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80 lines
3 KiB
C++
80 lines
3 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/common_types.h"
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#include "common/common_funcs.h"
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#include "core/core.h"
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#include "core/mem_map.h"
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#include "core/hle/config_mem.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace ConfigMem {
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struct ConfigMemDef {
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u8 kernel_unk; // 0
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u8 kernel_version_rev; // 1
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u8 kernel_version_min; // 2
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u8 kernel_version_maj; // 3
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u32 update_flag; // 4
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u64 ns_tid; // 8
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u32 sys_core_ver; // 10
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u8 unit_info; // 14
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u8 boot_firm; // 15
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u8 prev_firm; // 16
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INSERT_PADDING_BYTES(0x1); // 17
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u32 ctr_sdk_ver; // 18
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INSERT_PADDING_BYTES(0x30 - 0x1C); // 1C
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u32 app_mem_type; // 30
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INSERT_PADDING_BYTES(0x40 - 0x34); // 34
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u32 app_mem_alloc; // 40
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u32 sys_mem_alloc; // 44
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u32 base_mem_alloc; // 48
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INSERT_PADDING_BYTES(0x60 - 0x4C); // 4C
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u8 firm_unk; // 60
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u8 firm_version_rev; // 61
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u8 firm_version_min; // 62
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u8 firm_version_maj; // 63
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u32 firm_sys_core_ver; // 64
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u32 firm_ctr_sdk_ver; // 68
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INSERT_PADDING_BYTES(0x1000 - 0x6C); // 6C
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};
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static_assert(sizeof(ConfigMemDef) == Memory::CONFIG_MEMORY_SIZE, "Config Memory structure size is wrong");
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static ConfigMemDef config_mem;
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template <typename T>
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inline void Read(T &var, const u32 addr) {
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u32 offset = addr - Memory::CONFIG_MEMORY_VADDR;
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ASSERT(offset < Memory::CONFIG_MEMORY_SIZE);
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var = *(reinterpret_cast<T*>(((uintptr_t)&config_mem) + offset));
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}
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// Explicitly instantiate template functions because we aren't defining this in the header:
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template void Read<u64>(u64 &var, const u32 addr);
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template void Read<u32>(u32 &var, const u32 addr);
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template void Read<u16>(u16 &var, const u32 addr);
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template void Read<u8>(u8 &var, const u32 addr);
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void Init() {
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config_mem.update_flag = 0; // No update
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config_mem.sys_core_ver = 0x2;
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config_mem.unit_info = 0x1; // Bit 0 set for Retail
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config_mem.prev_firm = 0;
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config_mem.app_mem_type = 0x2; // Default app mem type is 0
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config_mem.unit_info = 0x1; // Bit 0 set for Retail
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config_mem.app_mem_alloc = 0x06000000; // Set to 96MB, since some games use more than the default (64MB)
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config_mem.base_mem_alloc = 0x01400000; // Default base memory is 20MB
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config_mem.sys_mem_alloc = Memory::FCRAM_SIZE - (config_mem.app_mem_alloc + config_mem.base_mem_alloc);
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config_mem.firm_unk = 0;
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config_mem.firm_version_rev = 0;
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config_mem.firm_version_min = 0x40;
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config_mem.firm_version_maj = 0x2;
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config_mem.firm_sys_core_ver = 0x2;
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}
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} // namespace
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