mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-11 01:12:45 +01:00
2ce2e05db0
Properly hides the game list upon toggling from external window mode to single window mode. Previously, both the game list and the render window would have been shown at the same time upon toggling.
535 lines
20 KiB
C++
535 lines
20 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <thread>
|
|
|
|
#include <QDesktopWidget>
|
|
#include <QtGui>
|
|
#include <QFileDialog>
|
|
#include <QMessageBox>
|
|
#include "qhexedit.h"
|
|
|
|
#include "citra_qt/bootmanager.h"
|
|
#include "citra_qt/config.h"
|
|
#include "citra_qt/game_list.h"
|
|
#include "citra_qt/hotkeys.h"
|
|
#include "citra_qt/main.h"
|
|
|
|
// Debugger
|
|
#include "citra_qt/debugger/callstack.h"
|
|
#include "citra_qt/debugger/disassembler.h"
|
|
#include "citra_qt/debugger/graphics.h"
|
|
#include "citra_qt/debugger/graphics_breakpoints.h"
|
|
#include "citra_qt/debugger/graphics_cmdlists.h"
|
|
#include "citra_qt/debugger/graphics_framebuffer.h"
|
|
#include "citra_qt/debugger/graphics_tracing.h"
|
|
#include "citra_qt/debugger/graphics_vertex_shader.h"
|
|
#include "citra_qt/debugger/profiler.h"
|
|
#include "citra_qt/debugger/ramview.h"
|
|
#include "citra_qt/debugger/registers.h"
|
|
|
|
#include "common/make_unique.h"
|
|
#include "common/microprofile.h"
|
|
#include "common/platform.h"
|
|
#include "common/scm_rev.h"
|
|
#include "common/scope_exit.h"
|
|
#include "common/string_util.h"
|
|
#include "common/logging/backend.h"
|
|
#include "common/logging/filter.h"
|
|
#include "common/logging/log.h"
|
|
#include "common/logging/text_formatter.h"
|
|
|
|
#include "core/core.h"
|
|
#include "core/settings.h"
|
|
#include "core/system.h"
|
|
#include "core/arm/disassembler/load_symbol_map.h"
|
|
#include "core/loader/loader.h"
|
|
|
|
#include "video_core/video_core.h"
|
|
|
|
GMainWindow::GMainWindow() : emu_thread(nullptr)
|
|
{
|
|
Pica::g_debug_context = Pica::DebugContext::Construct();
|
|
|
|
Config config;
|
|
|
|
ui.setupUi(this);
|
|
statusBar()->hide();
|
|
|
|
render_window = new GRenderWindow(this, emu_thread.get());
|
|
render_window->hide();
|
|
|
|
game_list = new GameList();
|
|
ui.horizontalLayout->addWidget(game_list);
|
|
|
|
profilerWidget = new ProfilerWidget(this);
|
|
addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
|
|
profilerWidget->hide();
|
|
|
|
microProfileDialog = new MicroProfileDialog(this);
|
|
microProfileDialog->hide();
|
|
|
|
disasmWidget = new DisassemblerWidget(this, emu_thread.get());
|
|
addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
|
|
disasmWidget->hide();
|
|
|
|
registersWidget = new RegistersWidget(this);
|
|
addDockWidget(Qt::RightDockWidgetArea, registersWidget);
|
|
registersWidget->hide();
|
|
|
|
callstackWidget = new CallstackWidget(this);
|
|
addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
|
|
callstackWidget->hide();
|
|
|
|
graphicsWidget = new GPUCommandStreamWidget(this);
|
|
addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
|
|
graphicsWidget ->hide();
|
|
|
|
graphicsCommandsWidget = new GPUCommandListWidget(this);
|
|
addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
|
|
graphicsCommandsWidget->hide();
|
|
|
|
auto graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
|
|
addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
|
|
graphicsBreakpointsWidget->hide();
|
|
|
|
auto graphicsFramebufferWidget = new GraphicsFramebufferWidget(Pica::g_debug_context, this);
|
|
addDockWidget(Qt::RightDockWidgetArea, graphicsFramebufferWidget);
|
|
graphicsFramebufferWidget->hide();
|
|
|
|
auto graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
|
|
addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
|
|
graphicsVertexShaderWidget->hide();
|
|
|
|
auto graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
|
|
addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget);
|
|
graphicsTracingWidget->hide();
|
|
|
|
QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
|
|
debug_menu->addAction(profilerWidget->toggleViewAction());
|
|
debug_menu->addAction(microProfileDialog->toggleViewAction());
|
|
debug_menu->addAction(disasmWidget->toggleViewAction());
|
|
debug_menu->addAction(registersWidget->toggleViewAction());
|
|
debug_menu->addAction(callstackWidget->toggleViewAction());
|
|
debug_menu->addAction(graphicsWidget->toggleViewAction());
|
|
debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
|
|
debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
|
|
debug_menu->addAction(graphicsFramebufferWidget->toggleViewAction());
|
|
debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
|
|
debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
|
|
|
|
// Set default UI state
|
|
// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
|
|
QDesktopWidget* desktop = ((QApplication*)QApplication::instance())->desktop();
|
|
QRect screenRect = desktop->screenGeometry(this);
|
|
int x, y, w, h;
|
|
w = screenRect.width() * 2 / 3;
|
|
h = screenRect.height() / 2;
|
|
x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
|
|
y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
|
|
setGeometry(x, y, w, h);
|
|
|
|
// Restore UI state
|
|
QSettings settings;
|
|
|
|
settings.beginGroup("UILayout");
|
|
restoreGeometry(settings.value("geometry").toByteArray());
|
|
restoreState(settings.value("state").toByteArray());
|
|
render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
|
|
microProfileDialog->restoreGeometry(settings.value("microProfileDialogGeometry").toByteArray());
|
|
microProfileDialog->setVisible(settings.value("microProfileDialogVisible").toBool());
|
|
settings.endGroup();
|
|
|
|
game_list->LoadInterfaceLayout(settings);
|
|
|
|
ui.action_Use_Hardware_Renderer->setChecked(Settings::values.use_hw_renderer);
|
|
SetHardwareRendererEnabled(ui.action_Use_Hardware_Renderer->isChecked());
|
|
|
|
ui.action_Use_Shader_JIT->setChecked(Settings::values.use_shader_jit);
|
|
SetShaderJITEnabled(ui.action_Use_Shader_JIT->isChecked());
|
|
|
|
ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", true).toBool());
|
|
ToggleWindowMode();
|
|
|
|
ui.actionDisplay_widget_title_bars->setChecked(settings.value("displayTitleBars", true).toBool());
|
|
OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked());
|
|
|
|
// Prepare actions for recent files
|
|
for (int i = 0; i < max_recent_files_item; ++i) {
|
|
actions_recent_files[i] = new QAction(this);
|
|
actions_recent_files[i]->setVisible(false);
|
|
connect(actions_recent_files[i], SIGNAL(triggered()), this, SLOT(OnMenuRecentFile()));
|
|
|
|
ui.menu_recent_files->addAction(actions_recent_files[i]);
|
|
}
|
|
UpdateRecentFiles();
|
|
|
|
// Setup connections
|
|
connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)));
|
|
connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
|
|
connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
|
|
connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this, SLOT(OnMenuSelectGameListRoot()));
|
|
connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
|
|
connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
|
|
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
|
|
connect(ui.action_Use_Hardware_Renderer, SIGNAL(triggered(bool)), this, SLOT(SetHardwareRendererEnabled(bool)));
|
|
connect(ui.action_Use_Shader_JIT, SIGNAL(triggered(bool)), this, SLOT(SetShaderJITEnabled(bool)));
|
|
connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
|
|
connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
|
|
|
|
connect(this, SIGNAL(EmulationStarting(EmuThread*)), disasmWidget, SLOT(OnEmulationStarting(EmuThread*)));
|
|
connect(this, SIGNAL(EmulationStopping()), disasmWidget, SLOT(OnEmulationStopping()));
|
|
connect(this, SIGNAL(EmulationStarting(EmuThread*)), registersWidget, SLOT(OnEmulationStarting(EmuThread*)));
|
|
connect(this, SIGNAL(EmulationStopping()), registersWidget, SLOT(OnEmulationStopping()));
|
|
connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window, SLOT(OnEmulationStarting(EmuThread*)));
|
|
connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
|
|
connect(this, SIGNAL(EmulationStarting(EmuThread*)), graphicsTracingWidget, SLOT(OnEmulationStarting(EmuThread*)));
|
|
connect(this, SIGNAL(EmulationStopping()), graphicsTracingWidget, SLOT(OnEmulationStopping()));
|
|
|
|
|
|
// Setup hotkeys
|
|
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
|
|
RegisterHotkey("Main Window", "Start Emulation");
|
|
LoadHotkeys(settings);
|
|
|
|
connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, SLOT(OnMenuLoadFile()));
|
|
connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame()));
|
|
|
|
std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
|
|
setWindowTitle(window_title.c_str());
|
|
|
|
show();
|
|
|
|
game_list->PopulateAsync(settings.value("gameListRootDir").toString(), settings.value("gameListDeepScan").toBool());
|
|
|
|
QStringList args = QApplication::arguments();
|
|
if (args.length() >= 2) {
|
|
BootGame(args[1].toStdString());
|
|
}
|
|
}
|
|
|
|
GMainWindow::~GMainWindow()
|
|
{
|
|
// will get automatically deleted otherwise
|
|
if (render_window->parent() == nullptr)
|
|
delete render_window;
|
|
|
|
Pica::g_debug_context.reset();
|
|
}
|
|
|
|
void GMainWindow::OnDisplayTitleBars(bool show)
|
|
{
|
|
QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
|
|
|
|
if (show) {
|
|
for (QDockWidget* widget: widgets) {
|
|
QWidget* old = widget->titleBarWidget();
|
|
widget->setTitleBarWidget(nullptr);
|
|
if (old != nullptr)
|
|
delete old;
|
|
}
|
|
} else {
|
|
for (QDockWidget* widget: widgets) {
|
|
QWidget* old = widget->titleBarWidget();
|
|
widget->setTitleBarWidget(new QWidget());
|
|
if (old != nullptr)
|
|
delete old;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::BootGame(const std::string& filename) {
|
|
LOG_INFO(Frontend, "Citra starting...\n");
|
|
|
|
// Shutdown previous session if the emu thread is still active...
|
|
if (emu_thread != nullptr)
|
|
ShutdownGame();
|
|
|
|
// Initialize the core emulation
|
|
System::Init(render_window);
|
|
|
|
// Load the game
|
|
if (Loader::ResultStatus::Success != Loader::LoadFile(filename)) {
|
|
LOG_CRITICAL(Frontend, "Failed to load ROM!");
|
|
System::Shutdown();
|
|
return;
|
|
}
|
|
|
|
// Create and start the emulation thread
|
|
emu_thread = Common::make_unique<EmuThread>(render_window);
|
|
emit EmulationStarting(emu_thread.get());
|
|
render_window->moveContext();
|
|
emu_thread->start();
|
|
|
|
connect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
|
|
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
|
|
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
|
|
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
|
|
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
|
|
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
|
|
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
|
|
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
|
|
|
|
// Update the GUI
|
|
registersWidget->OnDebugModeEntered();
|
|
callstackWidget->OnDebugModeEntered();
|
|
if (ui.action_Single_Window_Mode->isChecked()) {
|
|
game_list->hide();
|
|
}
|
|
render_window->show();
|
|
|
|
emulation_running = true;
|
|
OnStartGame();
|
|
}
|
|
|
|
void GMainWindow::ShutdownGame() {
|
|
emu_thread->RequestStop();
|
|
|
|
// Release emu threads from any breakpoints
|
|
// This belongs after RequestStop() and before wait() because if emulation stops on a GPU
|
|
// breakpoint after (or before) RequestStop() is called, the emulation would never be able
|
|
// to continue out to the main loop and terminate. Thus wait() would hang forever.
|
|
// TODO(bunnei): This function is not thread safe, but it's being used as if it were
|
|
Pica::g_debug_context->ClearBreakpoints();
|
|
|
|
emit EmulationStopping();
|
|
|
|
// Wait for emulation thread to complete and delete it
|
|
emu_thread->wait();
|
|
emu_thread = nullptr;
|
|
|
|
// The emulation is stopped, so closing the window or not does not matter anymore
|
|
disconnect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
|
|
|
|
// Update the GUI
|
|
ui.action_Start->setEnabled(false);
|
|
ui.action_Start->setText(tr("Start"));
|
|
ui.action_Pause->setEnabled(false);
|
|
ui.action_Stop->setEnabled(false);
|
|
render_window->hide();
|
|
game_list->show();
|
|
|
|
emulation_running = false;
|
|
}
|
|
|
|
void GMainWindow::StoreRecentFile(const QString& filename)
|
|
{
|
|
QSettings settings;
|
|
QStringList recent_files = settings.value("recentFiles").toStringList();
|
|
recent_files.prepend(filename);
|
|
recent_files.removeDuplicates();
|
|
while (recent_files.size() > max_recent_files_item) {
|
|
recent_files.removeLast();
|
|
}
|
|
|
|
settings.setValue("recentFiles", recent_files);
|
|
|
|
UpdateRecentFiles();
|
|
}
|
|
|
|
void GMainWindow::UpdateRecentFiles() {
|
|
QSettings settings;
|
|
QStringList recent_files = settings.value("recentFiles").toStringList();
|
|
|
|
unsigned int num_recent_files = std::min(recent_files.size(), static_cast<int>(max_recent_files_item));
|
|
|
|
for (unsigned int i = 0; i < num_recent_files; i++) {
|
|
QString text = QString("&%1. %2").arg(i + 1).arg(QFileInfo(recent_files[i]).fileName());
|
|
actions_recent_files[i]->setText(text);
|
|
actions_recent_files[i]->setData(recent_files[i]);
|
|
actions_recent_files[i]->setToolTip(recent_files[i]);
|
|
actions_recent_files[i]->setVisible(true);
|
|
}
|
|
|
|
for (int j = num_recent_files; j < max_recent_files_item; ++j) {
|
|
actions_recent_files[j]->setVisible(false);
|
|
}
|
|
|
|
// Grey out the recent files menu if the list is empty
|
|
if (num_recent_files == 0) {
|
|
ui.menu_recent_files->setEnabled(false);
|
|
} else {
|
|
ui.menu_recent_files->setEnabled(true);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnGameListLoadFile(QString game_path) {
|
|
BootGame(game_path.toLatin1().data());
|
|
}
|
|
|
|
void GMainWindow::OnMenuLoadFile() {
|
|
QSettings settings;
|
|
QString rom_path = settings.value("romsPath", QString()).toString();
|
|
|
|
QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), rom_path, tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.cci *.cxi)"));
|
|
if (!filename.isEmpty()) {
|
|
settings.setValue("romsPath", QFileInfo(filename).path());
|
|
StoreRecentFile(filename);
|
|
|
|
BootGame(filename.toLatin1().data());
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMenuLoadSymbolMap() {
|
|
QSettings settings;
|
|
QString symbol_path = settings.value("symbolsPath", QString()).toString();
|
|
|
|
QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), symbol_path, tr("Symbol map (*)"));
|
|
if (!filename.isEmpty()) {
|
|
settings.setValue("symbolsPath", QFileInfo(filename).path());
|
|
|
|
LoadSymbolMap(filename.toLatin1().data());
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMenuSelectGameListRoot() {
|
|
QSettings settings;
|
|
|
|
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
|
|
if (!dir_path.isEmpty()) {
|
|
settings.setValue("gameListRootDir", dir_path);
|
|
game_list->PopulateAsync(dir_path, settings.value("gameListDeepScan").toBool());
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMenuRecentFile() {
|
|
QAction* action = qobject_cast<QAction*>(sender());
|
|
assert(action);
|
|
|
|
QString filename = action->data().toString();
|
|
QFileInfo file_info(filename);
|
|
if (file_info.exists()) {
|
|
BootGame(filename.toLatin1().data());
|
|
StoreRecentFile(filename); // Put the filename on top of the list
|
|
} else {
|
|
// Display an error message and remove the file from the list.
|
|
QMessageBox::information(this, tr("File not found"), tr("File \"%1\" not found").arg(filename));
|
|
|
|
QSettings settings;
|
|
QStringList recent_files = settings.value("recentFiles").toStringList();
|
|
recent_files.removeOne(filename);
|
|
settings.setValue("recentFiles", recent_files);
|
|
UpdateRecentFiles();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnStartGame() {
|
|
emu_thread->SetRunning(true);
|
|
|
|
ui.action_Start->setEnabled(false);
|
|
ui.action_Start->setText(tr("Continue"));
|
|
|
|
ui.action_Pause->setEnabled(true);
|
|
ui.action_Stop->setEnabled(true);
|
|
}
|
|
|
|
void GMainWindow::OnPauseGame() {
|
|
emu_thread->SetRunning(false);
|
|
|
|
ui.action_Start->setEnabled(true);
|
|
ui.action_Pause->setEnabled(false);
|
|
ui.action_Stop->setEnabled(true);
|
|
}
|
|
|
|
void GMainWindow::OnStopGame() {
|
|
ShutdownGame();
|
|
}
|
|
|
|
void GMainWindow::OnOpenHotkeysDialog() {
|
|
GHotkeysDialog dialog(this);
|
|
dialog.exec();
|
|
}
|
|
|
|
void GMainWindow::SetHardwareRendererEnabled(bool enabled) {
|
|
VideoCore::g_hw_renderer_enabled = enabled;
|
|
}
|
|
|
|
void GMainWindow::SetShaderJITEnabled(bool enabled) {
|
|
VideoCore::g_shader_jit_enabled = enabled;
|
|
}
|
|
|
|
void GMainWindow::ToggleWindowMode() {
|
|
if (ui.action_Single_Window_Mode->isChecked()) {
|
|
// Render in the main window...
|
|
render_window->BackupGeometry();
|
|
ui.horizontalLayout->addWidget(render_window);
|
|
render_window->setFocusPolicy(Qt::ClickFocus);
|
|
if (emulation_running) {
|
|
render_window->setVisible(true);
|
|
render_window->setFocus();
|
|
game_list->hide();
|
|
}
|
|
|
|
} else {
|
|
// Render in a separate window...
|
|
ui.horizontalLayout->removeWidget(render_window);
|
|
render_window->setParent(nullptr);
|
|
render_window->setFocusPolicy(Qt::NoFocus);
|
|
if (emulation_running) {
|
|
render_window->setVisible(true);
|
|
render_window->RestoreGeometry();
|
|
game_list->show();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnConfigure() {
|
|
//GControllerConfigDialog* dialog = new GControllerConfigDialog(controller_ports, this);
|
|
}
|
|
|
|
void GMainWindow::closeEvent(QCloseEvent* event) {
|
|
// Save window layout
|
|
QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra");
|
|
|
|
settings.beginGroup("UILayout");
|
|
settings.setValue("geometry", saveGeometry());
|
|
settings.setValue("state", saveState());
|
|
settings.setValue("geometryRenderWindow", render_window->saveGeometry());
|
|
settings.setValue("microProfileDialogGeometry", microProfileDialog->saveGeometry());
|
|
settings.setValue("microProfileDialogVisible", microProfileDialog->isVisible());
|
|
settings.endGroup();
|
|
|
|
settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked());
|
|
settings.setValue("displayTitleBars", ui.actionDisplay_widget_title_bars->isChecked());
|
|
settings.setValue("firstStart", false);
|
|
game_list->SaveInterfaceLayout(settings);
|
|
SaveHotkeys(settings);
|
|
|
|
// Shutdown session if the emu thread is active...
|
|
if (emu_thread != nullptr)
|
|
ShutdownGame();
|
|
|
|
render_window->close();
|
|
|
|
QWidget::closeEvent(event);
|
|
}
|
|
|
|
#ifdef main
|
|
#undef main
|
|
#endif
|
|
|
|
int main(int argc, char* argv[]) {
|
|
Log::Filter log_filter(Log::Level::Info);
|
|
Log::SetFilter(&log_filter);
|
|
|
|
MicroProfileOnThreadCreate("Frontend");
|
|
SCOPE_EXIT({
|
|
MicroProfileShutdown();
|
|
});
|
|
|
|
// Init settings params
|
|
QSettings::setDefaultFormat(QSettings::IniFormat);
|
|
QCoreApplication::setOrganizationName("Citra team");
|
|
QCoreApplication::setApplicationName("Citra");
|
|
|
|
QApplication::setAttribute(Qt::AA_X11InitThreads);
|
|
QApplication app(argc, argv);
|
|
|
|
GMainWindow main_window;
|
|
// After settings have been loaded by GMainWindow, apply the filter
|
|
log_filter.ParseFilterString(Settings::values.log_filter);
|
|
|
|
main_window.show();
|
|
return app.exec();
|
|
}
|