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https://git.suyu.dev/suyu/suyu.git
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59cb258409
* Regression and Mode Fixes * Review Fixes * string_view correction * Add operator& for FileSys::Mode * Return std::string from SanitizePath * Farming Simulator Fix * Use != With mode operator&
304 lines
12 KiB
C++
304 lines
12 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <utility>
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#include "common/assert.h"
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#include "common/file_util.h"
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#include "core/core.h"
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#include "core/file_sys/errors.h"
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#include "core/file_sys/savedata_factory.h"
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#include "core/file_sys/sdmc_factory.h"
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#include "core/file_sys/vfs.h"
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#include "core/file_sys/vfs_offset.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/hle/service/filesystem/fsp_srv.h"
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namespace Service::FileSystem {
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// Size of emulated sd card free space, reported in bytes.
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// Just using 32GB because thats reasonable
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// TODO(DarkLordZach): Eventually make this configurable in settings.
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constexpr u64 EMULATED_SD_REPORTED_SIZE = 32000000000;
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static FileSys::VirtualDir GetDirectoryRelativeWrapped(FileSys::VirtualDir base,
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std::string_view dir_name_) {
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std::string dir_name(FileUtil::SanitizePath(dir_name_));
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if (dir_name.empty() || dir_name == "." || dir_name == "/" || dir_name == "\\")
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return base;
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return base->GetDirectoryRelative(dir_name);
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}
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VfsDirectoryServiceWrapper::VfsDirectoryServiceWrapper(FileSys::VirtualDir backing_)
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: backing(std::move(backing_)) {}
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std::string VfsDirectoryServiceWrapper::GetName() const {
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return backing->GetName();
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}
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ResultCode VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64 size) const {
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std::string path(FileUtil::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
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auto file = dir->CreateFile(FileUtil::GetFilename(path));
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if (file == nullptr) {
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// TODO(DarkLordZach): Find a better error code for this
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return ResultCode(-1);
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}
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if (!file->Resize(size)) {
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// TODO(DarkLordZach): Find a better error code for this
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return ResultCode(-1);
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}
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return RESULT_SUCCESS;
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}
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ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) const {
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std::string path(FileUtil::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
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if (path == "/" || path == "\\") {
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// TODO(DarkLordZach): Why do games call this and what should it do? Works as is but...
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return RESULT_SUCCESS;
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}
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if (dir->GetFile(FileUtil::GetFilename(path)) == nullptr)
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return FileSys::ERROR_PATH_NOT_FOUND;
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if (!dir->DeleteFile(FileUtil::GetFilename(path))) {
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// TODO(DarkLordZach): Find a better error code for this
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return ResultCode(-1);
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}
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return RESULT_SUCCESS;
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}
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ResultCode VfsDirectoryServiceWrapper::CreateDirectory(const std::string& path_) const {
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std::string path(FileUtil::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
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if (dir == nullptr && FileUtil::GetFilename(FileUtil::GetParentPath(path)).empty())
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dir = backing;
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auto new_dir = dir->CreateSubdirectory(FileUtil::GetFilename(path));
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if (new_dir == nullptr) {
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// TODO(DarkLordZach): Find a better error code for this
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return ResultCode(-1);
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}
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return RESULT_SUCCESS;
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}
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ResultCode VfsDirectoryServiceWrapper::DeleteDirectory(const std::string& path_) const {
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std::string path(FileUtil::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
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if (!dir->DeleteSubdirectory(FileUtil::GetFilename(path))) {
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// TODO(DarkLordZach): Find a better error code for this
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return ResultCode(-1);
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}
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return RESULT_SUCCESS;
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}
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ResultCode VfsDirectoryServiceWrapper::DeleteDirectoryRecursively(const std::string& path_) const {
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std::string path(FileUtil::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
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if (!dir->DeleteSubdirectoryRecursive(FileUtil::GetFilename(path))) {
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// TODO(DarkLordZach): Find a better error code for this
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return ResultCode(-1);
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}
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return RESULT_SUCCESS;
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}
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ResultCode VfsDirectoryServiceWrapper::RenameFile(const std::string& src_path_,
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const std::string& dest_path_) const {
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std::string src_path(FileUtil::SanitizePath(src_path_));
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std::string dest_path(FileUtil::SanitizePath(dest_path_));
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auto src = backing->GetFileRelative(src_path);
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if (FileUtil::GetParentPath(src_path) == FileUtil::GetParentPath(dest_path)) {
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// Use more-optimized vfs implementation rename.
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if (src == nullptr)
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return FileSys::ERROR_PATH_NOT_FOUND;
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if (!src->Rename(FileUtil::GetFilename(dest_path))) {
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// TODO(DarkLordZach): Find a better error code for this
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return ResultCode(-1);
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}
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return RESULT_SUCCESS;
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}
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// Move by hand -- TODO(DarkLordZach): Optimize
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auto c_res = CreateFile(dest_path, src->GetSize());
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if (c_res != RESULT_SUCCESS)
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return c_res;
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auto dest = backing->GetFileRelative(dest_path);
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ASSERT_MSG(dest != nullptr, "Newly created file with success cannot be found.");
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ASSERT_MSG(dest->WriteBytes(src->ReadAllBytes()) == src->GetSize(),
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"Could not write all of the bytes but everything else has succeded.");
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if (!src->GetContainingDirectory()->DeleteFile(FileUtil::GetFilename(src_path))) {
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// TODO(DarkLordZach): Find a better error code for this
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return ResultCode(-1);
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}
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return RESULT_SUCCESS;
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}
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ResultCode VfsDirectoryServiceWrapper::RenameDirectory(const std::string& src_path_,
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const std::string& dest_path_) const {
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std::string src_path(FileUtil::SanitizePath(src_path_));
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std::string dest_path(FileUtil::SanitizePath(dest_path_));
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auto src = GetDirectoryRelativeWrapped(backing, src_path);
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if (FileUtil::GetParentPath(src_path) == FileUtil::GetParentPath(dest_path)) {
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// Use more-optimized vfs implementation rename.
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if (src == nullptr)
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return FileSys::ERROR_PATH_NOT_FOUND;
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if (!src->Rename(FileUtil::GetFilename(dest_path))) {
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// TODO(DarkLordZach): Find a better error code for this
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return ResultCode(-1);
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}
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return RESULT_SUCCESS;
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}
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// TODO(DarkLordZach): Implement renaming across the tree (move).
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ASSERT_MSG(false,
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"Could not rename directory with path \"{}\" to new path \"{}\" because parent dirs "
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"don't match -- UNIMPLEMENTED",
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src_path, dest_path);
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// TODO(DarkLordZach): Find a better error code for this
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return ResultCode(-1);
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}
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ResultVal<FileSys::VirtualFile> VfsDirectoryServiceWrapper::OpenFile(const std::string& path_,
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FileSys::Mode mode) const {
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std::string path(FileUtil::SanitizePath(path_));
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auto npath = path;
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while (npath.size() > 0 && (npath[0] == '/' || npath[0] == '\\'))
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npath = npath.substr(1);
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auto file = backing->GetFileRelative(npath);
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if (file == nullptr)
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return FileSys::ERROR_PATH_NOT_FOUND;
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if (mode == FileSys::Mode::Append) {
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return MakeResult<FileSys::VirtualFile>(
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std::make_shared<FileSys::OffsetVfsFile>(file, 0, file->GetSize()));
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}
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return MakeResult<FileSys::VirtualFile>(file);
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}
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ResultVal<FileSys::VirtualDir> VfsDirectoryServiceWrapper::OpenDirectory(const std::string& path_) {
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std::string path(FileUtil::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, path);
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if (dir == nullptr) {
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// TODO(DarkLordZach): Find a better error code for this
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return ResultCode(-1);
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}
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return MakeResult(dir);
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}
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u64 VfsDirectoryServiceWrapper::GetFreeSpaceSize() const {
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if (backing->IsWritable())
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return EMULATED_SD_REPORTED_SIZE;
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return 0;
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}
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ResultVal<FileSys::EntryType> VfsDirectoryServiceWrapper::GetEntryType(
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const std::string& path_) const {
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std::string path(FileUtil::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
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if (dir == nullptr)
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return FileSys::ERROR_PATH_NOT_FOUND;
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auto filename = FileUtil::GetFilename(path);
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// TODO(Subv): Some games use the '/' path, find out what this means.
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if (filename.empty())
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return MakeResult(FileSys::EntryType::Directory);
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if (dir->GetFile(filename) != nullptr)
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return MakeResult(FileSys::EntryType::File);
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if (dir->GetSubdirectory(filename) != nullptr)
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return MakeResult(FileSys::EntryType::Directory);
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return FileSys::ERROR_PATH_NOT_FOUND;
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}
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/**
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* Map of registered file systems, identified by type. Once an file system is registered here, it
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* is never removed until UnregisterFileSystems is called.
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*/
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static std::unique_ptr<FileSys::RomFSFactory> romfs_factory;
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static std::unique_ptr<FileSys::SaveDataFactory> save_data_factory;
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static std::unique_ptr<FileSys::SDMCFactory> sdmc_factory;
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ResultCode RegisterRomFS(std::unique_ptr<FileSys::RomFSFactory>&& factory) {
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ASSERT_MSG(romfs_factory == nullptr, "Tried to register a second RomFS");
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romfs_factory = std::move(factory);
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LOG_DEBUG(Service_FS, "Registered RomFS");
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return RESULT_SUCCESS;
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}
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ResultCode RegisterSaveData(std::unique_ptr<FileSys::SaveDataFactory>&& factory) {
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ASSERT_MSG(romfs_factory == nullptr, "Tried to register a second save data");
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save_data_factory = std::move(factory);
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LOG_DEBUG(Service_FS, "Registered save data");
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return RESULT_SUCCESS;
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}
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ResultCode RegisterSDMC(std::unique_ptr<FileSys::SDMCFactory>&& factory) {
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ASSERT_MSG(sdmc_factory == nullptr, "Tried to register a second SDMC");
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sdmc_factory = std::move(factory);
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LOG_DEBUG(Service_FS, "Registered SDMC");
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return RESULT_SUCCESS;
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}
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ResultVal<FileSys::VirtualFile> OpenRomFS(u64 title_id) {
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LOG_TRACE(Service_FS, "Opening RomFS for title_id={:016X}", title_id);
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if (romfs_factory == nullptr) {
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// TODO(bunnei): Find a better error code for this
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return ResultCode(-1);
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}
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return romfs_factory->Open(title_id);
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}
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ResultVal<FileSys::VirtualDir> OpenSaveData(FileSys::SaveDataSpaceId space,
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FileSys::SaveDataDescriptor save_struct) {
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LOG_TRACE(Service_FS, "Opening Save Data for space_id={:01X}, save_struct={}",
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static_cast<u8>(space), save_struct.DebugInfo());
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if (save_data_factory == nullptr) {
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return ResultCode(ErrorModule::FS, FileSys::ErrCodes::TitleNotFound);
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}
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return save_data_factory->Open(space, save_struct);
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}
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ResultVal<FileSys::VirtualDir> OpenSDMC() {
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LOG_TRACE(Service_FS, "Opening SDMC");
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if (sdmc_factory == nullptr) {
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return ResultCode(ErrorModule::FS, FileSys::ErrCodes::SdCardNotFound);
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}
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return sdmc_factory->Open();
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}
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void RegisterFileSystems() {
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romfs_factory = nullptr;
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save_data_factory = nullptr;
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sdmc_factory = nullptr;
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auto nand_directory = std::make_shared<FileSys::RealVfsDirectory>(
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FileUtil::GetUserPath(FileUtil::UserPath::NANDDir), FileSys::Mode::ReadWrite);
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auto sd_directory = std::make_shared<FileSys::RealVfsDirectory>(
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FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), FileSys::Mode::ReadWrite);
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auto savedata = std::make_unique<FileSys::SaveDataFactory>(std::move(nand_directory));
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save_data_factory = std::move(savedata);
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auto sdcard = std::make_unique<FileSys::SDMCFactory>(std::move(sd_directory));
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sdmc_factory = std::move(sdcard);
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}
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void InstallInterfaces(SM::ServiceManager& service_manager) {
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RegisterFileSystems();
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std::make_shared<FSP_SRV>()->InstallAsService(service_manager);
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}
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} // namespace Service::FileSystem
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