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https://git.suyu.dev/suyu/suyu.git
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27cbb75e7c
This PR aims to reduce the memory usage in the CPU page table by moving GPU specific parameters into a child class. This saves 1Gb of Memory for most games.
184 lines
6.7 KiB
C++
184 lines
6.7 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include <optional>
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#include "common/common_types.h"
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#include "common/page_table.h"
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namespace VideoCore {
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class RasterizerInterface;
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}
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namespace Core {
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class System;
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}
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namespace Tegra {
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/**
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* Represents a VMA in an address space. A VMA is a contiguous region of virtual addressing space
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* with homogeneous attributes across its extents. In this particular implementation each VMA is
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* also backed by a single host memory allocation.
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*/
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struct VirtualMemoryArea {
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enum class Type : u8 {
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Unmapped,
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Allocated,
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Mapped,
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};
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/// Virtual base address of the region.
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GPUVAddr base{};
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/// Size of the region.
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u64 size{};
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/// Memory area mapping type.
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Type type{Type::Unmapped};
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/// CPU memory mapped address corresponding to this memory area.
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VAddr backing_addr{};
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/// Offset into the backing_memory the mapping starts from.
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std::size_t offset{};
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/// Pointer backing this VMA.
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u8* backing_memory{};
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/// Tests if this area can be merged to the right with `next`.
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bool CanBeMergedWith(const VirtualMemoryArea& next) const;
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};
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class MemoryManager final {
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public:
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explicit MemoryManager(Core::System& system, VideoCore::RasterizerInterface& rasterizer);
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~MemoryManager();
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GPUVAddr AllocateSpace(u64 size, u64 align);
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GPUVAddr AllocateSpace(GPUVAddr addr, u64 size, u64 align);
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GPUVAddr MapBufferEx(VAddr cpu_addr, u64 size);
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GPUVAddr MapBufferEx(VAddr cpu_addr, GPUVAddr addr, u64 size);
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GPUVAddr UnmapBuffer(GPUVAddr addr, u64 size);
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std::optional<VAddr> GpuToCpuAddress(GPUVAddr addr) const;
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template <typename T>
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T Read(GPUVAddr addr) const;
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template <typename T>
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void Write(GPUVAddr addr, T data);
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u8* GetPointer(GPUVAddr addr);
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const u8* GetPointer(GPUVAddr addr) const;
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/// Returns true if the block is continuous in host memory, false otherwise
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bool IsBlockContinuous(GPUVAddr start, std::size_t size) const;
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/**
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* ReadBlock and WriteBlock are full read and write operations over virtual
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* GPU Memory. It's important to use these when GPU memory may not be continuous
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* in the Host Memory counterpart. Note: This functions cause Host GPU Memory
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* Flushes and Invalidations, respectively to each operation.
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*/
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void ReadBlock(GPUVAddr src_addr, void* dest_buffer, std::size_t size) const;
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void WriteBlock(GPUVAddr dest_addr, const void* src_buffer, std::size_t size);
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void CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, std::size_t size);
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/**
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* ReadBlockUnsafe and WriteBlockUnsafe are special versions of ReadBlock and
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* WriteBlock respectively. In this versions, no flushing or invalidation is actually
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* done and their performance is similar to a memcpy. This functions can be used
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* on either of this 2 scenarios instead of their safe counterpart:
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* - Memory which is sure to never be represented in the Host GPU.
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* - Memory Managed by a Cache Manager. Example: Texture Flushing should use
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* WriteBlockUnsafe instead of WriteBlock since it shouldn't invalidate the texture
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* being flushed.
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*/
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void ReadBlockUnsafe(GPUVAddr src_addr, void* dest_buffer, std::size_t size) const;
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void WriteBlockUnsafe(GPUVAddr dest_addr, const void* src_buffer, std::size_t size);
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void CopyBlockUnsafe(GPUVAddr dest_addr, GPUVAddr src_addr, std::size_t size);
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private:
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using VMAMap = std::map<GPUVAddr, VirtualMemoryArea>;
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using VMAHandle = VMAMap::const_iterator;
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using VMAIter = VMAMap::iterator;
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bool IsAddressValid(GPUVAddr addr) const;
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void MapPages(GPUVAddr base, u64 size, u8* memory, Common::PageType type,
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VAddr backing_addr = 0);
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void MapMemoryRegion(GPUVAddr base, u64 size, u8* target, VAddr backing_addr);
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void UnmapRegion(GPUVAddr base, u64 size);
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/// Finds the VMA in which the given address is included in, or `vma_map.end()`.
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VMAHandle FindVMA(GPUVAddr target) const;
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VMAHandle AllocateMemory(GPUVAddr target, std::size_t offset, u64 size);
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/**
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* Maps an unmanaged host memory pointer at a given address.
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*
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* @param target The guest address to start the mapping at.
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* @param memory The memory to be mapped.
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* @param size Size of the mapping in bytes.
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* @param backing_addr The base address of the range to back this mapping.
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*/
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VMAHandle MapBackingMemory(GPUVAddr target, u8* memory, u64 size, VAddr backing_addr);
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/// Unmaps a range of addresses, splitting VMAs as necessary.
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void UnmapRange(GPUVAddr target, u64 size);
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/// Converts a VMAHandle to a mutable VMAIter.
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VMAIter StripIterConstness(const VMAHandle& iter);
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/// Marks as the specified VMA as allocated.
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VMAIter Allocate(VMAIter vma);
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/**
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* Carves a VMA of a specific size at the specified address by splitting Free VMAs while doing
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* the appropriate error checking.
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*/
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VMAIter CarveVMA(GPUVAddr base, u64 size);
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/**
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* Splits the edges of the given range of non-Free VMAs so that there is a VMA split at each
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* end of the range.
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*/
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VMAIter CarveVMARange(GPUVAddr base, u64 size);
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/**
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* Splits a VMA in two, at the specified offset.
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* @returns the right side of the split, with the original iterator becoming the left side.
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*/
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VMAIter SplitVMA(VMAIter vma, u64 offset_in_vma);
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/**
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* Checks for and merges the specified VMA with adjacent ones if possible.
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* @returns the merged VMA or the original if no merging was possible.
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*/
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VMAIter MergeAdjacent(VMAIter vma);
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/// Updates the pages corresponding to this VMA so they match the VMA's attributes.
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void UpdatePageTableForVMA(const VirtualMemoryArea& vma);
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/// Finds a free (unmapped region) of the specified size starting at the specified address.
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GPUVAddr FindFreeRegion(GPUVAddr region_start, u64 size) const;
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private:
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static constexpr u64 page_bits{16};
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static constexpr u64 page_size{1 << page_bits};
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static constexpr u64 page_mask{page_size - 1};
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/// Address space in bits, according to Tegra X1 TRM
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static constexpr u32 address_space_width{40};
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/// Start address for mapping, this is fairly arbitrary but must be non-zero.
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static constexpr GPUVAddr address_space_base{0x100000};
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/// End of address space, based on address space in bits.
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static constexpr GPUVAddr address_space_end{1ULL << address_space_width};
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Common::BackingPageTable page_table{page_bits};
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VMAMap vma_map;
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VideoCore::RasterizerInterface& rasterizer;
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Core::System& system;
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};
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} // namespace Tegra
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