..
gl_buffer_cache.cpp
gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
2021-07-22 21:51:35 -04:00
gl_buffer_cache.h
buffer_cache: Fix copy based uniform bindings tracking
2021-07-22 21:51:35 -04:00
gl_compute_pipeline.cpp
gl_shader_cache: Remove const from pipeline source arguments
2021-07-22 21:51:38 -04:00
gl_compute_pipeline.h
gl_shader_cache: Remove const from pipeline source arguments
2021-07-22 21:51:38 -04:00
gl_device.cpp
general: Add setting shader_backend
2021-07-22 21:51:39 -04:00
gl_device.h
glasm: Add passthrough geometry shader support
2021-07-22 21:51:39 -04:00
gl_fence_manager.cpp
video_core: Reimplement the buffer cache
2021-02-13 02:17:22 -03:00
gl_fence_manager.h
video_core: Reimplement the buffer cache
2021-02-13 02:17:22 -03:00
gl_graphics_pipeline.cpp
gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks
2021-07-22 21:51:39 -04:00
gl_graphics_pipeline.h
gl_graphics_pipeline: Inline hash and operator== key functions
2021-07-22 21:51:39 -04:00
gl_query_cache.cpp
video_core: Resolve more variable shadowing scenarios pt.3
2020-12-05 16:02:23 -05:00
gl_query_cache.h
video_core: Resolve more variable shadowing scenarios pt.3
2020-12-05 16:02:23 -05:00
gl_rasterizer.cpp
shader: Unify shader stage types
2021-07-22 21:51:39 -04:00
gl_rasterizer.h
glasm: Use storage buffers instead of global memory when possible
2021-07-22 21:51:33 -04:00
gl_resource_manager.cpp
gl_shader_util: Move shader utility code to a separate file
2021-07-22 21:51:35 -04:00
gl_resource_manager.h
gl_shader_util: Move shader utility code to a separate file
2021-07-22 21:51:35 -04:00
gl_shader_cache.cpp
glasm: Add passthrough geometry shader support
2021-07-22 21:51:39 -04:00
gl_shader_cache.h
shader: Unify shader stage types
2021-07-22 21:51:39 -04:00
gl_shader_context.h
gl_shader_cache: Implement async shaders
2021-07-22 21:51:38 -04:00
gl_shader_manager.cpp
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
gl_shader_manager.h
gl_shader_cache: Rename Program abstractions into Pipeline
2021-07-22 21:51:33 -04:00
gl_shader_util.cpp
glsl: Address more feedback. Implement indexed texture reads
2021-07-22 21:51:38 -04:00
gl_shader_util.h
gl_shader_util: Move shader utility code to a separate file
2021-07-22 21:51:35 -04:00
gl_state_tracker.cpp
shader: Accelerate pipeline transitions and use dirty flags for shaders
2021-07-22 21:51:29 -04:00
gl_state_tracker.h
shader: Accelerate pipeline transitions and use dirty flags for shaders
2021-07-22 21:51:29 -04:00
gl_stream_buffer.cpp
gl_stream_buffer/vk_staging_buffer_pool: Fix size check
2021-02-13 05:11:48 -03:00
gl_stream_buffer.h
common: Replace common_sizes into user-literals
2021-06-24 09:27:40 -07:00
gl_texture_cache.cpp
gl_texture_cache: Create image storage views
2021-07-22 21:51:35 -04:00
gl_texture_cache.h
gl_texture_cache: Create image storage views
2021-07-22 21:51:35 -04:00
maxwell_to_gl.h
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
renderer_opengl.cpp
gl_shader_util: Move shader utility code to a separate file
2021-07-22 21:51:35 -04:00
renderer_opengl.h
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
util_shaders.cpp
gl_shader_util: Move shader utility code to a separate file
2021-07-22 21:51:35 -04:00
util_shaders.h
astc_decoder: Refactor for style and more efficient memory use
2021-03-25 16:53:51 -04:00