// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "shader_recompiler/backend/spirv/emit_spirv.h" namespace Shader::Backend::SPIRV { void EmitConvertS16F16(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitConvertS16F32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitConvertS16F64(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitConvertS32F16(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitConvertS32F32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitConvertS32F64(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitConvertS64F16(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitConvertS64F32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitConvertS64F64(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitConvertU16F16(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitConvertU16F32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitConvertU16F64(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitConvertU32F16(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitConvertU32F32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitConvertU32F64(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitConvertU64F16(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitConvertU64F32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitConvertU64F64(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitConvertU64U32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitConvertU32U64(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } } // namespace Shader::Backend::SPIRV