suyu/src/video_core/renderer_vulkan/vk_state_tracker.cpp
2022-03-19 15:01:31 -04:00

203 lines
7.1 KiB
C++

// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <cstddef>
#include "common/common_types.h"
#include "core/core.h"
#include "video_core/dirty_flags.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/gpu.h"
#include "video_core/renderer_vulkan/vk_state_tracker.h"
#define OFF(field_name) MAXWELL3D_REG_INDEX(field_name)
#define NUM(field_name) (sizeof(Maxwell3D::Regs::field_name) / (sizeof(u32)))
namespace Vulkan {
namespace {
using namespace Dirty;
using namespace VideoCommon::Dirty;
using Tegra::Engines::Maxwell3D;
using Regs = Maxwell3D::Regs;
using Tables = Maxwell3D::DirtyState::Tables;
using Table = Maxwell3D::DirtyState::Table;
using Flags = Maxwell3D::DirtyState::Flags;
Flags MakeInvalidationFlags() {
static constexpr int INVALIDATION_FLAGS[]{
Viewports, Scissors, DepthBias, BlendConstants, DepthBounds,
StencilProperties, LineWidth, CullMode, DepthBoundsEnable, DepthTestEnable,
DepthWriteEnable, DepthCompareOp, FrontFace, StencilOp, StencilTestEnable,
VertexBuffers, VertexInput,
};
Flags flags{};
for (const int flag : INVALIDATION_FLAGS) {
flags[flag] = true;
}
for (int index = VertexBuffer0; index <= VertexBuffer31; ++index) {
flags[index] = true;
}
for (int index = VertexAttribute0; index <= VertexAttribute31; ++index) {
flags[index] = true;
}
for (int index = VertexBinding0; index <= VertexBinding31; ++index) {
flags[index] = true;
}
return flags;
}
void SetupDirtyViewports(Tables& tables) {
FillBlock(tables[0], OFF(viewport_transform), NUM(viewport_transform), Viewports);
FillBlock(tables[0], OFF(viewports), NUM(viewports), Viewports);
tables[0][OFF(viewport_transform_enabled)] = Viewports;
tables[1][OFF(screen_y_control)] = Viewports;
}
void SetupDirtyScissors(Tables& tables) {
FillBlock(tables[0], OFF(scissor_test), NUM(scissor_test), Scissors);
}
void SetupDirtyDepthBias(Tables& tables) {
auto& table = tables[0];
table[OFF(polygon_offset_units)] = DepthBias;
table[OFF(polygon_offset_clamp)] = DepthBias;
table[OFF(polygon_offset_factor)] = DepthBias;
}
void SetupDirtyBlendConstants(Tables& tables) {
FillBlock(tables[0], OFF(blend_color), NUM(blend_color), BlendConstants);
}
void SetupDirtyDepthBounds(Tables& tables) {
FillBlock(tables[0], OFF(depth_bounds), NUM(depth_bounds), DepthBounds);
}
void SetupDirtyStencilProperties(Tables& tables) {
auto& table = tables[0];
table[OFF(stencil_two_side_enable)] = StencilProperties;
table[OFF(stencil_front_func_ref)] = StencilProperties;
table[OFF(stencil_front_mask)] = StencilProperties;
table[OFF(stencil_front_func_mask)] = StencilProperties;
table[OFF(stencil_back_func_ref)] = StencilProperties;
table[OFF(stencil_back_mask)] = StencilProperties;
table[OFF(stencil_back_func_mask)] = StencilProperties;
}
void SetupDirtyLineWidth(Tables& tables) {
tables[0][OFF(line_width_smooth)] = LineWidth;
tables[0][OFF(line_width_aliased)] = LineWidth;
}
void SetupDirtyCullMode(Tables& tables) {
auto& table = tables[0];
table[OFF(cull_face)] = CullMode;
table[OFF(cull_test_enabled)] = CullMode;
}
void SetupDirtyDepthBoundsEnable(Tables& tables) {
tables[0][OFF(depth_bounds_enable)] = DepthBoundsEnable;
}
void SetupDirtyDepthTestEnable(Tables& tables) {
tables[0][OFF(depth_test_enable)] = DepthTestEnable;
}
void SetupDirtyDepthWriteEnable(Tables& tables) {
tables[0][OFF(depth_write_enabled)] = DepthWriteEnable;
}
void SetupDirtyDepthCompareOp(Tables& tables) {
tables[0][OFF(depth_test_func)] = DepthCompareOp;
}
void SetupDirtyFrontFace(Tables& tables) {
auto& table = tables[0];
table[OFF(front_face)] = FrontFace;
table[OFF(screen_y_control)] = FrontFace;
}
void SetupDirtyStencilOp(Tables& tables) {
auto& table = tables[0];
table[OFF(stencil_front_op_fail)] = StencilOp;
table[OFF(stencil_front_op_zfail)] = StencilOp;
table[OFF(stencil_front_op_zpass)] = StencilOp;
table[OFF(stencil_front_func_func)] = StencilOp;
table[OFF(stencil_back_op_fail)] = StencilOp;
table[OFF(stencil_back_op_zfail)] = StencilOp;
table[OFF(stencil_back_op_zpass)] = StencilOp;
table[OFF(stencil_back_func_func)] = StencilOp;
// Table 0 is used by StencilProperties
tables[1][OFF(stencil_two_side_enable)] = StencilOp;
}
void SetupDirtyStencilTestEnable(Tables& tables) {
tables[0][OFF(stencil_enable)] = StencilTestEnable;
}
void SetupDirtyBlending(Tables& tables) {
tables[0][OFF(color_mask_common)] = Blending;
tables[0][OFF(independent_blend_enable)] = Blending;
FillBlock(tables[0], OFF(color_mask), NUM(color_mask), Blending);
FillBlock(tables[0], OFF(blend), NUM(blend), Blending);
FillBlock(tables[0], OFF(independent_blend), NUM(independent_blend), Blending);
}
void SetupDirtyViewportSwizzles(Tables& tables) {
static constexpr size_t swizzle_offset = 6;
for (size_t index = 0; index < Regs::NumViewports; ++index) {
tables[0][OFF(viewport_transform) + index * NUM(viewport_transform[0]) + swizzle_offset] =
ViewportSwizzles;
}
}
void SetupDirtyVertexAttributes(Tables& tables) {
for (size_t i = 0; i < Regs::NumVertexAttributes; ++i) {
const size_t offset = OFF(vertex_attrib_format) + i * NUM(vertex_attrib_format[0]);
FillBlock(tables[0], offset, NUM(vertex_attrib_format[0]), VertexAttribute0 + i);
}
FillBlock(tables[1], OFF(vertex_attrib_format), Regs::NumVertexAttributes, VertexInput);
}
void SetupDirtyVertexBindings(Tables& tables) {
// Do NOT include stride here, it's implicit in VertexBuffer
static constexpr size_t divisor_offset = 3;
for (size_t i = 0; i < Regs::NumVertexArrays; ++i) {
const u8 flag = static_cast<u8>(VertexBinding0 + i);
tables[0][OFF(instanced_arrays) + i] = VertexInput;
tables[1][OFF(instanced_arrays) + i] = flag;
tables[0][OFF(vertex_array) + i * NUM(vertex_array[0]) + divisor_offset] = VertexInput;
tables[1][OFF(vertex_array) + i * NUM(vertex_array[0]) + divisor_offset] = flag;
}
}
} // Anonymous namespace
StateTracker::StateTracker(Tegra::GPU& gpu)
: flags{gpu.Maxwell3D().dirty.flags}, invalidation_flags{MakeInvalidationFlags()} {
auto& tables{gpu.Maxwell3D().dirty.tables};
SetupDirtyFlags(tables);
SetupDirtyViewports(tables);
SetupDirtyScissors(tables);
SetupDirtyDepthBias(tables);
SetupDirtyBlendConstants(tables);
SetupDirtyDepthBounds(tables);
SetupDirtyStencilProperties(tables);
SetupDirtyLineWidth(tables);
SetupDirtyCullMode(tables);
SetupDirtyDepthBoundsEnable(tables);
SetupDirtyDepthTestEnable(tables);
SetupDirtyDepthWriteEnable(tables);
SetupDirtyDepthCompareOp(tables);
SetupDirtyFrontFace(tables);
SetupDirtyStencilOp(tables);
SetupDirtyStencilTestEnable(tables);
SetupDirtyBlending(tables);
SetupDirtyViewportSwizzles(tables);
SetupDirtyVertexAttributes(tables);
SetupDirtyVertexBindings(tables);
}
} // namespace Vulkan