// SPDX-FileCopyrightText: 2016 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include #include #include #include #include #include "common/common_types.h" #include "common/settings.h" #include "common/settings_enums.h" using Settings::Category; using Settings::Setting; #ifndef CANNOT_EXPLICITLY_INSTANTIATE namespace Settings { extern template class Setting; extern template class Setting; extern template class Setting; extern template class Setting; extern template class Setting; extern template class Setting; extern template class Setting; } // namespace Settings #endif namespace UISettings { bool IsDarkTheme(); struct ContextualShortcut { QString keyseq; QString controller_keyseq; int context; bool repeat; }; struct Shortcut { QString name; QString group; ContextualShortcut shortcut; }; enum class Theme { Default, DefaultColorful, Dark, DarkColorful, MidnightBlue, MidnightBlueColorful, }; using Themes = std::array, 6>; extern const Themes themes; struct GameDir { QString path; bool deep_scan = false; bool expanded = false; bool operator==(const GameDir& rhs) const { return path == rhs.path; } bool operator!=(const GameDir& rhs) const { return !operator==(rhs); } }; struct Values { Settings::Linkage linkage{1000}; QByteArray geometry; QByteArray state; QByteArray renderwindow_geometry; QByteArray gamelist_header_state; QByteArray microprofile_geometry; Setting microprofile_visible{linkage, false, "microProfileDialogVisible", Category::UiLayout}; Setting single_window_mode{linkage, true, "singleWindowMode", Category::Ui}; Setting fullscreen{linkage, false, "fullscreen", Category::Ui}; Setting display_titlebar{linkage, true, "displayTitleBars", Category::Ui}; Setting show_filter_bar{linkage, true, "showFilterBar", Category::Ui}; Setting show_status_bar{linkage, true, "showStatusBar", Category::Ui}; Setting confirm_before_closing{ linkage, true, "confirmClose", Category::UiGeneral, Settings::Specialization::Default, true, true}; Setting first_start{linkage, true, "firstStart", Category::Ui}; Setting pause_when_in_background{linkage, false, "pauseWhenInBackground", Category::UiGeneral, Settings::Specialization::Default, true, true}; Setting mute_when_in_background{ linkage, false, "muteWhenInBackground", Category::Audio, Settings::Specialization::Default, true, true}; Setting hide_mouse{ linkage, true, "hideInactiveMouse", Category::UiGeneral, Settings::Specialization::Default, true, true}; Setting controller_applet_disabled{linkage, false, "disableControllerApplet", Category::UiGeneral}; // Set when Vulkan is known to crash the application bool has_broken_vulkan = false; Setting select_user_on_boot{linkage, false, "select_user_on_boot", Category::UiGeneral, Settings::Specialization::Default, true, true}; Setting disable_web_applet{linkage, true, "disable_web_applet", Category::Ui}; // Discord RPC Setting enable_discord_presence{linkage, true, "enable_discord_presence", Category::Ui}; // logging Setting show_console{linkage, false, "showConsole", Category::Ui}; // Screenshots Setting enable_screenshot_save_as{linkage, true, "enable_screenshot_save_as", Category::Screenshots}; Setting screenshot_height{linkage, 0, "screenshot_height", Category::Screenshots}; QString roms_path; QString symbols_path; QString game_dir_deprecated; bool game_dir_deprecated_deepscan; QVector game_dirs; QStringList recent_files; QString language; QString theme; // Shortcut name std::vector shortcuts; Setting callout_flags{linkage, 0, "calloutFlags", Category::Ui}; // multiplayer settings Setting multiplayer_nickname{linkage, {}, "nickname", Category::Multiplayer}; Setting multiplayer_ip{linkage, {}, "ip", Category::Multiplayer}; Setting multiplayer_port{linkage, 24872, 0, UINT16_MAX, "port", Category::Multiplayer}; Setting multiplayer_room_nickname{ linkage, {}, "room_nickname", Category::Multiplayer}; Setting multiplayer_room_name{linkage, {}, "room_name", Category::Multiplayer}; Setting multiplayer_max_player{linkage, 8, 0, 8, "max_player", Category::Multiplayer}; Setting multiplayer_room_port{linkage, 24872, 0, UINT16_MAX, "room_port", Category::Multiplayer}; Setting multiplayer_host_type{linkage, 0, 0, 1, "host_type", Category::Multiplayer}; Setting multiplayer_game_id{linkage, {}, "game_id", Category::Multiplayer}; Setting multiplayer_room_description{ linkage, {}, "room_description", Category::Multiplayer}; std::pair, std::vector> multiplayer_ban_list; // Game List Setting show_add_ons{linkage, true, "show_add_ons", Category::UiGameList}; Setting game_icon_size{linkage, 64, "game_icon_size", Category::UiGameList}; Setting folder_icon_size{linkage, 48, "folder_icon_size", Category::UiGameList}; Setting row_1_text_id{linkage, 3, "row_1_text_id", Category::UiGameList}; Setting row_2_text_id{linkage, 2, "row_2_text_id", Category::UiGameList}; std::atomic_bool is_game_list_reload_pending{false}; Setting cache_game_list{linkage, true, "cache_game_list", Category::UiGameList}; Setting favorites_expanded{linkage, true, "favorites_expanded", Category::UiGameList}; QVector favorited_ids; // Compatibility List Setting show_compat{linkage, false, "show_compat", Category::UiGameList}; // Size & File Types Column Setting show_size{linkage, true, "show_size", Category::UiGameList}; Setting show_types{linkage, true, "show_types", Category::UiGameList}; // Play time Setting show_play_time{linkage, true, "show_play_time", Category::UiGameList}; bool configuration_applied; bool reset_to_defaults; bool shortcut_already_warned{false}; }; extern Values values; u32 CalculateWidth(u32 height, Settings::AspectRatio ratio); } // namespace UISettings Q_DECLARE_METATYPE(UISettings::GameDir*);