIndirectLayerImageMap
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Used by games invoking the inline software keyboard such as GNOSIA
2021-03-17 03:25:12 -04:00
bunnei
e1f7938a3b
Merge pull request #6070 from Morph1984/sysver-11.0.1
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system_version: Update to 11.0.1
2021-03-16 18:13:12 -07:00
Morph
8441094ba3
bsd: Avoid writing empty buffers
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Silences log spam on empty buffer writes
2021-03-16 12:50:44 -04:00
bunnei
0687a8370d
Merge pull request #6069 from Morph1984/ngWord
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system_archive: Update NgWord archive version
2021-03-15 15:44:04 -07:00
Morph
824e53149d
system_version: Update to 11.0.1
2021-03-14 08:47:36 -04:00
Morph
9761618a8d
system_archive: Update NgWord archive version
2021-03-14 08:33:48 -04:00
bunnei
d3a4a192fe
Merge pull request #6054 from Morph1984/time-GetClockSnapshot
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time: Assign the current time point to the ClockSnapshot
2021-03-13 23:15:54 -08:00
Rodrigo Locatti
2f30c10584
astc_decoder: Reimplement Layers
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Reimplements the approach to decoding layers in the compute shader. Fixes multilayer astc decoding when using Vulkan.
2021-03-13 12:16:03 -05:00
ameerj
c7553abe89
astc_decoder: Fix out of bounds memory access
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resolves a crash with some anamolous textures found in Astral Chain.
2021-03-13 12:16:03 -05:00
ameerj
20eb368e14
renderer_vulkan: Accelerate ASTC decoding
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Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2021-03-13 12:16:03 -05:00
ameerj
f6566338eb
host_shaders: Modify shader cmake integration to allow for larger shaders
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using a raw string to encapsulate the entire shader code limits us to shaders of size less than 2KB. This change overcomes this limitation.
2021-03-13 12:16:03 -05:00
ameerj
2985e5e94c
renderer_opengl: Accelerate ASTC texture decoding with a compute shader
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ASTC texture decoding is currently handled by a CPU decoder for GPU's without native ASTC decoding support (most desktop GPUs). This is the cause for noticeable performance degradation in titles which use the format extensively.
This commit adds support to accelerate ASTC decoding using a compute shader on OpenGL for GPUs without native support.
2021-03-13 12:16:03 -05:00
bunnei
3b85ac2ac4
Merge pull request #6053 from Morph1984/time-CalculateSpanBetween
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time: Fix CalculateSpanBetween implementation
2021-03-12 23:31:09 -08:00
bunnei
4735d18bb9
Merge pull request #6028 from bunnei/raster-cache
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video_core: rasterizer_accelerated: Use a flat array instead of interval_map for cached pages.
2021-03-12 21:57:27 -08:00
bunnei
a9d24b0df3
video_core: rasterizer_accelerated: Fix un/signed mismatch.
2021-03-12 21:52:49 -08:00
bunnei
5dae45b958
Merge pull request #5327 from AniLeo/master
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qt: Set DISPLAY env var when not present
2021-03-12 12:10:28 -08:00
bunnei
827dcad26e
Merge pull request #6040 from german77/toggleKeyboard
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Enable toggle buttons for keyboard and mouse
2021-03-11 11:00:44 -08:00
zkitx
4439801c0f
Fix casing on DeallocateAesKeySlot
2021-03-11 02:46:22 -05:00
zkitx
ad653550eb
Update SPL to fit N's service refactor (4.0.0+) which split into new services.
2021-03-11 02:36:48 -05:00
MerryMage
59173ff7a7
fiber: Double default stack size
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Stack overflow occurs with some guest applications
2021-03-10 20:37:56 +00:00
Morph
87cfe5b1da
time: Fix CalculateSpanBetween implementation
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CalculateSpanBetween passes in the ClockSnapshots through 2 input buffers and not as raw arguments. Fix this by reading the 2 input buffers instead of popping raw arguments.
Partially fixes Super Smash Bros. Ultimate's Spirit Board
2021-03-10 11:42:59 -05:00
Morph
2490ffbbce
time: Assign the current time point to the ClockSnapshot
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Fixes the timer in Super Smash Bros Ultimate's Spirit Board.
2021-03-10 11:40:51 -05:00
Rodrigo Locatti
daf5c5060b
Merge pull request #5891 from ameerj/bgra-ogl
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renderer_opengl: Use compute shaders to swizzle BGR textures on copy
2021-03-09 02:47:51 -03:00