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Use VK_KHR_pipeline_executable_properties when enabled and available to log statistics about the pipeline cache in a game. For example, this is on Turing GPUs when generating a pipeline cache from Super Smash Bros. Ultimate: Average pipeline statistics ========================================== Code size: 6433.167 Register count: 32.939 More advanced results could be presented, at the moment it's just an average of all 3D and compute pipelines. |
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nsight_aftermath_tracker.cpp | ||
nsight_aftermath_tracker.h | ||
vulkan_debug_callback.cpp | ||
vulkan_debug_callback.h | ||
vulkan_device.cpp | ||
vulkan_device.h | ||
vulkan_instance.cpp | ||
vulkan_instance.h | ||
vulkan_library.cpp | ||
vulkan_library.h | ||
vulkan_memory_allocator.cpp | ||
vulkan_memory_allocator.h | ||
vulkan_surface.cpp | ||
vulkan_surface.h | ||
vulkan_wrapper.cpp | ||
vulkan_wrapper.h |