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https://git.suyu.dev/suyu/suyu.git
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cdfb3795af
Sets the AA_DisableWindowContextHelpButton attribute to disable this useless button globally.
184 lines
6.6 KiB
C++
184 lines
6.6 KiB
C++
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include <filesystem>
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#include <memory>
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#include <string>
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#include <utility>
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#include <fmt/format.h>
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#include <QAbstractButton>
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#include <QCheckBox>
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#include <QPushButton>
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#include <QString>
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#include <QTimer>
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#include "common/fs/fs_util.h"
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#include "core/core.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/xts_archive.h"
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#include "core/loader/loader.h"
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#include "ui_configure_per_game.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_audio.h"
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#include "yuzu/configuration/configure_cpu.h"
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#include "yuzu/configuration/configure_general.h"
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#include "yuzu/configuration/configure_graphics.h"
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#include "yuzu/configuration/configure_graphics_advanced.h"
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#include "yuzu/configuration/configure_input_per_game.h"
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#include "yuzu/configuration/configure_per_game.h"
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#include "yuzu/configuration/configure_per_game_addons.h"
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#include "yuzu/configuration/configure_system.h"
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#include "yuzu/uisettings.h"
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#include "yuzu/util/util.h"
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ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name,
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Core::System& system_)
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: QDialog(parent),
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ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_}, system{system_} {
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const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
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const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
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: fmt::format("{:016X}", title_id);
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game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
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addons_tab = std::make_unique<ConfigurePerGameAddons>(system_, this);
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audio_tab = std::make_unique<ConfigureAudio>(system_, this);
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cpu_tab = std::make_unique<ConfigureCpu>(system_, this);
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general_tab = std::make_unique<ConfigureGeneral>(system_, this);
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graphics_tab = std::make_unique<ConfigureGraphics>(system_, this);
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graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(system_, this);
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input_tab = std::make_unique<ConfigureInputPerGame>(system_, game_config.get(), this);
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system_tab = std::make_unique<ConfigureSystem>(system_, this);
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ui->setupUi(this);
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ui->tabWidget->addTab(addons_tab.get(), tr("Add-Ons"));
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ui->tabWidget->addTab(general_tab.get(), tr("General"));
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ui->tabWidget->addTab(system_tab.get(), tr("System"));
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ui->tabWidget->addTab(cpu_tab.get(), tr("CPU"));
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ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics"));
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ui->tabWidget->addTab(graphics_advanced_tab.get(), tr("Adv. Graphics"));
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ui->tabWidget->addTab(audio_tab.get(), tr("Audio"));
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ui->tabWidget->addTab(input_tab.get(), tr("Input Profiles"));
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setFocusPolicy(Qt::ClickFocus);
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setWindowTitle(tr("Properties"));
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addons_tab->SetTitleId(title_id);
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scene = new QGraphicsScene;
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ui->icon_view->setScene(scene);
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if (system.IsPoweredOn()) {
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QPushButton* apply_button = ui->buttonBox->addButton(QDialogButtonBox::Apply);
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connect(apply_button, &QAbstractButton::clicked, this,
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&ConfigurePerGame::HandleApplyButtonClicked);
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}
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LoadConfiguration();
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}
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ConfigurePerGame::~ConfigurePerGame() = default;
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void ConfigurePerGame::ApplyConfiguration() {
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addons_tab->ApplyConfiguration();
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general_tab->ApplyConfiguration();
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cpu_tab->ApplyConfiguration();
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system_tab->ApplyConfiguration();
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graphics_tab->ApplyConfiguration();
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graphics_advanced_tab->ApplyConfiguration();
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audio_tab->ApplyConfiguration();
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input_tab->ApplyConfiguration();
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system.ApplySettings();
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Settings::LogSettings();
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game_config->Save();
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}
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void ConfigurePerGame::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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}
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QDialog::changeEvent(event);
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}
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void ConfigurePerGame::RetranslateUI() {
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ui->retranslateUi(this);
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}
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void ConfigurePerGame::HandleApplyButtonClicked() {
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UISettings::values.configuration_applied = true;
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ApplyConfiguration();
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}
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void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file_) {
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file = std::move(file_);
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LoadConfiguration();
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}
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void ConfigurePerGame::LoadConfiguration() {
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if (file == nullptr) {
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return;
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}
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addons_tab->LoadFromFile(file);
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ui->display_title_id->setText(
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QStringLiteral("%1").arg(title_id, 16, 16, QLatin1Char{'0'}).toUpper());
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const FileSys::PatchManager pm{title_id, system.GetFileSystemController(),
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system.GetContentProvider()};
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const auto control = pm.GetControlMetadata();
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const auto loader = Loader::GetLoader(system, file);
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if (control.first != nullptr) {
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ui->display_version->setText(QString::fromStdString(control.first->GetVersionString()));
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ui->display_name->setText(QString::fromStdString(control.first->GetApplicationName()));
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ui->display_developer->setText(QString::fromStdString(control.first->GetDeveloperName()));
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} else {
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std::string title;
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if (loader->ReadTitle(title) == Loader::ResultStatus::Success)
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ui->display_name->setText(QString::fromStdString(title));
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FileSys::NACP nacp;
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if (loader->ReadControlData(nacp) == Loader::ResultStatus::Success)
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ui->display_developer->setText(QString::fromStdString(nacp.GetDeveloperName()));
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ui->display_version->setText(QStringLiteral("1.0.0"));
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}
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if (control.second != nullptr) {
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scene->clear();
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QPixmap map;
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const auto bytes = control.second->ReadAllBytes();
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map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
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scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
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Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
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} else {
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std::vector<u8> bytes;
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if (loader->ReadIcon(bytes) == Loader::ResultStatus::Success) {
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scene->clear();
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QPixmap map;
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map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
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scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
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Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
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}
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}
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ui->display_filename->setText(QString::fromStdString(file->GetName()));
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ui->display_format->setText(
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())));
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const auto valueText = ReadableByteSize(file->GetSize());
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ui->display_size->setText(valueText);
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}
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