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https://git.suyu.dev/suyu/suyu.git
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224 lines
5.8 KiB
C++
224 lines
5.8 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "core/arm/arm_interface.h"
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#include "core/core.h"
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#include "core/hle/kernel/svc.h"
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#include "core/hle/result.h"
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#include "core/memory.h"
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namespace Kernel {
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#define PARAM(n) Core::CurrentArmInterface().GetReg(n)
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/**
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* HLE a function return from the current ARM userland process
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* @param res Result to return
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*/
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static inline void FuncReturn(u64 res) {
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Core::CurrentArmInterface().SetReg(0, res);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Function wrappers that return type ResultCode
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template <ResultCode func(u64)>
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void SvcWrap() {
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FuncReturn(func(PARAM(0)).raw);
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}
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template <ResultCode func(u32)>
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void SvcWrap() {
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FuncReturn(func((u32)PARAM(0)).raw);
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}
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template <ResultCode func(u32, u32)>
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void SvcWrap() {
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FuncReturn(func((u32)PARAM(0), (u32)PARAM(1)).raw);
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}
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template <ResultCode func(u32*, u32)>
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void SvcWrap() {
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u32 param_1 = 0;
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u32 retval = func(¶m_1, (u32)PARAM(1)).raw;
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Core::CurrentArmInterface().SetReg(1, param_1);
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FuncReturn(retval);
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}
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template <ResultCode func(u32*, u64)>
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void SvcWrap() {
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u32 param_1 = 0;
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u32 retval = func(¶m_1, PARAM(1)).raw;
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Core::CurrentArmInterface().SetReg(1, param_1);
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FuncReturn(retval);
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}
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template <ResultCode func(u64, s32)>
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void SvcWrap() {
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FuncReturn(func(PARAM(0), (s32)PARAM(1)).raw);
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}
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template <ResultCode func(u64*, u64)>
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void SvcWrap() {
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u64 param_1 = 0;
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u32 retval = func(¶m_1, PARAM(1)).raw;
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Core::CurrentArmInterface().SetReg(1, param_1);
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FuncReturn(retval);
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}
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template <ResultCode func(u32, u64)>
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void SvcWrap() {
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FuncReturn(func((u32)(PARAM(0) & 0xFFFFFFFF), PARAM(1)).raw);
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}
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template <ResultCode func(u32, u32, u64)>
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void SvcWrap() {
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FuncReturn(func((u32)(PARAM(0) & 0xFFFFFFFF), (u32)(PARAM(1) & 0xFFFFFFFF), PARAM(2)).raw);
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}
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template <ResultCode func(u32, u32*, u64*)>
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void SvcWrap() {
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u32 param_1 = 0;
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u64 param_2 = 0;
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ResultCode retval = func((u32)(PARAM(2) & 0xFFFFFFFF), ¶m_1, ¶m_2);
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Core::CurrentArmInterface().SetReg(1, param_1);
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Core::CurrentArmInterface().SetReg(2, param_2);
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FuncReturn(retval.raw);
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}
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template <ResultCode func(u64, u64, u32, u32)>
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void SvcWrap() {
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FuncReturn(
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func(PARAM(0), PARAM(1), (u32)(PARAM(3) & 0xFFFFFFFF), (u32)(PARAM(3) & 0xFFFFFFFF)).raw);
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}
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template <ResultCode func(u32, u64, u32)>
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void SvcWrap() {
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FuncReturn(func((u32)PARAM(0), PARAM(1), (u32)PARAM(2)).raw);
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}
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template <ResultCode func(u64, u64, u64)>
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void SvcWrap() {
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FuncReturn(func(PARAM(0), PARAM(1), PARAM(2)).raw);
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}
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template <ResultCode func(u32, u64, u64, u32)>
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void SvcWrap() {
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FuncReturn(func((u32)PARAM(0), PARAM(1), PARAM(2), (u32)PARAM(3)).raw);
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}
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template <ResultCode func(u32, u64, u64)>
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void SvcWrap() {
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FuncReturn(func((u32)PARAM(0), PARAM(1), PARAM(2)).raw);
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}
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template <ResultCode func(u32*, u64, u64, s64)>
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void SvcWrap() {
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u32 param_1 = 0;
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ResultCode retval = func(¶m_1, PARAM(1), (u32)(PARAM(2) & 0xFFFFFFFF), (s64)PARAM(3));
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Core::CurrentArmInterface().SetReg(1, param_1);
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FuncReturn(retval.raw);
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}
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template <ResultCode func(u64, u64, u32, s64)>
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void SvcWrap() {
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FuncReturn(func(PARAM(0), PARAM(1), (u32)PARAM(2), (s64)PARAM(3)).raw);
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}
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template <ResultCode func(u64*, u64, u64, u64)>
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void SvcWrap() {
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u64 param_1 = 0;
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u32 retval = func(¶m_1, PARAM(1), PARAM(2), PARAM(3)).raw;
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Core::CurrentArmInterface().SetReg(1, param_1);
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FuncReturn(retval);
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}
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template <ResultCode func(u32*, u64, u64, u64, u32, s32)>
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void SvcWrap() {
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u32 param_1 = 0;
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u32 retval =
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func(¶m_1, PARAM(1), PARAM(2), PARAM(3), (u32)PARAM(4), (s32)(PARAM(5) & 0xFFFFFFFF))
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.raw;
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Core::CurrentArmInterface().SetReg(1, param_1);
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FuncReturn(retval);
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}
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template <ResultCode func(MemoryInfo*, PageInfo*, u64)>
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void SvcWrap() {
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MemoryInfo memory_info = {};
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PageInfo page_info = {};
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u32 retval = func(&memory_info, &page_info, PARAM(2)).raw;
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Memory::Write64(PARAM(0), memory_info.base_address);
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Memory::Write64(PARAM(0) + 8, memory_info.size);
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Memory::Write32(PARAM(0) + 16, memory_info.type);
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Memory::Write32(PARAM(0) + 20, memory_info.attributes);
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Memory::Write32(PARAM(0) + 24, memory_info.permission);
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FuncReturn(retval);
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}
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template <ResultCode func(u32*, u64, u64, u32)>
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void SvcWrap() {
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u32 param_1 = 0;
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u32 retval = func(¶m_1, PARAM(1), PARAM(2), (u32)(PARAM(3) & 0xFFFFFFFF)).raw;
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Core::CurrentArmInterface().SetReg(1, param_1);
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FuncReturn(retval);
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}
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template <ResultCode func(Handle*, u64, u32, u32)>
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void SvcWrap() {
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u32 param_1 = 0;
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u32 retval =
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func(¶m_1, PARAM(1), (u32)(PARAM(2) & 0xFFFFFFFF), (u32)(PARAM(3) & 0xFFFFFFFF)).raw;
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Core::CurrentArmInterface().SetReg(1, param_1);
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FuncReturn(retval);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Function wrappers that return type u32
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template <u32 func()>
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void SvcWrap() {
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FuncReturn(func());
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Function wrappers that return type u64
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template <u64 func()>
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void SvcWrap() {
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FuncReturn(func());
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Function wrappers that return type void
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template <void func()>
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void SvcWrap() {
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func();
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}
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template <void func(s64)>
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void SvcWrap() {
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func((s64)PARAM(0));
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}
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template <void func(u64, s32 len)>
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void SvcWrap() {
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func(PARAM(0), (s32)(PARAM(1) & 0xFFFFFFFF));
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}
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template <void func(u64, u64, u64)>
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void SvcWrap() {
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func(PARAM(0), PARAM(1), PARAM(2));
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}
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#undef PARAM
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#undef FuncReturn
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} // namespace Kernel
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