// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include namespace Core { class System; } namespace ConfigurationShared { enum class CheckState; } namespace Ui { class ConfigureCpu; } class ConfigureCpu : public QWidget { Q_OBJECT public: explicit ConfigureCpu(const Core::System& system_, QWidget* parent = nullptr); ~ConfigureCpu() override; void ApplyConfiguration(); void SetConfiguration(); private: void changeEvent(QEvent* event) override; void RetranslateUI(); void UpdateGroup(int index); void SetupPerGameUI(); std::unique_ptr ui; ConfigurationShared::CheckState cpuopt_unsafe_unfuse_fma; ConfigurationShared::CheckState cpuopt_unsafe_reduce_fp_error; ConfigurationShared::CheckState cpuopt_unsafe_ignore_standard_fpcr; ConfigurationShared::CheckState cpuopt_unsafe_inaccurate_nan; ConfigurationShared::CheckState cpuopt_unsafe_fastmem_check; ConfigurationShared::CheckState cpuopt_unsafe_ignore_global_monitor; const Core::System& system; };