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d17e172d92
This function actually depends on no internal class state, so it doesn't even need to be a part of the class interface.
100 lines
2.6 KiB
C++
100 lines
2.6 KiB
C++
// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <QFileSystemWatcher>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QLineEdit>
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#include <QModelIndex>
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#include <QSettings>
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#include <QStandardItem>
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#include <QStandardItemModel>
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#include <QString>
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#include <QToolButton>
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#include <QTreeView>
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#include <QVBoxLayout>
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#include <QWidget>
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#include "main.h"
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class GameListWorker;
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class GameList : public QWidget {
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Q_OBJECT
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public:
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enum {
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COLUMN_NAME,
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COLUMN_FILE_TYPE,
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COLUMN_SIZE,
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COLUMN_COUNT, // Number of columns
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};
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class SearchField : public QWidget {
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public:
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void setFilterResult(int visible, int total);
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void clear();
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void setFocus();
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explicit SearchField(GameList* parent = nullptr);
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private:
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class KeyReleaseEater : public QObject {
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public:
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explicit KeyReleaseEater(GameList* gamelist);
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private:
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GameList* gamelist = nullptr;
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QString edit_filter_text_old;
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protected:
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bool eventFilter(QObject* obj, QEvent* event) override;
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};
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QHBoxLayout* layout_filter = nullptr;
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QTreeView* tree_view = nullptr;
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QLabel* label_filter = nullptr;
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QLineEdit* edit_filter = nullptr;
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QLabel* label_filter_result = nullptr;
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QToolButton* button_filter_close = nullptr;
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};
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explicit GameList(GMainWindow* parent = nullptr);
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~GameList() override;
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void clearFilter();
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void setFilterFocus();
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void setFilterVisible(bool visibility);
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void PopulateAsync(const QString& dir_path, bool deep_scan);
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void SaveInterfaceLayout();
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void LoadInterfaceLayout();
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static const QStringList supported_file_extensions;
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signals:
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void GameChosen(QString game_path);
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void ShouldCancelWorker();
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void OpenSaveFolderRequested(u64 program_id);
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private slots:
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void onTextChanged(const QString& newText);
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void onFilterCloseClicked();
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private:
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void AddEntry(const QList<QStandardItem*>& entry_items);
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void ValidateEntry(const QModelIndex& item);
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void DonePopulating(QStringList watch_list);
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void PopupContextMenu(const QPoint& menu_location);
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void RefreshGameDirectory();
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SearchField* search_field;
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GMainWindow* main_window = nullptr;
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QVBoxLayout* layout = nullptr;
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QTreeView* tree_view = nullptr;
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QStandardItemModel* item_model = nullptr;
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GameListWorker* current_worker = nullptr;
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QFileSystemWatcher* watcher = nullptr;
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};
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