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766 lines
26 KiB
C++
766 lines
26 KiB
C++
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <atomic>
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#include <list>
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#include <mutex>
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#include <set>
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#include <thread>
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#include "common/assert.h"
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#include "common/socket_types.h"
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#include "enet/enet.h"
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#include "network/packet.h"
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#include "network/room_member.h"
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namespace Network {
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constexpr u32 ConnectionTimeoutMs = 5000;
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class RoomMember::RoomMemberImpl {
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public:
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ENetHost* client = nullptr; ///< ENet network interface.
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ENetPeer* server = nullptr; ///< The server peer the client is connected to
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/// Information about the clients connected to the same room as us.
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MemberList member_information;
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/// Information about the room we're connected to.
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RoomInformation room_information;
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/// The current game name, id and version
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GameInfo current_game_info;
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std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember.
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void SetState(const State new_state);
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void SetError(const Error new_error);
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bool IsConnected() const;
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std::string nickname; ///< The nickname of this member.
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std::string username; ///< The username of this member.
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mutable std::mutex username_mutex; ///< Mutex for locking username.
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IPv4Address fake_ip; ///< The fake ip of this member.
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std::mutex network_mutex; ///< Mutex that controls access to the `client` variable.
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/// Thread that receives and dispatches network packets
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std::unique_ptr<std::thread> loop_thread;
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std::mutex send_list_mutex; ///< Mutex that controls access to the `send_list` variable.
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std::list<Packet> send_list; ///< A list that stores all packets to send the async
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template <typename T>
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using CallbackSet = std::set<CallbackHandle<T>>;
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std::mutex callback_mutex; ///< The mutex used for handling callbacks
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class Callbacks {
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public:
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template <typename T>
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CallbackSet<T>& Get();
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private:
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CallbackSet<ProxyPacket> callback_set_proxy_packet;
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CallbackSet<LDNPacket> callback_set_ldn_packet;
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CallbackSet<ChatEntry> callback_set_chat_messages;
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CallbackSet<StatusMessageEntry> callback_set_status_messages;
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CallbackSet<RoomInformation> callback_set_room_information;
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CallbackSet<State> callback_set_state;
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CallbackSet<Error> callback_set_error;
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CallbackSet<Room::BanList> callback_set_ban_list;
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};
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Callbacks callbacks; ///< All CallbackSets to all events
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void MemberLoop();
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void StartLoop();
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/**
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* Sends data to the room. It will be send on channel 0 with flag RELIABLE
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* @param packet The data to send
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*/
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void Send(Packet&& packet);
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/**
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* Sends a request to the server, asking for permission to join a room with the specified
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* nickname and preferred fake ip.
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* @params nickname The desired nickname.
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* @params preferred_fake_ip The preferred IP address to use in the room, the NoPreferredIP
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* tells
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* @params password The password for the room
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* the server to assign one for us.
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*/
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void SendJoinRequest(const std::string& nickname_,
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const IPv4Address& preferred_fake_ip = NoPreferredIP,
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const std::string& password = "", const std::string& token = "");
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/**
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* Extracts a MAC Address from a received ENet packet.
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* @param event The ENet event that was received.
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*/
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void HandleJoinPacket(const ENetEvent* event);
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/**
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* Extracts RoomInformation and MemberInformation from a received ENet packet.
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* @param event The ENet event that was received.
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*/
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void HandleRoomInformationPacket(const ENetEvent* event);
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/**
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* Extracts a ProxyPacket from a received ENet packet.
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* @param event The ENet event that was received.
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*/
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void HandleProxyPackets(const ENetEvent* event);
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/**
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* Extracts an LdnPacket from a received ENet packet.
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* @param event The ENet event that was received.
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*/
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void HandleLdnPackets(const ENetEvent* event);
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/**
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* Extracts a chat entry from a received ENet packet and adds it to the chat queue.
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* @param event The ENet event that was received.
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*/
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void HandleChatPacket(const ENetEvent* event);
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/**
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* Extracts a system message entry from a received ENet packet and adds it to the system message
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* queue.
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* @param event The ENet event that was received.
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*/
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void HandleStatusMessagePacket(const ENetEvent* event);
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/**
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* Extracts a ban list request response from a received ENet packet.
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* @param event The ENet event that was received.
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*/
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void HandleModBanListResponsePacket(const ENetEvent* event);
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/**
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* Disconnects the RoomMember from the Room
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*/
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void Disconnect();
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template <typename T>
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void Invoke(const T& data);
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template <typename T>
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CallbackHandle<T> Bind(std::function<void(const T&)> callback);
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};
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// RoomMemberImpl
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void RoomMember::RoomMemberImpl::SetState(const State new_state) {
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if (state != new_state) {
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state = new_state;
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Invoke<State>(state);
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}
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}
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void RoomMember::RoomMemberImpl::SetError(const Error new_error) {
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Invoke<Error>(new_error);
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}
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bool RoomMember::RoomMemberImpl::IsConnected() const {
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return state == State::Joining || state == State::Joined || state == State::Moderator;
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}
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void RoomMember::RoomMemberImpl::MemberLoop() {
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// Receive packets while the connection is open
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while (IsConnected()) {
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std::lock_guard lock(network_mutex);
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ENetEvent event;
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if (enet_host_service(client, &event, 5) > 0) {
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switch (event.type) {
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case ENET_EVENT_TYPE_RECEIVE:
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switch (event.packet->data[0]) {
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case IdProxyPacket:
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HandleProxyPackets(&event);
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break;
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case IdLdnPacket:
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HandleLdnPackets(&event);
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break;
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case IdChatMessage:
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HandleChatPacket(&event);
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break;
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case IdStatusMessage:
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HandleStatusMessagePacket(&event);
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break;
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case IdRoomInformation:
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HandleRoomInformationPacket(&event);
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break;
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case IdJoinSuccess:
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case IdJoinSuccessAsMod:
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// The join request was successful, we are now in the room.
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// If we joined successfully, there must be at least one client in the room: us.
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ASSERT_MSG(member_information.size() > 0,
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"We have not yet received member information.");
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HandleJoinPacket(&event); // Get the MAC Address for the client
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if (event.packet->data[0] == IdJoinSuccessAsMod) {
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SetState(State::Moderator);
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} else {
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SetState(State::Joined);
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}
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break;
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case IdModBanListResponse:
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HandleModBanListResponsePacket(&event);
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break;
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case IdRoomIsFull:
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SetState(State::Idle);
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SetError(Error::RoomIsFull);
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break;
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case IdNameCollision:
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SetState(State::Idle);
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SetError(Error::NameCollision);
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break;
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case IdIpCollision:
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SetState(State::Idle);
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SetError(Error::IpCollision);
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break;
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case IdVersionMismatch:
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SetState(State::Idle);
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SetError(Error::WrongVersion);
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break;
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case IdWrongPassword:
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SetState(State::Idle);
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SetError(Error::WrongPassword);
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break;
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case IdCloseRoom:
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SetState(State::Idle);
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SetError(Error::LostConnection);
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break;
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case IdHostKicked:
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SetState(State::Idle);
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SetError(Error::HostKicked);
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break;
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case IdHostBanned:
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SetState(State::Idle);
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SetError(Error::HostBanned);
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break;
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case IdModPermissionDenied:
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SetError(Error::PermissionDenied);
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break;
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case IdModNoSuchUser:
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SetError(Error::NoSuchUser);
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break;
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}
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enet_packet_destroy(event.packet);
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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if (state == State::Joined || state == State::Moderator) {
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SetState(State::Idle);
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SetError(Error::LostConnection);
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}
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break;
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case ENET_EVENT_TYPE_NONE:
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break;
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case ENET_EVENT_TYPE_CONNECT:
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// The ENET_EVENT_TYPE_CONNECT event can not possibly happen here because we're
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// already connected
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ASSERT_MSG(false, "Received unexpected connect event while already connected");
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break;
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}
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}
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std::list<Packet> packets;
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{
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std::lock_guard send_lock(send_list_mutex);
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packets.swap(send_list);
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}
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for (const auto& packet : packets) {
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ENetPacket* enetPacket = enet_packet_create(packet.GetData(), packet.GetDataSize(),
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ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(server, 0, enetPacket);
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}
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enet_host_flush(client);
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}
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Disconnect();
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};
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void RoomMember::RoomMemberImpl::StartLoop() {
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loop_thread = std::make_unique<std::thread>(&RoomMember::RoomMemberImpl::MemberLoop, this);
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}
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void RoomMember::RoomMemberImpl::Send(Packet&& packet) {
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std::lock_guard lock(send_list_mutex);
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send_list.push_back(std::move(packet));
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}
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void RoomMember::RoomMemberImpl::SendJoinRequest(const std::string& nickname_,
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const IPv4Address& preferred_fake_ip,
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const std::string& password,
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const std::string& token) {
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Packet packet;
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packet.Write(static_cast<u8>(IdJoinRequest));
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packet.Write(nickname_);
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packet.Write(preferred_fake_ip);
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packet.Write(network_version);
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packet.Write(password);
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packet.Write(token);
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Send(std::move(packet));
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}
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void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* event) {
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Packet packet;
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packet.Append(event->packet->data, event->packet->dataLength);
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// Ignore the first byte, which is the message id.
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packet.IgnoreBytes(sizeof(u8)); // Ignore the message type
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RoomInformation info{};
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packet.Read(info.name);
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packet.Read(info.description);
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packet.Read(info.member_slots);
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packet.Read(info.port);
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packet.Read(info.preferred_game.name);
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packet.Read(info.host_username);
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room_information.name = info.name;
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room_information.description = info.description;
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room_information.member_slots = info.member_slots;
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room_information.port = info.port;
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room_information.preferred_game = info.preferred_game;
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room_information.host_username = info.host_username;
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u32 num_members;
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packet.Read(num_members);
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member_information.resize(num_members);
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for (auto& member : member_information) {
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packet.Read(member.nickname);
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packet.Read(member.fake_ip);
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packet.Read(member.game_info.name);
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packet.Read(member.game_info.id);
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packet.Read(member.game_info.version);
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packet.Read(member.username);
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packet.Read(member.display_name);
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packet.Read(member.avatar_url);
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{
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std::lock_guard lock(username_mutex);
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if (member.nickname == nickname) {
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username = member.username;
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}
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}
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}
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Invoke(room_information);
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}
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void RoomMember::RoomMemberImpl::HandleJoinPacket(const ENetEvent* event) {
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Packet packet;
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packet.Append(event->packet->data, event->packet->dataLength);
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// Ignore the first byte, which is the message id.
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packet.IgnoreBytes(sizeof(u8)); // Ignore the message type
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// Parse the MAC Address from the packet
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packet.Read(fake_ip);
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}
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void RoomMember::RoomMemberImpl::HandleProxyPackets(const ENetEvent* event) {
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ProxyPacket proxy_packet{};
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Packet packet;
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packet.Append(event->packet->data, event->packet->dataLength);
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// Ignore the first byte, which is the message id.
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packet.IgnoreBytes(sizeof(u8)); // Ignore the message type
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// Parse the ProxyPacket from the packet
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u8 local_family;
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packet.Read(local_family);
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proxy_packet.local_endpoint.family = static_cast<Domain>(local_family);
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packet.Read(proxy_packet.local_endpoint.ip);
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packet.Read(proxy_packet.local_endpoint.portno);
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u8 remote_family;
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packet.Read(remote_family);
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proxy_packet.remote_endpoint.family = static_cast<Domain>(remote_family);
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packet.Read(proxy_packet.remote_endpoint.ip);
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packet.Read(proxy_packet.remote_endpoint.portno);
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u8 protocol_type;
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packet.Read(protocol_type);
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proxy_packet.protocol = static_cast<Protocol>(protocol_type);
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packet.Read(proxy_packet.broadcast);
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packet.Read(proxy_packet.data);
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Invoke<ProxyPacket>(proxy_packet);
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}
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void RoomMember::RoomMemberImpl::HandleLdnPackets(const ENetEvent* event) {
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LDNPacket ldn_packet{};
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Packet packet;
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packet.Append(event->packet->data, event->packet->dataLength);
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// Ignore the first byte, which is the message id.
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packet.IgnoreBytes(sizeof(u8)); // Ignore the message type
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u8 packet_type;
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packet.Read(packet_type);
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ldn_packet.type = static_cast<LDNPacketType>(packet_type);
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packet.Read(ldn_packet.local_ip);
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packet.Read(ldn_packet.remote_ip);
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packet.Read(ldn_packet.broadcast);
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packet.Read(ldn_packet.data);
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Invoke<LDNPacket>(ldn_packet);
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}
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void RoomMember::RoomMemberImpl::HandleChatPacket(const ENetEvent* event) {
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Packet packet;
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packet.Append(event->packet->data, event->packet->dataLength);
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// Ignore the first byte, which is the message id.
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packet.IgnoreBytes(sizeof(u8));
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ChatEntry chat_entry{};
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packet.Read(chat_entry.nickname);
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packet.Read(chat_entry.username);
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packet.Read(chat_entry.message);
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Invoke<ChatEntry>(chat_entry);
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}
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void RoomMember::RoomMemberImpl::HandleStatusMessagePacket(const ENetEvent* event) {
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Packet packet;
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packet.Append(event->packet->data, event->packet->dataLength);
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// Ignore the first byte, which is the message id.
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packet.IgnoreBytes(sizeof(u8));
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StatusMessageEntry status_message_entry{};
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u8 type{};
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packet.Read(type);
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status_message_entry.type = static_cast<StatusMessageTypes>(type);
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packet.Read(status_message_entry.nickname);
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packet.Read(status_message_entry.username);
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Invoke<StatusMessageEntry>(status_message_entry);
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}
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void RoomMember::RoomMemberImpl::HandleModBanListResponsePacket(const ENetEvent* event) {
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Packet packet;
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packet.Append(event->packet->data, event->packet->dataLength);
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// Ignore the first byte, which is the message id.
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packet.IgnoreBytes(sizeof(u8));
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Room::BanList ban_list = {};
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packet.Read(ban_list.first);
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packet.Read(ban_list.second);
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Invoke<Room::BanList>(ban_list);
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}
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void RoomMember::RoomMemberImpl::Disconnect() {
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member_information.clear();
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room_information.member_slots = 0;
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room_information.name.clear();
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if (!server) {
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return;
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}
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enet_peer_disconnect(server, 0);
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ENetEvent event;
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while (enet_host_service(client, &event, ConnectionTimeoutMs) > 0) {
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switch (event.type) {
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case ENET_EVENT_TYPE_RECEIVE:
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enet_packet_destroy(event.packet); // Ignore all incoming data
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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server = nullptr;
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return;
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case ENET_EVENT_TYPE_NONE:
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case ENET_EVENT_TYPE_CONNECT:
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break;
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}
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}
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// didn't disconnect gracefully force disconnect
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enet_peer_reset(server);
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server = nullptr;
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}
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template <>
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RoomMember::RoomMemberImpl::CallbackSet<ProxyPacket>& RoomMember::RoomMemberImpl::Callbacks::Get() {
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return callback_set_proxy_packet;
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}
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template <>
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RoomMember::RoomMemberImpl::CallbackSet<LDNPacket>& RoomMember::RoomMemberImpl::Callbacks::Get() {
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return callback_set_ldn_packet;
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}
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template <>
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RoomMember::RoomMemberImpl::CallbackSet<RoomMember::State>&
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RoomMember::RoomMemberImpl::Callbacks::Get() {
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return callback_set_state;
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}
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template <>
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RoomMember::RoomMemberImpl::CallbackSet<RoomMember::Error>&
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RoomMember::RoomMemberImpl::Callbacks::Get() {
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return callback_set_error;
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}
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template <>
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RoomMember::RoomMemberImpl::CallbackSet<RoomInformation>&
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RoomMember::RoomMemberImpl::Callbacks::Get() {
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return callback_set_room_information;
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}
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template <>
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RoomMember::RoomMemberImpl::CallbackSet<ChatEntry>& RoomMember::RoomMemberImpl::Callbacks::Get() {
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return callback_set_chat_messages;
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}
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template <>
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RoomMember::RoomMemberImpl::CallbackSet<StatusMessageEntry>&
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RoomMember::RoomMemberImpl::Callbacks::Get() {
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return callback_set_status_messages;
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}
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template <>
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RoomMember::RoomMemberImpl::CallbackSet<Room::BanList>&
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RoomMember::RoomMemberImpl::Callbacks::Get() {
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return callback_set_ban_list;
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}
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template <typename T>
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void RoomMember::RoomMemberImpl::Invoke(const T& data) {
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std::lock_guard lock(callback_mutex);
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CallbackSet<T> callback_set = callbacks.Get<T>();
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for (auto const& callback : callback_set) {
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(*callback)(data);
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}
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}
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template <typename T>
|
|
RoomMember::CallbackHandle<T> RoomMember::RoomMemberImpl::Bind(
|
|
std::function<void(const T&)> callback) {
|
|
std::lock_guard lock(callback_mutex);
|
|
CallbackHandle<T> handle;
|
|
handle = std::make_shared<std::function<void(const T&)>>(callback);
|
|
callbacks.Get<T>().insert(handle);
|
|
return handle;
|
|
}
|
|
|
|
// RoomMember
|
|
RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} {}
|
|
|
|
RoomMember::~RoomMember() {
|
|
ASSERT_MSG(!IsConnected(), "RoomMember is being destroyed while connected");
|
|
if (room_member_impl->loop_thread) {
|
|
Leave();
|
|
}
|
|
}
|
|
|
|
RoomMember::State RoomMember::GetState() const {
|
|
return room_member_impl->state;
|
|
}
|
|
|
|
const RoomMember::MemberList& RoomMember::GetMemberInformation() const {
|
|
return room_member_impl->member_information;
|
|
}
|
|
|
|
const std::string& RoomMember::GetNickname() const {
|
|
return room_member_impl->nickname;
|
|
}
|
|
|
|
const std::string& RoomMember::GetUsername() const {
|
|
std::lock_guard lock(room_member_impl->username_mutex);
|
|
return room_member_impl->username;
|
|
}
|
|
|
|
const IPv4Address& RoomMember::GetFakeIpAddress() const {
|
|
ASSERT_MSG(IsConnected(), "Tried to get fake ip address while not connected");
|
|
return room_member_impl->fake_ip;
|
|
}
|
|
|
|
RoomInformation RoomMember::GetRoomInformation() const {
|
|
return room_member_impl->room_information;
|
|
}
|
|
|
|
void RoomMember::Join(const std::string& nick, const char* server_addr, u16 server_port,
|
|
u16 client_port, const IPv4Address& preferred_fake_ip,
|
|
const std::string& password, const std::string& token) {
|
|
// If the member is connected, kill the connection first
|
|
if (room_member_impl->loop_thread && room_member_impl->loop_thread->joinable()) {
|
|
Leave();
|
|
}
|
|
// If the thread isn't running but the ptr still exists, reset it
|
|
else if (room_member_impl->loop_thread) {
|
|
room_member_impl->loop_thread.reset();
|
|
}
|
|
|
|
if (!room_member_impl->client) {
|
|
room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0);
|
|
ASSERT_MSG(room_member_impl->client != nullptr, "Could not create client");
|
|
}
|
|
|
|
room_member_impl->SetState(State::Joining);
|
|
|
|
ENetAddress address{};
|
|
enet_address_set_host(&address, server_addr);
|
|
address.port = server_port;
|
|
room_member_impl->server =
|
|
enet_host_connect(room_member_impl->client, &address, NumChannels, 0);
|
|
|
|
if (!room_member_impl->server) {
|
|
room_member_impl->SetState(State::Idle);
|
|
room_member_impl->SetError(Error::UnknownError);
|
|
return;
|
|
}
|
|
|
|
ENetEvent event{};
|
|
int net = enet_host_service(room_member_impl->client, &event, ConnectionTimeoutMs);
|
|
if (net > 0 && event.type == ENET_EVENT_TYPE_CONNECT) {
|
|
room_member_impl->nickname = nick;
|
|
room_member_impl->StartLoop();
|
|
room_member_impl->SendJoinRequest(nick, preferred_fake_ip, password, token);
|
|
SendGameInfo(room_member_impl->current_game_info);
|
|
} else {
|
|
enet_peer_disconnect(room_member_impl->server, 0);
|
|
room_member_impl->SetState(State::Idle);
|
|
room_member_impl->SetError(Error::CouldNotConnect);
|
|
}
|
|
}
|
|
|
|
bool RoomMember::IsConnected() const {
|
|
return room_member_impl->IsConnected();
|
|
}
|
|
|
|
void RoomMember::SendProxyPacket(const ProxyPacket& proxy_packet) {
|
|
Packet packet;
|
|
packet.Write(static_cast<u8>(IdProxyPacket));
|
|
|
|
packet.Write(static_cast<u8>(proxy_packet.local_endpoint.family));
|
|
packet.Write(proxy_packet.local_endpoint.ip);
|
|
packet.Write(proxy_packet.local_endpoint.portno);
|
|
|
|
packet.Write(static_cast<u8>(proxy_packet.remote_endpoint.family));
|
|
packet.Write(proxy_packet.remote_endpoint.ip);
|
|
packet.Write(proxy_packet.remote_endpoint.portno);
|
|
|
|
packet.Write(static_cast<u8>(proxy_packet.protocol));
|
|
packet.Write(proxy_packet.broadcast);
|
|
packet.Write(proxy_packet.data);
|
|
|
|
room_member_impl->Send(std::move(packet));
|
|
}
|
|
|
|
void RoomMember::SendLdnPacket(const LDNPacket& ldn_packet) {
|
|
Packet packet;
|
|
packet.Write(static_cast<u8>(IdLdnPacket));
|
|
|
|
packet.Write(static_cast<u8>(ldn_packet.type));
|
|
|
|
packet.Write(ldn_packet.local_ip);
|
|
packet.Write(ldn_packet.remote_ip);
|
|
packet.Write(ldn_packet.broadcast);
|
|
|
|
packet.Write(ldn_packet.data);
|
|
|
|
room_member_impl->Send(std::move(packet));
|
|
}
|
|
|
|
void RoomMember::SendChatMessage(const std::string& message) {
|
|
Packet packet;
|
|
packet.Write(static_cast<u8>(IdChatMessage));
|
|
packet.Write(message);
|
|
room_member_impl->Send(std::move(packet));
|
|
}
|
|
|
|
void RoomMember::SendGameInfo(const GameInfo& game_info) {
|
|
room_member_impl->current_game_info = game_info;
|
|
if (!IsConnected())
|
|
return;
|
|
|
|
Packet packet;
|
|
packet.Write(static_cast<u8>(IdSetGameInfo));
|
|
packet.Write(game_info.name);
|
|
packet.Write(game_info.id);
|
|
packet.Write(game_info.version);
|
|
room_member_impl->Send(std::move(packet));
|
|
}
|
|
|
|
void RoomMember::SendModerationRequest(RoomMessageTypes type, const std::string& nickname) {
|
|
ASSERT_MSG(type == IdModKick || type == IdModBan || type == IdModUnban,
|
|
"type is not a moderation request");
|
|
if (!IsConnected())
|
|
return;
|
|
|
|
Packet packet;
|
|
packet.Write(static_cast<u8>(type));
|
|
packet.Write(nickname);
|
|
room_member_impl->Send(std::move(packet));
|
|
}
|
|
|
|
void RoomMember::RequestBanList() {
|
|
if (!IsConnected())
|
|
return;
|
|
|
|
Packet packet;
|
|
packet.Write(static_cast<u8>(IdModGetBanList));
|
|
room_member_impl->Send(std::move(packet));
|
|
}
|
|
|
|
RoomMember::CallbackHandle<RoomMember::State> RoomMember::BindOnStateChanged(
|
|
std::function<void(const RoomMember::State&)> callback) {
|
|
return room_member_impl->Bind(callback);
|
|
}
|
|
|
|
RoomMember::CallbackHandle<RoomMember::Error> RoomMember::BindOnError(
|
|
std::function<void(const RoomMember::Error&)> callback) {
|
|
return room_member_impl->Bind(callback);
|
|
}
|
|
|
|
RoomMember::CallbackHandle<ProxyPacket> RoomMember::BindOnProxyPacketReceived(
|
|
std::function<void(const ProxyPacket&)> callback) {
|
|
return room_member_impl->Bind(callback);
|
|
}
|
|
|
|
RoomMember::CallbackHandle<LDNPacket> RoomMember::BindOnLdnPacketReceived(
|
|
std::function<void(const LDNPacket&)> callback) {
|
|
return room_member_impl->Bind(std::move(callback));
|
|
}
|
|
|
|
RoomMember::CallbackHandle<RoomInformation> RoomMember::BindOnRoomInformationChanged(
|
|
std::function<void(const RoomInformation&)> callback) {
|
|
return room_member_impl->Bind(callback);
|
|
}
|
|
|
|
RoomMember::CallbackHandle<ChatEntry> RoomMember::BindOnChatMessageReceived(
|
|
std::function<void(const ChatEntry&)> callback) {
|
|
return room_member_impl->Bind(callback);
|
|
}
|
|
|
|
RoomMember::CallbackHandle<StatusMessageEntry> RoomMember::BindOnStatusMessageReceived(
|
|
std::function<void(const StatusMessageEntry&)> callback) {
|
|
return room_member_impl->Bind(callback);
|
|
}
|
|
|
|
RoomMember::CallbackHandle<Room::BanList> RoomMember::BindOnBanListReceived(
|
|
std::function<void(const Room::BanList&)> callback) {
|
|
return room_member_impl->Bind(callback);
|
|
}
|
|
|
|
template <typename T>
|
|
void RoomMember::Unbind(CallbackHandle<T> handle) {
|
|
std::lock_guard lock(room_member_impl->callback_mutex);
|
|
room_member_impl->callbacks.Get<T>().erase(handle);
|
|
}
|
|
|
|
void RoomMember::Leave() {
|
|
room_member_impl->SetState(State::Idle);
|
|
room_member_impl->loop_thread->join();
|
|
room_member_impl->loop_thread.reset();
|
|
|
|
enet_host_destroy(room_member_impl->client);
|
|
room_member_impl->client = nullptr;
|
|
}
|
|
|
|
template void RoomMember::Unbind(CallbackHandle<ProxyPacket>);
|
|
template void RoomMember::Unbind(CallbackHandle<LDNPacket>);
|
|
template void RoomMember::Unbind(CallbackHandle<RoomMember::State>);
|
|
template void RoomMember::Unbind(CallbackHandle<RoomMember::Error>);
|
|
template void RoomMember::Unbind(CallbackHandle<RoomInformation>);
|
|
template void RoomMember::Unbind(CallbackHandle<ChatEntry>);
|
|
template void RoomMember::Unbind(CallbackHandle<StatusMessageEntry>);
|
|
template void RoomMember::Unbind(CallbackHandle<Room::BanList>);
|
|
|
|
} // namespace Network
|