// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "video_core/dirty_flags.h" #include "video_core/engines/draw_manager.h" #include "video_core/rasterizer_interface.h" namespace Tegra::Engines { DrawManager::DrawManager(Maxwell3D* maxwell3d_) : maxwell3d(maxwell3d_) {} void DrawManager::ProcessMethodCall(u32 method, u32 argument) { const auto& regs{maxwell3d->regs}; switch (method) { case MAXWELL3D_REG_INDEX(clear_surface): return Clear(1); case MAXWELL3D_REG_INDEX(draw.begin): return DrawBegin(); case MAXWELL3D_REG_INDEX(draw.end): return DrawEnd(); case MAXWELL3D_REG_INDEX(vertex_buffer.first): case MAXWELL3D_REG_INDEX(vertex_buffer.count): case MAXWELL3D_REG_INDEX(index_buffer.first): break; case MAXWELL3D_REG_INDEX(index_buffer.count): draw_state.draw_indexed = true; break; case MAXWELL3D_REG_INDEX(index_buffer32_subsequent): case MAXWELL3D_REG_INDEX(index_buffer16_subsequent): case MAXWELL3D_REG_INDEX(index_buffer8_subsequent): draw_state.instance_count++; [[fallthrough]]; case MAXWELL3D_REG_INDEX(index_buffer32_first): case MAXWELL3D_REG_INDEX(index_buffer16_first): case MAXWELL3D_REG_INDEX(index_buffer8_first): return DrawIndexSmall(argument); case MAXWELL3D_REG_INDEX(draw_inline_index): SetInlineIndexBuffer(argument); break; case MAXWELL3D_REG_INDEX(inline_index_2x16.even): SetInlineIndexBuffer(regs.inline_index_2x16.even); SetInlineIndexBuffer(regs.inline_index_2x16.odd); break; case MAXWELL3D_REG_INDEX(inline_index_4x8.index0): SetInlineIndexBuffer(regs.inline_index_4x8.index0); SetInlineIndexBuffer(regs.inline_index_4x8.index1); SetInlineIndexBuffer(regs.inline_index_4x8.index2); SetInlineIndexBuffer(regs.inline_index_4x8.index3); break; case MAXWELL3D_REG_INDEX(vertex_array_instance_first): case MAXWELL3D_REG_INDEX(vertex_array_instance_subsequent): { LOG_WARNING(HW_GPU, "(STUBBED) called"); break; } case MAXWELL3D_REG_INDEX(draw_texture.src_y0): { DrawTexture(); break; } default: break; } } void DrawManager::Clear(u32 layer_count) { if (maxwell3d->ShouldExecute()) { maxwell3d->rasterizer->Clear(layer_count); } } void DrawManager::DrawDeferred() { if (draw_state.draw_mode != DrawMode::Instance || draw_state.instance_count == 0) { return; } DrawEnd(draw_state.instance_count + 1, true); draw_state.instance_count = 0; } void DrawManager::DrawArray(PrimitiveTopology topology, u32 vertex_first, u32 vertex_count, u32 base_instance, u32 num_instances) { draw_state.topology = topology; draw_state.vertex_buffer.first = vertex_first; draw_state.vertex_buffer.count = vertex_count; draw_state.base_instance = base_instance; ProcessDraw(false, num_instances); } void DrawManager::DrawIndex(PrimitiveTopology topology, u32 index_first, u32 index_count, u32 base_index, u32 base_instance, u32 num_instances) { const auto& regs{maxwell3d->regs}; draw_state.topology = topology; draw_state.index_buffer = regs.index_buffer; draw_state.index_buffer.first = index_first; draw_state.index_buffer.count = index_count; draw_state.base_index = base_index; draw_state.base_instance = base_instance; ProcessDraw(true, num_instances); } void DrawManager::DrawArrayIndirect(PrimitiveTopology topology) { draw_state.topology = topology; ProcessDrawIndirect(); } void DrawManager::DrawIndexedIndirect(PrimitiveTopology topology, u32 index_first, u32 index_count) { const auto& regs{maxwell3d->regs}; draw_state.topology = topology; draw_state.index_buffer = regs.index_buffer; draw_state.index_buffer.first = index_first; draw_state.index_buffer.count = index_count; ProcessDrawIndirect(); } void DrawManager::SetInlineIndexBuffer(u32 index) { draw_state.inline_index_draw_indexes.push_back(static_cast(index & 0x000000ff)); draw_state.inline_index_draw_indexes.push_back(static_cast((index & 0x0000ff00) >> 8)); draw_state.inline_index_draw_indexes.push_back(static_cast((index & 0x00ff0000) >> 16)); draw_state.inline_index_draw_indexes.push_back(static_cast((index & 0xff000000) >> 24)); draw_state.draw_mode = DrawMode::InlineIndex; } void DrawManager::DrawBegin() { const auto& regs{maxwell3d->regs}; auto reset_instance_count = regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::First; auto increment_instance_count = regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::Subsequent; if (reset_instance_count) { DrawDeferred(); draw_state.instance_count = 0; draw_state.draw_mode = DrawMode::General; } else if (increment_instance_count) { draw_state.instance_count++; draw_state.draw_mode = DrawMode::Instance; } draw_state.topology = regs.draw.topology; } void DrawManager::DrawEnd(u32 instance_count, bool force_draw) { const auto& regs{maxwell3d->regs}; switch (draw_state.draw_mode) { case DrawMode::Instance: if (!force_draw) { break; } [[fallthrough]]; case DrawMode::General: draw_state.base_instance = regs.global_base_instance_index; draw_state.base_index = regs.global_base_vertex_index; if (draw_state.draw_indexed) { draw_state.index_buffer = regs.index_buffer; ProcessDraw(true, instance_count); } else { draw_state.vertex_buffer = regs.vertex_buffer; ProcessDraw(false, instance_count); } draw_state.draw_indexed = false; break; case DrawMode::InlineIndex: draw_state.base_instance = regs.global_base_instance_index; draw_state.base_index = regs.global_base_vertex_index; draw_state.index_buffer = regs.index_buffer; draw_state.index_buffer.count = static_cast(draw_state.inline_index_draw_indexes.size() / 4); draw_state.index_buffer.format = Maxwell3D::Regs::IndexFormat::UnsignedInt; ProcessDraw(true, instance_count); draw_state.inline_index_draw_indexes.clear(); break; } } void DrawManager::DrawIndexSmall(u32 argument) { const auto& regs{maxwell3d->regs}; IndexBufferSmall index_small_params{argument}; draw_state.base_instance = regs.global_base_instance_index; draw_state.base_index = regs.global_base_vertex_index; draw_state.index_buffer = regs.index_buffer; draw_state.index_buffer.first = index_small_params.first; draw_state.index_buffer.count = index_small_params.count; draw_state.topology = index_small_params.topology; maxwell3d->dirty.flags[VideoCommon::Dirty::IndexBuffer] = true; ProcessDraw(true, 1); } void DrawManager::DrawTexture() { const auto& regs{maxwell3d->regs}; draw_texture_state.dst_x0 = static_cast(regs.draw_texture.dst_x0) / 4096.f; draw_texture_state.dst_y0 = static_cast(regs.draw_texture.dst_y0) / 4096.f; const auto dst_width = static_cast(regs.draw_texture.dst_width) / 4096.f; const auto dst_height = static_cast(regs.draw_texture.dst_height) / 4096.f; const bool lower_left{regs.window_origin.mode != Maxwell3D::Regs::WindowOrigin::Mode::UpperLeft}; if (lower_left) { draw_texture_state.dst_y0 -= dst_height; } draw_texture_state.dst_x1 = draw_texture_state.dst_x0 + dst_width; draw_texture_state.dst_y1 = draw_texture_state.dst_y0 + dst_height; draw_texture_state.src_x0 = static_cast(regs.draw_texture.src_x0) / 4096.f; draw_texture_state.src_y0 = static_cast(regs.draw_texture.src_y0) / 4096.f; draw_texture_state.src_x1 = (static_cast(regs.draw_texture.dx_du) / 4294967295.f) * dst_width + draw_texture_state.src_x0; draw_texture_state.src_y1 = (static_cast(regs.draw_texture.dy_dv) / 4294967295.f) * dst_height + draw_texture_state.src_y0; draw_texture_state.src_sampler = regs.draw_texture.src_sampler; draw_texture_state.src_texture = regs.draw_texture.src_texture; maxwell3d->rasterizer->DrawTexture(); } void DrawManager::UpdateTopology() { const auto& regs{maxwell3d->regs}; switch (regs.primitive_topology_control) { case PrimitiveTopologyControl::UseInBeginMethods: break; case PrimitiveTopologyControl::UseSeparateState: switch (regs.topology_override) { case PrimitiveTopologyOverride::None: break; case PrimitiveTopologyOverride::Points: draw_state.topology = PrimitiveTopology::Points; break; case PrimitiveTopologyOverride::Lines: draw_state.topology = PrimitiveTopology::Lines; break; case PrimitiveTopologyOverride::LineStrip: draw_state.topology = PrimitiveTopology::LineStrip; break; default: draw_state.topology = static_cast(regs.topology_override); break; } break; } } void DrawManager::ProcessDraw(bool draw_indexed, u32 instance_count) { LOG_TRACE(HW_GPU, "called, topology={}, count={}", draw_state.topology, draw_indexed ? draw_state.index_buffer.count : draw_state.vertex_buffer.count); UpdateTopology(); if (maxwell3d->ShouldExecute()) { maxwell3d->rasterizer->Draw(draw_indexed, instance_count); } } void DrawManager::ProcessDrawIndirect() { LOG_TRACE( HW_GPU, "called, topology={}, is_indexed={}, includes_count={}, buffer_size={}, max_draw_count={}", draw_state.topology, indirect_state.is_indexed, indirect_state.include_count, indirect_state.buffer_size, indirect_state.max_draw_counts); UpdateTopology(); if (maxwell3d->ShouldExecute()) { maxwell3d->rasterizer->DrawIndirect(); } } } // namespace Tegra::Engines