mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-17 12:22:46 +01:00
cdb240f3d4
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
86 lines
2.4 KiB
C++
86 lines
2.4 KiB
C++
// SPDX-FileCopyrightText: 2020 Citra Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <functional>
|
|
#include <memory>
|
|
#include <optional>
|
|
#include <vector>
|
|
#include <QDialog>
|
|
|
|
class QItemSelection;
|
|
class QModelIndex;
|
|
class QStandardItemModel;
|
|
class QStandardItem;
|
|
class QTimer;
|
|
|
|
namespace Common {
|
|
class ParamPackage;
|
|
}
|
|
|
|
namespace InputCommon {
|
|
class InputSubsystem;
|
|
}
|
|
|
|
namespace Settings {
|
|
struct TouchFromButtonMap;
|
|
}
|
|
|
|
namespace Ui {
|
|
class ConfigureTouchFromButton;
|
|
}
|
|
|
|
class ConfigureTouchFromButton : public QDialog {
|
|
Q_OBJECT
|
|
|
|
public:
|
|
explicit ConfigureTouchFromButton(QWidget* parent,
|
|
const std::vector<Settings::TouchFromButtonMap>& touch_maps_,
|
|
InputCommon::InputSubsystem* input_subsystem_,
|
|
int default_index = 0);
|
|
~ConfigureTouchFromButton() override;
|
|
|
|
int GetSelectedIndex() const;
|
|
std::vector<Settings::TouchFromButtonMap> GetMaps() const;
|
|
|
|
public slots:
|
|
void ApplyConfiguration();
|
|
void NewBinding(const QPoint& pos);
|
|
void SetActiveBinding(int dot_id);
|
|
void SetCoordinates(int dot_id, const QPoint& pos);
|
|
|
|
protected:
|
|
void showEvent(QShowEvent* ev) override;
|
|
void keyPressEvent(QKeyEvent* event) override;
|
|
|
|
private slots:
|
|
void NewMapping();
|
|
void DeleteMapping();
|
|
void RenameMapping();
|
|
void EditBinding(const QModelIndex& qi);
|
|
void DeleteBinding();
|
|
void OnBindingSelection(const QItemSelection& selected, const QItemSelection& deselected);
|
|
void OnBindingChanged(QStandardItem* item);
|
|
void OnBindingDeleted(const QModelIndex& parent, int first, int last);
|
|
|
|
private:
|
|
void SetConfiguration();
|
|
void UpdateUiDisplay();
|
|
void ConnectEvents();
|
|
void GetButtonInput(int row_index, bool is_new);
|
|
void SetPollingResult(const Common::ParamPackage& params, bool cancel);
|
|
void SaveCurrentMapping();
|
|
|
|
std::unique_ptr<Ui::ConfigureTouchFromButton> ui;
|
|
std::vector<Settings::TouchFromButtonMap> touch_maps;
|
|
QStandardItemModel* binding_list_model;
|
|
InputCommon::InputSubsystem* input_subsystem;
|
|
int selected_index;
|
|
|
|
std::unique_ptr<QTimer> timeout_timer;
|
|
std::unique_ptr<QTimer> poll_timer;
|
|
std::optional<std::function<void(const Common::ParamPackage&, bool)>> input_setter;
|
|
|
|
static constexpr int DataRoleDot = Qt::ItemDataRole::UserRole + 2;
|
|
};
|