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316 lines
11 KiB
C++
316 lines
11 KiB
C++
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <thread>
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#include <fmt/format.h>
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#include <math.h>
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#include "common/param_package.h"
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#include "common/settings.h"
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#include "common/thread.h"
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#include "input_common/drivers/mouse.h"
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namespace InputCommon {
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constexpr int update_time = 10;
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constexpr float default_panning_sensitivity = 0.0010f;
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constexpr float default_stick_sensitivity = 0.0006f;
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constexpr float default_deadzone_counterweight = 0.01f;
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constexpr float default_motion_panning_sensitivity = 2.5f;
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constexpr float default_motion_sensitivity = 0.416f;
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constexpr float maximum_rotation_speed = 2.0f;
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constexpr float maximum_stick_range = 1.5f;
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constexpr int mouse_axis_x = 0;
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constexpr int mouse_axis_y = 1;
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constexpr int wheel_axis_x = 2;
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constexpr int wheel_axis_y = 3;
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constexpr PadIdentifier identifier = {
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.guid = Common::UUID{},
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.port = 0,
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.pad = 0,
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};
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constexpr PadIdentifier motion_identifier = {
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.guid = Common::UUID{},
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.port = 0,
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.pad = 1,
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};
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constexpr PadIdentifier real_mouse_identifier = {
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.guid = Common::UUID{},
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.port = 1,
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.pad = 0,
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};
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constexpr PadIdentifier touch_identifier = {
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.guid = Common::UUID{},
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.port = 2,
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.pad = 0,
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};
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Mouse::Mouse(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
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PreSetController(identifier);
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PreSetController(real_mouse_identifier);
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PreSetController(touch_identifier);
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PreSetController(motion_identifier);
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// Initialize all mouse axis
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PreSetAxis(identifier, mouse_axis_x);
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PreSetAxis(identifier, mouse_axis_y);
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PreSetAxis(identifier, wheel_axis_x);
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PreSetAxis(identifier, wheel_axis_y);
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PreSetAxis(real_mouse_identifier, mouse_axis_x);
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PreSetAxis(real_mouse_identifier, mouse_axis_y);
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PreSetAxis(touch_identifier, mouse_axis_x);
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PreSetAxis(touch_identifier, mouse_axis_y);
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// Initialize variables
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mouse_origin = {};
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last_mouse_position = {};
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wheel_position = {};
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last_mouse_change = {};
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last_motion_change = {};
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update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); });
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}
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void Mouse::UpdateThread(std::stop_token stop_token) {
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Common::SetCurrentThreadName("Mouse");
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while (!stop_token.stop_requested()) {
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UpdateStickInput();
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UpdateMotionInput();
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std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
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}
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}
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void Mouse::UpdateStickInput() {
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if (!IsMousePanningEnabled()) {
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return;
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}
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const float length = last_mouse_change.Length();
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// Prevent input from exceeding the max range (1.0f) too much,
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// but allow some room to make it easier to sustain
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if (length > maximum_stick_range) {
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last_mouse_change /= length;
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last_mouse_change *= maximum_stick_range;
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}
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SetAxis(identifier, mouse_axis_x, last_mouse_change.x);
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SetAxis(identifier, mouse_axis_y, -last_mouse_change.y);
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// Decay input over time
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const float clamped_length = std::min(1.0f, length);
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const float decay_strength = Settings::values.mouse_panning_decay_strength.GetValue();
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const float decay = 1 - clamped_length * clamped_length * decay_strength * 0.01f;
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const float min_decay = Settings::values.mouse_panning_min_decay.GetValue();
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const float clamped_decay = std::min(1 - min_decay / 100.0f, decay);
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last_mouse_change *= clamped_decay;
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}
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void Mouse::UpdateMotionInput() {
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const float sensitivity =
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IsMousePanningEnabled() ? default_motion_panning_sensitivity : default_motion_sensitivity;
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const float rotation_velocity = std::sqrt(last_motion_change.x * last_motion_change.x +
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last_motion_change.y * last_motion_change.y);
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// Clamp rotation speed
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if (rotation_velocity > maximum_rotation_speed / sensitivity) {
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const float multiplier = maximum_rotation_speed / rotation_velocity / sensitivity;
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last_motion_change.x = last_motion_change.x * multiplier;
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last_motion_change.y = last_motion_change.y * multiplier;
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}
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const BasicMotion motion_data{
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.gyro_x = last_motion_change.x * sensitivity,
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.gyro_y = last_motion_change.y * sensitivity,
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.gyro_z = last_motion_change.z * sensitivity,
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.accel_x = 0,
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.accel_y = 0,
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.accel_z = 0,
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.delta_timestamp = update_time * 1000,
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};
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if (IsMousePanningEnabled()) {
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last_motion_change.x = 0;
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last_motion_change.y = 0;
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}
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last_motion_change.z = 0;
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SetMotion(motion_identifier, 0, motion_data);
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}
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void Mouse::Move(int x, int y, int center_x, int center_y) {
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if (IsMousePanningEnabled()) {
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const auto mouse_change =
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(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
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const float x_sensitivity =
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Settings::values.mouse_panning_x_sensitivity.GetValue() * default_panning_sensitivity;
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const float y_sensitivity =
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Settings::values.mouse_panning_y_sensitivity.GetValue() * default_panning_sensitivity;
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const float deadzone_counterweight =
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Settings::values.mouse_panning_deadzone_counterweight.GetValue() *
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default_deadzone_counterweight;
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last_motion_change += {-mouse_change.y * x_sensitivity, -mouse_change.x * y_sensitivity, 0};
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last_mouse_change.x += mouse_change.x * x_sensitivity;
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last_mouse_change.y += mouse_change.y * y_sensitivity;
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// Bind the mouse change to [0 <= deadzone_counterweight <= 1.0]
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const float length = last_mouse_change.Length();
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if (length < deadzone_counterweight && length != 0.0f) {
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last_mouse_change /= length;
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last_mouse_change *= deadzone_counterweight;
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}
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return;
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}
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if (button_pressed) {
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const auto mouse_move = Common::MakeVec<int>(x, y) - mouse_origin;
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const float x_sensitivity =
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Settings::values.mouse_panning_x_sensitivity.GetValue() * default_stick_sensitivity;
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const float y_sensitivity =
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Settings::values.mouse_panning_y_sensitivity.GetValue() * default_stick_sensitivity;
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SetAxis(identifier, mouse_axis_x, static_cast<float>(mouse_move.x) * x_sensitivity);
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SetAxis(identifier, mouse_axis_y, static_cast<float>(-mouse_move.y) * y_sensitivity);
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last_motion_change = {
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static_cast<float>(-mouse_move.y) * x_sensitivity,
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static_cast<float>(-mouse_move.x) * y_sensitivity,
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last_motion_change.z,
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};
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}
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}
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void Mouse::MouseMove(f32 touch_x, f32 touch_y) {
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SetAxis(real_mouse_identifier, mouse_axis_x, touch_x);
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SetAxis(real_mouse_identifier, mouse_axis_y, touch_y);
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}
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void Mouse::TouchMove(f32 touch_x, f32 touch_y) {
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SetAxis(touch_identifier, mouse_axis_x, touch_x);
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SetAxis(touch_identifier, mouse_axis_y, touch_y);
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}
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void Mouse::PressButton(int x, int y, MouseButton button) {
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SetButton(identifier, static_cast<int>(button), true);
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// Set initial analog parameters
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mouse_origin = {x, y};
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last_mouse_position = {x, y};
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button_pressed = true;
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}
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void Mouse::PressMouseButton(MouseButton button) {
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SetButton(real_mouse_identifier, static_cast<int>(button), true);
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}
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void Mouse::PressTouchButton(f32 touch_x, f32 touch_y, MouseButton button) {
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SetAxis(touch_identifier, mouse_axis_x, touch_x);
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SetAxis(touch_identifier, mouse_axis_y, touch_y);
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SetButton(touch_identifier, static_cast<int>(button), true);
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}
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void Mouse::ReleaseButton(MouseButton button) {
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SetButton(identifier, static_cast<int>(button), false);
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SetButton(real_mouse_identifier, static_cast<int>(button), false);
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SetButton(touch_identifier, static_cast<int>(button), false);
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if (!IsMousePanningEnabled()) {
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SetAxis(identifier, mouse_axis_x, 0);
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SetAxis(identifier, mouse_axis_y, 0);
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}
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last_motion_change.x = 0;
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last_motion_change.y = 0;
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button_pressed = false;
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}
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void Mouse::MouseWheelChange(int x, int y) {
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wheel_position.x += x;
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wheel_position.y += y;
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last_motion_change.z += static_cast<f32>(y);
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SetAxis(identifier, wheel_axis_x, static_cast<f32>(wheel_position.x));
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SetAxis(identifier, wheel_axis_y, static_cast<f32>(wheel_position.y));
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}
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void Mouse::ReleaseAllButtons() {
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ResetButtonState();
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button_pressed = false;
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}
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bool Mouse::IsMousePanningEnabled() {
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// Disable mouse panning when a real mouse is connected
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return Settings::values.mouse_panning && !Settings::values.mouse_enabled;
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}
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std::vector<Common::ParamPackage> Mouse::GetInputDevices() const {
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std::vector<Common::ParamPackage> devices;
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devices.emplace_back(Common::ParamPackage{
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{"engine", GetEngineName()},
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{"display", "Keyboard/Mouse"},
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});
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return devices;
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}
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AnalogMapping Mouse::GetAnalogMappingForDevice(
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[[maybe_unused]] const Common::ParamPackage& params) {
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// Only overwrite different buttons from default
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AnalogMapping mapping = {};
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Common::ParamPackage right_analog_params;
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right_analog_params.Set("engine", GetEngineName());
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right_analog_params.Set("axis_x", 0);
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right_analog_params.Set("axis_y", 1);
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right_analog_params.Set("threshold", 0.5f);
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right_analog_params.Set("range", 1.0f);
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right_analog_params.Set("deadzone", 0.0f);
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mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params));
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return mapping;
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}
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Common::Input::ButtonNames Mouse::GetUIButtonName(const Common::ParamPackage& params) const {
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const auto button = static_cast<MouseButton>(params.Get("button", 0));
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switch (button) {
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case MouseButton::Left:
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return Common::Input::ButtonNames::ButtonLeft;
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case MouseButton::Right:
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return Common::Input::ButtonNames::ButtonRight;
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case MouseButton::Wheel:
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return Common::Input::ButtonNames::ButtonMouseWheel;
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case MouseButton::Backward:
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return Common::Input::ButtonNames::ButtonBackward;
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case MouseButton::Forward:
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return Common::Input::ButtonNames::ButtonForward;
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case MouseButton::Task:
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return Common::Input::ButtonNames::ButtonTask;
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case MouseButton::Extra:
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return Common::Input::ButtonNames::ButtonExtra;
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case MouseButton::Undefined:
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default:
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return Common::Input::ButtonNames::Undefined;
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}
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}
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Common::Input::ButtonNames Mouse::GetUIName(const Common::ParamPackage& params) const {
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if (params.Has("button")) {
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return GetUIButtonName(params);
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}
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if (params.Has("axis")) {
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return Common::Input::ButtonNames::Value;
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}
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if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
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return Common::Input::ButtonNames::Engine;
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}
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if (params.Has("motion")) {
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return Common::Input::ButtonNames::Engine;
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}
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return Common::Input::ButtonNames::Invalid;
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}
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} // namespace InputCommon
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