// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "shader_recompiler/backend/spirv/emit_spirv.h" namespace Shader::Backend::SPIRV { void EmitCompositeConstructU32x2(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitCompositeConstructU32x3(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitCompositeConstructU32x4(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitCompositeExtractU32x2(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitCompositeExtractU32x3(EmitContext& ctx, Id vector, u32 index) { return ctx.OpCompositeExtract(ctx.U32[1], vector, index); } void EmitCompositeExtractU32x4(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitCompositeConstructF16x2(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitCompositeConstructF16x3(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitCompositeConstructF16x4(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitCompositeExtractF16x2(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitCompositeExtractF16x3(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitCompositeExtractF16x4(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitCompositeConstructF32x2(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitCompositeConstructF32x3(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitCompositeConstructF32x4(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitCompositeExtractF32x2(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitCompositeExtractF32x3(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitCompositeExtractF32x4(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitCompositeConstructF64x2(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitCompositeConstructF64x3(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitCompositeConstructF64x4(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitCompositeExtractF64x2(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitCompositeExtractF64x3(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitCompositeExtractF64x4(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } } // namespace Shader::Backend::SPIRV