// SPDX-FileCopyrightText: 2014 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include "common/logging/log.h" #include "common/settings.h" #include "core/core.h" #include "video_core/host1x/host1x.h" #include "video_core/renderer_base.h" #include "video_core/renderer_null/renderer_null.h" #include "video_core/renderer_opengl/renderer_opengl.h" #include "video_core/renderer_vulkan/renderer_vulkan.h" #ifdef __APPLE__ #include "video_core/renderer_metal/renderer_metal.h" #endif #include "video_core/video_core.h" namespace { std::unique_ptr CreateRenderer( Core::System& system, Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gpu, std::unique_ptr context) { auto& device_memory = system.Host1x().MemoryManager(); switch (Settings::values.renderer_backend.GetValue()) { #ifdef __APPLE__ case Settings::RendererBackend::Metal: return std::make_unique(emu_window, device_memory, gpu, std::move(context)); #else // openGL, not supported on Apple so not bothering to include if macos case Settings::RendererBackend::OpenGL: return std::make_unique(emu_window, device_memory, gpu, std::move(context)); #endif // common renderers case Settings::RendererBackend::Vulkan: return std::make_unique(emu_window, device_memory, gpu, std::move(context)); case Settings::RendererBackend::Null: return std::make_unique(emu_window, gpu, std::move(context)); default: return nullptr; } } } // Anonymous namespace namespace VideoCore { std::unique_ptr CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system) { Settings::UpdateRescalingInfo(); const auto nvdec_value = Settings::values.nvdec_emulation.GetValue(); const bool use_nvdec = nvdec_value != Settings::NvdecEmulation::Off; const bool use_async = Settings::values.use_asynchronous_gpu_emulation.GetValue(); auto gpu = std::make_unique(system, use_async, use_nvdec); auto context = emu_window.CreateSharedContext(); auto scope = context->Acquire(); try { auto renderer = CreateRenderer(system, emu_window, *gpu, std::move(context)); gpu->BindRenderer(std::move(renderer)); return gpu; } catch (const std::runtime_error& exception) { scope.Cancel(); LOG_ERROR(HW_GPU, "Failed to initialize GPU: {}", exception.what()); return nullptr; } } } // namespace VideoCore