suyu/src/video_core/CMakeLists.txt
ReinUsesLisp 322d6a0311 vk_update_descriptor: Initial implementation
The update descriptor is used to store in flat memory a large chunk of
staging data used to update descriptor sets through templates. It
provides a push interface to easily insert descriptors following the
current pipeline. The order used in the descriptor update template has
to be implicitly followed. We can catch bugs here using validation
layers.
2020-01-06 18:28:32 -03:00

199 lines
6.3 KiB
CMake

add_library(video_core STATIC
buffer_cache/buffer_block.h
buffer_cache/buffer_cache.h
buffer_cache/map_interval.h
dma_pusher.cpp
dma_pusher.h
engines/const_buffer_engine_interface.h
engines/const_buffer_info.h
engines/engine_upload.cpp
engines/engine_upload.h
engines/fermi_2d.cpp
engines/fermi_2d.h
engines/kepler_compute.cpp
engines/kepler_compute.h
engines/kepler_memory.cpp
engines/kepler_memory.h
engines/maxwell_3d.cpp
engines/maxwell_3d.h
engines/maxwell_dma.cpp
engines/maxwell_dma.h
engines/shader_bytecode.h
engines/shader_header.h
engines/shader_type.h
gpu.cpp
gpu.h
gpu_asynch.cpp
gpu_asynch.h
gpu_synch.cpp
gpu_synch.h
gpu_thread.cpp
gpu_thread.h
macro_interpreter.cpp
macro_interpreter.h
memory_manager.cpp
memory_manager.h
morton.cpp
morton.h
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_cache.cpp
rasterizer_cache.h
rasterizer_interface.h
renderer_base.cpp
renderer_base.h
renderer_opengl/gl_buffer_cache.cpp
renderer_opengl/gl_buffer_cache.h
renderer_opengl/gl_device.cpp
renderer_opengl/gl_device.h
renderer_opengl/gl_framebuffer_cache.cpp
renderer_opengl/gl_framebuffer_cache.h
renderer_opengl/gl_rasterizer.cpp
renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_resource_manager.cpp
renderer_opengl/gl_resource_manager.h
renderer_opengl/gl_sampler_cache.cpp
renderer_opengl/gl_sampler_cache.h
renderer_opengl/gl_shader_cache.cpp
renderer_opengl/gl_shader_cache.h
renderer_opengl/gl_shader_decompiler.cpp
renderer_opengl/gl_shader_decompiler.h
renderer_opengl/gl_shader_disk_cache.cpp
renderer_opengl/gl_shader_disk_cache.h
renderer_opengl/gl_shader_gen.cpp
renderer_opengl/gl_shader_gen.h
renderer_opengl/gl_shader_manager.cpp
renderer_opengl/gl_shader_manager.h
renderer_opengl/gl_shader_util.cpp
renderer_opengl/gl_shader_util.h
renderer_opengl/gl_state.cpp
renderer_opengl/gl_state.h
renderer_opengl/gl_stream_buffer.cpp
renderer_opengl/gl_stream_buffer.h
renderer_opengl/gl_texture_cache.cpp
renderer_opengl/gl_texture_cache.h
renderer_opengl/maxwell_to_gl.h
renderer_opengl/renderer_opengl.cpp
renderer_opengl/renderer_opengl.h
renderer_opengl/utils.cpp
renderer_opengl/utils.h
sampler_cache.cpp
sampler_cache.h
shader/decode/arithmetic.cpp
shader/decode/arithmetic_immediate.cpp
shader/decode/bfe.cpp
shader/decode/bfi.cpp
shader/decode/shift.cpp
shader/decode/arithmetic_integer.cpp
shader/decode/arithmetic_integer_immediate.cpp
shader/decode/arithmetic_half.cpp
shader/decode/arithmetic_half_immediate.cpp
shader/decode/ffma.cpp
shader/decode/hfma2.cpp
shader/decode/conversion.cpp
shader/decode/memory.cpp
shader/decode/texture.cpp
shader/decode/image.cpp
shader/decode/float_set_predicate.cpp
shader/decode/integer_set_predicate.cpp
shader/decode/half_set_predicate.cpp
shader/decode/predicate_set_register.cpp
shader/decode/predicate_set_predicate.cpp
shader/decode/register_set_predicate.cpp
shader/decode/float_set.cpp
shader/decode/integer_set.cpp
shader/decode/half_set.cpp
shader/decode/video.cpp
shader/decode/warp.cpp
shader/decode/xmad.cpp
shader/decode/other.cpp
shader/ast.cpp
shader/ast.h
shader/compiler_settings.cpp
shader/compiler_settings.h
shader/const_buffer_locker.cpp
shader/const_buffer_locker.h
shader/control_flow.cpp
shader/control_flow.h
shader/decode.cpp
shader/expr.cpp
shader/expr.h
shader/node_helper.cpp
shader/node_helper.h
shader/node.h
shader/shader_ir.cpp
shader/shader_ir.h
shader/track.cpp
surface.cpp
surface.h
texture_cache/format_lookup_table.cpp
texture_cache/format_lookup_table.h
texture_cache/surface_base.cpp
texture_cache/surface_base.h
texture_cache/surface_params.cpp
texture_cache/surface_params.h
texture_cache/surface_view.cpp
texture_cache/surface_view.h
texture_cache/texture_cache.h
textures/astc.cpp
textures/astc.h
textures/convert.cpp
textures/convert.h
textures/decoders.cpp
textures/decoders.h
textures/texture.h
video_core.cpp
video_core.h
)
if (ENABLE_VULKAN)
target_sources(video_core PRIVATE
renderer_vulkan/declarations.h
renderer_vulkan/fixed_pipeline_state.cpp
renderer_vulkan/fixed_pipeline_state.h
renderer_vulkan/maxwell_to_vk.cpp
renderer_vulkan/maxwell_to_vk.h
renderer_vulkan/vk_buffer_cache.cpp
renderer_vulkan/vk_buffer_cache.h
renderer_vulkan/vk_descriptor_pool.cpp
renderer_vulkan/vk_descriptor_pool.h
renderer_vulkan/vk_device.cpp
renderer_vulkan/vk_device.h
renderer_vulkan/vk_image.cpp
renderer_vulkan/vk_image.h
renderer_vulkan/vk_memory_manager.cpp
renderer_vulkan/vk_memory_manager.h
renderer_vulkan/vk_resource_manager.cpp
renderer_vulkan/vk_resource_manager.h
renderer_vulkan/vk_sampler_cache.cpp
renderer_vulkan/vk_sampler_cache.h
renderer_vulkan/vk_scheduler.cpp
renderer_vulkan/vk_scheduler.h
renderer_vulkan/vk_shader_decompiler.cpp
renderer_vulkan/vk_shader_decompiler.h
renderer_vulkan/vk_staging_buffer_pool.cpp
renderer_vulkan/vk_staging_buffer_pool.h
renderer_vulkan/vk_stream_buffer.cpp
renderer_vulkan/vk_stream_buffer.h
renderer_vulkan/vk_swapchain.cpp
renderer_vulkan/vk_swapchain.h
renderer_vulkan/vk_update_descriptor.cpp
renderer_vulkan/vk_update_descriptor.h)
target_include_directories(video_core PRIVATE sirit ../../externals/Vulkan-Headers/include)
target_compile_definitions(video_core PRIVATE HAS_VULKAN)
endif()
create_target_directory_groups(video_core)
target_link_libraries(video_core PUBLIC common core)
target_link_libraries(video_core PRIVATE glad)
if (ENABLE_VULKAN)
target_link_libraries(video_core PRIVATE sirit)
endif()
if (MSVC)
target_compile_options(video_core PRIVATE /we4267)
else()
target_compile_options(video_core PRIVATE -Werror=conversion -Wno-error=sign-conversion)
endif()